81 Comments
- m3mn0n, on 10/10/2007, -1/+49Carmack is the man.
- smurf22, on 10/10/2007, -3/+40People who dont put their games on linux are just lazy... im looking at you Valve
- inactive, on 10/10/2007, -1/+30Um... Doom 3 on Linux is supported natively by id. As are all of their other games that I can think of. Carmack knows what's up. Open sourcing his stuff after a few years, supporting Linux... id does it right.
- inactive, on 10/10/2007, -0/+26Just proving himself as the GOD of Video Games .... always has been, always will be! Thanks for the gifts John.
- geminitojanus, on 10/10/2007, -0/+21And honestly, why not? After a few years, the code gets kind of stagnant and the new hotness is already in full swing and bringing in the bacon. Warehousing the old code doesn't help anyone, but opening it helps everyone and sets a positive example for future game developers looking to make their break into the industry. GPL'ing your code is insuring it will have a very nice, long life, and it doesn't hurt the commercial abilities of it (if someone wants to license it in the future for something closed source, all they have to do is pay).
- Rfriaz, on 10/10/2007, -2/+20linkedList: where'd the 'ld' at the end of your 'oooo?'
- digismack, on 10/10/2007, -0/+17It's QuakeCon, not Quakeworld.
- Hercules, on 10/10/2007, -0/+16Further proof that Carmack rocks every developer in the world.
Giving people the foundation of a GREAT gaming engine (D3 engine) for free to enable the content to be created and not working on an underlying engine.... that's freaking amazing. - Kikkoman, on 10/10/2007, -0/+15Who needs a story line when u are fighting mobs of cacodaemons.
- OBKenobi, on 10/10/2007, -0/+15Valve CEO Gabe Newell is an ex-Microsoft employee and hates Linux.
- tuzziel, on 10/10/2007, -0/+14the more clones and ports that people do and license back to iD the better (for iD), smart move for him
- init100, on 10/10/2007, -2/+14How can you be so sure? I reboot to Windows to play, but I'd rather buy a Linux version instead if it existed. I'd hardly think that I'm alone in this.
- inactive, on 10/10/2007, -1/+13You are not anywhere near alone.
- Detrimentalsys, on 10/10/2007, -0/+10Quakecon not Quakeworld.
Also, he did not commit to anything. If you listened to what he said in the nice little 3 hours speech he made, there was alot of "if it were up to me..."," I would like to see...", "I cant promise anything but.." and "...will probably be open source".He made it clear to the audience that the future open sourcing of ID games is never and will never be set in stone, But john said that when they make a new tech engine that they are very careful with what they incorporate, so that when the time comes the games will be easy for them to open. Carmack is the primary driving force @ ID to Open there games and hopefully when he leaves it will remain the same way. - rejecting, on 10/10/2007, -0/+10He deserves credit, and if that happens more than once, I'm glad to read about it.
- chris9902, on 10/10/2007, -1/+9it's so old the L and D weren't even added to the alphabet.
- XtremeBain, on 10/10/2007, -0/+8Umm.. don't you mean QuakeCon?
- jonnyeh, on 10/10/2007, -0/+7They leaked the HL2 source because of their MS dependancey (it was a hole in Outlook that let in the hacker)
- Kikkoman, on 10/10/2007, -0/+5o right.. they just might just were cute lil bunnies on earth
- 9a3eedi, on 10/10/2007, -1/+6The Wii doesnt run on linux. In fact, there's a homebrew project called WiiLi trying to bring Linux to Wii. Besides, if it ran on linux, it wouldn't be so non-multitasking lol
- DontSayFanboy, on 10/10/2007, -0/+5check out the open arena project. It uses the open sourced quake arena engine with community content. People have recreated a ton of classic maps and textures. it's great.
- OneAndOnlySnob, on 10/10/2007, -0/+5So what? I mean, great, but ID open sourcing all their engines for many years. Once they have a new engine to outdate the old, they release the source... I love them for this, but it's not really news. They've been committed to open source for a long time.
- bias, on 10/10/2007, -4/+8Carmack: "Microsoft has done a great job with all this stuff. I mean, I honestly think that DX9 with how it’s implemented on the 360 is a clearer and more open API than OpenGL is. It doesn’t hide the state."
Hell yea. - strictnein, on 10/10/2007, -0/+4I don't understand what you were trying to say, and I was going to bury you, but I love your soy sauce way too much.
- praisethelard, on 06/06/2008, -2/+6mmm...bacon
- uberchaoslord, on 10/10/2007, -0/+4carmack doesn't do the storyline, he writes the amazing graphics code you see in ID games.
- illt, on 10/10/2007, -0/+4you know you're a genius when your hobby is rocket science.
- SirNuke, on 10/10/2007, -2/+6Why does OpenGL suck on Windows? I haven't had any problems with SDL+OpenGL on Windows (well, one big quirk is opengl needs to be reinitialized when you change screen resolution or window size on Windows).
- Guspaz, on 10/10/2007, -0/+3He's a developer. He makes the engine. Why should he be involved with the storyline?
He should keep doing what he does best; making kickass engines and leaving things like art and story to the artists and writers. - Vouksh, on 10/10/2007, -0/+3or Warsow ( http://www.warsow.net/ ). It's steadily gaining popularity as an "E-Sport". it's fun, and it takes up minimal resources.
- OBKenobi, on 10/10/2007, -0/+3Hey uh...
http://digg.com/tech_news/OpenGL_3_0_Next_Month - binaryspiral, on 10/10/2007, -0/+3What's this? No Direct X 10.1 lock in? Damn, I was hoping to have another reason to hate Vista shoved down my throat one more time.
Yes, chalk me up as a lost sale for anything that "requires Vista" to play the damn game. I had cash in hand to buy Shadowrun, but I guess I wasn't that important. I'll save my money for Carmack's games. - FriedTurkey, on 10/10/2007, -0/+3If you give the open source community your first born child they will respond with "but what about your second child?"
- LordofShadows, on 10/10/2007, -0/+3Doenst need a story line, just a disturbing amount of gore.
- OBKenobi, on 10/10/2007, -0/+3You don't need the source code for that.
- Chandon, on 10/10/2007, -2/+5> The time:return ratio on putting games on Linux just isn't worth it
That's what we call "talking out of your ass". The world would be a better place if people did less of it.
The fact that Valve doesn't port to Linux would tend to imply that the costs outweigh the benefits. The fact that the only other two companies who make major 3D engines to license (id and Epic) *do* port to Linux would imply the opposite. That adds up to a grand total of... we don't know. - Wyzard, on 10/10/2007, -0/+2It's used for making other free games with the engine. Wikipedia has a list: http://en.wikipedia.org/wiki/Id_Tech_3#Projects_initialized_since_source_code_was_made_GPL
- Tetraca, on 10/10/2007, -0/+2It's hiding in /bin
- rarson, on 10/10/2007, -0/+2Or maybe just some asshat posting out his ass... asshat.
- jer2eydevil88, on 10/10/2007, -1/+3I think it hasn't been done yet so no one has any idea! I own a lot of Valves Steam games and I wouldn't hesitate to buy another license for $40 - $50 to run it on OS X or Linux.
- sirhomer, on 10/10/2007, -0/+2Value is also headquartered very close to Microsoft's campus. No doubt Value and Microsoft talk a lot.
- MeneerR, on 10/10/2007, -0/+2I'm paying for the windows versions so I can run them on WINE.
So yes, I would buy a native linux version. The problem is, I would also buy a windows version if the demo runs fine with wine. I don't go the cedega way though. - Gman1223, on 10/10/2007, -0/+2I agree.
- Xilon, on 10/10/2007, -0/+1Let's put it this way... I have bought only the Half Life box set... nothing else. I have played other games, but I haven't bought them. On Linux I would buy every game I played.
Definitely would people buy games on Linux, especially since there's an increasing number of people switching, but most have to dual boot for gaming.
Of course your point is still valid, Linux doesn't have a high enough market share on the desktop for it to be worth while for a business to do that. On the other hand if they started with OpenGL, etc, instead of with DX then they would have a much easier time porting it to Linux and Mac and pretty much any other OS in existance that runs those OSS graphics/audio libraries. - harrisbradley, on 10/10/2007, -0/+1Whatever, Cliffy B pwnz.
- Aleister76, on 10/10/2007, -0/+1I'ts one of the Metal Gear themes.
- Guspaz, on 10/10/2007, -2/+3Well, once they release the source, they don't have to pay Id for a license as long as they release the source. Although there's certainly the possibility that a project will start out with a free license and go closed-source.
- Guspaz, on 10/10/2007, -0/+1True. Although they did release the Quake 3 engine when games based on it were still selling.
Call of Duty 2 actually still uses the Quake 3 engine, albeit with a new renderer.
So, it won't be soon, but Id will release the engine while it's still relevant. Quake 3's sourcecode was released in 2005, and is still relevant and useful today. It doesn't take much work to significantly improve the visual quality of the engine by taking some of the easy cheats. For example, I can't honestly recall exactly what resolution of textures Quake 3 supported, but 512x512 was the common format in the game, so say that was it. Adding support for 1024x1024 textures alone can significantly improve visual quality when provided with appropriate media. Hacking in support for normal mapping can also have a significant boost in perceived quality.
Heck, many Quake 2 mods (and even some Quake 1 mods) have support for these two things already. - Chandon, on 10/10/2007, -0/+1Close. The Wii and the PS3 don't run their games on Linux, but they do use OpenGL as their graphics engine. That means that a Linux port is pretty easy if you're already doing a Wii / PS3 port (and vice-versa).
- Xilon, on 10/10/2007, -0/+1*****
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