82 Comments
- FoolishMortal, on 10/12/2007, -4/+21Dugg because of Supreme Commander. To those of you who have not tried this game, I strongly recommend it, but only if you have and excellent processor (preferably dual core).
- TiMMY8765, on 10/12/2007, -3/+14to everyone digging me down, let me explain: the game has a built in benchmark that runs a preset scenario and gives you a score at the end. It is useful to determine if your system can run the game. They should have just used this so we could have some scores to compare our systems against. By using their own scenario, we have no idea what kind of action was going on. For all we know there could have been several thousand units fighting a huge battle or just 2 2 commanders building their initial base.
oh, to launch the perftest, change the shortcut to the game and add /map perftest after the path to the game exe outside the quotes
for example:
"C:\SupCom\bin\SupremeCommander.exe" /map perftest - flave, on 10/12/2007, -4/+14@tomtom40k
What possible contribution did you think that comment made? If you dislike Microsoft, that's fine, but this article is about a game your OS can't even run. Go back to the apple portion of digg troll. - TiMMY8765, on 10/12/2007, -4/+13great article, but why didn't they just use the built in perftest? for all we know, those unplayable framerates could have been from 300 Monkeylords on screen at once. I get fine framerates on my Athlon64 3400+ as long as there aren't 1000's of units on screen.
- WarMace, on 10/12/2007, -3/+11An excellent review comparing apples-to-apples the way it should have been from the start! Bravo!
- BitwiseMcgee, on 10/12/2007, -0/+7"uhm... any game that multithreads "will utilize your dual and quad core processor natively and automatically" this is nothing but marketing *****. Quake 3 utilizes multicore ffs."
yes, q3 does support SMP etc, but not in the way you think, Quake3 did some tricks to allow a 2nd proc to do the graphics work, but in today's world of fast GPUs, enabling SMP mode in Q3 actually resulted in slowdowns
The hard part is actually getting a game that utilizes separate threads. I could easily write a game that contained 2+ threads, but if the work they do isn't mutually exclusive, you are not going to see the results you want to. It wasn't until multi-core chips really started hitting the desktop that the big players (Valve etc) started looking at how they can split a game up into mutually exclusive threads. - misconfig, on 10/12/2007, -5/+12Yes but; can it handle Starcraft?
- Magnj, on 10/12/2007, -4/+11Dual core is definitely a must for this game.
Supcom yay
-Bizzle - BugMeNot2, on 10/12/2007, -1/+7@lovingdigg
You can't judge a game by playing it for only a few minutes. - 1053r, on 10/12/2007, -1/+7Any mention of Supreme Commander deserves a mention of Spring, which is a free software RTS very similar to Supcom. Although it is a little bit buggy still, it shows extreme promise (and also takes advantage of multi-core CPUs). It is available for Windows or Linux, with a MacOS port underway. Check it out at spring.clan-sy.com
- dhVyse, on 10/12/2007, -1/+7Why are people digging down perfectly good comments? (not including mine..)
They must be the C&C Fanboys. - Evoguy, on 10/12/2007, -1/+7FPS timedemos are not the same thing as Supreme Commander's perftest. SC is simulated in lockstep timeslice, even the replays are still simulated in real time. Therefore perfetst = real game conditions.
- viper046, on 10/12/2007, -1/+6Supreme Commander even gives your Core 2 Duo with 2GB ram and 8800GTX a hard time. Just like in those great Total Annihilation days :)
- TheGuy20, on 10/12/2007, -1/+5You're right, Supreme Commander doesn't support SLI. They opted to make it support dual monitors instead.
- winston856, on 10/12/2007, -5/+9Well, Vista being as new as it is I expected the results to favor Xp since it's been out for FIVE YEARS!
I really liked the article, great [H] comparing as per usual with some apples to apples thrown in there at the end. I appreciate the amount of time the testers spent playing the game to get these results. - ahawks, on 10/12/2007, -1/+5For anyone who loves Supcom, I recommend reading the GPG forums: http://forums.gaspowered.com/
(Disclaimer: I am in NO way affiliated with GPG or their forums, other than having a typical user account to post)
Of specific interest, in relation to this article, is the thread "Console Commands (Gain FPS!)"
http://forums.gaspowered.com/viewtopic.php?t=2622
It tells you how to get to the console (`), and a long list of commands to tweak rendering options to really really boost FPS. - aptiva, on 10/12/2007, -4/+8uhm... any game that multithreads "will utilize your dual and quad core processor natively and automatically" this is nothing but marketing *****. Quake 3 utilizes multicore ffs.
- MrFatalistic, on 10/12/2007, -2/+6don't digg him down, it's the truth, I have all drivers (no betas) on an nforce 800 series. I've run multiple games, Half-Life Ep1, SupCom, FEAR. All have had minor to major incidents. One that reoccurs a lot is the game will launch, then immediately minimize, when you try to maximize again the cycle repeats.
Digging down people for commenting on the truth here will just bite you in the ass later when you try playing your favorite game on Vista. Vista is just not good for games yet, and it's not like you're going to find a DX10 game anytime soon, the first games to get dx10 patches are SupCom and Company of Heroes, and guess what, the ETA for these patches just keeps moving up the calendar. Might not have a DX10 game for months now, no reason to take a chance on vista. - dhVyse, on 10/12/2007, -1/+5Agreed that spring is great, but I see no reason on playing spring anymore when Supcom is better in almost every way, unless of course, your pc can't handle it!
BTW I run Supcom just dandy on a 3.2ghz p4 with 2 gigs of ram and a 7600gt (AGP). Anything above a 2vs2 is usually too much, though i've finished plenty of 6 player games. - TheGuy20, on 10/12/2007, -0/+4Here's a direct quote from Scubatron(The Gas Powered Games Community Manager) March 21st 2007
"I know some people are claiming SLI is giving a performance boost, but officially Supreme Commander does not support SLI, I would suggest the upgrade. In my personal rig, I upgraded to the XFX 7900 GS and it runs great! Everything is on high, 30+ Fps. If you still want SLI get it, for other applications it is a great tool but officially it does not work with Supreme Commander."
http://forums.gaspowered.com/viewtopic.php?t=5631 - WarMace, on 10/12/2007, -1/+5Might want to take up your crashing issues with Supreme commander forums, it seems there are a lot of workarounds to the crashes. http://forums.gaspowered.com/viewtopic.php?t=2382&highlight=letsAllJustBlameVistaWhenXPCrashesToo
- jstanden, on 10/12/2007, -2/+5Yeah, it's a blast! Even though the 4-8 player network games on 40 sq. km. map feels like you're doing 'play by email' sometimes. ;)
- chromie, on 10/12/2007, -1/+4Im just waiting for the first TA conversion pack to hit SupCom. But you are correct, Spring is one of the best things to come in the 10 years between TA and SupCom.
- gkzhang, on 10/12/2007, -3/+6"This is only bested by configuring two 8800 GTX in SLI. "
I've heard that Supreme commander didn't support SLI, did they change it recently? - TheThirdWheel, on 10/12/2007, -0/+3I have an old AMD 3200 and an old ATI X850XL and it runs fine @ 1280 with options maxed and 4X AA. I'm disappointed because I thought this game was going to force me to get a new rig. Oh well I'll keep saving my money for Crysis and the monster rig I'll need for that.
- inactive, on 10/12/2007, -0/+3@chromie
You and me both, SC is no TA. But it can be with the right modder. I look at SC much like I see Oblivion: useless out of the box, but a great engine to mod.
I see a long life for Supreme Commander once it finds its proper niche, and enough people have the heavy iron to play it. Though I tried the demo on a single core and high end video card at it ran well enough at high settings, this article was an Intel favor by the look and feel of it. - MrFatalistic, on 10/12/2007, -0/+2digg down brigade..
- Matri, on 10/12/2007, -0/+2I don't think it will run, and don't call me Shirley.
- fireproof23, on 10/12/2007, -1/+3Yeah, this game is amazing. People should keep in mind that you can still play 1v1 matches without quad-sli and octo-core processors. I'm running a 3.2 P4 with an X800 card @1600x1200 and getting decent performance in small games (25+ FPS unless game goes for 30+ minutes and gets huge).
- dhVyse, on 10/12/2007, -1/+3@ jstan
Yeah, this game will 'top out' in the next couple years as more powerful hardware comes out, and those 3v3s and 4v4s on HUGE maps will be so friggin amazing! - foolfromhell, on 10/12/2007, -0/+2I get like 15-25 FPS on an e6600 and a 8800GTX with 2GB RAM...
All settings maxed except the AA which is at 0. I am in 1280x1024. I really wish I would get more... - dstz, on 10/12/2007, -0/+2"but only if you have and excellent processor"
Actually I play it on a 2.4ghz AMD XP and it's fine, no slowdowns or anything. I just can't play against the IA but I don't care. - inactive, on 10/12/2007, -2/+4Surely you jest!
- lostcny, on 10/12/2007, -0/+2crap, no commonality between the tests so yeah your resolution went up from single to dual to quad core and you enabled more effects, but no real evidence of it being supremely better.
- 12340987, on 10/12/2007, -0/+1is this a valid comparison if you're just using one chip? A dual core comparison using a dual core chip would be nice.
- sebnukem, on 10/12/2007, -8/+9It's true that SupCom crashes on Vista after an extended time of play. As a matter of fact, I still have to find a single game that runs on Vista without crashing.
- dhVyse, on 10/12/2007, -4/+5Man I really, really love Supcom. Its easily the best RTS ever made. (Yes, better then starcraft)
- TimDigg, on 10/12/2007, -0/+1This is why PC gaming frustrates me, I can't play a game thats out right now unless I drop like $1000
I would need a new processor, new mobo for new processor(current mobo is socket 478), new mobo needs new ram and a lot of it(new mobos support DDR2 and DDR2 is not backwards compatible) - Krakn3Dfx, on 10/12/2007, -0/+1Supcom pwns my Opteron 165 @ 2.55GHz w/ 8800GTS 320GB and 2GB when there are 3 or more teams on the board and a lot of units are at work. I run at 1680x1050 maxed. Have played around with the settings to make it more playable, but the game it a CPU hog with little concern for the GPU's capabilities apparently.
- Ahnteis, on 10/12/2007, -2/+3Cores 3 & 4 are used for things like the audio system and... I can't remember what other process is handed off to the 4th core. They are used, but not as much as cores 1 & 2.
- fireproof23, on 10/12/2007, -2/+3Great Article. However, I'm more interested in seeing comparison between a higher-clocked dual core CPU to a slower Quad core. Undoubtedly, you're getting more bang for your buck with dual-core right now, even from a performance perspective.
- BlackKnight6, on 10/12/2007, -0/+1It has very little to do with the OS and almost completely due to the video drivers we currently have available. Both Nvidia and AMD/ATi will get better performance once their drivers get better. Go look up some benchmarks where games run faster on Vista than XP, it does happen, its just the drivers and what features games use that the drivers aren't so optimized for yet.
- chromie, on 10/12/2007, -0/+1Actually it *still* depends more on your video card. If you have a bad ass card, you can get away with a single core no problemo.
- MrReliable, on 10/12/2007, -0/+1My setup is a 3ghz pentium 4, 1 gig of ddr ram, a 4 year old motherboard and an 8800gtx, i can run all the settings on high with more frames per second then what they have there for the duel cores at once..
- SVPirate, on 10/12/2007, -0/+1I read the conclusion at the end and the guy was, I quote:
"disappointed that the game is so ferociously hungry for CPU horsepower and doesn’t seem to be as interested in GPU power."
I might be being a dumb-ass here, but doesn't that mean your graphics card rig is more than good enough to run it, but it needs a lot of CPU power for the extremely complex AI etc in the game. It's not ALL that graphically complex by modern standards after all. Even though it does look damn sweet, most modern graphics cards will easily handle the stuff on screen unless you get a crap-load going on in a small area. However on the flip-side it has very sophisticated AI. That AI applies to every unit on the map. The maps are enormous, and I can imagine when the game is in full swing there can get to be a metric assload of units on the map. add to that all the other stuff the CPU has to keep tabs on. That's gonna suck up a lot of CPU cycles. Ergo it needs a lot of CPU power. Quel Suprise? I think not... At the end of the day the CPU is controlling every single thing in the game, the graphics card is only doing the relatively simple task of plotting the current view of the action. Unlike a FPS or something where the game is linear, the AI needs to be active for the stuff not going on in view of the player. If anything this shows that there is a lot more to the game than just fancy graphics, that's gotta be a good thing right?
I dunno, it just struck me he hadn't thought through his conclusion in relation to what he was actually addressing... - chromie, on 10/12/2007, -4/+5Crappy Vista video drivers are likely the cause. They're getting better though. Its GPGNet that really needs work.
- DarkSynergy, on 10/12/2007, -4/+5A well written article showing true benefits to multi-core gaming.
- BlackKnight6, on 10/12/2007, -0/+1The biggest problem is drivers provided by Nvidia for Vista, its not actually the OS, there is A LOT of confusion on this. Nvidia, as well as ATi/AMD, still need more time to develop efficient drivers, its not going to be close to XP for around another 6 months, that would be my guess.
I assume Nvidia is more busy getting the Vista drivers working with DX10 instructions then getting DX9 working as fast with Vista. Hell, Nvidia sent 10 engineers to Germany to help Crytek with Crysis and DX10. - Vigile, on 10/12/2007, -4/+4Very good article indeed! Now we can see that multi-core processors and gaming really are where its going to be at.
- Axim, on 10/12/2007, -4/+4nice to see people still defending vista's performance.
it's even more ironic given the 'optimized for vista' tags on the boxes. marketing bs at its' finest -
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