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72 Comments
- s0ritong, on 10/12/2007, -2/+362 Steps to Make your own xbox 360 game:
1) Learn how to do it
2) Do it. - jjk5, on 10/12/2007, -4/+38What? This list is retarded. One of the '10 easy steps' is "Learn C#". That's a pretty huge step if you ask me. Some others: "Learn XNA"; "Learn XNA some more" and so on... Lame.
- DarthBibble, on 10/12/2007, -0/+28You mean like... a computer?
- Spire3660, on 10/12/2007, -0/+23Just because its not for you, doesnt mean you should so lightly dismiss it. This is a PROFOUND turn of events for a console system. Nintendo dev kits run
$15-20k, and only companies qualify to even get a chance to buy one. With XNA it is highly probable that a single person could turn out a game as great as Geometry Wars, and have it distributed via XBL to any 360 eventually. MS has stated that they plan to make XNA created games available for download later on down the road - Eleo, on 10/12/2007, -0/+18Phew! That was fun. It took me a few minutes but I'm all done with my game now. Anyone wanna try it out?
- floppypond, on 10/12/2007, -0/+16No, you don't. C# is a seperate language from C++, you do not need to know one to learn the other.
Actually, knowing java would be more helpful, as C# syntax is pretty similar. - ElectricGrandpa, on 10/12/2007, -0/+16$100 is too much??? What the heck?
Just out of curiousity... what are you comparing this to? - posure, on 10/12/2007, -0/+13Man, they aren't even charging you for Visual Studio so stop complaining.
- spartan018, on 10/12/2007, -2/+12well, Blender and gmax are legally free and should fit your needs, but i'm sure you can find a more full-featured editor elsewhere if you really wanted one....
- Zipp425, on 10/12/2007, -2/+12Ill agree that the list is rather lame, but I must say, its pretty amazing what microsoft has created. No other console companies give everyone the chance to create and release their own games.
- DarthBibble, on 10/12/2007, -3/+12I agree, no need to flesh it out into 10 lame steps
- Eleo, on 10/12/2007, -0/+9Damn near the same if you ask me. I had learned Java prior to using C#, and never bothered to actually learn C# and had no problem making functional applications with it. I'm sure I could benefit from actually taking the time to learn it; I'm just illustrating how insanely similar C# is to Java.
- walkingcrow, on 10/12/2007, -3/+12Ya, Kind of a rip off. But still cheaper than a full Dev kit
- Eleo, on 10/12/2007, -0/+8Yeah hang on a sec. It's a DVD9 iso. I'm gonna rar it up and put it on rapidshare.
- inactive, on 10/12/2007, -0/+7@DiggMeUpPlsThx
For the sake of humanity please tell me you were being sarcastic. - kill, on 10/12/2007, -2/+9"Learn c# is a massive step, you have to work through c++ first..."
Um... No. Other than the C in the name and the use of {, } and ; they are completely different languages. - SourWorm, on 10/12/2007, -0/+7For the price of two games you can get all sorts of user created content on your 360. Or you can not get the subscription and just mess around with the games on the PC.
- PoVRAZOR, on 10/12/2007, -5/+11Yeah, list may as well have read.
1. Learn to Make Games
2. Make Game - MagicBobert, on 10/12/2007, -0/+6Geez, somebody's an MS hater. The thing was freakin' released on Monday. It's not like Microsoft is the first company to not have everything done at launch.
- kcpwnsgman, on 10/12/2007, -1/+7It kind of is, but keep in mind, there are a lot of people that stumble upon sites and just ask "how do i make a game?" thinking its some easy drag and drop editer. It happened a LOT with Half-Life 2, where people were trying to use the Source SDK to learn C++.
- modifiedbears, on 10/12/2007, -0/+5everyone had their 10 first steps at some point
- Anliz, on 10/12/2007, -0/+5Of all the sites posted on Digg toting the promise "Learn [some language] in 30 days!", surely you can understand why they wouldnt delve too deep into the tutorials themselves. This site is made as a basic step by step tutorial to give you an idea of the process.
- MagicBobert, on 10/12/2007, -0/+4Yes, it's honestly closer to Java than it is is C++.
- zacmccormick, on 10/12/2007, -1/+5Cool links in the article, that's about it. You can't learn to program in any language as easily as it sounds in this article, it takes years of experience implementing patterns and writing tons of code. Better advice for anyone who wants to learn how games are made in real life is to hack C++ for a few years before you even think about writing a game. That will give you the technical competence to build a game engine (note: it's not that C++ is better than C#, but C# is the "Just give me the answer and I don't care how" version of C++).
I can't think of any real game that runs as managed .net code, so as long as your aim is pure hobbyist, the full-blown managed .net app framework is the best thing since sliced bread. The real deal will still be raw c++ and d3d for the foreseeable future. As long as MS releases unmanaged C++ APIs you can guarantee they will get used because games are so performance intensive that anything you can do to reduce runtime overhead is worth it. When it comes down to it, the biggest gains in game development from managed code is in the tools. You can now create a map editor in c# using winforms at least 5x faster than a MFC/Win32 C++ GUI. Whether or not the map editor for your game is C++ or C# doesn't matter in the slightest because it doesn't affect the end product. I think almost all game development teams have dedicated staff for toolset development, I know they are loving this stuff... - s-m-a-c-k, on 10/12/2007, -0/+3dugg for the C# video tutorial link... we REALLY need a bookmark feature on digg...
- zeno60, on 10/12/2007, -0/+3I think you'll find your browser has one...
- legendary, on 10/12/2007, -0/+3I would think, the reason they only support C# is that its 100 percent compatible with the 360. i think, This is great idea, I'm study Computer Science, but I'm very interested in gaming . This gives me an opportunity to see if creating a game is something i like.
- ricree, on 10/12/2007, -1/+3I'm not sure that gmax is still available, but blender is definitely an excellent free modeling program.
- inactive, on 10/12/2007, -2/+4For free 3D models, go to http://www.turbosquid.com
- nickj6282, on 10/12/2007, -0/+2Why was computerdude33 dugg down? He's right you know. If you want to play your creation on the Xbox360 itself you need to join the Creators Club for $49 or $99 (although it does cover a certain time period rather than it being a "per game" fee.)
- inactive, on 10/12/2007, -0/+2This is ***** sweet.
C# isn't *as* complicated as C++, so more people should be able to do this.
Plus this should give a lot of up and coming game developers chance to make something of themselves.
Pretty damn nice. - Hoffer, on 10/12/2007, -1/+3I'm a boring COBOL programmer for a bank. I would like nothing more than to not be a COBOL programmer for a big bank. I think I may look at these 10 steps. Maybe watch some of the tutorials and see how over my head things like C# are. I took a Java class my last year of college. Unfortunately, that was 10 years ago.
I tried to get into something else about 6 months ago. Nobody wants to pay me what I get paid now for something I have no experience in. :) Another coworker that started at the bank the same day as me got a new job 2 months ago. Unfortuantely, that is also a boring mainframe programming job. - Nukeem, on 10/12/2007, -0/+2Anyone who thinks that they can make a game in 10 steps should be doing 12 steps.
- zacmccormick, on 10/12/2007, -0/+2MS gives away their SDKs, where have you been? The IDE (visual studio) and accompanying toolset is not free. If you have your own compiler then you can use any SDK for absolutely nothing. Stop spreading this completely false information about Microsoft. Also, they have Express editions of each of the development environments (c#, c++, vb.net, j#, asp.net web dev) etc that are completely FREE editions of their visual studio IDE. They also give away their command line C++ compiler (arguably the best C++ compiler on the planet, the same one that has built almost all professional C++ applications for the past 3-4 years) for absolutely nothing. The only SDKs I know of that MS charges for are the Windows DDK (probably available for free somewhere, but they make you buy a cd for like $2) and the obviously-not-free Xbox SDKs.
If anyone has a reason to NOT hate Microsoft, it has to be software developers, Microsoft treats them better than anyone else, we get all the free stuff :D - MagicBobert, on 10/12/2007, -0/+2Yeah because XNA adds DRM to all my games...
You ignorant tard. - skankyBacon, on 10/12/2007, -0/+1OMG LOL...the best part was when you said profit.
- Hexxagonal, on 10/12/2007, -0/+1That Pong tutorial won't work it was made for Beta 1 of XNA GSE. It won't even compile in Beta 2 if you have it let alone the final release.
I would recommend checking out xnatutorial.com or learn-xna.com - zeno60, on 10/12/2007, -6/+7I would say if you are asking "how do i make a game in 10 steps," then you don't need to be making games.
- mjdjr, on 10/12/2007, -0/+1C#'s not too bad, but it will take a few weeks to get the hang of it. Previous programming anywhere helps--but you are going to need to apply yourself. Get some of the basics then jump into fooling around with some of those games suggested in the tutorial.
Editing C# code to make video game characters move differently is always more fun than making another "Hello World" program. - mjdjr, on 10/12/2007, -0/+1actually you can download the Framework and play it on your computer. See Step 3.
- PhotoStory, on 10/12/2007, -0/+1http://xbox360homebrew.com - best part of the article
- AlfaWolph, on 10/12/2007, -0/+1I don't think you have to pay out the nose for a Microsoft SDK. That's the point of XNA. Of course, if you want the fuller version of Visual Studio you would. But you wouldn't have to worry about that until your game became a hit and you knew it was a viable career path.
- felderado, on 10/12/2007, -1/+2http://icculus.org/freyja/
In development constantly and works great with Maya!
Open Source!
Go get it! (I know the guy who makes it... hehe) - skankyBacon, on 10/12/2007, -0/+1Took you "a few minutes?"
Obviously we have the Next Big Thing here... - JacobParker, on 10/10/2007, -0/+0dont say "OMFG IT SAIS LEARN C#" it tells you how to learn it, did you really expect to learn xna in 10 minutes?
- symmetry, on 10/12/2007, -1/+1It doesn't say "10 Easy Steps", it says "10 Steps". The submitter of this article has put an "easy" in the discription by mistake.
Anybody thinking that any 10 steps to make an Xbox360 video game would be easy is very naive. - jedi0utkast, on 10/12/2007, -1/+1DUH!
This is just the most painfully obvious list I have ever read. - dylanrocks69, on 01/28/2008, -0/+0can you send it to me (or give me the rapidshare link or whatever)
- inactive, on 04/27/2008, -1/+1PS3 does. Has since day 1.
- AlbionKnight, on 01/04/2008, -0/+0Well it answered a really basic question for me. That is should I learn C# before trying to learn XNA. The answer is a resounding YES.
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