44 Comments
- ZeroMP, on 10/12/2007, -2/+40***** yeah! The one complaint I've had about Red Steel since it's very conception has just vanished if this is in fact true! It would seem so cheesy if there were not 1:1 input - and I've been screaming this from rooftops since I first heard of the game.
Fantastic decision on the part of Ubisoft to step up and make the thing work right - rather than having a range of swooping motions become interpreted as a single button press. That is what I would call "Faking" the experience. Now let's just hope we get a Star Wars game that follows suit - can you imagine a scheme better suited to a light-sabre than the Wii-mote?
Out-*****-standing. - bleonard, on 10/12/2007, -0/+32No load times!! woohoo!!!!
- JoeCool1986, on 10/12/2007, -0/+25I'm kinda glad a non-Star Wars game was the first to implement the free sword movements so that all the developers (LucasArts included) can see what they do and learn from their mistakes/improve on it for when the inevitable lightsaber game comes along.
- TheG2, on 10/12/2007, -1/+23Lucas Arts already promised a lightsaber in the new Star Wars game for Wii.
- skatiN64, on 10/12/2007, -0/+21how would someone not think this is fun!
- caliyankee, on 10/12/2007, -1/+21Really? And what reports would those be? The ones you just pulled out of your ass? Just curious.
- skywake, on 10/12/2007, -0/+16simple solution....
the people who have jedi like reflexes block the attack. the people who dont get shot in the face :P - PFS1, on 10/12/2007, -1/+16I've thought about this. My solution: rumble to indicate that that the sword has hit something, and then don't allow any more inputs until the player matches up their wiimote with the rebounded, onscreen sword.
The period of loss of control in the interim emulates the physical shock of collision and the disconnent of what your mind wanted to happen (with the remote) with what actually happened (on screen). When the difference between the two is resolved, you're back in control.
It works like that in real life. When your limbs are forcibly pushed around and you aren't expecting it, you feel the force against your body and must then think about your body's new position before you can move it yourself. You can't move an arm in any useful way if your mind's representation of your arm is out of sync with your acutal arm.
Add the cue of the rumble and the conditioning of having to do it a few times, and I think it would be damn intuive for the player. Hit something hard -> feel rumble -> regather yourself.
This sounds WAY more complicated in words than it would be in action. I think it would be pretty sweet. Let's hope Ubisoft comes up with something similar. - caliyankee, on 10/12/2007, -0/+13Reading is fundamental.
"But that's not all, there will be even more improvements on the graphics side".
The no-load-times topic was a separate question. The dev himself that was being interviewed left it as a cliffhanger. If you're going to be a Nazi, at least do it right.
"Me flunk English? That's unpossible!" - MikeCampo, on 10/12/2007, -2/+12Why is it a problem though? People should read the stories and not just the descriptions...
- Urusai, on 10/12/2007, -1/+10Visions of the olden game "Die By The Sword" flash by...
- Germanicus, on 10/12/2007, -0/+8I think they'd have to put in a "slow mo" function then. Otherwise, for lightsabers, instead of "hold a button to block blaster bolts", you'll be getting shot in the face.
- mc4_a, on 10/12/2007, -0/+7It this pans out I will get a Wii as soon as I can.
- crilen007, on 10/12/2007, -0/+6I think and hope a lot of people share these feelings.
- shit, on 10/12/2007, -0/+6ZeroMP means that in the videos you can clearly see that freelooking only occurs when the aiming reticule is placed at the outer edge of the screen. In traditional FPS's your reticule is always in the center of the screen.
I'm guessing there's a deadzone setting to set when aiming stops and freelooking begins. Or, much like Metriod Prime 3, there will be a setting to make the Wiimote act as a mouse and not a lightgun. - crilen007, on 10/12/2007, -0/+5Zero, If you point the gun, you aim, and on the gun is a controller.
So, yea, you can.
http://www.gamesarefun.com/consoles/wii/zapper2.jpg - ZeroMP, on 10/12/2007, -1/+6@ TheG2: The question is one of whether Lucas Arts will use the Wiimote as a lightsaber, but rather of how it will be implemented.
This type of comparison can be made for games in multiple genres - anytime the Wiimote is used to simulate an object rather than to point (baseball bats for example). You can either replace a button press by a large range of accepted motions, or you copy the motion of the Wiimote exactly - making a huge range of possible animations. It is the difference between a "many to one" and a "many to many" relationship and I prefer the latter. - streetstealth, on 10/12/2007, -0/+4PFS, please do us gamers a favor some time and send your resume to some qualified studios, perhaps Ubi.
You think the way I want to play. - DelMonte, on 10/12/2007, -0/+4PFS1 that's one way of doing it but you seem to have forgotten that the wiimote also has a little speaker.
A metal sound effect in the wiimote speaker would be better IMHO than the rumble. Maybe both could be used?
Personally, I was never a fan of the rumble feature on any controller, it's bad at simulating anything else than "rumbling". - SushiCW, on 10/12/2007, -0/+3It's a promising idea, but I can't help but wondering how they will gracefully handle collisions. After all, the wiimote can't just magically bounce back when your virtual sword hits another blade or someone's armor. The wiimote and the virtual sword WILL get out of sync, and I don't know how convincing the illusion can be when that is constantly happening.
I'd love to be proved wrong though. - BenSerwa, on 10/12/2007, -2/+5What are you talking about? You turn through moving your aim in every FPS.
- martin993, on 10/12/2007, -0/+3Red Steel has a storyline? What does it need one of them for?
- ZeroMP, on 10/12/2007, -0/+2I remember when games could be fun to play in single player mode, that was sweet!
Oh wait - they still can be. - ZeroMP, on 10/12/2007, -0/+2Thank you for clearing that up for me, *****.
I remember during early writeups of Red Steel the developers had tried to use the Wiimote as a mouse (always centered on screen so you constantly turn with your aim) but then the developers said it was too hard to keep it steady and in the center so they switched to the "invisible box" method - for lack of a better description.
A small box in the center of the screen is where you free aim, when you push outside the box then you begin rotate. This is how Metroid works from what I've heard - but if they have the option to turn it to real aim in Metroid like you say that would be sweet - I might actually play the game then. Cheers. - cyberfelon, on 10/12/2007, -0/+2I remember that game. I played it briefly, but the limitations of 2D input for 3D swordplay were obvious. Who'd have thought only a decade later...
- herogear, on 10/12/2007, -0/+1I'm kinda worried now - the preset moves sounded like a good idea for some form of strategy when it came to the swordplay. You'd have to unlock moves, which shows a kind of progression of mastery...now...?
I'm imagining anyone with enough spazziness, caffine, or the combination of the two mowing down droves of foes without breaking a sweat. So unless they've tweaked something else, like made the enemies merciless and incredibly skilled, how will this new scheme pan out?
PS - the only reason they changed it in the first place, imo, is because people complained so much about the old setup. And now some of you are saying "oh ho ho, what's this now? They're admitting their original design wasn't good enough by changing it!" No - they just wanna sell copies and this new design is what most people want. So if it winds up being a horrible idea, it's our fault =p - rockdragon, on 10/12/2007, -0/+1as long as i am in that 25% i dont care.
- inactive, on 10/12/2007, -2/+3of course it won't bounce back, what were you expecting?
- dougfunny, on 10/12/2007, -2/+3there is no proof of no 3rd party online support, just another blogger hoping for his 15 minutes of fame. And even if there isnt any 3rd party support, its Nintendo... Its all about 1st party titles
- inactive, on 10/12/2007, -0/+1Have you noticed that there are no online games announced for 2006? Umm, yeah, thats because they don't have it worked out. I'm sure 2007 will see some 3rd party online games.
- negativefx, on 10/12/2007, -1/+1What about all of their reasons for NOT going with free form stabbing? Did they just throw those out the window? What happened to the lack of free form stabbing being better for story and character development?
- nissu, on 10/12/2007, -1/+0"And even if there isnt any 3rd party support, its Nintendo... Its all about 1st party titles"
Have fun playing the one or two good games you will get from Nintendo per year.
No offense really, but Wii has no chance if/when it relies on 1st party titles released by Nintendo. Wii's got "Gamecube" written all over it - slow death due to lack of must-have exclusives. - KJSatz, on 10/12/2007, -5/+3I would be a lot more excited if it had online multiplayer, but it doesn't. Now, if they promise an update early in 2007 to have online multiplayer, I'll be more interested...but recent news suggests 3rd party launch titles will be in the dark as far as online. But definitely good news, and almost makes me want the Wii again. Almost. No 3rd party online is just detrimental in my opinion.
- inactive, on 10/12/2007, -6/+3It's a fact that way too many people still don't want to hear, this will be very limited. At best you will be able to hold the Wiimote straight up and down and TILT it back and forth and forward and back. Swinging it around will have no effect, at least not accurately.
to give the best example of this, play Star Wars Trilogy Arcade. There is saber fighting in that game that you do control the lightsaber freehand. You can't lift the joystick up and swing it around, you simply tilt it around.
I'll bet alot more people will be willing to talk more about this once the Wii is released and they see for themselves. No, it's not a deal breaker by any means, just might underdeliver a bit.
http://www.xgaming.com/newsletter/Wii%20Dupe.shtml - DyobolikaL, on 10/12/2007, -6/+1Still doesn't make up for RedSteel mediocre storyline. Nintendo needs to bring this game to a new level with wifi support and stop treating 3rd party like garbage.
- ZeroMP, on 10/12/2007, -11/+4That is a shame. I am not planning on buying this game anyway - just because the gunplay looks very gimpy. I'm sure I'll rent it - and maybe then I'll be convinced.
I want a Bushido Blade style game with convincing Wii-mote swordplay.
First person, NO guns.
Wiimote has a potential to be a good gun, but I haven't seen it implemented well AT ALL - not in Metroid, not in Red Steel. You need to be able to TURN independant from your AIM and from what I've seen you don't do this in either game. - Paroparo, on 10/12/2007, -17/+5Not sure if this is a good idea. I hope they have as much input customisation as possible.
- miketuck3r, on 10/12/2007, -17/+4Latest reports still say it is far from convincing
- soof, on 10/12/2007, -28/+11wow, a company actually listened to the masses and made the swording freeplay.
- soof, on 10/12/2007, -31/+2i dont know what im talking about.
- SpacePirate, on 10/12/2007, -33/+1"But that's not all..."
Oh, so, it also has virtually no load times? Whoop-de-doo, it would have taken you about as long to say that as to poorly attempt to hype the article. Congratulations. - inactive, on 10/12/2007, -49/+5Is that even possible with the Wiimote's technology though:
http://www.xgaming.com/newsletter/Wii%20Dupe.shtml
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