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- CornStarch, on 10/12/2007, -16/+89half of the PS3's bundles will be more expensive than that.
- elnerdo, on 10/12/2007, -11/+60No, Truth sometimes == Flame.
Example:
"Scientology is *****"
This, though completely true, is a flame. - seanraf, on 10/12/2007, -2/+36Well, its our fault for digging it to the front, isn't it?
- pseudojd, on 10/12/2007, -15/+46truth != flame
- cheeseron, on 10/12/2007, -2/+32This is a technology news site. Nintendo makes technology.
- timbudtwo, on 10/12/2007, -0/+22Dev kits are usually all-inclusive. Hence it is a Kit.
- Daedalus81, on 10/12/2007, -0/+19Yea! All you need to buy is the...uhh...$2,000 PC...
- doubleYou, on 10/12/2007, -4/+22Oops.. meant to do a separate reply.
I'm sure it's meant facetiously, however...
You have to be a licensed developer in order to get a dev kit. This is true for Sony and Microsoft as well. In order to be licensed, you would have to demonstrate some reasonable ability to make a game, and possibly that you have a publishing deal. In the case of a brand-new system like this, I'm pretty sure you'd need have a publishing deal in hand. - Koopa, on 10/12/2007, -0/+18How about you try not to click stories about Nintendo if they bug you so much, because 225 people (probably more by the time i finish this comment) like it enough to digg it.
- inactive, on 10/12/2007, -2/+20Main problem is you can't get these kits unless Nintendo feels you're a good enough developer. You can have the money but they don't have to give you a kit/license you.
It'll just open up the door for homebrew. - goatfish, on 10/12/2007, -1/+18>Not to mention that you have to buy the Wii devkit *seperately* from the Wii
The devkit basically is a modded Wii. - DamianG123, on 10/12/2007, -0/+16There are news sites that specialize in every single topic you can think of. With your suggestion, you shouldn't even be visiting digg. The point of digg is to bring all the best stories to one site, and Nintendo just so happens to be popular right now. If you can't handle it then ignore it.
- dolson, on 10/12/2007, -3/+19I think Digg needs some customizability... I'd love to be able to set my own front page threshold, and extra kudos if it's on a per-category basis.
- mlingojones, on 10/12/2007, -5/+20You have to be a licensed developer to get a dev kit?
- kigabit, on 10/12/2007, -1/+16@ ogmo
"...devkit with no games for $1750 is *good*, but $600 PS3 with Linux (and devkit) is *bad*."
I'm not real sure why you're adding in games like that... devkits are supposed to allow you to *create* games, they're not supposed to come with games, lol. I'm also not sure why you think the commercial version of the PS3 is going to come with a devkit... I think you're misunderstanding what a devkit is.
Besides, obviously what CornStarch said was a big embellishment... don't take it so hard buddy. It's called a joke. - dementedcrabs, on 10/12/2007, -5/+19Didn’t everyone already know it cost about $2,000? -_-
- elnerdo, on 10/12/2007, -2/+16Unless, of course you're just making some homebrew games, in which case it only takes a lot of time and good friends.
- rbanffy, on 10/12/2007, -0/+14Not necessarily. Nintendo is aiming for simpler games. Not every game needs a whole universe done in 3D, plus textures and hi-res movies to be interesting.
- goatfish, on 10/12/2007, -7/+19PCs aren't free, dumbass.
- MephistoX, on 10/12/2007, -4/+16How much do normal Dev kits cost?
- btgarner, on 10/12/2007, -0/+11$2000 is cheap, but among your other expenses, you will need a 5 Million Dollar Insurance Bond to protect yourself and ninetendo from lawsuits, copyright infringement and the likes. You will also need to show past titles (console) that you have published (this is from the GBA license agreement, so things may be slightly different).
- pinnette, on 10/12/2007, -5/+15@oGMo: The PS3 will not have Linux open for you to play with. It may be cracked, but you won't have natural free access to it. The first PS3 bundle that has been found is around $1000 for the 60gb version and 3 games, not 7 and no extra controller.
http://www.gamespot.com/news/6152862.html?q=ps3%20bundle - BlindIrishman, on 10/12/2007, -1/+10What if you don't want to mass-market/produce your creation? You could just relase your source on the internet and let others use it.
- Tiak, on 10/12/2007, -1/+10"PCs can come for $200, so even if you factor in the hardware, it's still cheaper. Not to mention that you have to buy the Wii devkit *seperately* from the Wii, whereas the PC *is* the devkit. All you need is gcc (Or python, or perl, or gcj, or...) and a text editor."
Of course, you couldn't actually develop much on a $200 PC now adays, as one of the main uses of the devkit is to test code, said PC has to be able to run the games. Throw in a few specialized debug tools, confidential information, some kind of SDK and other software that's part of the devkit, and you aren't saving much.... - carpespasm, on 10/12/2007, -0/+7no, what killed the market wasn't homebrew, it was that the crapflood of games mainly on 2600 were the same game rebranded from different companies. homebrew wasn't a concern on anything but the pc market and actually was the reason it flourished. anyone remember the shareware scene from the dos days? that was hardly killed by small time developers.
- VeganG, on 10/12/2007, -5/+12Psst this news is almost a year old.
- inactive, on 10/12/2007, -3/+10That could be true, but with any news we hear, we need to hear it directly from Nintendo. I am sure you are correct about the publishing deal but if Nintendo is trying to pull more 3rd party developers in, including the home-brewers then it might be in their best interest to forgo the required licensing deal or at least make it very cheap as well... but who knows? its all very interesting regardless
- Tiak, on 10/12/2007, -1/+8doubleYou is right, you need to be a licensed developer, though don't think you actually need a publishing deal lined up beforehand, after all, developers might like to experiment with it before they actually start a plan for a title.... And that's basicly all that the nintendo site said..... The easiest way for a new developer would be to get their dev kit through their publisher however, because that'd be the only way to get one without a finished, or well-developed product to show Nintendo.
See http://www.warioworld.com/ for more details. - trb102589, on 10/12/2007, -2/+8@oGMo you do realize that the playstation 2 had a version of linux running....and no im not talking about the failed ps2 linux ...the basic model given to consumers had linux on it....but it was not open. Sony says its gonna be driven w/ linux but they dont have to release any tools for you to develope on the cell
- dracula7, on 10/12/2007, -0/+5if youre an independent developer they are going to be offering some kind of distribution over the virtual console system. i'm not sure this would require a development kit - but i'm guessing not
- nobodyman, on 10/12/2007, -0/+5I wouldn't be surprised if EA pays less per devkit than an indy studio, I don't think that Iwata has in mind. I think he is referring to the fact that there will be several devkit configurations, and the cheapest will be less than $2000. Incidentally, Nintendo did something similar with the Cube. The difference in price reflects the devkit hardware, power/convenience of the debugging tools, and level of product support. My university actually had the 'el-cheapo' brown gamecube devkit.
Console makers typically aren't interested in making money off of the development kits, and publishers (typically) aren't enticed by discounts on devkits, since that's not main factor in deciding whether to develop for a console (they care more about the installed base of the console).
I wouldn't hold your breath though on getting one, though. You have to be a licensed developer to get the ability to buy a devkit, and console makers don't give those out to just anybody. Generally speaking, you need to show you can produce games that will sell. That said, I wouldn't be surprised if Nintendo has something in mind for Indy developers. Time will tell. - byronm, on 10/12/2007, -3/+7Devkits are the cheap part of your endevour... it takes hundreds of thousands of dollars to produce, market, ship and release a title, yet alone license the content and rights to whatever you use. (and that is even low balling.. some games are upwards of 10s of millions of dollars of the lifetime of the product cycle)
so 2k is nice alright, but the lowest denominator in the total cost of production so much infact so that its a moot point - Alegis, on 10/12/2007, -0/+4He said dev kit. Not kit.
Masturbation to hentai is rumoured to make you blind, Timmy. - LycoLoco, on 10/12/2007, -0/+4No, they just dropped the price from $2,000. I would tell you to RTFA, but I know that it's down at the moment, but the dev kits are now just over $1,700.
- drn666, on 10/12/2007, -1/+5This has probably been said somewhere here, but let's all remember that cheap dev-kits don't necessarily mean kots of 3rd party software or homebrew games/apps.
A development kit means you'll be able to run 'un-blessed' game discs, or more likely, boot and run game code over a network connection ONLY on the development kit itself (or other kits). Once your spiffy new project is done and finished, you can't just burn it to a DVD and then run it in any old Wii, i'd be willing to bed. You'd need Nintendo to bless the disc, and that will likely include a quality assurance process, licensing, etc.
That said - it would be very cool if Nintendo allowed a "this disc is homebrew" system - but obviously that opens a very easy to use door to piracy and Nintendo is not likely to want to make it that easy. - pbjorge12, on 10/12/2007, -2/+6Let's see...To publish on the Wii...
Although this is just a wild guess...Perhaps it could be published and distributed the same way virtual console games are? - CornStarch, on 10/12/2007, -0/+4Sony has already said that any home brew there my be on the PS3 will not be able to utilize multiple cores or allow the cell to assist the RSX. $2000 for a fully functional dev kit is much more a bargain that being able to utilize 1/10th of the PS3. (If Sony even goes that far that is).
I wasn't flaming BTW I was just pointing out a funny fact. I actually meant to say "*Some 360* and half of the PS3's bundles will be more expensive than that." But as you can see that sentence has a contradiction of tense and I didn't feel like fixing it. - Tiak, on 10/12/2007, -3/+7That'd be a no....
- Tiak, on 10/12/2007, -3/+6@elnerdo/BlindIrishman
Nintendo is specificly not allowing homebrewing yet, you have to be a "serious developer" to get a devkit. The chances are very low that they will allow homebrew content, as it nearly killed them and the industry quite a while ago and they still haven't forgotten it (market became flooded with crappy homebrew clones). - pinnette, on 10/12/2007, -2/+4The thing is Nintendo kind of started the whole licensing thing in the video game industry after the whole video game crash thing in the 80's. you can look it up on wikipedia. They may want more 3rd parties but they probably don't want a lot of homebrew. Granted that its a different industry today and it would probably result in some interesting games if they did allow this out to the general public, but I still don't think Nintendo is ready to free up development ability for any random kid on the street. They want to protect their property and the image of that property. Giving everyone the ability to buy one of these would also likely be an invitation to piracy of all of their popular games that they plan to sell through their online service. Everyone knows where the roms are and Nintendo isn't going to want those roms converted to being playable on their system.
- kjartan, on 10/12/2007, -0/+2Folks on that message board were talking about how a cheaper development kit would result in cheaper games. I highly doubt that. Reguardless of the cost of the dev kit, the actual development costs of the games (paying programers, artists, writers, etc.) will still be quite a bit. Even if Nintendo charged $10,000 for a dev kit, that's a REALLY small part of the total cost of making the game.
- killtherat, on 10/12/2007, -0/+1oGMo is right (unless Sony changes their tune), Izumi Kawanishi has made comments about linux home brew development on the PS3 http://www.gamasutra.com/php-bin/news_index.php?story=9290
Essentially, Sony's plan is to offer expensive developer 'middle ware' kits as part of the PS3 development kit. You can find a recent version of the list at http://www.ps3land.com/article-172.php
Considering Sony's dev kit includes Renderware, Maya, and AGEIA PhysX, it's no wonder that it's a little expensive. For $1700 you probably get the compiler and a box that can run in debugging mode. - martinj88, on 10/12/2007, -1/+2Nintendo probably have some special criteria for homebrew devs and require details and drafts of the game, and also most of the homebrew will be published on Nintendo's VC service soo Nintendo would be there publishers
- broly1718, on 10/12/2007, -0/+1Around 20k i think.
- TrainwreckX, on 10/12/2007, -2/+3You have to be licensed? When I worked at __________ all licensing was done near the end of the development cycle. That was for PS2 and XBOX. Licensing is on a per-game basis in my experience. If you guys are just making stuff up, or you heard this from somebody, just shut up. You discourage people from indie development? What kinds of monsters are you?
Let Nintendo have the final word. Perhaps they are making the dev kits cheaper because they PLAN to have indie developers? I remember hearing something about selling indie games on Virtual Console. So please back up your claims. - inactive, on 10/12/2007, -0/+1Sites back up! bug in the module kept crashing it!
- recifer, on 10/12/2007, -0/+0They should make a TETRIS game, where as you'd control the direction (clockwise/counter) by turning your wrist, and the shape would follow your cursor, so the placement of blocks would be easy to align, and you'd use the B trigger to lock the blocks in place, the kicker is your working against time, and a growing stack of blocks.. I dunno, good for homebrew..
- Wiiner, on 10/12/2007, -0/+0Here's something I was wondering about. Say you've got an idea for a game that doesn't really need all the power of the latest console could you hunt out a gamecube or even N64 dev kit and do it that way? After all Wii will be backwards compatible with past consoles so you could still run the game as part of the virtual console and it would still be easy to port.
I was thinking that there must be a lot of old N64 kits floating around the back alleys and my idea for a game is more focused on game play then graphics.
Does this idea have legs or is a little niave? - dunstdunst, on 10/12/2007, -2/+1http://wii-wii.us
- spidoman, on 10/12/2007, -2/+1Old news Anyone?
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