135 Comments
- M4v3R, on 10/12/2007, -18/+205I, for one, welcome our new Lego bowling overlords.
- LucerinRed, on 10/12/2007, -24/+136because you fail at life?
- MaynardJK, on 10/12/2007, -3/+92Why would you want a game to be as hard as doing something in real life? I wouldn't want to play a football game where every player was as slow and fat as I am either.
- iPood, on 10/12/2007, -11/+97How is it that a robot made of Legos has been able to bowl a perfect game before me?
- PeterBWiggin, on 10/12/2007, -4/+80The robot is trying to destroy your self-esteem so it will be that much easier for him and his robot friends to take over the earth. You'll feel so crushed at your inability to play Wii bowling that you won't even offer any resistance...
- iPood, on 10/12/2007, -1/+72Dude, Wii Sports is basically a simple tech demo meant to be played easily. They're not going to incorporate every single motion that you can make with a tennis racket, just swinging it is enough for the purpose of this game.
- Ninjab3ar, on 10/12/2007, -4/+57@Valiko
How much did emailwarden pay you to post that advertisement? - supremesonic, on 10/12/2007, -5/+48That's nothing. I can bowl perfect games while rolling down a hill blindfolded, writing Shakespeare and singing the national anthem backwards... ALL AT THE SAME TIME.
You're all n00bs compared to me. - finbec, on 10/12/2007, -0/+30You mean like enslaving mankind?
- Darrelc, on 10/12/2007, -2/+29Now all you need to do is write an app that lets you control the WiigoBot with a wiimote connected to your PC. that would be cool.
- inactive, on 10/12/2007, -0/+26No, because they suck.
- SeaDog, on 10/12/2007, -1/+27Its amazing that the pin action is different every time. Even the robot isn't throwing the exact same shot every time.
- eatsushi, on 10/12/2007, -0/+25Cool, but it's easier and much more fun to get a friend or even a girlfriend to play the wii with!
- IdiotOnLn, on 10/12/2007, -0/+25Does this work with megablocks?
- DreKor, on 10/12/2007, -2/+26Lets discuss the limitations of controllers. Almost all video game controllers up to this point have used a combination of buttons and joysticks. Anything that gets away from that is cool with me.
- DreKor, on 10/12/2007, -0/+23It's a good thing there's no X-BOX live or player card thingys for the Wii.
Although, I'd love to see people yelling "OMFG HAX!!!1" as they're being beaten by a robot online. - thebywndr, on 10/12/2007, -2/+25"Meaning, the motions are so simplified, and not tied to the very minute motions you make."
I know what you mean, in Virtua Tennis 3 the controller doesn't recognize the minute motions of how I push the "A" button for a top spin, so unrealistic. And I can barely kill effectively in real life but in video games it's so damn easy.
Keep keeping it real tubejay - Braxo, on 10/12/2007, -0/+22Like build other robots so we don't have to make them.
- techmonkey4u, on 10/12/2007, -3/+24@tubejay
I suspect that if the wii acted like you want, able to detect very minute motions and whatnot, it wouldn't be $250. - Ninjab3ar, on 10/12/2007, -5/+26"I don't know if this is a function of the game, or if it's a function of the wiimote not being accurate enough to pick up a full fluid motion and translate that into something more like it would be in real life. I guess I bought the Wii with expectation that it would be able to interpret my real life motions and make them come to life on screen. "
Its a function of people actually having LIVES and not spending every waking moment in front of their TV to the point that they find exploits to the Wii's flaws. - macwally, on 10/12/2007, -1/+22Well all it points out to me is that this guy's Lego mindstorm wii robot has a very repeatable operation. It also points out a strength of the sensors in the wii remote. Such that, if you perform the exact same operation on them every time you would expect the exact same result.
If you had your robot do the same thing every time, and you were getting wonky results then *that* would be pointing out a weakness of the wii remote. Granted, as people have pointed out, this is supposed to be a simple game so it's probably a little forgiving.
So, in closing, precise (repeatable) sensors are a good thing.. not a weakness. - SeaDog, on 10/12/2007, -1/+22"I bowl perfect games in wii bowling, lying down, with just a flick of the wrist and get the same amount of spin each throw"
wow... you might want to get outside and maybe a little exercise. - EXElotus, on 10/12/2007, -1/+18Its a good thing its got that WiiStrap on tight.
- omgbanana, on 10/12/2007, -1/+17Holding A and pressing Up, Down, Left, Right, Start made Sonic the Hedgehog way too easy once I knew the code. And hey, you know I aim my reticule in Quake using the keyboard? If I use the mouse, I know exactly how much my reticule will turn. In fact, let's just do away with controllers. Games would be hella hard again without controllers.
Idiot. - plasmatica695, on 10/12/2007, -1/+16Interesting hackery!
Unfortunately, this doesn't apply to real-life bowling. A couple years ago at the bowling headquarters in Milwaukee, a competition was held: the headquarter's test robot (used to determine ball reactions at different speeds, angles, etc) versus one of the professional tour players (think it was Chris Barnes, but not sure).
The objective of the real-life human versus robot bowling competition was simple: throw six strikes in a row. The pro player won. Why was this?
In the real world of bowling, balls rolling down the lane alter the layout of the protective oil coating. This means over time your ball reaction changes, so you need to adjust where you line up or where you throw the ball. The professional player knows how to make the necessary minute adjustments, while the robot keeps making its perfectly identical rolls...rolls that are no longer suitable.
Computerized bowling simulations are usually like pinball simulations. They're just not going to come close to the real thing. Do a search on google for '7-10' split', and you find all kinds of articles for picking it up in X bowling program. If only real life was so easy! - lcheng, on 10/12/2007, -6/+21Ok pretty impressive, but now let's see some real robot wizardry. Tennis, baseball, boxing. And throw in some sound and visual recognition while you are at it so it can tell what game is up and switch modes accordingly!
Seriously though - very cool. I am in awe of your lego robot skills. - saska, on 10/12/2007, -1/+13Just how much geek cred do you think THAT's going to get you?
- surf314, on 10/12/2007, -2/+14You, sir, are a toolbox
- sancho, on 10/12/2007, -0/+12nick0las:
The Wiimote uses a combination of IR sensors and accelerometers to detect motion. Any game which can be played without pointing the remote at the TV (i.e. bowling) is probably going to be primarily using the latter. - indyGuy, on 10/12/2007, -1/+13Online high scores lists will never be safe again!
- MonkeyBoyz30, on 10/12/2007, -2/+13This is too awsome! LEGO Rules!
- toddritt, on 10/12/2007, -1/+12The Mii looks like Quagmire...."I bowled a perfect game....allllllllllllllllllllllllllllllllllllrighttttttttttttttt"
- Wonkanobi, on 10/12/2007, -0/+11"You're obviously not a golfer"
- DreKor, on 10/12/2007, -8/+18How, exactly, does one pronounce "rightttttttttttttt"?
- 4815162342, on 10/12/2007, -0/+9that's all that happens when you get a perfect game? anticlimactic.
- willgorman, on 10/12/2007, -0/+9Nice attention to detail. The creator (myself) is left handed. I created a separate mii for the robot, but I went ahead and made him left handed also.
- MaynardJK, on 10/12/2007, -3/+12@cJw314
I'm not in horrible shape. I have a feeling that your perfectly sculpted ass would have a tough time trying to take on an NFL linebacker just like I would. Call it a hunch. - UberNick, on 10/12/2007, -5/+14@marillion
pics or it didn't happen - robotsongs, on 10/12/2007, -1/+9@tubejay
try playing SSX Blur on the Wii. It's not all cake and beer. Actually pretty hard and getting some of the ubertricks does take alot of practice of minute motions.
Rent it-- it's fun. - DreKor, on 10/12/2007, -0/+8you're darn right
- Zlatty, on 10/12/2007, -2/+10this combines two of my favorite thigns ... legos and a wii
thats just badass ...! - R3Dirkulous, on 10/12/2007, -1/+8...its a robot that copys the SAME motion everytime...if there were a life sized robot who repeated the same motion over and over in real bolwing just like the miniature one playing wii bowling, it would get a strike everytime also. This shows how ACCURATE the Wii motions are.
- razorsharp84, on 10/12/2007, -0/+7you'll notice that after the last ball has been thrown the robot goes through its motions again. That would suggest to me that the actions are set to repeat on a certain schedule. If one of the pins had been slow falling down, the robot probably would have gone out of sync with the game
- willgorman, on 10/12/2007, -0/+6From the website: "A second motor is used to trigger the bowling, by first Pressing the A button and left arrow, and then holding down the B button, swinging, and finally releasing the B button." There is a 15 second pause between each swing.
- airwalkery2k, on 10/12/2007, -1/+7It doesn't surprise me one bit that the books holding the robot down are "Linux Unleashed" and "Visual C++ Guide"
- ausfahrt, on 10/12/2007, -1/+5Is the creator left handed? It looked to me like the ball curves in from the left side. Anyone else notice that.
- Flashman, on 10/12/2007, -0/+4Here are your pics, which I guess means it happened:
http://www.bowl.com/articleView.aspx?i=10850&f=1 - inactive, on 10/12/2007, -0/+4Incorrect since in the rest of the world we don't bowl robots.
We bowl balls. - drwatson, on 10/12/2007, -0/+3How does it do in power bowling?
- NipGrip, on 10/12/2007, -1/+4NiGHTS, you know NiGHTS is coming to the Wii, right? And you're still wasting your life trolling Wii posts? Playing a Wii is more fun than doing that for the past months you've been doing it, really it is.
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