22 Comments
- Calypsoaf, on 10/11/2007, -0/+7I don't know how true that is. I can pretty much tell you the entire story of my two favorite games (Final Fantasy 6 and Chrono Trigger) from heart. Why? Nothing was wasted in these stories, and you actually looked forward to the times when you had to let go of the controller and let the game do it's own thing for awhile. This is something I find sorely lacking in many games now a day, with so many wasted scenes, I find myself looking for the start button to skip, rather than being immersed in the scene.
- vwvwvw, on 10/11/2007, -1/+5Well, I agree that the in-game dialog wasn't Oscar worthy, but I think they did a good job in leaving a lot of open ended questions going into the next chapter. Who are the Locust? How was Marcus' father involved? They did a superb job creating a world that really has a lot of potential. Hopefully the story will start to unravel in Part II.
- MMorris192, on 10/11/2007, -1/+5it would be kickass if there was a game written in iambic parameter
- olddirtycr, on 10/11/2007, -5/+8Some people actually played campaign, and surprise some people liked the story (myself included).
- spyrochaete, on 10/11/2007, -0/+2This was a great article. I love that she has so much respect for Psychonauts and Tim Schafer.
- Katana314, on 10/11/2007, -1/+3To me, that often just shows a really lazy tendency to not WANT to have to explain anything. There are far too many games now that throw you into a conflict in progress without letting you see how it started, then leave you off with someone saying "This is only the beginning." WHEN DO WE GET A COMPLETE STORY? It's like they want to leave even the cruddiest of games open for sequels.
- h4mx0r, on 10/11/2007, -0/+1Dugg for the last question in the article:
Q: "Have you ever written a line of dialogue only to have it butchered by the voice actor?"
A:"OH MY GOD YES LET'S NOT EVEN TALK ABOUT THIS I'LL GET UPSET. "
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On a side note though, it feels like the story of a game is only truly acknowledged by a few. Sure, theres a bunch who will say their favorite game had an awesome story, but when you ask them why, they stutter and let out some loose answers. But then, like this interview points out, the point is to have the player not notice the story be immersed in it. If he/she did notice the story itself plus all the details, no doubt there is something wrong with it. - gbacci, on 10/11/2007, -0/+1No joke. Writing in video games is pretty much universally garbage. I don't know why that is - if it's just that the medium is impossible to write for, or if the medium fails to attract the rare writing talent that would be capable of doing something of high caliber. I think the former leads to the latter.
- blackhand0114, on 10/11/2007, -0/+1http://digg.com/gaming_news/Why_writing_in_games_matters_Part_IImchallenges_of_interactive_storytellin
http://digg.com/gaming_news/Why_writing_in_games_matters_Part_Imadvancing_the_art_of_storytelling
Part II didn't do to well, that or I found a dup. - SwimTorrent, on 10/11/2007, -0/+1@Katana314
A lot of games start in the middle of the conflict in an effort to begin in media res, which is often a key characteristic to writing an "epic." I agree some games are open-ended from sloppy writing and sequel-lust, but I think this is exactly what Susan was talking about in her interview. Most good game writers aren't brought in until the end, where story structure is off-limits. - inactive, on 10/11/2007, -1/+1When did parts I and II hit the front page again?
- xerus, on 10/11/2007, -1/+1Before you were born you whippersnapper.
- Teaboy, on 10/11/2007, -1/+1Shenmue!
- Sabretou, on 10/11/2007, -1/+1They write things for video games? I thought they stopped doing that since the awesome Grim Fandango...
- razorsharp, on 10/11/2007, -0/+0There are only a couple people whose opinions on video game storytelling are worth a damn. Recently GameInformer featured a piece by the guy who wrote the Halo books, and it was just as worthless as this piece. There's a reason sci-fi writers don't receive much respect in the literary community and it's not surprising that they would find work writing stale storylines such as the one in Gears of War. Hideo Kojima is a man with meaningful opinions concerning videogames and storytelling. So is Tim Shafer and Suda 51. These people are few and far between, but just because they're unavailable for interview doesn't mean some wanna-be sci-fi writer is a valid replacement. If Gears of War had a point other than shoot-shoot bang-bang, then I might care what this bitch has to say. The people who mattered on the Gears of War project are the ones who made the graphics and gameplay so polished, not the chick that helped script its one dimensional storyline.
- DarthGreg, on 10/11/2007, -0/+0Care to share a few links? You've piqued my interest.
- razorsharp, on 10/11/2007, -1/+0That's stupid. Having respect for artists doesn't make you an artist. This bitch doesn't know ***** about *****. Most good writers go into journalism because you've gotta have more balls than brains to attempt a fiction carreer of any kind.
- inactive, on 10/11/2007, -6/+1All your base are belong to us


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