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205 Comments
- Peko, on 03/24/2009, -3/+207Dude! This game is kick [Buffering] [Buffering] [Buffering] ass!
- inactive, on 03/24/2009, -2/+99I prefer to own my games and have them rendered in real-time next to my TV.
- daivos, on 03/24/2009, -1/+65This is backed by the founder of WebTV. Enough said.
- chthonical, on 03/24/2009, -1/+55Yep. This is amazing. No longer will the consumer even have access to the software, so there can be no archival, piracy, or preservation. Oh glorious day. Can't wait until they start losing info, limiting bandwidth, and charging ever-increasing tacked on fees to things you already hold a digital license to. This isn't digital distribution. It's digital control.
- CTK14A, on 03/24/2009, -1/+47Without physical ownership of the property, what's to say they won't come up with a bunch of fees and restrictions for gameplay? "Peak hour usage" fee maybe? Or eliminating games entirely without notice?
I assume you'll have to digitally sign off on some EULA. Call me crazy, but I'd rather skip the contracts and own my games. - chriscalifornia, on 03/31/2009, -0/+42So you buy a game, and have to stay subscribed to the service for all of eternity lest you lose it.
- Shazbuckle, on 03/24/2009, -1/+43Whoah, imagine the money they'll have to spend to keep those servers running.
This service won't come cheap I imagine - inactive, on 03/24/2009, -0/+40Latency. Dropped Packets. Bandwidth oversubscription.
This has failure written all over it. - jnav121, on 03/24/2009, -2/+41they like it because piracy prevention probably. I bet you have to pay a monthly fee too? like the above poster said servers! lol.....
- SpeedSteamBoat, on 03/24/2009, -1/+37Boy, this sounds strangely familiar.
Oh yeah:
http://en.wikipedia.org/wiki/Sega_Channel
I'd bank on this sucking pretty hard. - CTK14A, on 03/24/2009, -0/+33The license agreement is listed at the start-up screen and in the instruction manual. But the difference is, if a company ever wants to take my property back or charge me more to use it, they'll have to come to my house and ***** take it instead of remotely installing a 'service update.'
- Mersonix, on 03/24/2009, -0/+29what's WebTV?
- Elderon, on 03/24/2009, -2/+30With the web getting streamed digital video through sites like hulu.com , bittorrent, streaming music and the like and considering the fact that more and more ISPs are instituting bandwidth caps, this better be one hell of a compression technology.
Would be most unfortunate to have ones internet cut because they played too much Duke Nukem: never coming out. - fadetoone, on 03/24/2009, -0/+25Wonderful use of random emphasis there.
- cptmichael101st, on 03/24/2009, -0/+24exactly.
- inactive, on 03/24/2009, -0/+23LAG!!
- joaob, on 03/24/2009, -0/+21yay for more ***** that we pay for but don't actually own.
- alexp2ad, on 03/24/2009, -2/+22Or here's a much better article on Kotaku: http://kotaku.com/5181300/onlive-makes-pc-upgrades ...
- liquidhalcyon, on 03/24/2009, -0/+19I'm calling it. Vaporware.
- chewbacca77, on 03/24/2009, -0/+18Case in point.
- Elliuotatar, on 03/24/2009, -0/+18They were probably streaming it over a lan.
If you wanted to stream a movie in HD, compressed, you'd need a transfer speed of around 1.5 megabytes per second. That's 12 megabits per second. And movies compress a lot better than a video game would, because movies generally have largely static scenes with very little movement. A first person shooter on the other hand would have to update the entire scene every frame as the user moves around, and looks in many different directions.
Not to mention that even 80ms of lag would make a platformer like Mario, that requires precisely timed jumps, an exercise in frustration, and because the lag would affect the player's movement of the camera, things which require precise aiming, like any game with sniping would become unplayable. - Abnovitas, on 03/24/2009, -1/+19If one computer barely manages to run Crysis*, how can a server run it thousands of times and encode it with low/no latency in realtime? I just can't imagine a technique, which is able to pull this off.
*This was just an example. I didn't try to make un-funny jokes - wolfing, on 03/24/2009, -2/+20This is just not possible for normal games. Maybe for things like casual games like Tetris and turn based games, but it's just not possible to transmit what's happening in full video screen for like a shooter, in real time.
- plixer, on 03/24/2009, -0/+15Whoa, that last point's a doozie.
It's something about not owning things after you pay for them that bugs me. I know it'll likely be a monthly fee for package of multiple games, but still, I'd much rather pay a one time fee and own a physical copy out-right; forever. - bonk2k, on 03/24/2009, -3/+18I FEAR CHANGE!
- Snowspot, on 03/24/2009, -0/+15 This is how we all get telescreens like in 1984. If we don't have the processors in our posession, we have no control. NO GOOD.
- ripple123, on 03/24/2009, -4/+19You, sir, win the thread.
- raydeen, on 03/24/2009, -0/+14It's better that you don't know.
- DCstewieG, on 03/24/2009, -1/+15Apparently you never used Sega Channel and can't imagine how much it totally ***** ROCKED. So far ahead of its time.
And anyway, Sega Channel is more comparable to Steam than this crap. You selected a game, it downloaded the whole thing, then you played just as if you had the cartridge. It even had pre-release games. I remember playing MK3 (only Kano playable) weeks before it came out. No additional cost over the subscription. - BooLag, on 04/23/2009, -0/+14You accidentally most of the verbs.
- themastersb, on 03/24/2009, -1/+15Developed by Real Networks?
- jprez, on 03/24/2009, -0/+13It's from the guy that developed WebTV. Yea that product did so well, i'm sure this thing is going to take off and be in the house of every 80 yr old grandmother. #sarcasm
- alex7575, on 03/24/2009, -0/+13I never noticed Steam's prices to be "much more" expensive than retail. If anything I've often found it cheaper to buy it direct from Steam.
- wing05, on 03/24/2009, -0/+13Hey, it's the Infinium Phantom in a new shell!
- Mersonix, on 03/24/2009, -1/+14You have to buffer games, you don't truly own them, there's a monthly fee, how will mods work?
<Pass> - SpeedSteamBoat, on 03/24/2009, -0/+12If you're paying for your Gmail you are doing something seriously wrong.
- ripple123, on 03/24/2009, -0/+12yeah. cause the only thing better than owning a nice computer, is renting it instead. cough.
- aywwts4, on 03/24/2009, -0/+11Also say goodbye to modding. Perhaps one of the most fun parts of modern day gaming.
- Orlandin, on 03/24/2009, -1/+12This is a great idea. Now, Warner needs to start their lawsuit against Comcast and Charter for Bandwidth capping that will hamper their business.
- Harabeck, on 03/24/2009, -3/+12Huh, a very interesting development, I wasn't expecting stuff like this for another few years.
- Mersonix, on 03/24/2009, -1/+10that's what she said.
- Snowspot, on 03/24/2009, -1/+10yea...
- hymneforthedead, on 03/24/2009, -4/+13I predict a Fail.
sudo ./ rm*f - ripple123, on 03/24/2009, -3/+11they wont.
- UselessTrivia, on 03/24/2009, -0/+8You still won't. It'll take a while before technology like this becomes mass-market viable. This is basically Warner getting in early so that when the bandwidth and technology is widespread they'll already have a mature product. They're pretty much rolling the dice on this one.
- chthonical, on 03/24/2009, -1/+9...except that email doesn't generally involve the transfer of large quantities of encoded information and/or money.
- Nath2k8, on 03/24/2009, -2/+9That sounded pretty ***** rad.
- inactive, on 03/24/2009, -2/+9Give it 10 years.
- SpeedSteamBoat, on 03/24/2009, -0/+7My computer doesn't demand a subscription fee every month to maintain access to my games, movies, and information. I think I'll keep it, thanks.
- trdrstv, on 03/24/2009, -0/+6So is this basically a "GameTap" set top box ?
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