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101 Comments
- Ignignokt01, on 10/12/2007, -8/+90The 360 has always had the graphical horsepower to render 1080p, but a lot of developers choose to do 1080i or 720p simply because they can use more of the horsepower on particle effects, lighting, and other special effects rather than straight up resolution. Its like when you're playing a PC game: you can either run at 1600 by 1200 with no anti-aliasing, or run at 1280 by 960 WITH anti-aliasing. In this case with virtua tennis, they're going for the high resolution because the game won't have massive explosions and textures like Gears of War has.
Another thing to note: the 360 actually has a more powerful GPU than the PS3, so if anyone is going to render 1080p, the 360 is more likely to. You don't need HDMI cables to output 1080p, component works fine for that. The only reason 360 hasn't had any 1080p games yet is choices made by the developers (except for the first few months of the console's life MS actually had the 1080p option disabled through software, but that limitation is long gone).
This shouldn't come as a suprise to anyone, nor should the online functionality. Xbox Live has its ***** together, and developers want to use it because it works really well, unlike the Wii and PS3's online stuff. - TheSaladMan, on 10/12/2007, -7/+46"THe 360's GPU is a 7800GTX while the PS3's GPU is a G70 ...its more powerful than the 360's"
Time for a crash course in blatant lies. The 360's GPU is NOT a 7800GTX, it's not even made by Nvidia, the 360 has an ATI chip named "Xenos" which is based on the ATI x1800 but uses unified shaders (Which is essentially a Directx 10 technology). Whereas the PS3's "RSX" chip which is essentially a Geforce 7800GTX which was built to use DirectX 9 technology and does not use unified shaders. When benchmarked against each other unified shaders outperform traditional Vertex/Pixel shaders by a massive amount.
Damn, I was beaten to it. - miochza, on 10/12/2007, -6/+43@raisin:
What are you talking about? The Xenos is ATI architecture, not an nvidia 7800. In addition, it has been shown that with unified shaders and edram that it is indeed a more powerful GPU than the tacked on RSX. - estvir, on 10/12/2007, -6/+42Don't forget it has tilt.. lol, who am I kidding.
- jeet404, on 10/12/2007, -8/+42Yea Sony screwed up on the online. Why can't you have unified friend list? But maybe Sony will pull their ***** together cause I want them for the competition otherwise the awesome XBL may not be so great if Microsoft knows their the only one in the market. Oh I have no hope for Nintendo having a strong online playing because of their so called "friend" code.
- Diggtatorship, on 10/12/2007, -7/+40Game-point...
Serve... volley..volley......volley....volley...volley.. POINT!
XBOX 360 wins
Consolation prize to Sony for their free(of games) online play. - toasty168, on 10/12/2007, -1/+23I know... wtf tilt??? wtf are you supposed to do with tilt in a tennis game? sounds gimmicky.
- surasshu, on 10/12/2007, -1/+20@wageslave1: I own both a 360 and a Wii--and I play tennis (the sport, that is!). You're wrong. It's not a matter of opinion whether playing Wii Sports is more like playing the sport in questing than playing a sports game on the 360 (or PS3)--it's a FACT that this is the case.
If you want to play a sports GAME, in the tradition of console/arcade gaming, then you're better off getting Virtua Tennis on the 360. If you want to SIMULATE the sport in an original and fun way that much closer relates to the actual activity, then you're better off on the Wii. End of discussion.
And once a REAL tennis game comes out on the Wii, no doubt it'll do a better job of simulating tennis than Wii Sports does. (And no doubt it still won't be as good as playing tennis f'real.) - topato, on 10/12/2007, -0/+14Oh... great... Tilting... That should be... fun...
- kylesellers, on 10/12/2007, -9/+22Wait, wait, wait, wait, wait... Waving your controller around like a friggin moron is supposed to make up for not being able to play online? Let me guess, both games will cost the same, right? That makes the PS3 version a rip-off.
Just another reason my PS3 is sitting and gathering dust, while Lost Planet and Gears of War have taken over my life... - xXShadowstormXx, on 10/12/2007, -0/+13Why are you people digging him down? It's an honest question. Not everyone knows about the differences between the two.
- notsotricky, on 10/12/2007, -4/+17What's the difference between 720p and 1080i?
- ChemEng, on 10/12/2007, -12/+24Online Xbox 360 serves to PS3....
and Aces the PS3.
Evidentally PS3 decided to look pretty instead of play well with others. - logicalnoise, on 10/12/2007, -0/+11Thanks buddy. I wish I knew that because it had nothing to do with me looking away from the comp for a mnute then returning to comment and scrolling up but then clicking the wrong reply marker. I mean digg clearly has everything nested at 2 levels and everything being the same color. Totally my bad.
- EBFoxbat, on 10/12/2007, -4/+14*****
- inactive, on 10/12/2007, -24/+34@nazihatinchimp
ive played the Wii -- im not impressed. At all. the exagerated, whole-body-play Virtual Reality experience protrayed in the commercials is nonsense. the tracking sucks... you really are limited to smallish, motions.
this "you play tennis w/ the wii-remote and its like a racket" is bullocks. in reality, you quickly jerk the wii-remote to indicate some small motion/excelleration.
the wii-remote isnt some kind of breakthrough virtual reality real-time tracking scheme. its very rudimentary and a-lot primitive. It would be nice if some wii owners and non-owner-fans would just admit this. - rlg420, on 10/12/2007, -3/+13raisinbrain is such a fitting name for that guy.
- TxDr, on 10/12/2007, -1/+11Dreamcast?...
- litolist, on 10/12/2007, -2/+11moot
Sorry, it's a pet peeve of mine. - tchawla, on 10/12/2007, -1/+10http://en.wikipedia.org/wiki/1080i
http://en.wikipedia.org/wiki/720p
Basically, 1080i is 1080 lines interlaced (every other line is drawn every other frame) and 720p is 720 lines progressive (every line is drawn every frame). Some people claim that interlaced modes make images look blurrier. - pabster, on 10/12/2007, -2/+11Can't wait. Virtua Tennis on Dreamcast was my favorite title for a long, long time. A 360 version with online play is gonna rock, and 1080p to boot? PS3...Please!
- mymidgetfriend, on 10/12/2007, -4/+12Awwww shucks.... now I'm getting all nostalgic about the Dreamcast.
- Neoisamu, on 10/12/2007, -1/+8720p is lower resolution than 1080i (720 lines vs 1080 lines) but progressive scanning, meaning lines are displayed on the screen one after another (which makes for a more smooth picture)... 1 2 3 4 5 6 and so on.... 1080i has more lines for higher resolution but the lines on the screen alternate between odds and evens... meaning lines 1 3 5 7 9 11 and so on show in one frame and 2 4 6 8 10 12 show in the next and it leaves your mind to take the two and put them together to get the complete picture (from what I understand). There are some nice websites which illustrate and tell you much better than I can.
- bromanct, on 10/12/2007, -1/+8I have to agree that Wii Tennis is incredibly fun. I don't limit my motions to "small movements" like some people have said you're forced to do. In fact, my friends and I all have different styles of swinging, serving, etc. The game, while simple in premise, actually has some detailed controls.
- EtherGnat, on 10/12/2007, -0/+5I don't think it's fair to say the PS3s online service is worthless. The "free" service might in fact be a better choice for those who aren't serious about online gaming and don't wish to pay a monthly fee (whether many of those people have $500-600 to spend on a console is doubtful, though). Given a choice I'd actually take the free service because I don't care much about online gaming, but I wouldn't be under any delusion the service was as good as a paid offering. I'd like to see a free basic matchmaking service with fee based premium services.
- staticneuron, on 10/12/2007, -4/+9Geeze over and over again.
Let us make this even more simple. First of all USA is just ONE feature of DX10, it is not just pretty much DX10. Lets break this down and why it is irrelevant.
What does Unified Shading architectures do? Let us say that a card using DX9 has 12 vertex shaders and 8 pixel shaders. If you are playing a game that uses alot of vertex shaders You may end up using all your vertex shaders and maybe 3 or 4 pixel shaders, leaving the rest wasted ( unused gpu cycles) or vice versa.
What the xenos is able to do with unified shader is have a generic amount of shaders that can be allocated to either pixel or vertex if needed.
You can say that the USA would be more powerful but truth is it just is different.
The 360 Api's are pretty much DX based while the PS3 is opengl based.
Different techniques can be used such as Unified lighting and shadowing used in doom 3. Supporting OpenGL ES 2 Except for GLSL the RSX can still handle features such as programmable vertex level processing. With the new PSGL, which has various extension specifically made to take advantage of the PS3's hardware and having the devs be able to use nVidia's Cg programming language ( Before Cg, assembly was used) to try to make devs lives easier.
Xenos on average is 48 billion shader operations per second
The RSX is 74.8 billion shader operations per second
both have 8 rops.
Simply put these machines operate diffrently and most comparisons in power are relative both Nvidia and Ati Are coming up with solutions to make to make OpenGl perform even better so in the long run we might start to see things that the 360 cannot do with the same programming.
The sticking point of this article is internet play. That may be a boon for some but I am the type of gamer who thinks internet play doesn't really make or break a game (personal opinion of course). - aurrea, on 10/12/2007, -1/+5I just picked up Battlestation and the back says 1080p as a supported resolution. Is that not that same as what this article is referencing.
I don't own a 1080p TV so I have no way of confirming. - TimDigg, on 10/12/2007, -0/+4I was talking about Virtua Tennis 3...which HAS been in the arcade for awhile now
came out in 2006 - EtherGnat, on 10/12/2007, -4/+8This is part of the danger of running a "free" online service. In fact it's not free at all--somebody has to pay for the servers and programming and maintenance. Sony has shifted the costs from the consumer to the developers, who have little incentive to spend resources on a feature that will cost them more money.
- EtherGnat, on 10/12/2007, -1/+5I wish YOU had read the article, which states, "While games released for the Xbox 360 have up until now supported 1080i resolution, today's information from Sega marks the first time a title has been confirmed for the console to include native 1080p support. Microsoft previously announced support for native 1080p games and movies in its October 2006 Xbox Live update."
- logicalnoise, on 10/12/2007, -3/+6what do you mean others? It was just PGR3 and they were using only 2 of the 3 CPUs and version 1.0 of the devkit.
- toasty168, on 10/12/2007, -3/+6wow, no online play for PS3? what kind of ***** is that? How freakin' hard can it be to add online functionality? Thought I read somewhere Sony was late in finalizing the online specs for PS3 so many developers couldn't add online functionality. But then why does Resistance have it? PS3 just isn't ready for prime time. They needed another year.
- toasty168, on 10/12/2007, -2/+5don't think it's the same thing. i think it probably gets upconverted to 1080p whereas virtua tennis will natively support 1080p which, i believe, results in a better picture.
- Diggtatorship, on 10/12/2007, -0/+3Why would you blame Sega for Sony's innability to provide an established plug n' play online network.
The truth is, on the x360 any developer can make any game online playable and since Microsoft maintains the network and the servers, the developer doesn't have to. If Sega wanted to make an online game for PS3 they'd have to setup and maintain their own servers and network.
Sony IS to blame for the lack of online functionality, because they have not created an environment where online functionality is free or easy from a development standpoint. - toasty168, on 10/12/2007, -1/+4being free is nothing more than a marketing gimmick. basically, a red herring. don't pay attention to the fact that it sucks because HEY!!! It's FREEEEEEE. any sane gamer would rather pay for a kick ass online service than get a worthless free one.
- alx242, on 10/12/2007, -0/+3@macbookpromat:
Don't bet on it...Halo 3 needs more raw power then this game for its visuals. - NoBullet2, on 10/12/2007, -0/+3I wonder how often we're going to be reading about this with other multi-platform titles.
- inactive, on 10/12/2007, -2/+5also, i love how people come here and say wii tennis has detailed motions. do any of you actually play tennis, competitively?
well my point here is that the game is made for casual gamers. everything is extremely simplified so "even grandma can play". and you cannot deny this.
there is no complexity in the game because its meant to be a fun family game. - Xavious85, on 10/12/2007, -1/+4Toasty168 is correct. Games like Splinter Cell: Double Agent and Lost Planet support 1080p but are not made natively in that resolution, only unconverted.
- Topher06, on 10/12/2007, -1/+3Just a point, running a game these days at 1600 x 1050 or whatever, you generally don't need anti-aliasing on, period. At a certain point, you eyes really can't distringuish individual pixels and so the jaggy effects go away, so applying anti-aliasing doesn't really made the game look any better. All it does is just kind of blurs things. Anti-aliasing was crucial for running games at 1024 x 768 or even lower resolutions like 640-480 where pixels looked like lego bricks, but the higher the resolution, ultimately the less need for anti-aliasing. Anybody running 16x AA on a 1600 x 1050 resolution is moron. Honestly, test it out for yourself. I would rather run at 1600 x 1050 60fps no-AA rather then 1024 x 768 with 16x AA at 60fps any day.
- pixelate, on 10/12/2007, -0/+2it's not that unusual. plenty of 1080p capable tvs, including mine, do not support that resolution except through DVI or HDMI. including a component input with bandwidth to handle full 1080p was just not a priority for any device until the 360's update. do a quick search of any a/v forum and you'll see plenty of 1080p owners screaming at Microsoft to add HDMI support.
- trogdor282, on 10/12/2007, -2/+4A small note, I was under the impression that 1080i and 1080p require the same amount of horsepower. It's only possible to render half-frames if the gpu framerate is tied to EXACTLY 60fps, which is unrealistic. This is why most original Xbox games worked fine at 480p, because they were rendered that way to begin with.
- logicalnoise, on 10/12/2007, -0/+2What makes you so sure sony plans on their own unified servers? Nothing they've said or shown has ever hinted at a unified system.
- pabster, on 10/12/2007, -0/+2You either need a TV that will take 1080p via Component (not many do), or use VGA. I prefer VGA as you can then upsample standard DVDs played in the HD DVD unit to 1080p resolution as well. Also, don't buy the expensive $40-$60+ retail cables. You can find good ones on eGay for as little as $15.
EDIT: smiley2billion -- most TVs will not accept 1080p via component. - edgecurve, on 10/12/2007, -0/+1I completely agree with maxpl. Wii tennis is great but it is no simulation of real tennis. And compared to how one actually plays real tennis, it encourages poor form. Take spins for example. To do topspin in Wii tennis you need to rotate the controller the way you want the ball to spin with your wrist. This is wrong. To generate topspin in actual tennis the racquet face does not twist around the ball. Rather it "brushes" up the back of the ball. Your wrist should not rotate like you're screwing a screwdriver.
I still love Wii tennis...and I'll definitely be purchasing Virtua Tennis for the 360. - alx242, on 10/12/2007, -1/+2This is not all about what the online service the console creator provides but a lot to do with what the developer implements into the game. This is why most PC games nowadays almost always have online functionality...because that is what the PC gamer expects and without it nobody would buy the game. The 360 crowd expects this as well as their console is being centered around online functionality. That Sega choose not to do this for the PS3 is just really bad will on their part...The only bad thing on Sonys part is that there haven't been enough push from their side to make developers bring on more online functionality for the PS3. I believe they should do it as the PS3 deserves it, maybe not for survival but for giving it more push ahead.
- jonnyeh, on 10/12/2007, -1/+2This is so weird. I bought a cheap 42" 1080p LCD (NS42LCD, Insignia, a Best Buy Brand). It supports 1080p over component quite well (tested with the 360). Why can't TVs that costs thousands more do it?
- furiousmonk, on 10/12/2007, -1/+2Spectator Mode sounds cool. Hopefully it's in more games going forward.
- Pyloff, on 10/12/2007, -0/+1^^^ Do they ever get tired of comment spam? Are they that enamored with their own thoughts?
Digg me down for answering my own question... - toasty168, on 10/12/2007, -1/+2Oblivion is probably better looking because it's had more than a year to be optimized and built upon from what they learned in the 360 and PC versions. As Virtua Tennis should be coming out at the same time for both consoles, I'm betting the 360 version will look better because it's easier to program for, not to mention having the kick-ass online component.
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