67 Comments
- Haoie, on 07/14/2008, -2/+79Will you help us destroy the evil overlord and save the princess?
Yes
No
No: But you must!!
Will you help us destroy the evil overlord and save the princess?
Yes
No - vsujohn2, on 07/13/2008, -2/+62At least we still know we can attack the giant enemy crab's weak point... for massive damage.
- diggB, on 07/13/2008, -1/+42In terms of immersion, graphics can only take you so far. The rest is up to the character AI and how they respond to stimulus. I remember the first time I played Golden Eye on the Nintendo 64, I shot a guard in the leg and he fell down and clutched his limb in virtual pain. It was at that moment that I was totally hooked.
- BlueSkyfish, on 07/14/2008, -0/+35Try playing Super Paper Mario.
"Would you help us save the universe?
[ ]yes
[x]no
Oh, ok then...
GAME OVER!" - eyepatch100, on 07/14/2008, -0/+35That is a non-linear storyline.
- bboyjkang, on 07/13/2008, -2/+29Euphoria Engine
http://www.youtube.com/watch?v=0n9KkKbGR_Y
Kynapse AI Engine
http://www.youtube.com/watch?v=Le5Cx4AkAqY
"Reil expects future games to get still more complex and unpredictable. For instance, computer-controlled characters might carry on conversations with their human opponents" - LiberalKid, on 07/14/2008, -1/+25Is this article suggesting that as computer's speed and memory have improved, its possibly to write more complex AI for NPCs, because that could never have been deduced logically.
- jmpeagle, on 07/14/2008, -0/+23so we are programming software to outsmart us and refuse to be terminated? Only good can come from this.
- inactive, on 07/14/2008, -1/+18Portal?
- ixid, on 07/14/2008, -1/+16With infinite replayability.
- h4mx0r, on 07/14/2008, -1/+12They will become self aware. We will become slaves.
- michaelaranda, on 07/14/2008, -0/+11"Now Stormtroopers, or the cops in "Grand Theft Auto IV," want to stay alive. "
This made me feel strange. Can I seriously feel okay about killing an NPC that genuinely WANTS to stay alive within its perceived universe? I mean, it's just code...
...right? - opnickc, on 07/14/2008, -0/+11"computer-controlled characters might carry on conversations with their human opponents"
I'm sure that'll go well. . .
You: Hello stormtrooper
Stormtrooper: How do you do. Please state your problem.
You: Yeah, I don't like the whole emperor taking over the galaxy thing.
Stormtrooper: Why do you not like the whole emperor taking over the galaxy thing?
You: umm. . . because it removes power from local authorities which are more in tune to the needs of their citizens, in addition to being fascist.
Stormtrooper: Do any other reasons not come to mind?
You: Not come to mind? If they don't come to mind, how would I know about them?
Stormtrooper: Do you wish that they dont come to mind what would you know about them?
You: Yeah, I'm going to kill you with my lightsabre now.
Stormtrooper: Why do you say your lightsabre now?
*Psheew!*
(Source - http://www-ai.ijs.si/eliza/eliza.html ) - Shogi, on 07/14/2008, -1/+9.......Did you read the article?
- GregorCZ, on 07/14/2008, -0/+7Well he kept going into castles that the princess wasn't even in, so, yeah, a little.
- Zarokima, on 07/14/2008, -3/+10My favorite Bioshock moment: After fighting a Big Daddy, I wait around a corner to ambush an approaching splicer. Instead of taking the expected path, it instead chose to walk towards a proximity mine left over from the Big Daddy. The poor guy's last words were "ooh, what's this?"
- hingu, on 07/14/2008, -0/+7Stormtroopers...intelligent? Aren't they just cannon fodder?
- Jenadae, on 07/14/2008, -0/+7I actually just got done playing GRID for the night which is an amazing example of what this article is talking about. Each NPC has so many varied reactions to each thing that could happen and they actually play like they can make human errors. It really gives gaming a whole new level of depth.
- crossmr, on 07/14/2008, -1/+7So... you're new here?
- JoshReflek, on 07/14/2008, -1/+6buried for buzzword laden, poorly informed writing.
this article has no information pertaining to a hot topic, yet still tries to stay hip and relevant.
they speak of 'chips' and advancing technology when A.I. is the real topic. - qwertydvorak, on 07/14/2008, -1/+5for anybody who didn't read the article. they mentioned it a few times in there.
- SpyDerMann, on 07/14/2008, -0/+4You are less predictable to be eaten by a grue.
- Peck3277, on 07/14/2008, -0/+4For any idiots that didn't RTFA, GTA4 uses the Euphoria engine.
- Vazel, on 07/14/2008, -0/+4Enemy AI is only marginally better than they used to be. They're still stupid.
- ohplease, on 07/14/2008, -0/+4
Or you could just go the Serious Sam route and instead of 6 smart opponents, send in 60 suicide bombers that are screaming at you and dumb as hell. - WatchDragon, on 07/14/2008, -0/+3http://www.lucasarts.com/games/fracture/
- Raptor007, on 07/15/2008, -0/+2"Only the latest generation of gaming consoles, Microsoft Corp.'s Xbox 360, Sony Corp.'s PlayStation 3 and Nintendo Co.'s Wii, are powerful enough to handle such complex animation systems."
And a PC can handle it even better. (Also, I think the original Xbox could probably handle this stuff about as well as a Wii could.) - Adrian540, on 07/14/2008, -9/+11In other news: the sky is blue.
- dhVyse, on 07/14/2008, -2/+4This combined with completely deformable terrain and buildings will result in some amazing games.. I won't hold my breath.
- Verz, on 07/14/2008, -0/+2There are plenty of these in that game.
"Hey look, we're in space. Do you want to put your helmet on?"
[ ]yes
[x]no
GAME OVER - NanoStuff, on 07/14/2008, -0/+2It's all fun and games until the AI becomes so advanced you end up killing living beings.
- jave8u, on 07/14/2008, -0/+2Smarter? Throwing up their hands when I throw a grenade at them is smart? It's just a larger amount of outcomes, some more fulfilling for the player than others.
- Harabeck, on 07/14/2008, -0/+2So if you try talking to an ingame enemy and telling it its just stupid stormtrooper number 347 does it become self aware and take over your computer?
- PilotHead, on 07/14/2008, -2/+4Thank God quarter circle forward and punch will always do something.
- furii, on 07/13/2008, -1/+2An early video (2003) where NaturalMotion shows a few concepts which were then used in the Euphoria Engine:
http://www.ted.com/index.php/talks/torsten_reil_st ... - doshindude, on 07/14/2008, -0/+1It's called sarcasm, learn the definition.
- Darkangel754, on 07/14/2008, -0/+1Like the Taliban?
- ousthouse, on 07/14/2008, -2/+3Maybe we're just getting dumber?
- dhVyse, on 07/14/2008, -0/+1That looks badass.
- Nohpex, on 07/14/2008, -0/+1Personal micro computers* ;)
- inactive, on 07/14/2008, -1/+2Finally, processing power is getting the (media) credit it deserves instead of retards claiming it just improves graphics.
- Dunge, on 07/14/2008, -1/+2Hmm I finished the game (at normal difficulty) and I never found the AI much intelligent. They simply stay in pack, brake before corners and brake before hitting someone. Go play online and you'll see humans drive very very differently.
- BearinG, on 07/15/2008, -0/+1Yeah but not all humans online drive like they would if they were actually racing in real life.. if you get a good bunch of drivers, then I agree..
- Metasquares, on 07/14/2008, -0/+1This opens up new opportunities for people interested in game AIs.
- BearinG, on 07/15/2008, -0/+1but its "Genuine" code
- BearinG, on 07/15/2008, -0/+1Yes.
- korvan504521, on 07/14/2008, -0/+1All this has happened before and will happen again
- adamk0310, on 07/15/2008, -0/+1Will the Stormtroopers be able to hit anything?
- antdude, on 07/14/2008, -0/+1Bah, just play multiplayer!
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