125 Comments
- LR2_, on 10/12/2007, -1/+62Comment on youtube:
"The nunchuk isn't figured out quite yet. HOWEVER we're working as I'm typing this on geting the IR working. We can read the IR data but it uses a weird grid system and we're trying to figure out a way to interpret that correctly right now (#wiili on irc.freenode.net)"
Can't wait until they figure out how to incorporate the use of the nunchuk. - 98acura, on 10/12/2007, -1/+54People aren't buying them up like crazy already?
- iching, on 10/25/2007, -1/+54Very impressive with an Apple MacBook Pro, Microsoft Windows and Nintendo all running together. I hope they do get the nunchuk working
- inactive, on 10/12/2007, -5/+53Half-Life 2 + Wiimote = recipe for awesome.
- inactive, on 10/12/2007, -3/+46you do realize that macs now use x86 intel chips, and therefore Win XP can be loaded on to them right?
- inactive, on 10/12/2007, -0/+43I think you are missing the main point...its just cool that they got the PC to recognize the wiimote, let alone play a game with it. The Wii has been out for what, 2 weeks and they are allready playing HL2 with it?
OMG so sorry they havent figgured out how to point, but its still kickass never the less
Why dont you design a driver to make it point? didnt think so. - mukiex, on 10/12/2007, -3/+42"Sure looks a lot like a MacBook Pro to me."
Last time I checked, that didn't really stop it from being a Windows computer. ^_^ - seanmc303, on 10/12/2007, -1/+41In conjunction with the nunchuk, the sensor bar would allow for the Wii remote to sense the region of the screen you're pointing at. It is amazing that people are figuring this stuff out two weeks after launch.
- Hickeroar, on 10/12/2007, -2/+38That was my first thought. It's definitely got some great possibilities.
If Nintendo would release a program to allow the wiimote to interface with a computer perfectly as well as giving it the ability to have buttons and the analog stick mapped however you wanted, people would buy them up like crazy... - inactive, on 10/12/2007, -0/+32Its not about the game itsself, its about the function. This video is basically saying "This is possible". Better solution than the mouse and keyboard? No. Cool Idea that is still in its infancy and will only get better? Absolutly.
- evilspoons, on 10/12/2007, -2/+26Sure looks like a MacBook Pro running Windows, therefore making it a Windows computer.
- inactive, on 10/12/2007, -3/+28And I'm a PC. Check out my Wiimote that only works on a mac if windows is installed ;-)
- timxpx, on 10/12/2007, -4/+29they should also get HL2 to work with the nintendo power glove.
- Crass22, on 10/12/2007, -0/+24www.wiili.org
- loof, on 10/12/2007, -0/+23Nintendo will still make money off the sale of remotes...
- Miyazaki, on 10/12/2007, -0/+17Did you have it muted when you watched that video or did we just watch two different videos?
- JorgeGT, on 10/12/2007, -1/+17That's true Combine technology!
- markl3ster, on 10/12/2007, -0/+13It isn't emulating Windows XP. Its running it natively using Boot Camp.
- ZenMojo, on 10/12/2007, -1/+14Nobody hates Macs, but many people just don't care.
- evilspoons, on 10/12/2007, -0/+12It's using the accelerometers ONLY. These do not require the sensor bar. This is why he has to flick the remote around strangely instead of just pointing at the screen - it has no idea which direction it's pointing.
- habitue, on 10/12/2007, -0/+12He says in the video the IR is not working, and it only uses the accelerometer. And he's changed the behavior of the lights to flash whenever he presses a key.
- aywwts4, on 10/12/2007, -7/+17Something tells me nintendo wouldn't be terribly pleased with that application of their technology, Being you would then use their controller advantage, on a system that Nintendo makes no money from, on games that Nintendo earns nothing from, with better graphics...
That would be like Microsoft releasing a adapter that allows you to use wii controllers on the xbox. - capran, on 10/12/2007, -1/+11Once they figure out the IR targeting information and the nunchuk, I foresee this being THE way to play FPSers on PCs.
- stepnet, on 10/12/2007, -0/+10@aywwts4
Nintendo makes money on the systems, they're sold at a profit. (unlike the xbox360/ps3). I can guarantee you they make a profit on each extra wiimote sold.
If I hypothetically bought a wiimote for specifically for my pc, Nintendo makes money of the sale. Games aren't going to start getting produced to take advantage of it for the pc, since it's not standard, so if I love the controller and decided I want games that take advantage of it... I have to buy myself a Wii.
Win consumer, Win Nintendo (loss over priced gyro mouse). - calvmari, on 10/12/2007, -0/+10That interface would only work if the screen was stuck to your eyeballs. If you turn your head, you're now facing away from the screen, so the person watching would think it's cool, but the person playing wouldn't get much from it.
- jedikd, on 10/12/2007, -1/+10Wow, now combine the wii-mote with a trackir (www.naturalpoint.com/trackir) and we will have the ultimate FPS control scheme. I know that there are mods in beta currently to implement trackir head tracking in half-life 2. Imagine just putting a hat on to track your head movement and then pointing something like the wii remote for your gun.
- subhuman, on 10/12/2007, -1/+10It uses the tilt accelerometers - the sensor bar isnt needed as no IR is used. And the lights? he states in the video that the lights light every time a button is pressed.
Calling it fake when you have no idea what you are talking about makes you look like a noob. - BobMysterioso, on 10/12/2007, -1/+9My god you're right. And think of the ladies!1!!
That would sorta be like playing Beach Head at the arcade. Google is failing me for images, but it was this big helmet targeter over your head. - BlackFrog, on 10/12/2007, -0/+8It's all done thru scripting. The sensitivity included. When we were first testing the accelerometers (didnt even _dream_ of using it to play games yet, still testing stuff) the first script i wrote was uber sensitive, impossible to control at all. This fps script is based on one by kasten, but modified for my use. I overwrote the exact script I used for the video but heres one that should work pretty much the same:
// start script
var.xOffset = 13
var.yOffset = -37
var.zOffset = 13
// Change this if you would like your mouse to go faster
var.speed = 1
// change these to a higher number if your hands are not steady or lower if they are
var.xCutoff = 4
var.zCutoff = 4
var.xRot = Wiimote.RawForceX + var.xOffset
var.yRot = Wiimote.RawForceY + var.yOffset
var.zRot = Wiimote.RawForceZ + var.zOffset
debug = 'X:' + var.xRot + ', ' + 'Y:' + var.yRot + ', ' + 'Z:' + var.zRot
// This is the code that moves your mouse
if var.xRot > var.xCutoff then mouse.x = mouse.x - .001 * var.speed * (var.xRot - var.xCutoff)
if var.xRot var.zCutoff then mouse.y = mouse.y - .001 * var.speed * (var.zRot - var.zCutoff)
if var.zRot = 50 then space = true else space = false - evilspoons, on 10/12/2007, -0/+8XP isn't being emulated, this is a MacBook Pro, which has exactly the same x86 chip as most laptops that ship with Windows on them.
- inactive, on 10/12/2007, -2/+9The mac is not emulating Windows, it's running it natively.
EDIT: And I replied too slowly... - ZenMojo, on 10/12/2007, -3/+10Somebody dugg him down like Nintendo's too "nice" to complain about people using the wiimote on a PC. Considering Nintendo has gone out of their way to keep everything they have proprietary by default (cartridges, mini-discs and no USB until the Wii), this is not a company that will look kindly on the Wiimote being useful on a better system.
Once the Wiimote is translated to the PC, the Wiimote is easily translated to the PS3 and even the Xbox 360, which sort of ruins the whole point of having a Wii. - inactive, on 10/12/2007, -0/+6Wow, that looks amazing, seeing how it works I thought it would be difficult to simulate mouse movements, but looking at the video, it looks easy, which, again, is awesome =)
@mywhitenoise..They never said whether it was a PC or a Mac, so now a days, a "windows computer" can mean either or. Don't turn this into a war.
@pyrotherm
Watch the video and open your ears. - UGM2099, on 10/12/2007, -0/+6"Once they figure out the IR targeting information and the nunchuk, I foresee this being THE way to play FPSers on PCs."
With USB (or battery) powered 3rd party sensor bars, it could be fantastic. I'll bet these programmers could improve on Nintendo's targeting method too... or at the very least tailor it for games like HL. - drwiii, on 10/12/2007, -0/+6I think ease of development is why Bluetooth is in there. No more bulky and expensive debug kits, just pair the thing with your PC.
A remote, a sensor bar that draws power from USB, and a DVD with the compilers/SDK and examples on it. There. For under $100, you now have the smaller-than-small-time developers targeting what could be the next big game concept onto your SDK. If they show promise with the SDK, offer them the full kit.
Also, if you could sell $10 worth of parts as a $40 controller, why would you care how your customer uses it? An accelerometer, camera, and a bunch of buttons are hardly top-secret technology. - RationalAntaxia, on 10/12/2007, -1/+6.....Wii need one for the mac too!!!..........
- TheZorch, on 10/12/2007, -0/+5I can easily see PC game controller manufacturers like Logitech, Thrustmaster, and others making something similar to the Wii-mote for the PC in the near future. Its only a matter of time.
- kamikazecow, on 10/12/2007, -0/+5With the HL2 modding community, and with these wiili guys, i could easily see something amazing come out of this. Heck, i could imagine even valve releasing an update to CS/HL2 for the wiimote
- digdugsmug, on 10/12/2007, -0/+5Wiimote or not, HL2 is a truly great game...
- PathDaemon, on 10/12/2007, -1/+5…not counting the open source Wiimote drivers for Mac AND Linux.
- MikeWeller, on 10/12/2007, -2/+6It's just using the accelerometers and from the look of it the movement is slow laggy and not very easy to use.
- Ub3rg33k, on 10/12/2007, -5/+9Its not shenanigans. For whatever reason, every Wii remote continues to flash while in use in WinXP. There are several other videos out there that demonstrate that this works fine. It doesn't need the sensor bar because it simply takes readings from the accelerometers and translates that into cursor movement. Since gravity can be read as a force, you can always get the orientation of the Wiimote. The distance from the screen(what the IR bar is used for) doesn't matter here since you're only translating movement in two planes.
- CrazyMike, on 10/12/2007, -0/+3http://blog.hiroaki.jp/2006/12/000433.html
Saw this earlier on digg, wiimote drivers for mac - shinynew, on 10/12/2007, -0/+3@timxpx
its been done on UT2k4 - Benzido, on 10/12/2007, -0/+3Of course it can read gravity, gravity is a constant force, force is mass*acceleration and the remote measures acceleration. It is an accelerometer.
Right now we are accelerating towards the centre of the earth. If we weren't you would fly off the surface into space. The remote picks up this constant acceleration so it always knows which way is down. - lcmatt, on 10/12/2007, -0/+3Will be great once the nunchuk is working too. Although I think i'll stick with my Keyboard and mouse.
- MagicBobert, on 10/12/2007, -0/+3Most definitely not a hoax. I just got my Wiimote working on my PC.
- AmazingAndrex, on 10/12/2007, -0/+3DrWii, the pointer is where the main money goes, and don't forget that is also has rumble. The controller's $40 for all that, whereas the non-motion-sensing 360 pad is $50, and so it the non-targetting, non-rumble Dual Shake.
- SirBotchness, on 10/12/2007, -0/+3Very Yes!
This is cool, and you don't even need a USB converter plug. Now if they could just somewho configure the sensitivity it would be perfect. - aks123, on 10/12/2007, -0/+2Can someone please answer: Why does it seem to respond so late to the motions he makes?
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