122 Comments
- MasterFunk, on 10/12/2007, -0/+41Man and only 610 more square miles and we will finally have "Rhode Island: The Game"
I can't wait for that game. - Silencer7, on 10/12/2007, -4/+32I am preemptively deleting my response to the next person who was going to respond, but ended up deleting his post.
Edit: No, I'm not. - Antz0rz, on 10/12/2007, -2/+21and 380 square miles of it is going to be a barren wasteland, I'm sure (much like SWG :P)
- foolfromhell, on 10/12/2007, -1/+12Maybe the photo is bad quality? its not a screenshot. Its a camera picture of a monitor.
Also, The Elder Scrolls II: Daggerfall had 160,000 square miles. with more than 15k cities,
http://en.wikipedia.org/wiki/The_Elder_Scrolls_II:_Daggerfall
IT was an awesome game, but not mainly for the size - nymphetamine, on 10/12/2007, -9/+20If this game is gonna have that much space, think about how much the new GTA will have when it comes out next year.
- knightblade2oo4, on 10/12/2007, -13/+23GTA4 has nothing to do with this story...
it's not like games sell because of playable space... if they did i'd make an endless green floor and a few textures and sell billions. - foolfromhell, on 10/12/2007, -2/+12Thats what she said!
- Cosmosis, on 10/12/2007, -1/+9Here's a mirror of the E3 video for anyone that's interested, and doesn't want to download from their slow links..
http://rr.download.xferla.com:65530/mirror/xboxyde.com/e3_justcausepresentation_1.avi - m0laria, on 10/12/2007, -1/+9is bigger better?
- megaloid, on 10/12/2007, -3/+10Hey, Operation: Flashpoint dates back to 2001 and has some huge game areas that are lavishly detailed.
Sorry... I had to drop some love for my favorite game. All hail Flashpoint. - quiddy, on 10/12/2007, -1/+8But FedEx missions with ROCKET LAUNCHERS!!!!
- crilen007, on 10/12/2007, -4/+9I'm getting almost 600k..
What's your problem? - markormesher, on 10/12/2007, -2/+7Whatever you tell yourself to get through the night mate.
- jeffgreco, on 10/12/2007, -2/+7GTA4 has plenty to do with this story, as Rockstar has proven interest in upping the ante in terms of playable landscape. One major reason I enjoyed San Andreas so much was the insane amount of explorable space.
- inactive, on 10/12/2007, -4/+8tell me again why blu-ray discs make sense for gaming?
- JK1150, on 10/12/2007, -2/+6I always thought Battlefield 1942 had an impressively sized map. Those were huge, however it certainly was nothing compared to an FPS map.
- merdiesel, on 10/12/2007, -0/+4I still wont be done with Oblivion when this comes out.
- rtfx, on 10/12/2007, -1/+5They made games in the 1980s that were fricking enormous, too. (think early 3d stuff, like Elite, Mercenary, or Mean Streets - or games with superblocked terrain like Ultima 6) The main problem was that they were mostly empty or repetitive, with occasional spots of unique terrain. This was because they were all generated on-the-fly, algorithmically, but the algorithms weren't complex enough to fool a human.
All subsequent "huge games" (Elder Scrolls, Operation Flashpoint) have been in the same mold, but with slight improvements in detail each time. I really think that the path these kinds of games are carving is the way to go for the future, though; after detouring into data-oriented games with the advent of CD-ROM, we seem to be getting back to the generative techniques again. This game still lacks for detail, since the entire world appears to be repetitive jungle broken up with human structures, but it looks like it uses the large world in an effective manner. - Dari, on 10/12/2007, -2/+6From the 'Because We Can' department.
- MatttK, on 10/12/2007, -0/+4Okay, if you want a perfect example of why bigger is not always better, think about... Star Wars Galaxies. We all thought it was going to be awesome because of the large world size but it turned out that the worlds were all randomly generated and quite uneventful / boring.
Each planet was 15x15km supposedly (http://swg.stratics.com/content/news/archive/arc10-2002.php - search for 15km on the page). With 10 planets at launch, that was 225km * 10 = 2,250 km of playable land. I believe they've since added a few planets, as well as space to explore.
That said, I agree with those above who said the large worlds of Morrowind and Oblivion are pretty cool. - satori3000, on 10/12/2007, -1/+5Yes the BF2 maps are certainly nice and big, but they need to be bigger... flying fighters in these spaces can be somewhat painful.
- Punisher2K, on 10/12/2007, -0/+3Exactly. It's not hard to make huge maps with randomly seeded things. It IS hard to make all that space mean something.
- CaptainMal, on 10/12/2007, -0/+3If it was like Far Cry, it would be in a jungle, because that's the only thing Far Cry did that was different than any other FPS.
- Linkage155, on 10/12/2007, -3/+6So it's sort of like a new GTA.. Cool , cool.. I digg it..
- orijimi, on 10/12/2007, -2/+5Mercenaries 2, pretty much.
- retral, on 10/12/2007, -7/+10Graphics look pretty mediocre for 360.. though they are just pictures taken of a display. Not to mention the fact that it's not finished. Hopefully, in the end, it has more than just a huge map to boast.
- dWhisper, on 10/12/2007, -1/+4Not always. All the space in the world won't help if there's nothing to do in it. SWG proved that point for MMOs (and sadly, all the space there is filled with the buildings of players that no longer subscibe).
I'm always tenative of a game that leans on technical achievements more than it does gameplay or immersion. GTA3 wasn't first marketed as an open-ended story with non-linear control, just as an immersive crime drama that progressed with the player. Sounds the same, but not quite. This game could be marked as "massive environment for varried gameplay," but when they start rattling off figures... they're making up for something. - Aurarch, on 10/12/2007, -2/+4+mod for talking about flashpoint
man I loved that game - timmage89, on 10/12/2007, -0/+2Here are some more screens: http://media.xbox360.ign.com/media/819/819377/imgs_1.html
The graphics don't look that great at all, but it looks pretty fun. (check out the 7th screenshot!) - foolfromhell, on 10/12/2007, -2/+4A multi-layer holographic disk could make the entire US
- Cronos, on 10/12/2007, -1/+3Rocket Launchers with chainsaws ...... that explode! Xtreme to the Max!
- CaptainMal, on 10/12/2007, -0/+2What do you mean in real-time? At what point in the game do you need to render the whole map at once? Usually you just render the parts you can see.
Anywho, it's most certainly NOT a great achievement, because as others have pointed out, there are a ton of games that exceeded this piddly "square mileage" years ago, using less than half of the power that developers have available to them on the 360. - inactive, on 10/12/2007, -1/+3Spore is much bigger than this, as is Frontier: Elite II (http://en.wikipedia.org/wiki/Frontier_(computer_game) which simulates a full entire galaxy from the stars, planets and moons to the trees in the biodomes on the planets and fits on one amiga floppy disk.
- tuxidomasx, on 10/12/2007, -1/+3hmmm. i think it looks pretty awesome. but what if a game used an actual city? With the ablility to model such large areas of land, how awesome would it be to really stick an actual city in a game?
not a mock-up city like GTA that's supposed to be similar to a real-lifecity-- but recreate it down to the actual buildings (i.e. McDonalds on 7th and H street NW). to the point where driving in this "virtual" city would be the same as driving in the actual city (minus the high gas prices).
man, that'd be awesome. and with the increased amount of space that these new "next-gen" systems have, i dont see why they can't. now THAT would be an innovative game. - Cyborg771, on 10/12/2007, -0/+2What is the biggest map to date?
- BugMeNot2, on 10/12/2007, -1/+3"Not really. It's just more data. How is that an achievement?"
A 390 square mile map (hopefully being streamed ala GTA:SA) in real-time isn't impressive? - ckpcw, on 10/12/2007, -2/+4Since when is xferla.com someone's roadrunner connection? Yeah...
- MasterSplinter, on 10/12/2007, -0/+2Someone beat you to the idea. It's called Project Gotham Racing 3.
- DiamondIce, on 10/12/2007, -1/+2Nice, this game uses procedural code to generate the terrain. Looks like Will Wright might have sparked a revolution when he said Spore used procedural code.
- Spazkake, on 10/12/2007, -3/+4It's not the size it's how you use it.
- Gazzle, on 10/12/2007, -2/+3This guy is WAY underestimating Just Cause! The game is 32x32 miles, or 1024 square miles.
- pwdrskier, on 01/05/2009, -0/+1how big is fallout 3
anybody know? - RexKwando, on 10/12/2007, -0/+1Anybody know what the square-milage of GTA: San Andreas is?
- Rickard, on 10/12/2007, -0/+1Only problem is, it will take ages before anyone has a big enough screen to view that map without scrollbars appearing :(
- MisterCookie, on 10/12/2007, -1/+2Larger map size!=Good game.
For example, one of the reasons I disliked GTA: San Andreas so much was it felt like the map was too large. As a result, the stuff that was implemented didn't seem as well-designed. All the missions didn't even cover half the map, making the rest seem like a waste of space. - voodooatl, on 10/12/2007, -0/+1SWG wasn't random. The areas of those planets were pre-defined. Part of the reason it is a memory hog. The fact that the nerfed until they couldn't nerf anymore and then decide to make a different game out of it completely is why they have no players.
As for a GTA clone, well its got a window of about 1 year for GTA4. Someone is going to fill that void, many time over I would think - apoc06, on 10/12/2007, -0/+1im sorry, but from the description and the screenshots, it looks like the game is going for realistic over fantasy.
think about it, you have a country made of islands... most of your map is going to be water [its an island afterall...] and procedurally created grass, sand, dirt and trees. only a fraction of that space will be actual structures, NPCs and the like. since the objects that comprise are created in software on the go, and not a set of textures on disc, thats the only reason it can fit on a regular dvd.
if this were a city-based game that size, THEN i would be especially wowed. - apoc06, on 10/12/2007, -0/+1i take it youre from dc...
that would be a great idea. so far i guess i have to give GTA the crown for coming the closest to recreating an entire city. anyone know of a game that comes closer?
honestly, developers need to get together with the google maps guys and get things rolling. - Osjpr, on 10/12/2007, -0/+1"Compare it to oblivion which is 16 square miles, this game is 25 times bigger than oblivion."
And probably only has one interesting object per square mile. - dbpigeon, on 10/12/2007, -0/+1I doubt anybody is reading this since its fairly old now, but yeah, I misread and I would've edited to say what was correct, but somebody else already had so I simply said that they had already said it. I didn't want to explain the whole thing cause its already a waste of time reading that comment of mine (hence the mode me down please)
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