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84 Comments
- zerhynn, on 09/03/2008, -7/+79Would you kindly digg up this article.
- HBNDonut, on 09/03/2008, -0/+33The thing that I was most dissapointed about was that the huge stunning underwater city you could see for the first 10 minutes of the game gets replaced by painted on backgrounds for most of the rest of the game. Plus you never see any more whales or any sharks or anything...
- irfanmp, on 09/03/2008, -6/+38Everything went right. The ending went wrong.
- redtaboo, on 09/03/2008, -2/+27weird. I was planning on burying this article, but somehow I dugg it instead.
- dsmx, on 09/03/2008, -1/+25Yeah the ending was lame it was like they had no actual idea of how to end the game so they went old skool boss fight on you and it ruined the whole immersion of the game.
- aDFP, on 09/03/2008, -2/+22As much as I loved Bioshock, why does no-one mention The City of Lost Children when discussing the game? Bioshock's visuals were clearly 'inspired' by the film, as in the look, the colours, the diving-suit, the strange little girls climbing through vents in the walls, y'know, everything. And the rest was system shock, which has been mentioned once or twice, I believe.
- bobsalt1, on 09/03/2008, -2/+20and if they hadn't hosed us on the copy protection, I would have bought it....
- Haroshia, on 09/03/2008, -0/+17A man chooses...a digger obeys.
- theaceoffire, on 09/03/2008, -1/+18Not ending.
- soomprimal, on 09/03/2008, -1/+17I agree that the ending was lame. After all of that buildup for a confusing 2 minute cut scene? I felt that there needed to be more than just Tennenbaum narrating to wrap the game up.
- GoIgo13, on 09/03/2008, -4/+18Yeah, I got a warez version that had that ***** removed.
Copy protection actually encourages warez. Delicious irony. - Ashes42, on 09/03/2008, -3/+17Indeed, awesome setting, awesome first portion . After the great reveal it just went downhill until the end.
- MiDri, on 09/03/2008, -0/+13ads ads ads!
- inactive, on 09/03/2008, -2/+14the only really bad part of bioshock was imo the horribly crappy end boss fight
- meddle447, on 09/03/2008, -0/+12It's not about the cost of the game. On the PC, Sony the distribution company includes a root kit for free.
- OneLess, on 09/03/2008, -1/+13At what point in the past did web designers decide "You know what, ***** being able to get all of an article's information from one page, let's slice everything up at least 3 times and make them click to see it!"? I mean I guess the argument can be made for this article that it'd all look a bit cluttered and long on one page, but 4 is pushing it.
- ZippyV, on 09/03/2008, -0/+11The Steam version had the same copy protection from Securom.
- petethepanda, on 09/03/2008, -0/+10I'm annoyed that it was dumbed down for console people (you can't hold food/drink items in an inventory, instead you just immediately eat them? Really?), but still a great game.
- PatoLucas, on 09/03/2008, -0/+10One word: advertising, if they make you go across 4 pages, you see 4x ads
- inactive, on 09/03/2008, -4/+13Digg is MrBabyMan's video game. And he cheats.
- solidcube, on 09/03/2008, -4/+12This was a totally awesome game for what it was. Maybe the apotheosis of what it was. I liked it far, far better than Halflife II or any other current shooter.
The problem for me was that it was a shooter. For me, shooters got tapped after Quake I, approximately. They feel like extremely popcorn entertainment to me, with very little replay value. The maps are canned, which I hate-- I prefer things that are randomly generated. These graphics extravaganzas are looking more and more pale all the time. - grumpychris, on 09/03/2008, -0/+8I'd never heard of "The City of Lost Children" but judging by the trailer ( http://www.youtube.com/watch?v=CNYG9cXTSds ), you're absolutely right. Most of it looks like it could be the trailer for a Bioshock movie.
Astounding. - inactive, on 09/03/2008, -3/+11The only thing wrong with Bioshock was towards the end, Fontaine wouldn't shut the hell up and you couldn't throw away the radio or block his channel.
- inactive, on 09/03/2008, -3/+10What they did right: They made a ***** AWESOME GAME.
- ProfessorSYM, on 09/03/2008, -2/+9What would have been a better ending, specifically?
- AbdullahAbuDawu, on 09/12/2008, -4/+10Lines of native C++ code: 75,8903????
- TINZUSA, on 09/03/2008, -0/+5The DRM with limited activations killed it for me. I never bought it and still won't until that pesky limited activation nonsense is totally removed and the game no longer requires and activation server.
- ByrcheWroot, on 09/03/2008, -0/+5I absolutely loved the game. No real complaints except maybe the final boss being too easy.
My biggest concern is what will likely go wrong with the sequel/prequel. As much as I'd like to revisit this world in a different story, it isn't necessary. - paidhima, on 09/03/2008, -0/+5The game is a slow build. Like many of my favorite books and movies, you need to give it a chance. It's totally worth it.
- hordak, on 09/04/2008, -0/+4Weird. Google is flagging the link as a "reported attack site".
- Jektal, on 09/03/2008, -1/+5-SPOILERS-
WTF?
You were on a plane and it mysteriously crashed, all through the game you were making decisions on your own which lined up with what you were "kindly being asked."
The twist was VERY well laid out, with a huge "Ohhhh... holy crap! I've been doing it all along!" factor - ScionX, on 09/03/2008, -1/+5Only real gripe I had with the game was how you just respawn at those vita chambers. Yea they eventually patched it so you could stop that but it just made the game seem so easy since you would just respawn like that, enemy keeping same damage and all. You could kill the big daddy's w/wrenches if you had the patience for it.
- TimDigg, on 09/03/2008, -2/+6The PC version was a complete failure, my copy still doesn't work....crashes every times...2k refuses to do anything..
I lost the receipt...kinda screwed myself on this one... - shauntacular, on 09/03/2008, -2/+6What are you talking about? They gave you 2 of them!
- Shinbatsu, on 09/03/2008, -0/+3You could kill him all three times by just using the electric gel on hard, pretty sad
- petebot, on 09/03/2008, -2/+5Well look at all the naysayers, saying nay. I had a lot of fun playing this game, and thought it was great.
- MadHarvey, on 09/03/2008, -0/+3They really should have left the RPG elements in the game. That was the only thing missing. And, yeah, the ending sucked.
- Jektal, on 09/03/2008, -1/+3*cough*torrent*cough*
You paid for it, get a copy that works. - TheGuruStud, on 09/03/2008, -0/+2No ads with adblock and no script! Take that you ad bastards! :)
- AbdullahAbuDawu, on 09/12/2008, -2/+4Okay no... The twist made the game. It came out of no where.
- inactive, on 09/03/2008, -1/+3I did pay for it, and mine works fine...not a "complete failure" then?
- FFXIfrohike, on 09/03/2008, -1/+3This was written in the first person plural (We designed the game... yadda yadda), so I'm assuming someone on the Bioshock team wrote it?
Frankly, the article sounds a bit self-masturbatory, and much of the visual design process is described as if it sprung forth, fully formed from the head of Zeus, rather than actually list the real influences... such as City of Lost Children.
It was a great game that had a ton of design and development behind it. We get it... Now make a sequel with an ending that doesn't suck. - TimDigg, on 09/03/2008, -1/+3I do buy games if I feel there is a 100% chance that it will be good.
Games like The Orange Box, Bioshock(still wanna play this), C&C: The first decade
games that seem like a really good deal...
by the way, my friend downloaded it and his copy doesn't work either....it's not copy protection, it something to do with how the game responds to video drivers, they have an ATI fix, but I have an nVidia card... - JLWoods, on 09/03/2008, -2/+4I wanted System Shock 3.
I got a good game, but it wasn't System Shock 3. - Shinbatsu, on 09/03/2008, -1/+3If you can't say anything nice don't say anything at all?
- Godmil, on 09/03/2008, -0/+2I thought the 'good ending' was great, it was really touching. I can see how people would be dissapointed by the bad ending though.
- SpicyViper, on 09/05/2008, -0/+1I'm Spartacus.
- inactive, on 09/05/2008, -0/+1Totally agree about the DRM crap. What Bioshock OUGHT to be remembered for is that it had the most intrusive DRM ever. We really need companies to get the message - do that stuff, and we won't buy it.
- Minxiloni, on 09/04/2008, -0/+1If you read it, they talk about how their Australian team did the bulk of the programming.
- MetalGear7, on 09/03/2008, -2/+3Atlas is Fontaine
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