107 Comments
- ElbridgeGerry, on 11/22/2007, -0/+84The Weighted Companion Cube never lies to me.
- tektalk, on 11/22/2007, -1/+77dugg for "Guys will do pretty much anything if there's a pretty girl involved." I dunno if this was the real intended message, but It sure speaks the truth.
- doublejay1973, on 11/22/2007, -11/+61article buried. fiction and poor, baseless fiction at that. It does however, let me run my fave joke my UK cominc marcus Brigestock:
"If Pac-Man had affected us as kids, we'd all be running around in dark rooms, munching pills and listening to repetitive electronic music. " - MasterThief117, on 11/22/2007, -0/+43The enrichment center reminds you that the Weighted Companion Cube will never threaten to stab you and, in fact, cannot speak.
In the event that the Weighted Companion Cube does speak, the enrichment center urges you to disregard its advice.
If it could talk - and the enrichment center takes this opportunity to remind you that it cannot - it would tell you to go on without it because it would rather die in a fire than become a burden to you. - HBNDonut, on 11/22/2007, -4/+46Grand Theft Auto is a murder simulator created by Satan himself!
- Bleue, on 11/22/2007, -2/+43Oh good grief... Reminds me of university art classes where the professor talks about the symbolic meaning of the vase of sunflowers standing in for the stuggle of humanity against poverty and then Van Gogh says it,s just because it's raining outside and the pot is all he had to paint. Truth is on old games most of the storyline comes from a desperate attempt at a game designer who's really just a gifted coder and not a writer to give some sort of internal logic to the game mechanic he designed.
But wait he forgot some:
Crysis is really talking about man's struggle against the jungle of chaos that surrounds him, populated by the Korean soldiers of misfortune that complicate matters and the aliens of opposition that try to destroy him. But using the physics of ingenuity and the graphics of perseverance and sometimes the quicksave and quickload of wisdom, while protected by the nanosuit of knowledge man can persevere unless he get stops playing the game due to the boredom of despair.
Half-life two is truly about the little man's struggle against big evil corporations. Using the gravity gun of truth he fires toilets of ethical behavior against the OPC of greed and the Striders of power to take down Dr. Breen of investment returns in the citadel of market valuation. Helped by Alyx of righteousness and Dr kleiner of luck, all while trying to work around the G-man of public opinion, Gordon Freeman the everyman attempts to destroy the Combine of corporate selfishness.
Starcraft: is a metaphor for marriage. You begin by building a base of honesty and putting up defenses of communication, making sure you build the inexpensive units of romance to defend against the rush of temptation, all while making sure you havest the ressources of love and partnership to allow the upgrades of understanding and the superunits of children. You win by making sure your base of honesty is well defended by the defenses of communication, although in time the units of romance are unnecessary as the rush of temptation can be overcome by the defenses of communication alone, then sending out the superunits of children to destroy your enemies.
In homage to Dave Barry... - doshindude, on 11/22/2007, -11/+47that was a retarded article. buried.
- dvdt101, on 11/22/2007, -1/+36So SMB isn't about eating mushrooms and leaves and getting high. Jeez I was way off.
- Arkz, on 11/22/2007, -0/+30...Jack?
- inactive, on 11/22/2007, -7/+36This is BS.
- badenglishihave, on 11/22/2007, -1/+28FTA: "I bet God has a badass HDTV and like a million cable channels (...)"
I bet God doesn't have Comcast. - perogi21, on 11/22/2007, -1/+28Yeah but 375$ in today's money is... well 200$ :-/
- Ibox, on 11/22/2007, -5/+29Spyro the Dragon is pretty gay...
- atomicpoet, on 11/22/2007, -3/+26So Arkanoid is he anti-Breakout? I recall Nolan Bushnell saying this about Breakout: "[I]t was a metaphor. The world is better when you break down walls. Walls separate people. The more inclusive we can be, the better we can be as a species."
Of course, Steve Wozniak would disagree with this. As you may recall, back when Steve Jobs worked for Atari, he got Steve Wozniak to do all the work for the circuit board, promised half the money -- which was $5000 -- then ripped him off by giving him $375.
So maybe Breakout was a gnostic Arakanoid: "It is man's nature to destroy, but just in case there's a hold-up, let's get rich!". - inactive, on 11/22/2007, -4/+26Buried because these are just some guy's opinion. You can make up any "hidden truth" about any video game to make its innocence seem tainted. I mean, obviously Spyro the Dragon: Ripto's Rage is about homosexuality because a purple dragon goes from place to place collecting balls from people.
- smacksaw, on 11/22/2007, -10/+31Dear author of article,
In trying to be funny, you have evoked the vocabulary word of the day. It is "overthink."
It's just not cute when you have to try that hard. Buried! - inactive, on 11/22/2007, -0/+21Personally, I've always thought that Half-Life 2 was all about the illusion of free will. Gordon Freeman, the "One Free Man" is actually a pawn for mysterious G-man. In actuality, he's a prisoner, and yet he's hailed as a hero. This is all only further reinforced by this illusion of a vast, open-ended game world, where you can go anywhere and do anything, but somehow, by luck, it just so happens that the only path that's open is the one Gordon is supposed to take anyway. He has no idea where he's going, or why, he just goes.
- mrmacky, on 11/22/2007, -5/+25Dugg because we all know that "The Sims" part is so damm true. Anyone who has played The Sims (1) once will know that you cannot give up that game until you have drowned your Sim in a pool, or locked them in a room with none of the necessities.
- Dustmuffins, on 11/22/2007, -1/+19"The Hidden Truth: Guys will do pretty much anything if there's a pretty girl involved."
Especially digg a story. - stubadub, on 11/22/2007, -1/+14Am I the only one that spent years at raves?
- Derrekito, on 11/22/2007, -2/+14Apparently satan is doing good work.
- shavenlunatic, on 11/22/2007, -1/+12i won't spend the time explaining how retarded you are.. so just accept that you are and move on
- xthroughmyeyesx, on 11/22/2007, -1/+11It's early and I'm entertained, dugg.
- ICSU, on 11/22/2007, -0/+7That was the point.
- spyrochaete, on 11/22/2007, -1/+8Don't belittle my multicellular cousin.
- azAZ09, on 11/22/2007, -0/+7The real hidden truth... while graphics have been improving, games have been getting easier and dumber for a long time now.
- UNL1M1T3D, on 11/22/2007, -0/+7Well I have to practice murder somehow...
- fuzzynyanko, on 11/22/2007, -1/+7Crysis: Look what Cryengine 2 can do!
- daridave, on 11/22/2007, -0/+6I see one man's opinion. I think the article is stupid -- it's all about perspective. There's many other "hidden truths" we could come up with for each of the games listed there... no digg.
- inactive, on 11/22/2007, -2/+8Wow, I can't believe how many diggers missed the fact that that this was meant as humor. I mean, I guess whether or not you found it funny is a matter of personal preference, but to miss entirely that it was supposed to be funny?
- slamm71, on 11/22/2007, -4/+9What a pointless article. It never ceases to amaze me how stuff like this can make the front page. Buried.
- inactive, on 11/22/2007, -0/+5It's a miracle our species survived that disaster.
- SilverBack101, on 11/22/2007, -1/+6I see the light and it burns!!
- inactive, on 11/22/2007, -0/+5Damn hippies... They really got the whole ball rolling with that "whatever feels good" crap. Then, they grew up and got jobs, which led to the 70s, but they substituted free love with buying *****. Look, to be entirely honest, I just hate the freakin' baby boomers - they've been dragging our society down for too damn long. And now they're all about to retire and drain our social security and such. "Me me me"... Damnit, put something else first for a change!
- MonkeyNews, on 11/22/2007, -3/+8"It's fitting that Pac-Man was released in 1980, right after what is commonly known as the "Me Decade" (1970's)"
Err, no. The 70's was is not by any means considered the "Me Decade" - everybody agrees it was the 80's. The "theme" of the 70's is generally considered to be love, peace, hippies etc. Shoe-horning FTL. - avisotin, on 11/22/2007, -1/+6Err... you think that's a joke?
- mrkuder, on 11/22/2007, -0/+4i think people are forgetting about Lemmings, the game that taught everyone a very important lesson: there are plenty of stupid people that need to be ordered around until they die....a gruesome, pointless death.
- cubeeggs, on 11/22/2007, -1/+5No. he gave him the amount of money he said. Woz didn't find out until later, when someone told him how much Steve Jobs was paid.
- inactive, on 11/22/2007, -0/+4Dave Barry, the syndicated humor columnist? Yeah, I love his work.
OH, you think I was taking it all seriously. Damn, what is with people on the Internet? - Flashman, on 11/22/2007, -0/+4But what does Breakout say about "breaking down walls" when the game goes on forever? It's a pessimistic statement that no matter how hard you try to make the world a better place, your work can never be completed.
- MadOgre, on 11/22/2007, -0/+4Miss Pacman is just Pacman in drag.
- inactive, on 11/23/2007, -0/+3Digg Dugg
- spawnfree, on 11/23/2007, -0/+3Every FPS teaches me never to try armed combat in real life.
My tombstone will read 'F9' - toxicshok, on 11/22/2007, -0/+3how is that hidden
- Cyber_Akuma, on 11/22/2007, -0/+3...... people are taking this seriously? I thought the article was an obvious humor piece....
- vornan19, on 11/22/2007, -0/+3Currently I been re-digging (not Digg!);
Space Invaders on the Atari 2600.
The Hidden Truth?
It is imperative that others who are different from you are killed. - obe1kenobi, on 11/22/2007, -1/+4God obviously has DirecTV
- Shaflugi, on 11/22/2007, -0/+3I did. Of course, my Sims eventually caught themselves on fire.
- demiurgency, on 11/22/2007, -1/+4err....that's the joke. It proves (tongue in cheek) that Pac-Man and other video games did influence a whole generation of early ravers. I've been an electronic music junkie all my life, and I'm pretty sure it's because I've also been a video game junkie for just as long.
- spyrochaete, on 11/22/2007, -0/+3If anyone cares I wrote a similar but serious critique of the philosophical implications of Katamari Damacy.
http://blog.demodulated.com/2006/09/15/we-live-kat ... -
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