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9 Comments
- yocouchdigga, on 06/26/2009, -0/+4what do you like to blow?
whisper it softly into my ear... - wolfing, on 06/26/2009, -0/+3A Tale in the Desert is a different concept too. It's entirely based on crafting, and how people can colaborate to build huge realm-wide creations. May sound boring if you're into blowing stuff, but remember there are tastes for everything (I do like crafting, but I like blowing stuff with what I craft :)
- mathyu21, on 06/27/2009, -0/+1http://www.ted.com/talks/lang/eng/the_inspiration_ ...
- yepme02, on 06/27/2009, -0/+1I think we're all paying attention. We'll all wait and as things get there, we'll be there. Just how we got here...... cuz we're geeks and that's what the f*k we do.
Keep working on it - MariaKorolov, on 06/27/2009, -0/+1There is already a free opensource platform for building virtual worlds -- OpenSim (http://www.opensimulator.org%29.
It does have a lot of the same handicaps at Second Life, as outlined in this article.
But its modular, open design -- and a free download -- make it easy to set up and run. Not totally easy. But if you can set up a web server, you can set up an OpenSim server. I have one running on a spare computer in my house, with a regular cable broadband connection. I've got a couple of regions up (each 16 square acres, or 256 by 256 meters), and can have a handful of simultaneous visitors teleporting in from other worlds (yes, OpenSim is hypergrid enabled -- you can teleport from one world to another and bring your appearance with you).
There are several companies who offer OpenSim hosting with bigger Internet pipes than mine, starting at $16 a region per month. The two major ones are PioneerX and ReactionGrid.
And there are enterprise products available. ReactionGrid sells a complete OpenSim package, including hardware and support. And IBM just released its OpenSim-based Sametime 3D virtual meetings platform.
My company has its office on our own OpenSim grid. You can hypergrid teleport in to grid.tromblyltd.com:9100 from any other hypergrid-enabled OpenSim grid (including the largest, OSGrid, and ReactionGrid, and Cyberlandia, and Grid4US and many other global and regional OpenSim grids).
Today, the big adopters of OpenSim are school and colleges, small animation companies (OpenSim is great for quick training videos, for example), architects who use it to walk clients through proposed buildings and business uses it for virtual meetings.
I've been writing about it on my blog, Hypergrid Business (http://www.hypergridbusiness.com%29 for the last couple of months.
There are a lot of different virtual world platforms out there, but it looks like OpenSim is getting the critical mass it requires to become a standard -- or something that eventually evolves into a standard.
- Maria Korolov, editor, Hypergrid Business - merreborn, on 06/26/2009, -0/+1"Both bandwidth and server speed will have to increase by at least a factor of 10 before game performance becomes acceptable – and then just watch how they blast through many ISPs' bandwidth caps. At 20MB/s, you can easily reach the top of a 40GB bandwidth cap within a week, so caps will also have to rise by at least a factor of 10."
Yeah, that's just *****. Yes, SL is a bandwidth hog, and they need a lot of server hardware... but they're so inefficient, it's embarrassing. A few years ago, the word on the street was they could only support 30 users per physical server. Most MMOs have supported hundreds of users per server for years.
Granted, SL does a lot of things that other MMOs don't -- they do a lot of physics simulation and have to serve up copious amount of user-generated content, but suffice it to say: there's tons of room for optimization and innovation. Cut a few corners in the right places, and these "factor of 10" requirements disappear. - zephc, on 06/26/2009, -0/+1SL stuff can indeed take a while to load, but that's because 99.9% of the assets in the system are user created (for better or worse) and can be changed by their respective creators at any time. This is akin to downloading game patches, but in a much more piecemeal way.
The author sounds rather hostile towards Second Life - its not undeserving in some ways, but I think he blowing some of it out of proportion (10 minutes to download the content in an area? Maybe if you're on a modem...) - johnbates, on 06/26/2009, -0/+0Mindark assimilating the CryEngine2 and having been approved as a real world bank is definitely upping the ante. I also think we've already seen the computing power slosh back and forth between client/computer and server as both become incredibly more powerful, as well. This evolution will be somewhat similar to that, as well, I'd say. This is a very exciting industry and time.
- voomfoo, on 06/27/2009, -2/+1A Tale in the Desert is a different concept too. It's entirely based on crafting, and how people can colaborate to build huge realm-wide creations. May sound boring if you're into blowing stuff, but remember there are tastes for everything (I do like crafting, but I like blowing stuff with what I craft :)
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