121 Comments
- JeffT1545, on 10/12/2007, -3/+65Yeah, but you can instantly skip them. And your Seacrest-inspired "sign-off" is way more annoying.
Digg, for including mouse and keyboard. - lava, on 10/12/2007, -6/+44Bara out after every single one of your comments. God that's annoying.
- craigtheguru, on 10/12/2007, -3/+30I thought the incessant ads were annoying and over the top as well. Content may be interesting, but if its buried behind a bunch of junk its not worth the hassle.
- digitalme, on 10/12/2007, -12/+30Erm... what ads? Oh, right, I guess you must not be using the two most popular firefox extensions: Adblock and Filterset.G updater. Unless you aren't using firefox, in which case, you deserve to see ads.
- tumult, on 10/12/2007, -5/+20This is a stupid article, advertisements aside. The XBOX Controller-S? Ground-breaking? I think not. It's a great controller, sure -- I used one with a USB adapter on my computer for emulation until the 360's controller was released -- but it does absolutely nothing new. Not only that, they got their only real fact on it wrong: they didn't redesign it after people expressed their distaste for it, it was the controller that was originally designed for the Japanese market and then later brought here. And if you read their blurb on it, they don't even say WHY it's supposed to be ground-breaking.
Similarly, why did they list the Dreamcast controller and not the Saturn's analog controller (you know, the one you used with NiGHTS)? The Dreamcast's controller is really only a slight evolution from the Saturn's second-generation pad. Hell, even more importantly, that was the first time a console got an analog stick, period.
Good grief.
I remember reading GamePro as a kid and thinking "man, this magazine really sucks." Nice to know some things never change. - rasterbator, on 10/12/2007, -2/+17When 10 Ground-Breaking Controllers Just Won't Do.
- millixaw, on 10/12/2007, -2/+16"Though the Dreamcast was discontinued in 2001, its ground-breaking analog triggers have since become an industry standard"
Actually, the Saturn 3D "Nights" Pad was the first with analog triggers. That pad evolved into the Dreamcast pad. Most historians agree that the Saturn came out before the Dreamcast. - LemonHerb, on 10/12/2007, -0/+12So basically they listed every controller from every half way successful console in the past 20 years, so long as it had at least one characteristic to differentiate it.
- VeganG, on 10/12/2007, -1/+12To get more ads in.
- shadgenki, on 10/12/2007, -2/+12Most lists go to 10. This one goes to 11.
- Strider817, on 10/12/2007, -2/+10How can they forget the Power Glove! Based on %u201CThe Wizard%u201D as proof, this controller is far more revolutionary then all of the controllers mentioned! I mean, it was the Wii Controller for NES!
- emosewami, on 10/12/2007, -0/+7I can't wait for tomorrow's numbered list of randomly ordered, semi-thought out selection of ideas from video game history!
/sarcasm - Paroparo, on 10/12/2007, -3/+9I'm assuming they're not in order of importance, since even if we don't immediatly declare it the best controller ever, the Wiimote sure as hell is more amazing than the Xbox controller. Maybe they're just trying not to agitate the anti-Nintendo crowd by (some might say rightly) putting all of their stuff at the top of the list. =P
- EochaidRiata, on 10/12/2007, -1/+7"that was the first time a console got an analog stick, period."
Not true. The Vectrex controller had an analog stick in 1982.
http://en.wikipedia.org/wiki/Vectrex
http://www.axess.com/twilight/console/detail/vectrex.html - Ireland, on 10/12/2007, -1/+7I cannot believe the Amiga Zipstick was not on the list!!
- The2ndAct, on 10/12/2007, -5/+10Those ads hurt my soul. No digg.
- pheen, on 10/12/2007, -0/+5I really think the NiGHTS controller for the Sega Saturn should be included in that list... way more groundbreaking than the Xbox controller, SNES, or Wavebird controllers, which contained nothing new or groundbreaking.
- emosewami, on 10/12/2007, -1/+6I'm sorry, but a controller that limits itself to only one application such as the guitar hero controller isn't groundbreaking. It's a great accessory, and makes for really fun games, but it doesn't offer a whole lot to the console overall, only to the game it is designed for.
- monkeyrun, on 10/12/2007, -1/+5How did the Dreamcast controller get on the list.
it literally hurts your hand if you hold it long enough. - biffsputnik, on 10/12/2007, -2/+6I love the PowerGlove. It's so bad.
- inactive, on 10/12/2007, -1/+5Regardless of how you like it or not, the Wii controller CANNOT be considered groundbreaking several months before it is actually released. Just stupid.
- redneckblues, on 10/12/2007, -2/+6I would like to see the 360 controller on there. Wireless, rumble, player # indication, and the Xbox guide button all in one excellent package.
- NGliam, on 10/12/2007, -1/+5I hate how it sticks the article on four pages.. that's so annoying, why would anyone do that?
Anyway, dugg. - n3rrd, on 10/12/2007, -1/+5Wasn't the XBox the first controller to have the analog and d-pad swapped? As far as I remember, it's the first controller to set the d-pad aside and make the analog joystick the primary controller (after the D-Pad became THE way to play games).
- tito13kfm, on 10/12/2007, -0/+4"....the SNES controller was just a mix of the NES and Genesis controllers.
Um... WTF are you smoking and where can I get some? - MatttK, on 10/12/2007, -2/+6Most of the controllers on there really were ground-breaking but the Xbox one was certainly not.. it was just a different way to present what was already invented with the n64/playstation controllers.
- hobbla, on 10/12/2007, -0/+4@millixaw
SNES pad plus handles is completely correct. Now what controller made after the PS1 doesn't have handles? There's Sony's innovation. - PDAIsAOk, on 10/12/2007, -2/+5From Article: "And besides, had Nintendo never released the Zapper, we may never have seen the greatest light gun game of all time -- the classic arcade shooter Terminator 2: Judgment Day."
Terminator 2: Judgement Day was actually NOT a light gun game. If you can remember correctly, the two machine guns were mounted on specially designed analog joysticks. Which makes it pretty difficult to emulate the guns on MAME :( Still a great game though - millixaw, on 10/12/2007, -0/+3What about the Sega Genesis 6-button pad? MODE button, anyone?
- les1982, on 10/12/2007, -3/+6@fastfood15:
Mouse and keyboard are listed on page 4. - Supernova36, on 10/12/2007, -0/+3Dual-shock at number 3? Thats about as groundbreaking as a feather falling out a plane..
- Aux88, on 10/12/2007, -1/+4You have to give some credit to the Wavebird as it was the first first-party controller that was wireless based on radio frequency and not IR. You could use that thing in a different room and it was still responsive.
- psyanyde, on 10/12/2007, -0/+2ok, GamePros argument that the xbox controller has the best analog response might be a little weak (even if I personally agree with it), but how on earth could you possibly say that the SNES controller wasn't groundbreaking when everyone is STILL using the same basic layout (d pad, select and start, 4 buttons, shoulder buttons)
- xerus, on 10/12/2007, -0/+2What about that crazy action ring thing that the Genesis had?
- tumult, on 10/12/2007, -0/+2Reading those Vectrex articles some more.. why didn't they include controllers like THOSE in the article? Those are the true revolutionary controllers; crazy ***** that makes people really think about how input could be handled. Yeah, they weren't a success, but true innovation in media is usually way ahead of its time. Totally different from most of the stepping-stone, evolutionary (not revolutionary) controllers listed in the article. There are some exceptions -- the zapper, the NES pad, a couple of others -- but most of the controllers in that article only build on their predecessors rather than 'break new ground.'
- inactive, on 10/12/2007, -0/+2I find the PS1/2/3 controllers very comfortable, and the Gamecube....
- millixaw, on 10/12/2007, -2/+4"Name a controller that was anything like the Dual Shock that they supposedly copied off of. Come on. try."
Um, the SNES pad? (plus handles) - apoc06, on 10/12/2007, -0/+2i agree with you that those pads werent that major.... except for the snes pad. adding more buttons really isnt that big a deal, but the addition of shoulder buttons was major.
- Cryptopsy, on 10/12/2007, -0/+1Urghhh, I cant believe that stupid NES cell phone "mod" was mentioned in the NES gamepad section.
Cool article though. Nintendo has quite a few mentions in there. - djgump35, on 10/12/2007, -1/+2what about U-force, the list is obviously aware of the nintendo contributions, while the controller, wasn't as popular as others(especially not being the primary controller for a system), what it was, was a lot different than what was out.
- phoenix11, on 10/12/2007, -0/+1I stand corrected on the Mega Drive/Super Famicom charge, but will point out that Sega fired the earlier shot in the button-adding wars by adding a third face button.
However, I maintain my position on the N64 controller's analog capabilities not being innovative. Just because someone takes a prior work and makes it the standard does not make them the innovator. Many innovations may misfire the first time or two they are applied. The definition of the list is supposedly the top 11 innovative controllers. The Vectrex was innovative by providing a console system with an analog controller. Nintendo adopted that innovation years later.
I still stand by my main point that the article is a suck-up to Nintendo. - intricate, on 10/12/2007, -0/+1They're not talking about the anolog sticks, they're talking about the triggers.
- Lynxpro, on 10/12/2007, -0/+1Not to forget that Atari had wireless joystick controllers for the 2600 long before Nintendo created the WaveBird controller. Funny thing is, aside from the Wii controller, just about anything "innovative" that involved Nintendo was actually thought up in the labs at Atari years before.
They should also have added the Lynx to the list because even though it was a portable, you could flip the unit over to accommodate left handers better and flip the screen along with it. Atari did that back in 1989. What's Nintendo's excuse for not adopting a similar set-up to make the GameBoys more accommodating? - salmonmoose, on 10/12/2007, -0/+1Yeah, the fact that they put mouse and keyboard in there means it should be allowed to include controllers from PC, which excludes the n64's pissweak attempt at analogue control, the PC has had analogue joysticks since the early 80s.
Also we can add to the list the PC joystick of the mid to late 90's which added Force Feedback, something consoles still have not mastered.
And again, from the PC, the SpaceOrb, which was unfortunately hampered by patent restrictions, but offered the first true 6 degrees of freedom control method.
and Microsoft's Sidewinder gamepad which was tilt sensitive, and only good for playing one game (Motorcross Madness).
No mention of real world controllers either like steering wheels, throttle sticks, or foot pedals. - k3ymaster, on 10/12/2007, -0/+1"Though it requires a flat surface and two hands, the mouse and keyboard is often considered to be the gold standard"
What, can you use console controllers with one hand??? - theprez, on 10/12/2007, -0/+1Didn't that list just include about every single game controller most of us have ever used? (Not including 3rd party controllers). How many 1st party controllers actually make up the complete list, without these 11 selected ones?
- supercleanery, on 10/12/2007, -0/+1ColecoVision Super Action controllers, baby!
http://spoonman.roarvgm.com/videogame/ColecoVision_super_action.jpg - thewhitefedora, on 10/12/2007, -1/+2When it comes to "Groundbreaking" the Original X-Box controller should have replaced the Controller S. I mean, it was nearly double the size and weight of any controller at the time.
- insomniacdude, on 10/12/2007, -0/+1*The article is talking about analog triggers, not analog joysticks. Analog triggers are what you see now as shoulder buttons on the Gamecube and XBox vs the PS2. They're completely different.
*The N64 was the first console with major popularity and market penatration to use an anlog joystick, not the Playstation. Sony, as it usually does, took the idea after it was standardized.
*The Sega Saturn introduced the first analog triggers when it released another controller about halfway through the console's life. It was a special controller to coincide with the release of NiGHTS into Dreams and used for many games after that. - vmerc, on 10/12/2007, -0/+1Can we revise the damn article to say "CONSOLE CONTROLLERS"? They completely neglected some very groundbreaking controllers for the PC and others (Save Mouse and KB which seems out of place in a list of console controllers, and you can arguable say that mouse and keyboard alone has so many variations that there are groundbreaking things on those alone: scroll wheel, on-mouse sensitivity control, the Windows key...)
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