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65 Comments
- gunner2398, on 10/12/2007, -4/+30A real jedi makes his own lightsaber.
- Migdilio, on 10/12/2007, -0/+23The Revolution's controller practically screams "lightsaber battles!" Once LucasArts gets on the ball and makes a first-person Jedi Knight game, you won't be able to find a Revolution on store shelves. Sheer pandemonium, guaranteed. I don't even play video games that much anymore but I'll probably quit my job and have lightsaber duels until the landlord evicts my ass.
- Rowen7, on 10/12/2007, -0/+19Fact: The "Revolutionary" technology that comes with the controllers is also known as "The Force" in some parts of the world.
- clickwir, on 10/12/2007, -6/+20Don't spam us with your damn website, bastard.
http://www.youtube.com/watch?v=iLSnd-jUxdY&search=revolution%20lightsaber - rabidmoose, on 10/12/2007, -1/+15Does a real Jedi also live in his mom's basement?
- adml_shake, on 10/12/2007, -0/+12Dear god please let them find a way to do this in multiplayer......
- nuclearpenguins, on 10/12/2007, -1/+12So, do ya like daggs?
- inactive, on 10/12/2007, -6/+16That ***** rocked
- Tkkt, on 10/12/2007, -0/+7Why, with force feedback of course. Or is it "The Force Feedback"?
- inactive, on 10/12/2007, -0/+7Here it is, unstretched and unuglified:
http://www.bandwidthorbust.com/files/t_revolution_starwars.mov - JimV, on 10/12/2007, -0/+6Yeah, it was sooo cool. 58 digs and I can't load it...upload it to f'n youtube or google video if you're going to post it on digg.
- StarWarsFever, on 10/12/2007, -0/+5where's the double corded rev. controller?!?! Darth Maul style baby, yeah!
- dasch, on 10/12/2007, -1/+6Screw this, I know a much better way of having light saber fights.
1) Get some heavy sticks, approx. 1 m long.
2) Get some gasoline.
3) Figure out the rest. - greenbox, on 10/12/2007, -0/+5 i really hope Lucas arts gets in on the revolution. i want to actually swing a light saber and not just flick a right analog stick with my thumb.
- TheBuff, on 10/12/2007, -1/+5Oh, dogs. Sure, I like daggs. I like caravans more.
- liquidoc, on 10/12/2007, -0/+4........This is the coolest, now if I could only watch the video to see wtf you guys are talking about. But I do agree that if georgie boy makes a game for the revolution that uses the controllers in a way that i'm not using my thumb for anything other than the activation switch, the revolution WILL outsell all the other consoles.
Never underestimate the power of Star Wars geeks. - Leviss, on 10/12/2007, -0/+4i just dont see howt revolution controllers could be implimented into a lightsaber duel... how would you know when you had hit another lightsaber? you would just keep swinging....
- trek, on 10/12/2007, -0/+4My guess is
a) you'll adjust (the same way you do with a joystick or d-pad when the object it controls "hits" something). Current gamers are very good at forgetting the leftover movement in a d-pad so it doesn't seem strange to them that the d-pad doesn't stop when an in game object collision occurs. or
b) the controller will user vibration to signal collisions and players will grow accustomed to artificially stopping their swinging motion when this occurs.
You'd be surprised how good humans are at adjusting their perception of an event based on simulated visual and tactile feedback... even when that visual and tactile feedback is far less real than real-world events. This allows for all sorts of fun modern living like steering a car, playing a game with a directional pad, using a mouse, etc.
Initially while learning these mediated interactions people tend to overcompensate and have gross motor responses when only fine ones are required. Ever seen someone play a console game for the first time and jerk their controller around while their on screen character jumps or been with a novice driver who either holds the steering wheel to rigid (doesn't make small corrections) or makes large corrections (new drivers tend to drift in their lane a lot).
Eventually the brain adjusts the motor control to the visual feedback: the game player makes no controller motion and the driver makes proper small steering wheel adjustments. Will a sword fighting game seem incredibly awkward at first with a Revolution controller? Absolutely. You'll probably needlessly flail around and make inappropriate follow through motion that isn't reflected on screen. Eventually you'll stop or learn to ignore extra motion that isn't reflected on screen. - inactive, on 10/12/2007, -0/+3Someone please beam this to my PowerGlove.
- decay, on 10/12/2007, -0/+3Red Steel Screens. They were on digg awhile ago, search em.
Or just wait till E3. - ksgant, on 10/12/2007, -1/+41. Get some heavy sticks, approx 1 m long
2. Get some gasoline
3. ????
4. Profit!
Ah...were it that easy, I'd retire a rich man.... - aniseed, on 10/12/2007, -1/+3"I love my Revolution controller .. it's SO BAAD.."
- davidkain, on 10/12/2007, -0/+2Do Revolution controllers have any kind of rumble or force-feedback? I ask because games including cool things like sword-fights might be a bit difficult without the appropriate tactile sensation of resistance.
Still, the potential for "awesome" is huge :) - ByteGuerilla, on 10/12/2007, -0/+2EXACTLY what I was thinking. It's a nice idea but without an actual way of stopping you when you clash lightsabres with someone else, it's about as good as gunfighting as a little child. "I got you, I got you!" "No you didn't" etc. etc.
- mogdor, on 10/12/2007, -0/+2I'd think that force feedback plus the sound of the lightsabers clashing would be enough. Like trek said, probably just something you'd need to get used to, just like in other games.
- BritOverseas, on 10/12/2007, -1/+3Without a doubt, one of the BEST movies ever made.
Never EVER buy a caravan off a Pikie. - cusoman, on 10/12/2007, -0/+1I must have missed the funny part.
- fantasticFlan, on 10/12/2007, -0/+1I believe they have the standard rumble.
- PBoiIceBerg, on 10/12/2007, -0/+1http://digg.com/gaming/Nintendo_Revolution_Lightsaber_Fan_Mockup_
Another link to different and savable formats. - StealthTomato, on 10/12/2007, -0/+1Sell a custom lightsaber controller. The length of the preipheral would match up with the lightsaber's onscreen length, eliminating all problems of "imagination."
EDIT: Wait....that would only work in a 1-on-1 in-the-room environment.
Killer force feedback?
Anybody ever heard of the Wingman Mouse? I got paid to test it years ago. It had a motor that would drag your hand along to match onscreen action. Something like that, perhaps? - astrotrain, on 10/12/2007, -0/+1"The Server Got Dugg"...
- rabidmoose, on 10/12/2007, -0/+1@ken: Link dugg. That makes the video all the better.
- Rasputen, on 10/12/2007, -0/+1Good to see the site give credit for the diff effect:
Due to exposure on digg, we've had to close down our regular site. Sorry for the inconvenience - Supermoose37, on 10/12/2007, -0/+1This has just made me want a revolution even more
- bluemech, on 10/12/2007, -0/+1The video was pretty cool, too bad the battles won't be like that though. If lucasarts did make a lightsaber game they could make a little controller that actually lookedl ike a lightsaber, and thatd be pretty kickass.
- pmcall221, on 10/12/2007, -0/+1Dead as it hit the front page.
- camgangrel, on 10/12/2007, -0/+1The site has been dagg under. LOL. Sounds cool hope it will come back up in a day or two.
- Paroparo, on 10/12/2007, -3/+4This has got to be the dumbest comment I've ever dugg, but you're absolutely right. =P
- mogdor, on 10/12/2007, -0/+1Using 2 controllers would be awesome, either 2 lightsabers or use 1 for a lightsaber, the other for Force.......sweet!!
- KriLL3.2™, on 10/12/2007, -0/+1I agree with "ByteGuerilla", if you dont have some kind of really advanced force feedback that worked so that you clould actually block blows, it's pointless.
- elmigs, on 10/12/2007, -0/+0I can't wait for the Revolution!!!
- lizard3k, on 10/12/2007, -1/+1They would need some major force feedback.. like maybe send actual electric shocks throug the controller. Yeah, that'd be safe.
- Grumbleberries, on 10/12/2007, -1/+1Link went down like a clown, any mirrors in this funhouse of ours?
- Mykal73, on 10/12/2007, -1/+1Thanks for the link spam. I'm now more excited about the revolution than I am the PS3.
- patjamas, on 10/12/2007, -0/+0This was a horrible thing to post.......
also, people don't seem to realize how akward sword fighting would be, you don't hit anything in real life but in the game your motion would stop at some point, but your motion would still continue. To me that seems like it would be very hard to get used to - theratdotus, on 10/12/2007, -1/+1how will you know when u hit something.... ur just swinging... how is it going to handle the follow through of the swing? will our brain just auto adjust?
- everfalling, on 10/12/2007, -1/+1this is a digg? looks like something someone in intermediate 3D design pushed out. nothing special.
- inactive, on 10/12/2007, -1/+1Are you a b3tan, perchance?
- idean360, on 10/12/2007, -1/+1That sucked...the idea is cool...but that was just two lights hitting each other...
- Darren07, on 10/12/2007, -1/+0Thanks for everyone for posting the YouTube mirror
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