138 Comments
- gypsi, on 10/12/2007, -2/+63''It takes a lot more time to optimize that good, but doing it right from the beginning should save some time and performance in the end.''
spoken like someone who's never had to do real-world development - Cyre, on 10/12/2007, -3/+52I don't think it's sick, I think it's pretty darn neat!!
- Taikun, on 10/12/2007, -6/+41Dugg down because you're an elitist prick.
- l337phoenix, on 10/12/2007, -1/+35That is cool.. it is built on the same technology as .kkrieg
- revenge7, on 10/12/2007, -0/+32Which is why all games aren't like this.
- rebopper, on 10/12/2007, -6/+33My machine wont run it.
GeForce 3 FTW! - gcnaddict, on 10/12/2007, -1/+27Indeed. theprodukkt should've been the source of this story, not some piece of blogspam.
- steven401, on 10/12/2007, -0/+24My FPS dropped to 13 at times.
You can get more demos like this at http://www.theprodukkt.com/ - fantasticFlan, on 10/12/2007, -0/+21Can't load the page, but if it's anything like the stuff at http://www.theprodukkt.com/ , it's procedurally generated, not an optimization that can be heavily utilized in most games.
- afx1, on 10/12/2007, -2/+22my computer almost blowded up.
- yunus, on 10/12/2007, -1/+21You can tell they really spent some time tightening up the graphics.
- jdc760, on 10/12/2007, -0/+17Page is slow - Direct Download:
http://www.trackmania.org/fr-041_debris.zip
Or alternate site:
http://www.pouet.net/prod.php?which=30244 - spedmyster, on 10/12/2007, -1/+18For anyone who failed (like me): http://www.youtube.com/watch?v=v0Eg3dBnsHk
It's youtube so it loses most of its coolness, but hey, its something. - rc55, on 10/12/2007, -0/+16This demo was the main demo competition winner at the Breakpoint 2007 demoscene party held in Binghem in Germany over Easter. I was present at the event, and after the showing the demo received a fantastic standing ovation and the entire audience (over 1,000 present) were amazed at the production. It's worth going to pouet.net and reading the production page's info - some farbrausch members have commented on how the demo was made.
Essentially, the core technology with packing in graphics, audio and sequences is procedural generation - instead of using sample mentality (think photo bitmaps and sampled audio), the graphics and sound are generated (think synthesizer, vector and filter mentality). The textures are generally generated by a workflow of filters, so for brickwork you may have, start with noise, soften, tint brick red, every 48 lines have a thick yellow line at 40% transparency etc.
If you like what you see, pay more attention to the demoscene. I advocate the demoscene in the uk as a great place to meet talented programmers, musicians and artists - and often you find a lot of these guys work for the games industry and are open to ideas and suggestions - and thrive on collaboration with other talented individuals.
If you'd like to know more, check pouet.net, scene.org and my own little uk democene blog at ukscene.untergrund.net. It's worth also reading the demoscene entry on wikipedia. - JoshuaH, on 10/12/2007, -4/+20Asking why you got dugg down will only get you dugg down more.
- gonpost, on 10/12/2007, -0/+15Wow...that just got my graphics card hotter than I've ever seen it. So cool!
- jhuebel, on 10/12/2007, -3/+17Yeah, so as a general rule, I'm gonna digg down ANY direct links to EXE files. It's the principle of the thing...
- evanct, on 10/12/2007, -1/+14yeah, sick, man. word. fo sheezy.
- arrenlex, on 10/12/2007, -0/+12I tried to run it in wine... it didn't end well.
- mongrel, on 10/12/2007, -1/+13Hmm, how wise was his purchase now that WE have a badass demo to enjoy and he doesn't? hehheh
- Sneakernets, on 10/12/2007, -1/+13lord no. the Program is made FOR windows, to the point that it exploits quirks in windows.
- Import98, on 10/12/2007, -1/+13They should learn to optimize their servers to handle high traffic.
- championchap, on 10/12/2007, -0/+11Haha, I was expecting that to be the very first comment.
Can't imagine painting a masterpeice and every brush stroke being exactly where I want it to be somehow. - revolvingcur, on 10/12/2007, -5/+15You kids are just now hearing about farbrausch?
- Matt2k, on 10/12/2007, -1/+10I admit I haven't keep up with the scene since the dialup days and cdrom.com, but I haven't seen anything that blew me that far away since Future Crew's Second Reality. Amazing work
- Jugalator, on 10/12/2007, -1/+9177K? But that's massive!
Assembly 2006 4K intro winner by Fairlight:
http://www.scene.org/file.php?id=312660 - anonymous666, on 10/12/2007, -0/+8It consumed about 550MBs of my RAM during the loading time
- Kenelm, on 10/12/2007, -1/+8That's because everything is procedural. There are no textures, no meshes... nothing at all, everything you see is created on the go.
But while it works for a demo, it can't work for games. OK, there's .kkrieger, an amazing game... But well, it only LOOKS amazing. Gameplay sucks, sound sucks... everything else sucks. You CAN'T store textures and meshes better than any other known way, unless you want to say "kthxbai" to hi-def textures of human faces, brick walls, explosions animations, grass textures... - acdcfanbill, on 10/12/2007, -0/+7Ya i'll never forget i the first time i saw fr-08. That 64k demo was big news for the visuals it had :)
- Thorlord, on 10/12/2007, -1/+8it is indeed. the black bar at the beginning gives it away.
The engine has come quite a way from .kkrieger, .kkrieger had horrible audio and nice visuals, this had very nice BOTH.
http://www.theprodukkt.com/theprodukkt
it isn't essentially Harder to program with. - inactive, on 10/12/2007, -1/+8Absolutely amazing graphics for 177kb. I don't know what else to say, I still can't believe it.
- Agent_M, on 10/12/2007, -0/+6For those unfortunate ones like myself who can't get it to run properly, here is the YouTube video:
http://www.youtube.com/watch?v=v0Eg3dBnsHk - mykos, on 10/12/2007, -0/+6Download .kkreiger if you would like to try a procedurally generated game.
- jftitan, on 10/12/2007, -1/+7I agree... blogspam. I've been playing around with theprodukkt.com site for over a year now. They really show the talent in creating small games, music videos, etc.
- Wootery, on 10/12/2007, -1/+73000:1 compression.
Beats the hell out of 7z. - emorphien, on 10/12/2007, -1/+6Worked fine in Vista for me.
- eighties, on 10/12/2007, -0/+5It's made with a technique called 'procedural programming'. Instead of having all of the textures and models saved and hard-coded into a library that the game loads, they're actually created on the fly algorithmically.
The minimum requirements are so high because the processing power to create fractal-based textures in real-time is immense due to the mathematics involved, although these days there are libraries available that prevent the average coder from needing a PhD in recursive self-similar complex functions. - themastersb, on 10/12/2007, -2/+7Error: Could not create screen. I put all of the blame on my 7300 GS.
- lcmatt, on 10/12/2007, -1/+5My poor laptop failed to even get past the loading screen, how ever good it may be its not worth me turning the PC back on again.
Anyway the min specs to play it:
* p4 2ghz or athlon 2000+ (with sse)
* 512mb ram
* ps2.0 capable graphics card with 128mb vram
* directx 9.0c - wotcher, on 10/12/2007, -2/+6Awesome, I tend to enjoy demos
- Grummond, on 10/12/2007, -0/+4It crashed my pc, and im well above the required specs.
- Appox, on 10/12/2007, -0/+4Because you can't download a 25/50gb game. The idea behind this is that you can have fantastic full size games that can easily be downloaded in just a few minutes.
- trogdor282, on 10/12/2007, -0/+4MS made a big deal about the 360 being good at procedural synthesis like this. Cell's probably a great chip for it too. So games are moving to this method.
That said I wonder if this demo actually puts your card over its TDP using omg hax or if it's just using 99.999% of its ability. - Xuerian, on 10/12/2007, -0/+4To all of you commenting on poor performance quality and failing to run it, my consolation to you. Something about your computer... Sucks.
Honestly.
Scene demos push your system to the limits, that's the point. Pushing limits, proving skill, and having fun.. So youtube it if it fails, and enjoy the show. =) - PunkRockRalph, on 10/12/2007, -5/+9i got BSOD'd.
must be vista. - inactive, on 10/12/2007, -1/+4There used to be a tiny 5Kb thing commonly called 'mars.exe' that generated an interacting (well you could move the camera anyway) mars landscape type of thing. I thought that was amazing till I saw this.
Since the advent of windows 95 the demoscene has been very much in decline. Remembering demos such as Second Reality and Crystal Dream II still bring back good memories. - ryancalderoni, on 10/12/2007, -2/+5its because there is only 1 level and barely any textures, most of it is just physics code/algorithms etc probably uses directx which is already on our machines
- ausfahrt, on 10/12/2007, -0/+3Why wait for drivers ... uninstall ... go back to XP ... You are wasting the short time you have to say that your setup is impressive, which it is. But if you waste it with Vista killing your performance that is just a shame.
- GeneralKickass, on 10/12/2007, -0/+3Wow. That must be 177Kb of pure data.
- Gronkk, on 10/12/2007, -0/+2That was frikkin amazing.
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