35 Comments
- BETRAMS, on 10/12/2007, -2/+17Hopefully the game will have better environments/atmosphere now.
- itchyfeet, on 10/12/2007, -7/+21Maybe this means Second Life will start to SUCK less. Bunch of losers with no sense of humour - try to hold a semi humorous conversation with anyone on SL - it's completely impossible - they all take the "game" WAY too seriously.
Oh, and the graphics suck. So go on, digg me down. :) - pixel, on 10/12/2007, -1/+13I don't know.. but swear to god, my buddy goes home at lunch and buys lap-dances on SL...
- pete83, on 10/12/2007, -4/+15Most of stuff happens in the server, which isn't open sourced. So this doesn't exactly scream "FREEDOM!" to my ears.
- Xorsist, on 10/12/2007, -1/+8you thought wrong...
- toshipaine, on 10/12/2007, -1/+6I did a little more research into this. Basically Linden Labs is opening up future development to the open-source community similar in what Netscape did with Mozilla and eventually Firefox. The game's residents will still continue using the client they download from www.secondlife.com. However the open source community comprised of developers, gaming programmers, hobbyists, and Linden Lab themselves will work concurrently, nonlinearly, and in tandem to come up with improvements. The best stuff will make it. I think this is a smart move.
- returnofmalv, on 10/12/2007, -0/+5"Most of stuff happens in the server, which isn't open sourced. So this doesn't exactly scream "FREEDOM!" to my ears."
I don't know if they have any plans to open source the server backend, but if not, this seems downright exploitative of the hard work of the OSS community.
"Here guys, you fix our awful client while we make as assload of cash selling virtual real estate"
Here's hoping for the start of the openlife project. - Madmod, on 10/12/2007, -3/+7i would say go the way of netscape
- Zzone, on 10/12/2007, -7/+11you really need cooler friends.
- Tsuroerusu, on 10/12/2007, -4/+7@ Scatropolis
"Good news everybody, now some one can make a linux client!!!"
Actually, there already is a Linux client, it's still "alpha", however some of my friends say it works quite well. - inactive, on 10/12/2007, -0/+3From what I've read the server is going to be opensourced. They actually say they want people to be able to run their own servers etc.
I would be fairly worried about the economy, things like CopyBot would be fairly easy to code into the client. Also if you running your own server you would have to have your own items and scripts on it, with everyone running their own servers you would really need to be able to copy an item from one server to another (at least visible avatar clothing and any script you want to run) unless they are retrieved from SecondLife's official servers (which is farily unlikly). Also there will be heaps of people designing items on their own servers without having anything to do with the official SecondLife economy.
With all that item copying going on then need for sold items will drop drastically.
Once the economy's dying I'm not sure how many people will want to own land on the official grid.
With that said the opensouring could be a major impact on the future of the Internet creating a kind of 3d website system (or not). It could help with some developments of core technologies/standards, for instance you could have your own avatar that can be transfered into mmorpgs etc like the Nintendo Mii. The client is completely open sourced as it does require some closedsource libraries, havn't seen exactly what but i'm guessing the things like the HAVOK engine and FMOD for some media playback (mp3s?), I just hope the Avatar stuff isn't commercial (Oblivion used a 3rd party library for its faces and trees for instance) or any other core components, things like HAVOK could be replaced with OpenDynamics Engine. - Melloncollie, on 10/12/2007, -0/+3do you guys mind researching and possibly even playing the game before going on to make useless comments based on "how much you do know" about second life? thanks , and now i return to eating my iguana soup.
- hippygeek, on 10/12/2007, -1/+4ricree said:
"By adopting the model of the World Wide Web, they can allow people and companies to create much more customized user experiences, while at the same time reducing their costs and increasing reliability."
I've started a wiki page posing the question "What would be required to create a 3D web with a similar user experience to that of online virtual worlds like Second Life?"
I'd value anyone's input
http://hippygeek.co.uk/wiki/3D_Web - kjinx, on 10/12/2007, -10/+12How bout .... get a freakin' 1st Life ... who cares.
- mancat, on 10/12/2007, -5/+7This can only mean one spectacularly awesome thing: Something Awful will be able to exploit the game and its lame inhabitants for my entertainment even better than before.
- returnofmalv, on 10/12/2007, -1/+3Many people in SL are disabled or bed-ridden individuals whose only means of semi-normal human discourse is through this virtual world.
- diggumjonez, on 10/12/2007, -0/+1I'd actually begin to enjoy Second Life if they operated more like the Metaverse in snow crash, and more like the Internet in general. Let Linden Labs operate the central train that runs through the world. To get around, use the train and interact with everyone else who is also using the train service. Then, get off at stops which can be operated on personal servers and run separate from the Linden system. A metering system could be used to display the bandwidth/speed/reliability of the server you're about to connect to.
- bloodomen13, on 10/12/2007, -0/+1Audiophile27,
As Melloncollie stated above you, how about if you actually did some research and tried SL out before making sweeping comments about something you obviously know nothing about? If all you found in SL was porn then that tells us exactly what you were looking for... porn. - toshipaine, on 10/12/2007, -0/+1Sort of like a peer-to-peer system only more secure... one would hope. Seems reasonable to me. Takes some of stress off the main SL server so that it can handle security sensitive stuff like dollar/$Linden transactions and purchases.
- twylight, on 10/12/2007, -0/+1I swear this company has the most active PR department after EA...WOW news > all KEK.
- ricree, on 10/12/2007, -4/+4@pete83
Ouch, the server isn't open sourced? That was the only part of this that I was honestly excited about. For second life (or any other "virtual world") to gain a large role as anything other than entertainment, it needs to become a decentralized network along the same lines as the internet. Without the ability for people to seamlessly transfer to and from the many different independent servers that are available, the internet would not be nearly as common or as vibrant as it is today. Early services that tried to appeal to mass audiences with proprietary content alone have long since either failed or moved to other business models. AOL, Prodigy, and Compuserve, for example, took far too long to realize the power of the relatively unrestricted world wide web, which hurt them all.
This model must be adopted by these companies who are trying to create "virtual worlds". They are on the the right idea with their inclusion of fairly good building tools, but they need to extend that idea even further. By adopting the model of the World Wide Web, they can allow people and companies to create much more customized user experiences, while at the same time reducing their costs and increasing reliability. Of course, in the case of second life this would be problematic, since their business model depends on their tight control of the virtual "real estate". Still if they want to truly grow this service into a true mainstream system, they will need to find other forms of revenue and open up the system. - conna, on 10/12/2007, -2/+2No the graphics do suck but i blame it on the people there who build the lame crap. I wish Ubisoft would use the Crytech Engine for the client. I would not mind the stupid user generated graphics if I could see realistic grass and water.
- azAZ09, on 10/12/2007, -0/+0"Will it cause forking in the metaverse..."
From what I've there is already quite a bit of "forking" going on in SL. Followed closely by the ammount of "spooning". Seriously, some of the things going on in that virtual world make 'Vegas look tame.
It just goes to show how one's behavior changes when they can create their own sense of identity, and they feel free from the constraints of social surveillance.
But still, I would say there is more to it than "nothing but porn end of story." - Scatropolis, on 10/12/2007, -4/+3Good news everybody, now some one can make a linux client!!!
YESSSSSS!!!!!
(yeah it's sarcastic) - m3mn0n, on 10/12/2007, -4/+3bury this
dupe: http://digg.com/gaming_news/Second_Life_Releases_the_source_code - Audiophile27, on 10/12/2007, -4/+0Second life is nothing but porn end of story.
- madformadness, on 10/12/2007, -6/+2I thought that Second Life was always open source?
- returnofmalv, on 10/12/2007, -6/+1"GET A FIRST LIFE!," replied Myspace user 10324532354.
Excerpt from the book of people that will inevitably adopt SL or one of its future derivatives. - darkbird, on 10/12/2007, -11/+2...wait...wait...
....
WHAT?
is this true? did the day that I always waited for and hoped for in my dreams come true? - Strongbrau, on 10/12/2007, -12/+3You can do that in the current one.
- kasted, on 10/12/2007, -26/+9hopefully i can suck my own dick in the next version
- crgnetworks, on 10/12/2007, -21/+3I just lol'd.


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