114 Comments
- konrad8ha, on 10/12/2007, -5/+64...because of the resolution, duh!
With 24 standard TFTs you can get about 10240 by 3072 pixels which is FAR beyond anything you could achieve with 3 projectors. That's why. - GTPBearSuit, on 10/12/2007, -1/+34I don't care how impractical it is, if you're running ANYTHING at 10240x3072, you deserve a medal.
- fletchowns, on 10/12/2007, -0/+10It's supposed to be, it's more of a demonstration of how you can split up the rendering to that many outputs over that many computers. It's not supposed to be practical.
- clumsyninja, on 10/12/2007, -0/+7It looks like that would mess with you. You'd have to be constantly looking around. *Sees something out of corner of eye* Jesus Chr!!11.. Oh, just a health.
- inactive, on 10/12/2007, -2/+9Seems a bit silly realy. The nasty screen bezels between monitors realy wreck the 'big single screen' effect.
A couple of rear projection screens would be far more practical and before someone bitches about the resolution just think for a moment what you'd prefer, the borders between 20 odd screens or a lower res (but much faster FPS) by using a couple of HD projectors.
10/10 for effort though :) - SniperZero, on 10/12/2007, -1/+7Thats pretty mad, yea a video would be nice to see it in action :).
Although I think those lines might get annoying (between the screens) after awhile.
But definate digg for the effort... hmm imagine playing FEAR on these screens >_<
*passes out on the idea* :p.
Zero - gotamd, on 10/12/2007, -4/+8That's really cool, but he's only getting between 15 and 30 FPS...
- sinembarg0, on 10/12/2007, -0/+4did you notice that the 12 computers were all dells??? thats why. dell's slogan should be "It's a Dell. Get used to it."
- Guspaz, on 10/12/2007, -0/+4@konrad8ha:
It is a question of high enough. Personally I'd rather have three UXGA projectors (for 4800x1200) than the 12 screens, since the display would be much more seamless (Only three screen edges instead of 37 border edges. And with rear projection, the screen borders would be measured in millimeters, not inches.
As for the current solution, I'd be much more impressed if they'd written a mod for Quake 3 to spectate a player with a camera offset (and showing the appropriate parts of the GUI). It'd be a simple mod (they'd also need to remove Q3's built in 5ms of lag, but that has been done before in other mods such as Unlagged). In that scenario, there would be no mouse issues, and they wouldn't need to turn down the quality to deal with the very slow GL-sharing system they're using here.
Other considerations for the mod approach would be latency. While the latency (with the 5ms mod) would probably be LOWER than the current solution (sending game data rather than spreaing GL), the latency would not be identical on all machines for various reasons. Even if the 11 slave machines were running at pretty much the same latency, they'd still be lagging ever so slightly behind the master machine. Perhaps another addition to the mod would be to delay rendering on the master server in synch with the slaves. - bWare, on 10/12/2007, -1/+5I expect projectors would have serious cost, heat, and noise implications but they would allow you to use a truly curved screen (with some simple maths) as well as removing the bezels.
What I can't fathom is why the projector setup's (like the one at the bottom of the blog) still use the grid layout of traditional video walls. Surely it would be better to utilise the inherit design of projectors. Superimposing the images from all nine projectors over the whole viewing area. With projectors that focused extremely sharply, showing the inherit gaps between each of their pixels,to be filled by the other projectors. LCD projectors also struggle with colour, this could be further improved by using hi-resolution greyscale projectors each with a different filter (some projectors do this internally).
Additionally as the Quake 3 source is available so it should be possible to at least match the FPS of one of the duel head systems (I am assuming relatively modern hardware which would at least triple the 15-30FPS quoted).
If you set-up one master machine with a small FOV, then used quakes inbuilt networking and spectator mode to connect the other nodes, with a small code tweak to cause each to render the spectator view at a slightly different angle.
This is almost certainly implementable as a mod, if not simply though the configuration scripts, Doom 3 at 10240x3072 would be impressive! - udha, on 10/12/2007, -0/+4CaptainCalculus, the ammount of work to have something like that spread not only across seperate monitors (not that new) but across 12 different computers is simply mind boggling when you understand the logistics of the data paths involved. bandwith is a serious issue, as are the protocols used to actually allow the flow of data to the right places and the right time, just goes to show the amazing power of OpenGL, when it becomes tweaked further with faster links and hardware, it will be capable of playing doom3, or quake 4, or the soon to be release enemy territory game.
and that WILL be not only technologically humbling, but visually stunning. - CalgaryTechGuy, on 10/12/2007, -1/+4Or even better, if they would let me borrow it for while...
- coredump0x01, on 10/12/2007, -1/+4Quake 3 is far from the only cross-platform commercial game.
- Battlecry, on 10/12/2007, -1/+4I'd like to see some videos of that setup.. Pictures just aren't doing it for me.
- spacenettnet, on 10/12/2007, -0/+3totally rocks this guy is awesome ! I need to get me some monitors like that
- outcast81, on 10/12/2007, -0/+3I was pretty surprised to see this on Digg. My temporary office/desk was in the same room and I even helped them carry, unpack and disassemble the monitors as they came in. When they got the whole thing working, we just tried out a bunch of OpenGL screensavers and stared at them for hours. Too bad I graduated and missed this...
- mckinnej, on 10/12/2007, -1/+4Not perfect, but waaaay better than I can do. Definite digg.
- lookoutforchris, on 10/12/2007, -0/+3It's already been done, and quite a while ago too ... http://brighton.ncsa.uiuc.edu/~prajlich/wall/8x5pics.html
- Jackolicious, on 10/12/2007, -0/+3That looks like an exact replica of what JMU set up last year. The guys created a little startup right after they graduated: http://www.immergetech.com/
- stanley, on 10/12/2007, -0/+3if thats a waste, then what isn't? modding your computer is a waste, you don't get any performance boost from the way your computer LOOKS, whtas the point i over clocking if you only get 5-10 fps more when you alreadyt have well over 60 (all thats needed), whats the point in you posting that? it was a waste of time, effort, and energy, whats the pint in posting something on digg that nobody wnats to see? no real future potential on digg for you.
moral of the story - shut up and stop being one of the people that ruins digg. this IS tech, this IS cool, this IS inventative, so it DOES fit on digg! just becuase you do'nt want to play it on a ton of monitors makin a big screen doesn't mean other people dont. and who cares how old it is? thousands and thousands of peope are still currently playing Starcraft, Diablo2, Counter-Strike 1.6,ect.!!!!! - Maynardtwinn, on 10/12/2007, -0/+2Imagine playing something like F.E.A.R. I would have nightmares for weeks!
- kickarse, on 10/12/2007, -0/+2i want more than sex...
- bonoes, on 10/12/2007, -2/+4because then it wouldnt be on digg.
- the_witch, on 10/12/2007, -2/+4Absolutly Nucking Futs. Brilliant.
- carpespasm, on 10/12/2007, -2/+4OBLIG.: Imagine a beowulf cluster of these!
- The_Wallbanger, on 10/12/2007, -0/+2I'm not sure about it. The game's cross-hairs are centered on a screen's bezel. Wouldn't that be kind of annoying?
- beelz, on 10/12/2007, -1/+3Genius!
- paulpavlish, on 10/12/2007, -0/+1oh sweet that 9X media even has free multi display high-res wallpapers
- Ratteler, on 10/12/2007, -0/+1So here's an idea. Get 10 of the the SMALLEST native 1920 x 1080 HD monitors, turn them sideways, and put them together for 10800 x 3840. You can ditch at 7 of the video servers, actually increase your resolution and make life easier in the edge line up dept.
Or with 8 screens you could pull off 9720 2840 and only need 4 video servers. - sp4rky, on 10/12/2007, -0/+1The mod defrag in q3 would own that way.
- Sirfrummel, on 10/12/2007, -1/+2Maybe he should upgrade to those newly released NVIDIA GeForce 7900 GTX's.
- Brennan, on 10/12/2007, -1/+2Wrong game buddy. I believe you're trying to make fun of Doom3. This is Quake 3...
- milkfat, on 10/12/2007, -0/+1From the site:
"As most of you know, my research focuses on display wall user interfaces at the Center for Human-Computer Interaction at Virginia Tech." - IHaveIssues, on 10/12/2007, -1/+215 FPS would make things a little jerky though.
- Computer_Kid, on 10/12/2007, -4/+5Holy 5h1+!!!!!!!!!!!!!!
It's so beautiful! - tmcpheeters, on 10/12/2007, -0/+1just do this... http://www.engadget.com/2006/03/08/lg-philips-unveils-100-inch-lcd-display/
:) - petiejoe, on 10/12/2007, -0/+1If you scroll down a little bit, you see a projector setup running a warcraft clone. IMHO, the LCD array looks better. Now if only we could get rid of the half inch border on the outside of each monitor.
It's gorgeous in any case. - matt.rubin, on 10/12/2007, -1/+2then again i say this.. thats 23 more monitors than friends he has
- hordak, on 10/12/2007, -0/+1Wow - that's freakin amazing!
- Maagic, on 10/12/2007, -0/+1He should use that "biggest image on the internet" as his wallpaper :)
http://iipimage.sourceforge.net/demo.shtml - gotamd, on 10/12/2007, -1/+2I know, I still dugg it. It's just be a lot cooler if he was getting > 60 FPS constantly >:)
- hometoast, on 10/12/2007, -1/+2WE NEED VIDEO!
- OBKenobi, on 10/12/2007, -0/+1Now where did I put my VR goggles...
- test5477, on 10/12/2007, -1/+2what a waste.
- Guspaz, on 10/12/2007, -0/+1Woah, I just realized that this story hosted all the images on my site SuprFile. That would explain why our bandwidth usage jumped up by 9 megabits suddenly 5 days ago :)
All the images are slightly below our no-bandwidth-limits threshold, meaning that they were able to consume a lot of bandwidth without bringing in any ad revenue to pay for the bandwidth. This is making me rethink the bandwidth limiting algorithm. I'm thinking of switching to some sort of time-based approach, like, say, 150MB per hour max, reset every hour. That would allow me to remove the 50KB exemption (which was intended for forum sigs and avatars) so that this situation could be avoided.
Don't get me wrong, I'm thrilled that somebody used SuprFile and got exposure (and that we handled the millions of hits the images produced), but I need to pay the bandwidth bills :P - lame_duck, on 10/12/2007, -0/+1It's just so darn beautiful... I can't stop crying... PLEASE PLEASE PLEASE Let me come over and play a game or two. I'll bring some womens!
Also, can we try UT2004 on that? It would make my day. - mattgilberg, on 10/12/2007, -0/+1it's a freaking monstrosity, so amazing! they should get a triplehead2go from matrox, http://www.matrox.com/graphics/offhome/th2go/home.cfm and stack it on top of each other or better yet, make it 360 degrees! yeah it would be pretty hard/dumb to play quake with all those screens but would give you a 30720 x 9216 display!
- Galaeron, on 10/12/2007, -0/+1That is pretty wicked, would love to see the sides trimmed
- Hawk4, on 10/12/2007, -0/+1Wow. The bezels are annoying, sure, but still. Damn.
- Killerah, on 10/12/2007, -0/+1I digg it. But seriously, it would be impossible to play on that thing! Very impressive though.
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