54 Comments
- Rayonic, on 10/12/2007, -2/+32Indeed, consoles have their customized dev stuff.
Now, maybe *elements* of DirectX 10 would be integrated into the Xbox 360 dev environment. And I'm pretty sure that the XNA dual platform kit (PC and 360) will have DX10 integrated into it. But this whole news story was silly to start with.
DirectX was born out of the need for PC developers to program for a variety of different hardware. So they could have one codebase for all the various sound cards, input devices, networking configs, and video cards. Obviously such a solution is not necessary for a console. - imhigh, on 10/12/2007, -4/+33No ***** sherlock, I could have told you that when 360 came out, its a hardware issue not software. Xbox 360 uses a modified version of dx9 for its games, I believe ps3 is the same.
- WackyT, on 10/12/2007, -0/+22Talk about editing for most impact.
"Xbox360 cannot run DX10," said an ATI spokesperson. "The Xbox360 has unique features including memory export that can enable DX10-class functionality such as stream-out. From what we're hearing, Crysis will support DX9 with some sort of use for DX10 features. It's likely that those DX10 visuals can be replicated on the Xbox360, but it can't be properly called DX10."
Inaccurate. - estvir, on 10/12/2007, -0/+20Crysis runs in DX9 fine and it is possible for them to have it running on a 360/PS3 though they've said that the main focus of Crysis is to show off the power of DX10 and PCs.
So, people need to stop saying Crysis is DX10 only. - goat77, on 10/12/2007, -2/+21What the hell? Nobody ever said it COULD run dx10.
- Philodox, on 10/12/2007, -1/+18The PS3 uses OpenGL.
- Abatrour, on 10/12/2007, -2/+16Yeah.. the PS3 is going to use 3DFX/Glide :P
- Buelldozer, on 10/12/2007, -0/+10This update was NEVER going to happen, regardless of what anyone said.
One of the big advantages a console has is it's stability as a platform. The specs that the designers write for do NOT change.
So, when writing a game a dev would have had to test whether or not the 360 had DX9 or DX10 and then do coding for both. After all, not all 360s are online to get a patch. - Urusai, on 10/12/2007, -1/+9I think they call it "DirectX 9".
- inactive, on 10/12/2007, -1/+7Uhh. Not exactly right there. There are other graphics API's that can be used there.
- KJSatz, on 10/12/2007, -0/+6Yeah, AMD's conspiring against Microsoft...!
"Eye yam sofa king we todd did." - inactive, on 10/12/2007, -4/+10Well DUHHHHH!
- TGMD, on 10/12/2007, -2/+7The Directx on the xbox 360 is a mix between dx9 and dx10. They could theoretically upgrade the API's to a directx 10 type system but you would run into hardware issues.
But let's assume Microsoft has some smart people and designed their hardware to be future-compatible. If not the hardware will be dx9 and some of the software (like multilayer direct play, etc) could be upgraded since I'm pretty sure some of DX10 APIs aren't hardware reliant. We aren't talking about openGl here people you don't need DX10 hardware to get the newest APIs.
Oh yeah DX10 is amazing, I've seen some tech demos and got a hand of some of the code to run it against it's really good. - KJSatz, on 10/12/2007, -0/+5Yeah all the demos and videos we've seen have been rendered using DX9 (usually SLI or CF configurations, but the software still needs optimization). It's obviously a hardware issue---just like an X1900XT can't be used for DX10, neither can the 360's GPU. And just like an X1900XT can produce visuals with DX10-like beauty (at a cost to efficiency), so can the 360's GPU.
- WackyT, on 10/12/2007, -0/+4Well, seeing as they made the graphics chip in the XBox 360, and DirectX compatibility is mostly determined by the graphics chip, I'd say they are pretty well informed on it, don't you?
- WackyT, on 10/12/2007, -0/+4And WHY would AMD and/or ATI want to hurt Microsoft, DarknessGP? Every XBox360 sold means 1 more ATI graphic chip sold.
If you are going to pose a conspiracy theory, please state the reason WHY it would happen. Thanks. - neonic, on 10/12/2007, -0/+4Since they used their video card in their product. I mean thats like saying who is ATI to tell my Medion (German Computer Company) that I can not run Battlefield 2 on my Radeon 9200 Mobile with a whopping 32mb!
- miketuck3r, on 10/12/2007, -0/+3Does everyone realise that every single demo/screen/video of crysis so far has been running on DX9.. DX10 does not even exist yet
Search gamespot for the interview if you dont believe me.. - SimonX314, on 10/12/2007, -0/+3Beyond3D, a resource for game developers, has a good article detailing which DirectX10 requirements the 360 GPU does and does not support.
http://www.beyond3d.com/articles/xenos/index.php?p=11#conclusion
"This is where Xenos has an issue in that its features and capabilities are clearly beyond the current Shader Model 3.0 DirectX9 specification while it lacks features that are expected to be a requirement for WGF2.0" (WGF2.0 = DirectX10) - foolfromhell, on 10/12/2007, -3/+6It doesnt. It uses OpenGL.
Making it hard to port games. - Ndiggnation, on 10/12/2007, -0/+2It's sarcasm. Sony using an MS technology? I didn't think so.
- ReCkLeSsX, on 10/12/2007, -0/+2This is funny.
- danjal, on 10/12/2007, -0/+2Would i be right in thinking that it's got it's own type of Direct X? so you can't really say it's running 9 or 10.. kinda a mish-mash of the two.. saything that, then you can't really compare that to the PC
- Zelpus, on 10/12/2007, -0/+2I just bought a 360 two weeks ago and got dead rising with it when I put in dead rising it made me upgrade the dashboard before I could play the game. Sorta like what psp does with its forced upgrade system.
- asspants, on 10/12/2007, -0/+2I work for Microsoft, so I am really getting a kick out of most of these replies. Some of you guys are very good at making it sound like you know what you are talking about.
But trust me…. You don’t.
I think you just want to make yourself sound smart, when in reality you don’t know what you are talking about. This is how bad info gets passed around. If you don’t know about the topic….Don’t make yourself sound like you do, because some Sony fanboys will beleive anything they read. - ZachPruckowski, on 10/12/2007, -0/+2Um, ATI built the chip. They'll know if it can or not, and they did the talking. They could be bluffing/lying, but they do know a little something about the chip.
- xNaquada, on 10/12/2007, -1/+3+1 for Aqua Teen HF reference ...awesome
- totorototoro, on 10/12/2007, -0/+1does this affect future PC ported games at all? Or do PC games get re-done completely anyways for consoles?
- neonic, on 10/12/2007, -0/+1I don't know. How can you all know that the chip in the 360 can't support DX10? It does support USA which is a major component of DX10 and the main reason that the current hardware is not compatible.
- salmonmoose, on 10/12/2007, -0/+1Games get redone for consoles - however not completely; most of the code will work on anything, It's just the stuff that deals directly with the hardware that needs to change.
It's still going to be easier to port between PC and the 360 because they have such a similar heritage, however there are parts of directx that aren't needed on the 360 becaue it is designed from the ground up to play games, not edit documents.
There are other conciderations, the 360 only has 512 megs of ram, whilst it doesn't need so much dedicated to the operating system, this still creates issues for game creators and they have to be more careful about what they load into memory. - j_bellone, on 10/12/2007, -0/+1They are not speaking about the DX10 runtimes. They are talking about the actual hardware.
- bluemist, on 10/12/2007, -1/+2Hmm... XBOX 360 hardware expansion for DX10 support...
... with equally big power supply. - GNiMeLF, on 10/12/2007, -0/+1"After all, not all 360s are online to get a patch"
Yep, but have you ever noticed when installing a game it checks if you have the latest DX9.0c installed?
they could easily bring out patching on cds such as the Dashboard update awhile ago - Linkage155, on 10/12/2007, -0/+1They could include parts of the dx10 on the game it self if needed, but thats as far as it would go;
- P5ycHo, on 10/12/2007, -1/+2Why do PC's pwn?
- estvir, on 10/12/2007, -0/+1Well, Microsoft never said that and even if they did, that's a completely different situation.
Are you expecting some person, or group of people to mod the 360 and [magically ?] add DX10 support ? Or do you expect some rogue ATi employees to do so ?
Think before you post, it will do marvelous things. - imhigh, on 10/12/2007, -1/+2dx10 is going to make graphics better, but in reallity its mostly just going to perform better than dx9
- j_bellone, on 10/12/2007, -1/+2The 360 GPU has some features that are going to be introduced with the next generation of cards (DX10 cards) that have not hit mainstream yet. Just like the Playstation 3's GPU is not going to be a stock NVIDIA card there will be some obvious differences.
- ZachPruckowski, on 10/12/2007, -1/+1I think a lot of the problem is the Cell processor. It's going from a 1-2 core system (PC) to a 7-core system. Yes, it's not exactly 7-core (obviously there are major differences), but the amount of paralellism is pretty intense. OpenGL isn't generally the hold-up, since lots of games (major and minor) get a DX to OGL port.
- Havsmonstret, on 06/09/2008, -0/+0"because Sony fanboys will beleive anything they read"
Yes... like that you work for Microsoft. I dont think I MS employee would ever write such a thing... - yakpimp, on 10/12/2007, -0/+0This is why it is like that.
"Our Graphics APIs are based on the Direct3D 9 APIs. They started out as very similar to the MDX set of types but have gone through some pretty major refactoring and cleanup to make them even easier to use and more consistent with the .NET Design Guidelines. One big change from MDX is that we’ve decided to remove support for the fixed-function pipeline in favor of an all shader-driven programmable pipeline.
There are a few reasons why we made this decision. First, a programmable pipeline is the future of real-time computer graphics. Direct3D 10 does not offer support for fixed function. Neither does the Xbox 360. When we discussed this with some early adopters and customers, we were somewhat surprised when they stated that the cross-platform goal of the XNA Framework is more valuable than the fixed-function pipeline. The fear is that someone would start their game out on Windows and use the fixed-function APIs (perhaps without even knowing it) and get the game completed. Then they would decide to try and run it on the Xbox 360 and they would immediately get hit with dozens, if not hundreds, of compiler errors. It would be a better experience if you knew from the start that your code would work on both platforms from the start."
http://blogs.msdn.com/xna/archive/2006/08/25/724607.aspx - aznboi04k, on 10/12/2007, -1/+1bummer. a new console just came out and it's already obselete.
- Nintendo5, on 10/12/2007, -1/+0"the main focus of Crysis is to show off the power of DX10 and PCs"
Crysis could run on the 360. Just save bandwidth by making the leaves wider (to cut Z-buffering). Who cares if North Korean leaves are small? Reduce the resolution to 480p if need be (won't make a diff to 80% of players on SDTV and EDTV and its better than dropping $3000 on a blazing PC). Whatever they do, they shouldn't reduce HDR lighting and textures, because that's what impresses me most in the screenshots. - netdroid9, on 10/12/2007, -1/+0Presuming Xbox games write to the Xbox graphics library and not directly to the hardware, it's likely that Microsoft could implement a DX10 hardware upgrade and make it practically invisible to DX9 games.
- Ashkc88, on 10/12/2007, -3/+2You don't have to have Xbox Live to get updates. Before I set my xbox live up on my 360, I got a dashboard update and it installed it without being subscribed to XBL.
- starmanjones, on 10/12/2007, -3/+1i think someone said it couldn't be hacked or modded too... if i recall.
- DarknessGP, on 10/12/2007, -3/+1But whose to say they are right? Remember they were bought out by AMD, maybe this is a ploy to knock Microsoft's leading hold of the next gen market down a notch.
- hackwrench, on 10/12/2007, -5/+1Um put the DX10 library on the game disc?
- Ndiggnation, on 10/12/2007, -8/+3The Sony PS3, using Microsoft's DirectX? Seriously?
- mlock2k, on 10/12/2007, -8/+1why is this news ? lol Yeah the Ps3 uses DX10 god please tell that to sony anybody
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