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DragonAge.BioWare.com - EA presents BioWare's new dark fantasy epic Dragon Age: Origins. '9/10' from Game Informer.
115 Comments
- inactive, on 08/22/2008, -4/+157An EA head honcho saying something that actually makes sense?
Does...not...compute.
Also, good to see that some industries are starting to understand that piracy, for good or for ill, is here to stay. Then again, the games/software industry has been plagued with piracy for a lot longer than music/movies have, so I guess they have unfortunate experience on their side. - 2Deluxe, on 08/23/2008, -4/+68Burried as innacurate, boss with common sense. Fake.
- Erectile, on 08/23/2008, -1/+46Mine was Michael Moore.
- inactive, on 08/23/2008, -4/+39Does compute!
They rock at business, it's making games they suck at. - thecosmicpope, on 08/23/2008, -1/+21The only difference it has made to the music industry is some people run slightly more security software, such as Peer Guardian, and everyone hates the RIAA. Other than that, nothing has changed. It certainly hasn't scared people out of it.
- roddack, on 08/23/2008, -6/+25Why the hell was my first thought Roger Moore?
- chillypacman, on 08/23/2008, -0/+19you and everyone else who has a blog.
- inactive, on 08/23/2008, -3/+21Absolute genius, of course EA has one thing going for it that the RIAA does not - Multiplayer. It's the one reason I go to buy games. Sure having a single player can be fun but what's the point of Half Life if I can't get online and blast my friends. Steam really dominated this idea in one fast swoop and made a system thats damn difficult and nearly impossible to crack.
- inactive, on 08/23/2008, -0/+15Sure, good games come out of the EA label.
But the problem with EA is that they don't let developpers the time to perfect their games.
And they milk any successful franchise into mass hatred (Madden).
Their PC games are always loaded with bugs and glitches. It can take them 5-6 patches and as long as a year to even correct them.
It's not the games themselves that are bad, they buy good developpers and good ideas, it's the technical aspects of the game that almost always fail.
Here's an example:
http://au.youtube.com/watch?v=8H6QYzf_a7Y - btschul, on 08/23/2008, -1/+13***** off. Go back to the youtube comments section if you want to spam.
- gcnaddict, on 08/23/2008, -1/+11"An EA head honcho saying something that actually makes sense?"
He used to be with Microsoft not too long ago, remember? He led the 360 launch, etc.
He's not out of his mind, you know. - runep, on 08/23/2008, -0/+9Don't worry, the real Neil is a pragmatic fellow:
http://www.mathewingram.com/work/2008/05/06/neil-y ...
“It’s up to the masses to distribute it however they want,” he said. “The laws don’t matter at that point. People sharing music in their bedrooms is the new radio.” - connieLingus, on 08/23/2008, -2/+11well considering most file sharers are sharing files because they have no money, i think mr. ea bigshot has made a wise business decision.
now, isp's on the other hand... - ZeeZee2k, on 08/23/2008, -0/+8Spore would fall under that category, so you're saying it wont get pirated?
- schavira, on 08/22/2008, -2/+9http://www.boingboing.net/2004/01/06/michael-moore ...
He actually did address this issue. Don't think he's going to make a documentary though. - Arramol, on 08/23/2008, -0/+7Offer services like Valve's Steam, where the anti-piracy measures are so unobtrusive that the user can't even tell if they're there. Draconian DRM really does turn people off - I didn't pirate Mass Effect, but I didn't buy it either because I didn't want to hassle with that mess. Avoid those glitchy CD copy-protection systems like SecuROM and StarForce too.
In all honesty, the smartest thing a business can do is consider the pirates to be outside their market, and just market to the honest consumer. Consider a pirated game the same thing as a consumer saying, "No thanks." It's what Stardock's been doing with games like GalCiv II and Sins of a Solar Empire, and it seems to be working very well for them despite having _zero_ anti-piracy measures. - seavers, on 08/23/2008, -2/+9Piracy has got nothing to do with innovation or quality. Its about getting free stuff.
- schavira, on 08/22/2008, -9/+16Why couldn't Neil Young (of EA) have said it? Then I could have gone around saying "NEIL YOUNG SUPPORTS NOT SUING FILE SHARERS!"
- mysticalone, on 08/23/2008, -2/+8For some reason...I feel like...I should buy an EA game. But I don't like most of EA's stuff, there is only one way to solve this. SUICIDE!
- iticu, on 08/23/2008, -1/+7For a start don't put the three installs copy-protection rule on Spore.
- inactive, on 08/23/2008, -0/+5Can you imagine how good battlefield would be if shooting people, actually shot people?
I loved that game, played all the versions (way too much I might add), but that doesn't mean it doesn't have its fair share of BASIC glitches any novice could repair in a few days.
http://au.youtube.com/watch?v=o4F_GdgnQjk&feature= ... - inactive, on 08/23/2008, -0/+4EA is looking for alternatives to avoid piracy of their own games. Anyone got any ideas?
- Darkaged, on 08/23/2008, -0/+4When I saw the headline I thought It was going to be Roger Moore. How bad-ass would It be for James Bond to kick the ***** out of the game companies?
- dsmx, on 08/23/2008, -0/+4The current model where publishers place DRM on games doesn't stop piracy in any way it more about appearing to stop piracy. My proposal would get rid of piracy all together as there would no longer want or need to. Also you cut back the costs of distribution as the server load is spread among the downloaders. You still let people buy it because people like physical versions but you sell them at a lower price which also encourages sales. At no point do I see why that is a terrible idea, it is just different from the current model that games publishers and developers use.
- MjSth, on 08/23/2008, -0/+4Because they both have the same last name ;)
- Inverno, on 08/23/2008, -0/+3@flashback99 take a closer look at who published Portal.
- dsmx, on 08/23/2008, -1/+4Why is it a terrible idea? Games are uploaded onto the torrents on the week of release anyway all I'm proposing is a way that developers can still get money from "pirated" copies. Also by lowering the cost of games you reduce piracy. I fail to see why at any point it's a bad idea.
- Inverno, on 08/23/2008, -1/+4mIRC, WinZip, WinRar, and EMDB all use this model, and I have given money for each at one time. Shareware is not a mistake.
- purzzzell, on 08/23/2008, -1/+4I've been saying this for a long time - if I really want something, I buy it - I pirate items that, if piracy wasn't an option, I wouldn't have bought regardless.
- synystar, on 08/23/2008, -2/+5When I saw the headline I thought it was going to be about Gordon Moore. I thought he might have come up with a new law summarized as "Piracy will double every 12-18 months".
- kent1146, on 08/23/2008, -1/+4No idea.
But then again, my first thought was Gordon Moore. But founder of Intel probably makes more sense than an actor portraying a womanizing super-spy that probably has herpes from all the pink that he's nailed in the past 30 years. - inactive, on 08/23/2008, -0/+3Roger Moore? Interesting name, Interesting implications...
- iticu, on 08/23/2008, -1/+4Would you like to bet your livelihood on whether or not the people playing your game feel charitable?
- InorganicMatter, on 08/23/2008, -0/+3Of course he is saying this. Why? Because the software and gaming industry has backed themselves into a corner with their licensing schemes. "You're renting the right to use one copy of this on one device. You do not own the software." It's not illegal to redistribute the game disks themselves, because the license specifically says the disk isn't what matters. Copying licenses could be argued under the DMCA, but could very well fall into EULA territory, which is a gray zone that no copyright holder dares venture into.
- inactive, on 08/23/2008, -1/+4Grow up?
- BedPost, on 08/23/2008, -2/+4It's Peter Moore, he was one of the head honchos in the Xbox division (you know, the one sane MS div). He's a smart guy.
- inactive, on 08/23/2008, -1/+3Stop with DRM and ill use it...
How cool would it be to rock up to UNI IT classes and LAN the room with a cool modern game mounted on USB and platform independent.
CS will have to do... - otros, on 08/27/2008, -0/+2Good games without DRM do well. It's silly to think that everyone that copy a game does it for the same reason, but those games are proof that listening to your audience helps sales.
- btschul, on 08/23/2008, -3/+5We need more smart people like Peter Moore in the entertainment industry.
- Quicksilver4648, on 08/23/2008, -2/+4Peter Moore isn't the typical EA idiot. He used to work at Microsoft's Xbox division and he actually has a brain above his shoulders.
- Iaianrocks, on 08/22/2008, -5/+7Smart guy
- Inverno, on 08/23/2008, -0/+2EA Mythic's beta client for Warhammer was a torrent. I think they're catching on.
- swordphish, on 08/24/2008, -0/+2No *****. Executives need to realize that there is no longer such thing as "individuals" - on the web, piracy is the spawn of a collective consciousness. You sue one, you might win, but ultimately you just stick your dick in your own ass - and you're teaching nobody a lesson, and don't be fooled thinking you're teaching anybody a lesson.
- inactive, on 08/23/2008, -0/+2just play Madden 03 with Anti-Aliasing on 12x
- otros, on 08/23/2008, -0/+2@inverno: sins of the solar empire?, Oblivion?
- MrFisty, on 08/24/2008, -0/+2EA to filesharers: "No, we don't expect you to be sued. We expect you to die!"
- zaii7, on 08/24/2008, -0/+2don't copy that floppy
- Paramnesia, on 08/23/2008, -0/+2It Does compute.
All kinds of people use Digg and some work in these companies.
Gaming developers are much much closer to home (social communities like Digg) than the RAA is to us.
Mark knows as soon as his company sues a kid., ***** THE RAA will quickly evolve to '***** EA' over night, on Diggs front page. - TotalHalibut, on 08/23/2008, -1/+2You can start by looking up the word 'delusional', imbecile.
- Inverno, on 08/29/2008, -0/+1I totally agree. I guess that's sort of a rebuttle. I was hoping for a study/marketing research or something. Thanks for the thought.
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