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How Sega Can Bring Sonic the Hedgehog Back To His Glory
racketboy.com — "1) Make Sonic Fast: With a Sonic game, you obviously need speed, and while the 3D Sonic games were still faster than your other 3D platformers, they still did not have the same sense of speed of the 16-bit predecessors."
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- joehobbes, on 11/26/2007, -0/+37Sonic Team just isn't what it used to be, unfortunately.
I would however like to see them take a chance with a 2.5D game (like Viewtiful Joe).
Do they seriously think it would sell worse than their latest games? I think the risk would be relatively small, while the reward might be great.
I've enjoyed Sonic Rush for the DS, but it's still not what a proper Sonic console game could be.- Ashkc88, on 11/26/2007, -1/+19Yeah, why are developers so afraid to make 2D games for next gen consoles? The games can still look gorgeous in 2D, and be just as innovative. Look at allot of the great innovative 2D indy games (such as Gish, Eets, Alien Hominid, etc.). Those games are a whole lot of fun.
- JayD16, on 11/26/2007, -1/+11Thats what I've always thought also. Sega needs to come out with a great looking, great feeling, fast paced fixed camera platformer. It can be rendered in 3d to cut some of the drawbacks of using sprites.(like Mario on the DS or Little Big Planet) Game after game seems to draw the same conclusions...Sonic is better in 2d.
- joehobbes, on 11/26/2007, -1/+4Viewtiful Joe was like one of the biggest successes the year it came out.
I thought more developers would have got the clue... - omgwthlol, on 11/26/2007, -2/+4Viewtiful Joe is an awesome game.
- Elranzer, on 11/26/2007, -0/+3All they need to do is take the New Super Mario Bros direction and apply it to Sonic. High-resolution 2D with 3D effects, but 2D gameplay. I'm sure it would look great even on the Wii, since it would not require as much processing power.
- sonicjosh, on 11/26/2007, -1/+1Sonic Rush & Sonic Rush Adventure is the Sonic equivalent to Mario in new super Mario bros. It really reminds me of my younger days playing Sonic 2.
- dragon76, on 11/26/2007, -0/+6Sonic Rush was not made by SEGA, that's why they were so good. It was really the first proper Sonic game in a long time. I really wish Nintendo would just buy SEGA.
- Pxtl, on 11/26/2007, -0/+5Let's not forget that Sega practically originated the 2.5D concept with Nights: Into Dreams, which was a freaking incredible game. How the mighty have fallen.
- battletrax, on 11/27/2007, -0/+1Did anyone else enjoy sonic adventure 1& 2?
They clearly improved on sonic adventure 2 by taking out the roaming part of it.
The end was the best though.. the feeling you got when sonic turned into super sonic, and shadow turned into hyper shadow.
- fatadamblog, on 11/26/2007, -8/+53I actually liked Sonic Adventure on Sega Dreamcast, It had everything at the time. Great music, story, action packed and oh the graphics that blew every N64 and Playstation 1 game out of the water.
If Sega brought out a new console with 2X graphical power of Sony and Xbox with a equally if not better online service then they'd be back in the game baby! back in the game!- joehobbes, on 11/26/2007, -2/+22The first level of Sonic Adventure was the greatest -- too bad the whole game wasn't like that.
Did you like the exploration parts?- battletrax, on 11/27/2007, -0/+1Sonic adventure 2 improved this, and yes most of the game is like that.
The first scene when he jumped out of the helicopter.. oh the memories.
I could go without playing other characters that collected stuff.
- battletrax, on 11/27/2007, -0/+1Sonic adventure 2 improved this, and yes most of the game is like that.
- JayD16, on 11/26/2007, -0/+10That stuff didn't help them the 1st time why would it help them now?
- mywhitenoise, on 11/26/2007, -4/+14The music sounded like the soundtrack to Power Rangers.
- joehobbes, on 11/26/2007, -4/+10Yeah, I didn't like any of the music from the 3D Sonics....
- freakon, on 11/26/2007, -4/+2No, the music was AWESOME!! I listen to it every day.
- f4nt0m4s, on 11/26/2007, -3/+1The run-through levels in Sonic Adventure are fun, the rest of the game...not so much. And Sega didn't get that message because the sequel to Sonic Adventure was about twice as crappy.
- Pxtl, on 11/26/2007, -0/+1Yup. I think Sega had trouble making enough content for Sonic Adventure games in the first two - the games were tediously long simply because of the non-sonic parts. To read over the reviews of the sequels (Shadow The Hedgehog, Sonic Heroes, and Sonic The Hedgehog), they managed to remove that failure but instead replaced it with tedious, distracting gameplay gimmicks. To put it simply: they haven't made a game that focusses on the core successes of the 3D Sonic genre, because they always let stupid crap get in the way.
Personally, I'd love to see a racing-game adaptation of the Sonic Adventure games. All the Sonic Racing games have been absurd marketing tie-ins that had very little to do with Sonic (like hoverboard or kart-racing games) or tack-ons to main Sonic titles (like the multiplayer component to Sonic Adventure).
- Pxtl, on 11/26/2007, -0/+1Yup. I think Sega had trouble making enough content for Sonic Adventure games in the first two - the games were tediously long simply because of the non-sonic parts. To read over the reviews of the sequels (Shadow The Hedgehog, Sonic Heroes, and Sonic The Hedgehog), they managed to remove that failure but instead replaced it with tedious, distracting gameplay gimmicks. To put it simply: they haven't made a game that focusses on the core successes of the 3D Sonic genre, because they always let stupid crap get in the way.
- Pritchard, on 11/26/2007, -0/+9I just don't want any more 3D sonics unless the environments are computer-generated, and all the programmers have to worry about is the terrain. Please be with me on this. Every Sonic game I've played in 3D sucks so far because the landscape is just no where near as huge or elegant as the 2D sonics. They also lack that dreamy feeling that large floating islands could have provided...
- staticneuron, on 11/26/2007, -0/+6Yeah, I loved sonic adventures. For some reason I wanted a return to that in the latest game. There are some features i liked Such as the chase scenes where you needed to keep going fast.
Here is what they should throw away. No more MISSIONS. Sure its a retro feel and it worked back in the older days but how about something a bit more edgy. Make the stages and the world as one. Make it a sandbox. Keep the exploration to find additional powerups (additional meaning not needed to beat the game.) I dont care about people complaining about how short games can be but this game should have the ability to blaze through each stage. - wrestlingnrj, on 11/26/2007, -0/+1Sonic Adventure was one of my favorites. Everything after that was downhill. [Runs home to play Dreamcast]
- zeejay, on 11/26/2007, -0/+1I guess I'm in the minority, but I didn't like Sonic Adventure that much at all. The speed levels were fun, but relatively brief. The "overworld" was totally confusing, very poorly laid out, and goals were unclear. And I'm sorry, but I thought the audio seemed unfinished. Actually, a lot of the game seemed like it was rushed out (which it probably was to make the DC launch).
- Shaflugi, on 11/26/2007, -0/+2It seems like every Sonic game these days is rushed out the door before it's done.
- ZenMojo, on 11/27/2007, -0/+1Sonic Adventure pretty much delivered. I also liked how they padded the game with ultimately pointless but entertaining replays with other characters.
- joehobbes, on 11/26/2007, -2/+22The first level of Sonic Adventure was the greatest -- too bad the whole game wasn't like that.
- mywhitenoise, on 11/26/2007, -30/+8Just forget about him. I thought anyone over the age of 8 realized how lame of a character he is. Having hope in Sonic, is like having hope in Chuck-E-Cheese.
- joehobbes, on 11/26/2007, -3/+15Does that mean you don't like Mario either?
I don't see how Sonic is any lessing meaningful of a character than Mario or a host of others....- MewTwo, on 11/26/2007, -6/+6Mario is way more significant, popular. AND the recent games have the substance to backup the hype (galaxy).
- mywhitenoise, on 11/26/2007, -10/+6Mario doesn't act like a cheeseball, Sonic acts like Recycle Rex and Steve Urkles alter-ego, Stephan.
- Pikachelsea, on 11/26/2007, -0/+4Haha, why are you guys being dugg down? MewTwo is stating facts. Recent Mario titles have been far more interesting and fun than Sonic games. Instead of just mindlessly burying them out of blind devotion to the Sonic that time forgot, can anyone actually provide a counter-argument to what they are saying?
And the comparison of Sonic to Stephan is painfully spot-on. I lol'd. Never was a fan of Sonic's "x-treme" attitude, and it's even less justified now that the games suck.
- joehobbes, on 11/26/2007, -3/+15Does that mean you don't like Mario either?
- swimmingbird67, on 11/26/2007, -0/+5couldn't agree more
- ursername180, on 11/26/2007, -0/+10I agree with the whole Mobius thing. 3D Sonic games just don't have the fantasy-like design of their 2D counterparts. Sonic Rush is a step in the right direction, but we need more memorable music too.
- somedevil13, on 11/26/2007, -2/+46Saying Sonic needs to be kept in 2 dimensions is the same as saying Mario or Metroid should have been kept in 2 dimensions. Just because they haven't found a 3d Sonic formula that works yet, doesn't mean one doesn't exist.
- diggrim, on 11/26/2007, -2/+2I agree forcing 3D has mortally wounded Sonic...but looking at Ratchet&Clank which always comes out good even with 3D...Sega should just hire Insomniac to make the next Sonic
- HydrogenOxide, on 11/26/2007, -3/+0I don't think Sonic would do so good if a game was made where he is running at the speed of sound with cartoony ubercannons letting tails ride on his back.
- Sutanreyu, on 11/26/2007, -2/+5Insomniac working on Sonic would be amazing...
- MattTS, on 11/26/2007, -5/+6Metroid most certainly should have been kept 2D. Super Metroid and Metroid Fusion are great games. The prime games however just aren't enjoyable for me.
- grumbel, on 11/26/2007, -1/+2Same here, but I still wouldn't say they should have keep them 2D. Third person 3D would what I would have liked, so that you can have all the ledge-grabs, screw-attack and stuff without that awkward switching from FPS view to third person view and back all the time on every more. I also would have welcomed a larger seamless world, not so many tiny rooms, but something huge to explore and navigate around more freely (SotC like).
- staticneuron, on 11/26/2007, -1/+2They are enjoyable..... but not as enjoyable as their 2d counterparts.
- rpgguy1o1, on 11/26/2007, -1/+2As much as I love side scrolling with Samus, the Prime games are fantastic as well. It's not as if 2D Metroid games ceased after that either, so it's win-win really.
- Elranzer, on 11/26/2007, -3/+2Metroid in 3D might be more enjoyable if it were done in 3rd person rather than 1st person (and certainly not a FPS). However, the series' main designer Gunpei Yokoi is dead, so it's in the hands of whatever developers Nintendo decides to outsource it to.
- Pikachelsea, on 11/26/2007, -2/+4You sound like a naysaying oldtimer. Just because you didn't enjoy the Prime series doesn't mean Metroid should have stayed 2-D. The Prime games are some of the highest-rated, most challenging and innovative games in the series of all time. If the Metroid series had to go 3-D, at least it was successful and fun instead of awkward and forced like the recent Sonic games.
Try to think outside your limited view and realize that the Prime trilogy successfully brought the delights of Metroid to a new generation of gamers. If it weren't for the success of those games, we might not be getting any new Metroids at all. And since they are still releasing 2-D Metroid games for handheld systems, you really have nothing to complain about.
- grumbel, on 11/26/2007, -1/+2Same here, but I still wouldn't say they should have keep them 2D. Third person 3D would what I would have liked, so that you can have all the ledge-grabs, screw-attack and stuff without that awkward switching from FPS view to third person view and back all the time on every more. I also would have welcomed a larger seamless world, not so many tiny rooms, but something huge to explore and navigate around more freely (SotC like).
- Shaflugi, on 11/26/2007, -0/+1Actually, there's a really good 3D Sonic fangame that works in 3D almost perfect. www.srb2.org
It uses FPS-style controls (wasd+mouse) for movement, or analog (sonic adventure-style) controls. I'm surprised SEGA hasn't noticed SRB2 yet and taken some of their ideas.
- diggrim, on 11/26/2007, -2/+2I agree forcing 3D has mortally wounded Sonic...but looking at Ratchet&Clank which always comes out good even with 3D...Sega should just hire Insomniac to make the next Sonic
- dagooh, on 11/26/2007, -3/+8Or you can play the Nintendo DS games which are mostly what this guy is asking for.
- joehobbes, on 11/26/2007, -1/+10He mentioned that, but what's so wrong about wanting a console game like that?
- chingy1788, on 11/26/2007, -4/+42Sega must develop and release the Dreamcast 2
- Elranzer, on 11/26/2007, -5/+1It wouldn't be called the "Dreamcast 2". Only Sony uses that unoriginal naming scheme. Unfortunately, their last named system was the Naomi, so they could use some help in the console-naming scheme.
- stray, on 11/26/2007, -0/+1No, they mustn't. They got clobbered in the hardware market, no matter how much Sega fans deny it. This is also coming from someone who has loved Sega since AFTER BURN for Master System.
What Sega really needs is to figure out how to make truly, incredibly good games again. Let's be honest: the last Sonic 3D game was nowhere near as good as the old 2D Sonic games. Personally, I love the idea of a 2.5D Sonic, a la Viewtiful Joe. It would be a good way to take Sonic and move him forward while retaining a lot of that old-school feel.
- moo113, on 11/26/2007, -0/+5The DS titles are a good shot at reviving the old Sonic that most of us grew up with but I still feel like it's missing what made Sonic, Sonic. I enjoyed Sonic Rush for it's soundtrack more than anything (reminded me of the Sonic 2 days) but the gameplay just wasn't what it used to be. Do we really need secondary characters with the exact same levels? It's like they're making up for content that doesn't exist.
As for Sonic Rush Adventure they tried to blend the Dreamcast RPG elements with the newly revamped Sonic on the handheld. If that's your style then pick it up but as I played the game I just felt as if I should be playing my Genesis again or loading up the Virtual Console. - badwithcomputer, on 11/26/2007, -2/+2sonic adventure 2 is still a really fun game to play- sonic on wii kinda let me down because i thought that by only moving forward and left to right it would be like some rebirth of 2d that was reworked- it just turned out to be an experience in frustration with controls and a net loss of 25 dollars when i went to trade it in a month later at gamestop.
- DAaaMan64, on 11/26/2007, -1/+41The solution is simple. Change his name back to Robotnik, problem solved.
- f4nt0m4s, on 11/26/2007, -2/+5In my opinion all the 3D Sonic games have sucked. Unfortunately for Sega platforming was pretty much perfected when Nintendo released Super Mario 64, Ubisoft released Rayman/Rayman 2, Naughty Dog released Crash Bandicoot, and Rare released Banjo Kazooie. By the time Sega put Sonic in a platform world there was already much better gameplay out there. Sonic just hasn't been the same since the Genesis days. I think a 3D side scrolling Sonic game could be pretty sweet. Hell...let's remake Sonic 2 in 3D, I'd pay for that. I just think Sega has been outdone in the platform department by pretty much everyone.
- f4nt0m4s, on 11/26/2007, -2/+1i need to retract Rayman from that list...since it is a side scroller not a true platformer (3D)
- malcolmboston, on 11/26/2007, -0/+2You need to subtract Rayman from that list because it is *****
- ironyCurtain, on 11/26/2007, -1/+1In my experience "platformer" is used to refer to any game which involves jumping around on platforms, whether or not it is 3D. Sonic was always in a platform world, just not a 3D one. http://en.wikipedia.org/wiki/Platform_game
That being said, I agree with your original comment. The transition to 3D has not treated Sonic well. Use well-rendered 3D models in a 2D game world for a Sonic game that returns to its roots, and make it fun, and I'd buy it.
- f4nt0m4s, on 11/26/2007, -2/+1i need to retract Rayman from that list...since it is a side scroller not a true platformer (3D)
- vertice, on 11/26/2007, -2/+7i absolutely loved sonic and the secret rings.
Some of the most fun i've had with a sonic game in a long time.
pity the soundtrack was so utterly horrible and out of place. - Wireddd, on 11/26/2007, -3/+7I would be willing to pay full price for a 2d gameplay/ 3d graphics sonic game for the 360.
- diggrim, on 11/26/2007, -6/+5and PS3
- shaunj66, on 11/26/2007, -0/+33They should "re-make" Sonic 1, 2, 3 & Knuckles into one big "2.5D" Side scrolling game with fancy graphics, and a remixed and classic sound track. They should keep the basic physics and level design as close to the original as possible. I'd pay for that! And please, no more bloody new characters.
- diggrim, on 11/26/2007, -11/+1they should just build custom maps and characters into LittleBigPlanet
- shanesemler, on 11/26/2007, -4/+3While I agree with this fellow, I wish he'd learn to use correct words and spellings in his writing! It's "grating" not "grading." He does the same thing multiple times in his previous Sonic article. This is why professional writers have editors!
- FallenWings, on 11/26/2007, -0/+6"When more people pick up a Sonic game, they want to play as Sonic. I don’t think they by it to play as Tails, or Amy, or some fat cat with a fishing pole."
Oh God, please don't remind me. What the hell was Sega thinking with that one? Who in their right mind wants to play as a retarded, obese feline looking for his pet frog? *****, if I were the frog, I would keep running away from that guy too.
Sonic 3 & Knuckles is my favorite game of all time. I got all the emeralds and super emeralds for each character. I play the ROM constantly and it never gets old.
Sega would do well to go back to their roots. They have some of the most creative minds in the business, yet their execution gets consistently worse and worse. Sonic isn't the only franchise they've driven into the ground... anyone in here played Phantasy Star Universe? Get your act together, Sega.
/rant - SaladCactusKing, on 11/26/2007, -2/+63-Kill the Buttrock 80s Hair Metal ***** soundtrack
-Kill the multiple characters. Sonic, Tails, maybe Knuckles. That's it.
-Kill the ***** camera problems
-Kill the realistic settings. He's a talking hedgehog, why is he hanging around with humans on Earth?
-Bring back the sense of whimsy, cut back on the 'tude
-Be fun again :(- Pxtl, on 11/26/2007, -0/+1I didn't mind all the characters. I couldn't care less if I was playing Sonic, Knuckles, Amy, or yes, even friggin' Big The Cat.... as long as the game was still Sonic gameplay. The Knuckles portions of SA2 didn't suck because of Knuckles, they sucked because of the painfully dull scavenger-hunt gameplay he was trapped in.
If all the characters still ran fast and had most of Sonic's moves, then I wouldn't care what character I played. The point is, though, that it should still be a Sonic game, and all the characters should still have Sonic-like gameplay. None of this "Tails gets a slow, crawling robot-combat mode" business.
Either way, though, selectable characters are useless in a single-player platformer. Every one I've played that has this feature ends up being distracting instead of fun. I mean, who wants to lose a level because you picked the wrong character before it even started?
Mario 64 DS? Annoying (ohhh, I have to leave the level and backtrack to this point with the right guy to finish that? Balls).
Monkey ball? Doubly annoying (aww crap, so THAT's the character who can make this jump???)
Multiplayer, on the other hand, is a wonderful place for selectable characters.
- Pxtl, on 11/26/2007, -0/+1I didn't mind all the characters. I couldn't care less if I was playing Sonic, Knuckles, Amy, or yes, even friggin' Big The Cat.... as long as the game was still Sonic gameplay. The Knuckles portions of SA2 didn't suck because of Knuckles, they sucked because of the painfully dull scavenger-hunt gameplay he was trapped in.
- smek2, on 11/26/2007, -3/+2Yeah, YOU tell 'em. I bet they never thought about that before you told the world.
- duke1981, on 11/26/2007, -3/+0This dude wrote what everyone else has talked about since Dreamcast brought sonic into the 3d world.... no digg
- twigboy, on 11/26/2007, -0/+1at least he wrote, whilst you only talked
- keozen, on 11/26/2007, -1/+81) Grab the Level designs to Sonic 1, 2 & 3 on the Mega Drive/Genesis
2) Use said designs as blueprints to make new side scrolling version
3) Add latest gen graphics with beautiful backgrounds and lighting effects
4) Make sure it plays fast, VERY fast
Bingo! Basically they need to do for sonic on all the big home consoles what Nintendy did for Mario with "New Super Mario Brothers" on the DS, just with more graphical grit. Just because 3d is there doesn't mean we HAVE to use it or that it works with everything.
Ohh, & kill Amy Rose (and ALL the voice actors, ALL of them) kkbai- Elranzer, on 11/26/2007, -0/+55) Repeat what SaladCactusKing said
- fLUx1337, on 11/26/2007, -1/+2I doub't there will ever be a decent 3D Sonic game....
- Lasereth, on 11/26/2007, -4/+2Never played Sonic Adventure, eh?
- oindypoind, on 11/26/2007, -5/+0Why not have it multiplayer online, deathmatch ring collection, gotta catch em all... first.
Still in 2D, lots of different sonics running around, bumping into each other, knocking each others rings out and then collecting them. I'm thinking huge levels 10 times the size of the originals, where you can really pick up some speed and some crazy combo moves.
Definitely lose the voices.- essjay, on 11/26/2007, -0/+8You're the sort of person that ruined Sonic in the first place.
- diggrim, on 11/26/2007, -3/+3How to Bring Sonic Back To His Glory in One Word: Insomniac................Games (okay, two words).
- omgwthlol, on 11/26/2007, -5/+1Sonic
- NinjaPig, on 11/26/2007, -1/+13Forget Sonic.
Make nights not suck. - MagicCake, on 11/26/2007, -0/+10Ah, see, but they can't make Sonic fast on all these new consoles - they're not equipped with Blast Processing!
- malcolmboston, on 11/26/2007, -0/+4haha, blast processing."sega has what nintendont" :D
- sauvaget, on 11/26/2007, -0/+6SEGA just needs to team up with nintendo again and make a sequel to F-Zero GX on the wii.
it doesn't get much faster than that.- alexkorova, on 11/26/2007, -0/+2So true, F-Zero GX was an awesome and very fast game.
- phazon88, on 11/26/2007, -0/+7Sonic will NEVER get his reputation back.
- bardo77n, on 11/26/2007, -3/+2"Sonic and the Secret Rings" was awesome. It did have some problems; the story was a little silly and the title is lame (Wild Fire would have been much better.) Overall, for the sheer gameplay alone, it was really fun. Also, the party mode was surprisingly good, too. Sega could have sold that separately as "Sonic Shuffle 2" or something and it could have milked another $50 out of it.
- psykiv, on 11/26/2007, -0/+1Other than the stupid knuckles/rouge and tails/robotnik stages, i thought that Sonic Adventure 2 was very fun. As far as Sonic Adventure 1, I pretty much stopped playing after the first level because this is a sonic game ffs. I shouldn't need to go around and figure out where to go. There should only be one way, and I go through that one path really fast.
Sonic and the secret rings sucked. I played it through from start to finish, thinking it would get better, but didn't. The "rings" concept was freaking annoying. I shouldn't have to choose between abilities, I should just have them all, 24/7. Towards the end, yes, he got faster, but controlling him was still a bitch.
I still say the best sonic game to date is sonic 3 w/ knuckles.
edit: oh and bring back super/hypersonic, and not just for final boss stages! - Braingoo, on 11/26/2007, -0/+6My personal Ideas
3D render on 2D rails.
Destructible backgrounds, want to see bits and pieces fly off things as I blow by them.
Sonic Bullet time , if you are gonna stick to 2D your vision ahead will be limited and reflex time will need to be enhanced.
Thus a bullet time effect would be very handy in dealing with those situations. Slow everything down. (for a limited time only could be only a power up)
Get a great soundtrack, some of the newer games have lost the funky sounds that I had grown to love in sonics past.
Keep it SONIC Vs. Robotnik (secondary characters as helpers only) Thats all we need no extra characters, no funky enemies.
basically sonic = speed make it fast paced and fun to play, Sonic still has potential don't waste it.- Laxaloot, on 11/26/2007, -0/+2Sonic Bullet time , if you are gonna stick to 2D your vision ahead will be limited and reflex time will need to be enhanced.
Thus a bullet time effect would be very handy in dealing with those situations. Slow everything down. (for a limited time only could be only a power up)
isnt that sonic and the secret rings in a nutshell?- Braingoo, on 11/27/2007, -1/+1don't know never played that one actually, it was 3D though and not 2D I was thinking more viewtiful joe than enter the matrix bullet time
- Laxaloot, on 11/26/2007, -0/+2Sonic Bullet time , if you are gonna stick to 2D your vision ahead will be limited and reflex time will need to be enhanced.
- Asianwaste, on 11/26/2007, -4/+1Sticking with 2-D is a horrible idea. Given Sonic has had his best games on 2-D, it rarely works if you decide to stay behind on existing conventions rather than exploring the new inventions. The key is to properly translate 2-D into 3-D. The first attempts were not as successful as say.. translating Mario into 3-D. Sega's problem is that they keep taking the same broken approach to brining Sonic in 3-D and keep modifying it with bad gimmicks (like introducing new characters, etc) when what they should be doing is scraping the whole model and try brining Sonic into 3-D from a completely different angle.
- doshindude, on 11/26/2007, -0/+2Sonic needs his own adventure mode in Brawl. If that happens, all will be forgiven, trust me.
- fuzzynyanko, on 11/26/2007, -0/+2Simple: become an independent company again.
- alperea, on 11/26/2007, -0/+3Also don't put Sonic on a skateboard or a wheel-less skateboard doing railslides.
- zero_bit, on 11/26/2007, -0/+2The problem with Sonic is that its fans are impossible to please. People always say "omg it needs to be fast... FAST FAST FAST" but have any of you ever even played the Genesis Sonic games? It's some of the most careful, tedious, masochistic platforming ever conceived.
Sonic Rush and Sonic and the Secret Rings are both focused on speed (that's why the former gave you the dash attack, so you can mow through enemies without even stopping). The Sonic levels in SA1 and 2 are really quite good as 3d remakes of the 2d games (really it's still 2d as generally you just go forwards or backwards). The problem is the awkward platforming and camera work, especially prevalent in Heroes. - Omis, on 11/26/2007, -1/+0SEGA show bring back Toejam and Earl. Now there was a fun game that will lend itself well to this 3d craze.
- racketboy, on 11/26/2007, -0/+1There was one on the XBox -- didn't do too well....
- sonicjosh, on 11/26/2007, -1/+1The only characters I would want are Sonic, Tails, Knuckles, and Blaze from Sonic Rush.
- Darkyoshi1, on 11/27/2007, -0/+1Sonic, Knuckles, Tails.
Bring back something simple like Sonic Adventure, take out all the gimmicks, add more flow. Take out the ***** loading times too.
3D and can sometimes turn into 2D, Super Mario Galaxy-style. - Darkyoshi1, on 11/27/2007, -0/+1This is what it should be like.:
Playable characters -> Sonic, Tails, Knuckles. Nobody else cause the other characters gimmicky. Make the other characters just part of the story.
Game plays in 3D, but can turn 2D, Super Mario Galaxy-style.
Should like Sonic Adventure 1&2, take out all the gimmick *****, throw in more flow of speed and gameplay. I hated the parts where you had a good feeling and sense of speed and then just went to an abrupt stop. They need to transist between areas of high speed and low speed. - NegaChaos0, on 11/27/2007, -0/+0They need to make Super Sonic playable in ALL levels again, those anti-climatic final boss fights are not worth the trouble of collecting the emeralds anymore. That was the greatest reward in the old games, specifically Sonic 3 & Knuckles where you could go back and replay the game starting on any level as Hyper Sonic.
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