306 Comments
- Azimuth1, on 10/10/2007, -68/+218Quote from someone on GameFAQs:
Purposely leaving audio uncompressed just for the sake of taking up space is not really impressive, it's just Sony desperately trying to make Blu-Ray look like it's relevant to gaming. - sponsoredveeka, on 10/10/2007, -9/+111Since ps3 disks are region free i think its a great use of the data to make one game for all countries in one disk.
- charlescheese, on 10/10/2007, -23/+91Right, so why don't we watch our movies via YouTube compression rather than what we're using on BluRay disks too. Compression has serious limits, and why do you want lower quality sound, video, textures, when the technology is here for better quality sound, video, and textures? That's stupid.
- da_bradler, on 10/10/2007, -21/+72so 10GB divided by 11 (since I only speak one language) = ??? less then one GB of audio... wow that's slightly over a CD's worth of audio... *yawn*
- LiquidChimera, on 10/10/2007, -22/+67I don't see any issue here, I bought the PS3 for a all around high-def experience and now with Heavenly Sword I get uncompressed audio along with 1080p visuals. That's awesome!
- mxpx720, on 10/10/2007, -8/+51wait a second.... my ps3 plays games too???
- UtopiaInTheSky, on 10/10/2007, -23/+6510 GB of sound? Yes that's not necessary. Perhaps they should use some compression. 10 GB of sound is just silly.
- masamunecyrus, on 10/10/2007, -8/+49Traditional DVDs can be up to 8GB. This game has its audio (maybe its video, too?) stored uncompressed and in ELEVEN different languages. If you were to only include one language and compress it, it would likely be outrageously smaller.
- rootstyle, on 10/10/2007, -7/+40Yes, the gameFAQs forums are the gospel of correct information :p ***** dude, the gameFAQs forums may be worst for fanboy fighting than Digg, and thats tough!
- coheedcollapse, on 10/10/2007, -38/+70Developers have already said that they're running into storage limitations when it comes to using DVD alone. Is that enough to make it relevant to gaming?
Oh wait. People like ignoring facts that go against their stubbornly ingrained beliefs. - catharz, on 10/10/2007, -5/+29Oblivion didn't have 60 hours of music and dialog.
It had a few hours of dialog and the same music repeated. - carpespasm, on 10/10/2007, -5/+28compressed audio, especially just plain speach can sound indestinguishable from it's uncompressed copy. there's a point where the human ear, no matter how much of an 'audiophile' you are, just can't tell any higher level of fidelity. and if the ps3 can't uncompress audio on the fly i feel sorry for it.
- Cthalupa, on 10/10/2007, -3/+23Why? Even high end studio equipment won't show a difference in sound between a flac file and uncompressed audio. Your home theater certainly won't. Your home theater will almost certainly not sound any different playing a 256kbps mp3 or ogg vs a flac file. It is wasteful, increases loading times, and artificially raises the amount of data on the disk.
- micropizzle, on 10/10/2007, -4/+24Yeah, there are plenty of games that take up well over that now.
- donkeydrop, on 10/10/2007, -5/+23NHL 2007 has 1.6GB of audio. That's one language, with compression, and for a sports game. For 11 languages and in an RPG 10GB is small.
- Proteus1935, on 10/10/2007, -3/+21as I was once in the business I can surely say that programmers don`t need storage space... designers on the other hand WILL ALWAYS run out of space no matter the media you give'em...
- Microdot, on 10/10/2007, -0/+17as well as lowering the cost of production.
- naden, on 10/10/2007, -8/+25"Quote from someone on GameFAQs:"
And in other news .. some guy that is a cousin of some friend of a friend of mine who might work on Heavenly Sword reckons your talking ***** !! - spartan018, on 10/10/2007, -4/+20There is such a thing as Lossless Compression, you know.
- aegis9975, on 10/10/2007, -3/+18I'm going to start quoting anonymous people on Digg when I go to other sites.
"Quote from someone on Digg:" - donkeydrop, on 10/10/2007, -0/+13Stranglehold on PC requires 15GB.
- Harbinger67, on 10/10/2007, -1/+14Yes, they had to record sword clashes and the howls of monsters in eleven different languages.
- GerbilSoft, on 10/10/2007, -4/+17"It's like comparing 1080p to 8 bit graphics."
I don't quite see how you can compare a display resolution to a color depth. Unless you mean "comparing modern computer graphics to 1980's computer graphics", in which case you're still wrong because there's lossless audio compression, such as FLAC. - catharz, on 10/10/2007, -9/+21Do you know how significantly worse a 320kbps mp3 sounds compared to SACD or DVD Audio?
Go to a hifi store and check it out. - bhowell, on 10/10/2007, -2/+14Wouldn't uncompressed audio make for longer loading times? More to read from the disc?
- catharz, on 10/10/2007, -4/+16How many cents more is "far more"?
- rootstyle, on 10/10/2007, -4/+15256kbps vs uncompressed with what magic codec? I hate to start a ***** storm argument but even 320kbps MP3 vs Uncompressed audio for music is distinguishable on a 'high end home theater'. Listen closely for the cymbols, high hats, etc. And we're talking about 48kHz sampled audio, not 44kHz like your MP3 / CD collection. I'm not advocating uncompressed audio, but I would certainly prefer lossless audio to 256/320kbit aac/mp3.
- Microdot, on 10/10/2007, -3/+14as well... oblivion was not 7.1 dolby.
and i guess i mist have missed that... ive played oblivion (and still am) well into the 200 hour range... and ive yet to hear more than 10 minutes of unique music. - KyleMistry, on 10/10/2007, -0/+11Because, Ignathius, you'd be buying that game at the same price anyways.
Ninja Theory's doing something smart. Put all the languages on one disc, cut production costs, allow games to be released worldwide at almost the same time. - HouseofEl, on 10/10/2007, -13/+23If that's uncompressed, then it's stretching the truth. A lot of games would have similar stats if they didn't use compression. This isn't a knock on the PS3, this is a knock on the guys trying to fill up space and their egos. It's not horrible, but it's sort of like filling an entire CD with an uncompressed piece of a symphony or something. Sure you can do it and the quality will be great, but why? It's just not needed.
- Teej, on 10/10/2007, -1/+11Uh...no. FLAC is lossless. You seem to be not understanding something about that sentence.
- Teej, on 10/10/2007, -2/+12Catharz, you seem to be missing the point. A lossless compression format by its very definition is just that: lossless. It will not sound ANY different to the source material. I could encode any SACD with a proper lossless codec, and it would sound exactly as the same as the original.
- felman87, on 10/10/2007, -4/+13What the ***** is the problem?! PS3 has blu-ray, why not just leave sound uncompressed and get some awesome music?
- netkid91, on 10/10/2007, -5/+14Why can't they just use FLAC? Sounds just the same as uncompressed audio and takes up less space. Stop being a douche.
- Scottuary, on 10/10/2007, -3/+12Not to be a down liquidchimera because I own a ps3 and I'm really looking forward to Heavenly Sword. But Heavenly Sword runs in 720p.
- bhowell, on 10/10/2007, -0/+9I'd imagine that the PS3 can decompress audio much faster than the BluRay drive can read uncompressed audio, but I don't have any figures on that.
I remember that a dev for City of Heroes (MMO PC game) said that they compress their data files because it's faster to read the smaller files and decompress them than it is to read the uncompressed files on most PCs. I'm guessing that the same idea holds true for the PS3.. the BluRay drive is slower than a hard disk and the processor is probably faster at decompression. - Cthalupa, on 10/10/2007, -12/+21Uncompressed audio is retarded. You can make a lossless file that sounds just as good on the best of stereo equipment, and even a high end home theater is going to be indistinguishable on 256kbps vs uncompressed or lossless.
They're leaving things as they are simply to take up more room - thatsmyaibo, on 10/10/2007, -1/+9It's not like they are charging you more for each language.
- LordSkywalker, on 10/10/2007, -9/+1711 languages take up 10 gigs. That means English would average 900 or so megs. Take that uncompressed audio, losslessly compress with something like FLAC, and the "OMFG!! 10 GIGABITES" claim gets knocked down to about 400 megs.
- consoneo, on 10/10/2007, -1/+9Are you guys forgetting the days when there were three and four CD Playstation games? I think you must be! :)
- Nobi-Wan, on 10/10/2007, -2/+10To be fair, a few cents per discs is actually a lot. Especially when you're manufacturing hundreds of thousands, if not millions, of copies.
- WhereAmI, on 10/10/2007, -1/+9And their source is http://www.developmag.com/tutorials/28/Heard-About-Heavenly-Sword .
Even though it is a fanboy site, it still does something alot of anti articles don't do, and thats a proper source. - kenvsryu, on 10/10/2007, -5/+13fanboys have no sense.
- Natetendo83, on 10/10/2007, -2/+10meh, if you have the space might as well take advantage of it
- thatsmyaibo, on 10/10/2007, -1/+9I'll tell you when I don't buy the same game they have been feeding to you for the last 10 years while Madden laughs his way to the bank occasionally stopping for a hot dog.
- catharz, on 10/10/2007, -1/+82x Blu-ray Drive (72Mbps(9MB/s))
Single Layer (2x CLV) - Constant Linear Velocity (Same speed across entire disk)
Double Layer - Couldn't find any data but no games have been released on a double layer yet.
Entire Blu-ray Disk is read at 9MB/s.
12x DVD-Rom Drive SL (9.25MB/S-15.85MB/s(AVG ~8x(10.57MB/s) DL (4.36MB/s-10.57MB/s(AVG ~6x(7.93MB/s)
SL(DVD-5) 12x Max (5-12x Full CAV) - Constant Angular Velocity (Speed Varies from edge to edge)
DL(DVD-9) 8x Max (3.3-8x Full CAV) - Constant Angular Velocity (Speed Varies from edge to edge)
SL DVD is 1.57MB/s > SL Blu-ray
DL DVD is 1.07MB/s < SL Blu-ray
Majority of 360 games are on DVD-9.
source: http://forum.beyond3d.com/showthread.php?t=42157
Further sources are quoted in the article. - reed311, on 10/10/2007, -1/+8This is a poor comparison. Uncompressed video is incredibly huge, but is not necessary. There is no difference in compressed audio. Yeah, you'll have your nerds whining about bit rates but there really is no difference.
- elvenseven, on 10/10/2007, -22/+29According to a a staff who is believed to be on the developing over at the official Project Gotham 4 Racing forums, they are having problems fitting all the data of the tracks which was unveiled at today into the game.
He writes: "You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy."
http://www.xbox-scene.com/xbox1data/sep/EElVluEyuAUsdHibuj.php - iStunT, on 10/10/2007, -2/+9Wow... must be pretty good quality sound then because i have 35 DAYS worth of music on itunes and its not even 10 GBs..
- thatsmyaibo, on 10/10/2007, -2/+9And why would you want to swap discs if you don't have to. I think it would be a step back to swap discs with todays technology.
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