57 Comments
- Ub3rg33k, on 10/12/2007, -0/+19It's also dated 2002 on the video. Back when this was released, it *was* damn impressive.
How about a redux showing the best a DS can do? - Daedalus17, on 10/12/2007, -1/+20I would be happy with MGS1 on the DS( with the radar on the second screen). If that can be done on the GBA there is no reaon why the DS couldn't have the full MGS1 with even upgraded textures.
- inactive, on 10/12/2007, -2/+21Very impressive indeed!
GBA SP was one of the best handhelds ever. - Klarth, on 10/12/2007, -2/+19@Tanpreet:
Those first PS3 "demos" were
a) For the most part first-party, and
b) CGI mockups passed off as the real thing.
This is something a third party has knocked together. It is legit. You can find homebrew tech demo roms of a similar standard to this if you know where to look. If you're suggesting it's not real - please don't.
However, if you're simply saying that games never reached the standard of the tech demo... Well, duh. - obrysii, on 10/12/2007, -1/+17I'm still waiting for an "enhanced remake" of Ocarina of Time or Goldeneye.
- Tanpreet, on 10/12/2007, -8/+23but then again, remember those first ps3 demos?
- z00k, on 10/12/2007, -1/+14I'm still a big fan of Payback... It really first showed off the true potential of the GBA.
http://www.apex-designs.net/payback_screens.html
http://www.gamespot.com/gba/action/payback/index.html
Poor GBA... At least the GP2X will help make up for it's loss. - inactive, on 10/12/2007, -1/+12Not the point. The point is that an old piece of hardware could do this before your mobile phones could... but not many people knew that.
- Cerebral, on 10/12/2007, -2/+11This is why I dislike tech demos.
1) How much of the resources is this tech demo using? I would assume almost all of the resources are being put into rendering this demo.
2) There is generally never any A.I. This is obvious as generally there is nothing more than prescripted events or simple A.I. Real A.I. that goes into games would take up some of the processing power of the unit.
Basically I would imagine that the second you put in a user controlled character as well as some A.I. baddies that you will end up chocking the system. Considering that this demo consisted of nothing more than a camera flyby of a warehouse (small one at that) I doubt that the GBA could handle much more. - z00k, on 10/12/2007, -1/+8Yeah, Didn't you hear? They were working on the "Enhanced" versions of both those games but almost suddenly after no progress the Developers of the games died in a horrible car accident after it... Rained...
At least they both were able to tell their girlfriends they loved them before they died...
...
*Cough* - InfinitySnatch, on 10/12/2007, -0/+7No!
- Tyorant, on 10/12/2007, -0/+6Lads....this was on a Gameboy Advance....3D graphics on a Gameboy Advance!
Just take it for what it is, virtually every GBA game was dead-2D, this would have been incredible. - maximumsteve1, on 10/12/2007, -1/+7yeah, but... if the game boy line wasn't dead... that would have meant the ds failed. which would have sucked more
"If the DS succeeds, we will rise to heaven, but if it fails we will sink to hell." Yamauchi. I just quoted Yamauchi, lol. - Sneakernets, on 10/12/2007, -0/+6WAaaaaiit a second here!
The Gameboy is not dead yet. In the US they are still selling. - McBassMan, on 10/12/2007, -0/+5Where's the forklift?
- Rapid999, on 10/12/2007, -0/+5O yea Pokemon Yellow, those were the days. shows you don't need incredible graphics for incredible game play.
- grumbel, on 10/12/2007, -0/+5Just because the DS has a new name doesn't mean that it is any different then a GBA, it actually feels pretty much the same, both from a users and programming point of view, just a few more bells and whistles. Nintendo could just as well have named the thing "GameBoy DS" and nobody would have complained.
- ReaperUnreal, on 10/12/2007, -2/+7You'd be surprised. Having written several demos myself, it would probably use less resources to have something be user-controlled than to have to crunch the formulas to determine the motion. Bezier curves and strange attractors are not easy to code, nor are they quick and easy to process. That is unless you're crafty and precompute everything into a lookup table and use some cheap linear interpolation. But that would use too much of the precious memory on the GBA. I've programmed some homebrew on the GBA and there is indeed a ridiculously low amount of RAM.
Yeah! Thread of consciousness! - KnockoutNerd, on 10/12/2007, -5/+9Makes me sad that the GameBoy line for now is dead.
- mr_bako2, on 10/12/2007, -0/+4It's a damn shame that the "gameboy" line has ended, i hate how they took away the name, but that is damn impressive for a system that i never saw any *real* 3D graphics on, which amazes me. not to mention bonus points for picking a setting of one of the best games of all time, mgs to this day still holds its own...
2001... the psp came out in what, 2004? so that's damn good for a gba, very good indeed. the PSP could do the same setting a thousand times better, but that means nothing if it came out 3 years later... not that im bashing the PS3, i love mine, but i have never loved a handheld as much as my gameboy color and pokemon blue/yellow, and probably never will. - grumbel, on 10/12/2007, -0/+4There have been a few 3D games on the GBA, not many but some. The thing is, the GBA has 2D support build right into the hardware, sprites, tilemaps and such are all there readily available and work without any code, all you have to do is upload your sprites in the right memory location, while for 3D you had to start with a plain framebuffer, which kind of explains while developers didn't really try much in terms of 3D, except a tiny few. Interestingly the DS does have 3D build right into the hardware, just like the GBA did for 2D.
- vsujohn2, on 10/12/2007, -0/+3Thats true in large part because some areas actually have DS shortages and there are still games coming out for it.
GBA isnt dead, its just living on in a new form (a la the other cart on the DS) - MattCruikshank, on 10/12/2007, -0/+3Hilarious - these guys screwed up the same texture interpolation that I did, when I implemented my own OpenGL-wanna-be. You can't just interpolate s and t. You have to interpolate s/z, t/z, and 1/z - and then when you look up the texture coordinates, you have to divide s/z by 1/z and also t/z by 1/z (If I remember right.) And z is the perpendicular distance from the plane of the camera (NOT the distance from the eyepoint.) That's it. I'm pretty sure I'm right.
If you look at the first few boxes that you fly by on the right hand side, you can clearly see the problem. It LOOKS like the face of the box was made by two triangles, and you can see the textures warp like crazy. At a distance, and near perpendicular to a triangle, the texture problem isn't obvious. But close up and at oblique angles, it looks like ass if you do it wrong. - mr_bako2, on 10/12/2007, -0/+3i meant *not that im bashing the PSP*
- TheTjalian, on 10/12/2007, -0/+3GBA wasn't designed to do 3D... this is why it is impressive.
- martin993, on 10/12/2007, -0/+2The original advance was so much sexier. Shame about the crappy screen.
- DjFIL, on 10/12/2007, -0/+2oh, found the link. it was actually by prograph... another italian developer working on the gba.
their offical site is now down, but here's screenshots, they also have a video of the game in motion. it's too bad sony has exclusive rights. http://media.gameboy.ign.com/media/545/545992/imgs_1.html - flickr, on 10/12/2007, -1/+3Doesn't anyone else call their "DS" a "Gameboy" when describing it to friends, wife etc? I do all the time.
- unitedkronos, on 10/12/2007, -0/+2You should've sent the news to both Digg and D-Toid at the same time then.
- TechCF, on 10/12/2007, -0/+2The demoscene does this kind of stuff on these kind of devices all the time
- teamparadox, on 10/12/2007, -1/+3Interesting yes, impressive not really. They are devoting all the power of the GBA to a 3d application but if you watch you can see the textures morphing and moving in odd ways. You also have to take into consideration this could never be done this well in game, when you add proper sound, physics and AI this would run at just a couple FPS.
- navster15, on 10/12/2007, -4/+6Be careful what you wish for. True 3D gaming without an analog stick is a nightmare. Just look at Super Mario 64 DS.
- LiquidTim, on 10/12/2007, -3/+5@Daedalus17
Metal Gear Solid would play like crap on the DS. - NekoFever, on 10/12/2007, -0/+2I still play my GBA way more than my PSP and DS. So many great games - most available for next to nothing - and I haven't even got to FFVI yet.
- mywhitenoise, on 10/12/2007, -4/+6After using my DS for almost a year now, I went back to the GBA to trade some pokemon. Dude, that handheld sucks ass. The games were good, but the brightness level....how did they even get away with selling that *****?
- KnockoutNerd, on 10/12/2007, -3/+4I would rather play my GBA then my ds. Does that make me a bad person?
- viewtiful4ever, on 10/12/2007, -0/+1if the GBA can do 3D images of that magnitude, but can't keep the FPS high, its useless.
- commyostrich, on 10/12/2007, -0/+1ok well....I already knew the gba could produce fairly good 3d graphics for a portable. Honestly, I thought Stuntman on the GBA was more impressive than this. This was just...a bunch of boxes. just...six sided boxes. Stuntman had some graphical glitches but I was blown away by the 3d graphics at the time running on my GBA.
So...eh. I wasn't really impressed by this video. And as some have said, it does look awfully similar to DS graphics which is too bad. And.... unlike the article says, I don't think that video rivals some subpar PSX games. but oh well. my opinion.
I do like though that my Sony w810i phone can do graphics like this now. It's so impressive how technology has progressed. - Wynner3, on 10/12/2007, -0/+1Well, the last GameBoy that was out there (mini) did horribly bad, didn't it? The DS is the future. I've owned one of every gameboy that has come out except for the SP.
- AwesomeMonster, on 10/12/2007, -0/+1@Daedalus17
Metal Gear Solid would play like crap on the DS.
Why? It has virtually the same controller than the ps1 neglecting one button and enhanced graphics, i can see nothing but a benefit form it, especially with eh online play he ds is capable of. Sounds to me like you just do want a flagship sony franchise to further spread its seed on a Nintendo console. - DjFIL, on 10/12/2007, -0/+1this is really old news. i believe the same group was working on a full blown F1 game which had the same amazing graphics engine at work. but of course it couldn't be published because of Sony having exclusive F1 rights until end of 2007.
- ogre2112, on 10/12/2007, -0/+1I say acid
- wheeliedude, on 10/12/2007, -0/+1What's weird is that I sent in the tip to D-Toid yesterday, and a day later, it's on Digg.
Welcome to the internet. - bastows, on 10/12/2007, -1/+0Many of the games were re-released in some concept or another, when a console is brought out how many of the games that are released at the same time are a completely new game and not just a prelude or a version of the older game.
- huckdunsany, on 10/12/2007, -3/+2Ahh, (what appears to be) homebrew - is there anything it can't do?
- ReaperUnreal, on 10/12/2007, -2/+1You know, 3d graphics aren't too hard to do once you know the formulas. It's basically: (p * x / z, p * y / z, 0)
That being said, this demo is still massively impressive as it's hard to get 3d to run efficiently. - jhnewt, on 10/12/2007, -4/+2No hyperbolic interpolation of textures.
- n8r0n, on 10/12/2007, -4/+2That sounds like a great concept!
Hideo, are you reading this? - Poco, on 10/12/2007, -3/+1Clipping bug
- cam503, on 10/12/2007, -6/+3A lot of the polygons seem to distort and bend when you get up close to them.
GBA on acid? -
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