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35 Comments
- chingy1788, on 10/11/2007, -1/+19Gamecube was, spec wise, better than the PS2
unfortunately it didn't have enough games or 3rd party support
probably because of the lack of a 12cm DVD drive and lack of good online conectivity
but with the Wii thats going to change - DariusMonsef, on 10/11/2007, -7/+23When I was a kid I think I got the colors of Link: The Legenda of Zelda perma-burned into my brain.
- oMeSSiaHo, on 10/11/2007, -1/+15"but I can say that I’m only all the more excited to watch it grow."
Thats what she... nevermind. - zengonzo, on 10/11/2007, -6/+16
First off, you don't understand ironic.
Secondly, no. - inactive, on 10/11/2007, -4/+14No you didn't.
- SiliconRain, on 10/11/2007, -0/+9Not particularly insightful. Pretty matter-of-fact and, indeed, a little inaccurate in places. For anyone who can remember as far back as the late 80's, all this article says is well understood already.
Unusual just to focus on the graphics capabilities of a machine; graphics processing power advances naturally with the rest of the electronics and computer hardware field. This emphasis on superficial matters makes the article a little dull. If you want a truly comprehensive, interesting and well written history of video games, check out the wikipedia article:
http://en.wikipedia.org/wiki/History_of_computer_games - grumbel, on 10/11/2007, -0/+8The PS2 never had much good online connectivity either, sure a hell of a lot more then the Gamecube, but nothing close to the XBox1. A lot PS2 games also fit easily on the Gamecube discs, there are a few exception, but not much. I doubt that anything technically was what stopped people from supporting the Gamecube, it was more politics, marketing, developer support and all that other stuff.
- Chetopuffs, on 10/11/2007, -3/+10Mario 64 was the best platform game ever created for it's time. And if you find it Gay, maybe you should not play games marked for family use.
- Blue_Eon, on 10/11/2007, -0/+5What's really sad is the fact that the younger generation, for the most part, really doesn't appreciate what Nintendo has done, and is still seen as "kiddy." All kids want nowadays is Halo and GTA, but they don't realize that those games probably wouldn't be around had it not been for the strides in video game technology that Nintendo made.
- JagoX, on 10/11/2007, -0/+4--> "Cartridge to Gamecube CD"
Umm...yea...that is incorrect. The Gamecube didn't use a CD...it used a non-standard mini-DVD disc. - zengonzo, on 10/11/2007, -3/+7
Yeah, I know where you're coming from, but Irony has been used and abused for far too long.
It's time to bring some prestige and class back to the word, instead of just seeing it used as a glossy replacement for 'weird'. - foolfromhell, on 10/11/2007, -7/+10Very good article.
Sums up a lot. - lemur, on 10/11/2007, -0/+2It seems kind of silly to follow all that advancement just by just looking at color depth.
- Blackstar2, on 10/11/2007, -1/+2Captain N...quite simply awesome! "wooo Kid Icarus!"
- Blue_Eon, on 10/11/2007, -0/+1Oh, no doubt, and even I admit that Nintendo, when it was king, had such a stranglehold on what people could do on their consoles.
- Xspire, on 10/11/2007, -0/+1Maybe it's just me, but I believe if they wanted to really make a point out of the color, then when they got to the wii I would have used another game other than Wii Sports. It's got some nice colors, but part fo the colors also create depth and help improve the quality of the graphics. But again, that's just me.
- Chetopuffs, on 10/11/2007, -1/+2Who here remembers "Captain N"? He was my childhood hero!!!
- bennettp, on 10/11/2007, -0/+0It's a website dedicated to colour.
- bennettp, on 10/11/2007, -0/+0The article was pointing out the shift in priority from nintendo: they were no longer concerned with producing the best system technically; rather in producing games that were fun and playable by anyone.
- desistere, on 10/11/2007, -3/+3I noticed that =) It's a matter of choosing Wii sports which has simplistic graphics. The Wii is capable of much better graphics, but it is interesting to note that the graphics in the images for this article improve dramatically in all the cases except for the Wii. I don't think that's really disputable. I attribute the dig down to blind diggs against talking bad about the Wii. I agree with the first poster though even if I get blindly dugg down as well.
- Topekanam, on 10/11/2007, -1/+1@ Thcobbs,
I dunno, they could have used Donkey Kong Country 64 as an example *shrugs*
But Nintendo has been doing a great job with their systems from the begining targeting the younger group of players with titles like Mario and Zelda but need to branch out a bit towards the mainstream community via violence and action. - hockey, on 10/11/2007, -1/+1Nintendo did do a lot of good things but I also remember the bad that Nintendo has done. Remember they were once the un-disputed kings of the console world. They knocked themselves off of that perch with arrogance towards 3rd party developers and their consumers.
It's ok to remember the good but don't gloss over the bad (which a lot of the younger generation seems to forget as well) - Octtopsy, on 10/11/2007, -3/+2All I can say here is,"Amen, Master Tendo. Preach the good word of the Nin, Master Tendo."
- PGvildys, on 10/11/2007, -8/+5Yet another lame article on the front page today :P
- thcobbs, on 10/11/2007, -5/+2Damn... I forgot to use the {sarcasm} tags...
- brightmarc, on 10/11/2007, -6/+1On youtube there's a lot of oldschool nintendo videos, i save them with http://www.vidbu.com worth it.
- jtablerd, on 10/11/2007, -7/+2and.....its........down............
- ElbridgeGerry, on 10/11/2007, -9/+3[It's going slow now:]
Every time I hear “the adults” of my family talk about video games, which is usually after one of my cousins and I mention something, they seem to always loop back to, “Wow, remember pong? We used to play that for hours.” And while controllers have seemingly become just more complicated and the games just the same, what’s been interesting to watch is the evolution of graphics over gameplay, specifically with Nintendo, the longest running console manufacturer.
Breaking Out with the Color TV Game-6
Near the era of Pong and its sweeping of the United States, one of Nintendo’s earliest remarked about products was Color TV Game-6, which had six variations of “Light Tennis,” and the colours involved were two at a time. Resembling much of an early Game Boy were it able to have colour schemes, the controller was rather primitive, too, and seemed to borrow its technology from Etch-a-Sketch, being that there were two dials to control movement. Selling over fifteen million copies, Nintendo went on to release Color TV Racing 112, which was a bird’s eye view racer which used a steering wheel for control, but still had the same dull colour scheme.
The Rise of the Nintendo Entertainment System
Nintendo launched its newest product in the United States commonly known as the Nintendo Entertainment System. Released in mid-October of 1985, it was capable of displaying twenty-five simultaneous colours, and drawing from a palette of 53 colours, the advancement took the nation by storm. Even with mono audio, music from the games could be found stuck in the heads of children and parents alike. When asked about launch title Super Mario Brothers, I’ve not yet met someone who doesn’t know at least who Mario is. The NES system was an 8-bit system, and is thought to have really changed how video games came about.
Most action games, like Mega Man, coloured rocks and some metals as orange. Although a later title on the NES compared to the Mario launch title, Mega Man seems to really show where the colours could go for NES:
Mega Man as a series is typically very brightly coloured, and, in fact, changes Mega Man’s (the blue man character) colours to signify that he’s using a different type of weapon.
The Super NES with 32,768 Possible Colors
With the success of the NES over its competitor, the Sega Master System, Nintendo went on to launch the Super Nintendo Entertainment System. The SNES is a 16-bit system that was released in the late summer of 1991 here in the states, and that of course meant everything would, at the very least, look better than its previous model. The colour palette itself was 15-bit, allowing for 32,768 possible colours. Moving up to 16-bit sound also allowed for better variation, which meant more than just beeping for music. The design of characters was also raised from being blocky to somewhat three dimensional. Sticking with the Mario Brothers series as a launch title, Super Mario World was a cartoon-ish example of the aforementioned depth. With multiple layers now possible in backgrounds, the side-scrolling action was coupled with a feeling of immersion, like you were really a part of that world. Later released was Mario Paint, which was, as you might have guessed, a game based on painting and colours. Sold with a mouse and mouse pad, the game was one of many innovative titles that Nintendo has release. With sixty-four colours, four choices of background music, text in English or Japanese, nearly full interactivity, and different types of stamps, Mario Paint brought colour and painting into the commonplace world, and it seemed all one needed was a little inspiration to make their own art, masterpiece or not:
With the Super FX chip in certain games like Star Fox, a scrolling shooter of sorts involving space jets, the three dimensional world of polygons was made available. While blocky, and certainly angular, Star Fox opened a new world of gaming experience even from the third-person, and option first, perspective seen here:
Nintendo 64 Packs 16.7 Million Color Punch
Seeing more success with the SNES, Nintendo was allowed to move into the next realm of possibilities. Released in late 1996, greater technology and ideas came the doorway, opposed to the window Star Fox allowed, into the three dimensional world. The Mario launch title on the Nintendo 64 (named for its 64-bit prowess) was a world that could be freely explored … in all directions. Breaking the typical side-scrolling format, Super Mario 64 allowed for climbing, jumping, swimming, and sensitivity to differentiate between running and walking. The world itself saw all new colours, and a wide viewing angle. With a potential for 16.7 million colours, and 32,768 simultaneous on screen colours, it was a new, vivid world. The graphics chip inside allowed for trilinear filtering, which allowed for smooth shading and less sharp corners, which gave it the edge over its competitors. With less pixelation, Nintendo 64, and Super Mario 64, had no reservations in letting the colours show:
Cartridge to Gamecube CD
With the release the Nintendo Gamecube in 2001 stateside, it was no longer so that blocky cartridges would be shoved in and out of the gaping maw at the top or side of the console, but a mini-disc into a small cube. The system, for its time, was arguably the best as generating realistic looking water. The Gamecube is capable of pushing out over twelve million polygons, and combined with its advanced level of pixel shading, smooth seems to be a little bit of an understatement. Relying on 24-bit colouring, and sometimes 18-bit limitations, the Gamecube displays in Truecolor, which is capable of mimicking colours found in the real world, like the Nintendo 64. The Gamecube’s difference from its predecessor was that in its shading, polygon processing, and eight layers of texture.
Wii Love Colors Too
Most video game fanatics that I knew were disappointed to learn that the Wii’s graphics would be basically that of an over-clocked Gamecube. What I’ve realised that Nintendo has done is shifted their focus from being the best looking to being the most widely received. After its release in November of 2006 stateside, stories have trickled in about a two-year-old playing baseball better than his mother, or the Wii finding a well-loved placement in a retirement home, where memories of tennis playing days and manly moments in boxing were allowed to flood back. It sounds boring to bowl from four in the afternoon until midnight, but the addiction seems to grow steadfast. All of this is made possible because of the Wii’s controller, which detects motion and allows the user to become even more immersed. The Wii graphically features even smoother shading than the Gamecube, and the Nintendo title games are almost all brightly coloured.
Where Nintendo will go next graphically, mechanically, and conceptually remains to be seen, but I can say that I’m only all the more excited to watch it grow. - imikedaman, on 10/11/2007, -7/+1Is anyone else *really* bothered by how almost every one of his sentences begins with a dependent clause?
"Near the era of Pong and its sweeping of the United States, ..."
"Resembling much of an early Game Boy were it able to have colour schemes, ..."
"Selling over fifteen million copies, ..."
"Released in mid-October of 1985, ..."
"Even with mono audio, ..."
"When asked about launch title Super Mario Brothers, ..."
"Although a later title on the NES compared to the Mario launch title, ..."
"With the success of the NES over its competitor, ..."
What's worse is that the depenent clauses also rarely have anything to do with the rest of the sentence, as if they're just randomly tagged on to the beginning of each sentence to make his writing style appear more advanced. - sgglynn, on 10/11/2007, -10/+2"but with the Wii thats going to change"
...Let me know when, I have the giftcards for a store that consistently has Wii in stock, but I refuse to spend my money until they prove they can handle online. - aliekens, on 10/11/2007, -13/+3Cause: Copy/change/paste comment from original article into comment on digg
Effect: Comment buried - digitalmob, on 10/11/2007, -13/+3@zengonzo
Irony: an outcome of events contrary to what was, or might have been, expected.
Expected: improvement of images
Outcome: Wii picture does not meet expectation of improvement
Please, learn what 'irony' means before you criticize someone. - thcobbs, on 10/11/2007, -17/+1Did they HAVE to use Mario64 as the example? The only way that game could have been more gay is if you could play luigi and he had a lisp.
- SebHughes, on 10/11/2007, -21/+4Very intresting article, also I learnt somthing from it too :D
- digitalmob, on 10/11/2007, -34/+6Does anyone else find it ironic that as the systems progress the representative picture of that system gets better... except Wii Sports looks like crap?


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