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Fallout 3 will have over 200 endings.....Excessive Maybe?
destructoid.com — Bethesda's Todd Howard recently revealed some new tidbits, including the boggling new number of endings available.
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- saber134, on 03/25/2008, -58/+9Digg submitted this story twice. Please disregard this article and digg this one: http://digg.com/gaming_news/Fallout_3_will_have_ov ...
- kinseyincanada, on 03/25/2008, -16/+7no im going to disregard your story and digg this one.
- xTRUMANx, on 03/25/2008, -3/+28Your replying to the submitter.
- Hayaemsay, on 03/25/2008, -4/+19You're... ¬_¬
- dOOBiEx213, on 03/25/2008, -1/+2You're a moron.
- xTRUMANx, on 03/25/2008, -3/+28Your replying to the submitter.
- jpl7986, on 03/25/2008, -7/+1your comment being buried goes to show that the internet is accessible to even the stupidest people
- TrevorBelmont, on 03/25/2008, -0/+8You should have stated that you submitted both of them. I nearly buried you myself before I noticed your name.
- Kurlumbenus, on 03/25/2008, -2/+4That's not how Digg works.
- kinseyincanada, on 03/25/2008, -16/+7no im going to disregard your story and digg this one.
- doshindude, on 03/25/2008, -14/+4Shadow the Hedgehog anyone?
- CaptMonkey, on 03/25/2008, -0/+30I guess no one got the reference since you're probably one of the few people who played that game. Sorry.
- doshindude, on 03/25/2008, -1/+4That game was like, the most overhyped and overrated game of 2006...how does nobody know about it?
- Kral, on 03/25/2008, -1/+11Some of us try not to play games rated below 50%.
- TimDigg, on 03/25/2008, -1/+2UNLESS there is a cheese factor....
Shadow has no cheese factor
- TimDigg, on 03/25/2008, -1/+2UNLESS there is a cheese factor....
- IKORKYI, on 03/25/2008, -0/+2they would know about it because its overhyped and overrated.... wouldn't everyone NOT know about it if it were underhyped and underrated?
- Kral, on 03/25/2008, -1/+11Some of us try not to play games rated below 50%.
- jjustice, on 03/25/2008, -1/+3Is that like "Dark Samus"? I almost didn't buy Metroid Prime 3 because of that cliche concept... I don't keep up with Nintendo properties much, but don't just about all of them have a "dark" version of the protagonist now?
You know, I was starting to get bored with Final Fantasy plotlines, but at least lately they don't tell you at the start "here are the X Mystical Things of Power that you have to collect." And then, ooh, a twist! There are X more in a parallel universe!
Now that I think about it, Final Fantasy did that in 4 (2), but as far as I can remember they've gotten beyond it since then.- SuperSunny, on 03/25/2008, -0/+2Dark Samus actually made sense. Metroid Prime 2 was a pretty damn kickass game. It was nothing like the concept of Shadow the Hedgehog (which sucked balls)
- RenaChan, on 03/25/2008, -0/+4Oh come on you don't have better examples then that? Try like Chrono Trigger for the SNES it had 13. Or perhaps Starocean: The second story for the ps1 that one had 80.
- Tyrghast, on 03/25/2008, -1/+3are you the hero of kvatch?
- SniperSlap, on 03/25/2008, -0/+1Blade Runner for PC.
- Blandyman, on 03/26/2008, -1/+1We had an agreement throughout the gaming community that we would never speak of Blade Runner again.
- SniperSlap, on 03/26/2008, -0/+1Why?
It was an amazing game!
- SniperSlap, on 03/26/2008, -0/+1Why?
- Blandyman, on 03/26/2008, -1/+1We had an agreement throughout the gaming community that we would never speak of Blade Runner again.
- wontstoptalking, on 03/25/2008, -5/+74They probably ran out of ideas of endings around the 50th, so after they are probably all hilariously stupid. I want to see every one. Someone should post a youtube video showing each one. When it comes out.
- fadetoone, on 03/25/2008, -2/+74It would be great if the last ending was obtained by getting the other 199 endings, and the ending also took a page from South Park's Guitar Hero episode.
"You've unlocked the 200th ending! Congratulations! You.... are... FAGS!" - theodenking, on 03/25/2008, -11/+5With two hundred endings clearly the quality of all of them will suffer badly.
- Chassit, on 03/25/2008, -2/+12Doubtful, this is Fallout we are talking about.
- Tippis, on 03/25/2008, -0/+1In fact, given the previous Fallouts, 200 sounds a bit scaled back... O_o
- theuber1337, on 03/25/2008, -1/+8I doubt you've played Fallout then. The ending depends on how you play the game, everything you do in your journey affects the future end. 200 variations of the end are possible in Fallout 3.. as opposed to the dozen or so in the originals.
- Tippis, on 03/25/2008, -0/+2Depends on how they count. Technically, Fallout 2 had over 600,000(!) endings:
1 for Arroyo * 3 for Modoc * 4 for the Den * 4 for Vault City * 9 for New Reno * 2 for Myron * 3 for Gecko * 4 for Reading * 2 for Broken Hills * 4 for NCR * 2 for Vault 15 * 2 for Vault 13 * 2 for San Fransisco...- ehal256, on 03/26/2008, -0/+0Technically, it was over a million permutations of about 25 (I think) real endings. I'm pretty sure there are really only like 15-20 endings in fallout 3, with a bunch of permutations, but that's way behind fallout 1 and 2.
- Tippis, on 03/25/2008, -0/+2Depends on how they count. Technically, Fallout 2 had over 600,000(!) endings:
- Chassit, on 03/25/2008, -2/+12Doubtful, this is Fallout we are talking about.
- Shawn4168, on 03/25/2008, -6/+2Someone should post a youtube video showing each one. Now.
- kaythecraven, on 03/25/2008, -1/+9400 Babies!
- jenel, on 03/25/2008, -0/+2KENYANS!
- TheUngod, on 03/25/2008, -1/+21You know it is possible they mean 200 possible ending COMBINATIONS. For instance, if you save one town and kill another, you get a positive ending for one and negative for the other. If there are 10 towns to save with 2 possible endings each, that's 2^10 possible ending combinations. Doesn't seem like so many if you think about it that way.
- Matt2k, on 03/25/2008, -0/+15Yeah exactly. Isn't this how fallout 2 worked? This is completely plausible. More than 200 distinct endings.
- aladrin, on 03/25/2008, -0/+7Yeah, like '200 flavor combinations'... Not that hard to get when you have several components involved.
- darkstar949, on 03/25/2008, -0/+3This is how quite a few RPGs work - case and point would be Star Ocean: The Second Story [1] which had 87 endings, but the endings different based upon who you had in your party and how you treated them. The older versions of Fallout would show you what happened to towns after you left them at the end of the game, so it could be that Fallout 3 will do the same thing as well. Thus, even if there are a handful of towns or major characters in the game, summarizing what happens to each of them would be an ending and those could add up quickly.
[1] http://en.wikipedia.org/wiki/Star_Ocean:_The_Secon ... - ashwin100, on 03/25/2008, -0/+2It's not just possible, it's a fact. There's an update article on the site clarifying this:
http://www.destructoid.com/update-fallout-3-s-200- ...- Tippis, on 03/25/2008, -0/+1So in other words, they're *FAR* fewer than the hundreds of thousands of permutations in Fallout 1 and 2 :-/
- JettaMan, on 03/25/2008, -8/+5What's with the *very first and prominent* death threats comment followed by rabid-right wing guys? Okay maybe conservative people like this game given they hated the Communists and feared nuclear war/love Road Warrior/love Mel Gibson. But who says the "death threats" (I'd like to see what they are really talking about) are from the same people? The conservatives probably love these guys so they wouldn't send them. Maybe Commies are sending them because they feel threatened by the premise. That prominent little comment smacks of propaganda.
- strictnein, on 03/25/2008, -0/+7WTF?
- JettaMan, on 03/25/2008, -0/+2WTF was my response to reading the article. I'm just wondering why in the very first sentence they associate death threats with "rabid right wing" guys. I mean, this article is about a video game, not political propaganda, right?
- strictnein, on 03/25/2008, -0/+7WTF?
- lukas88, on 03/25/2008, -1/+1They should probably consider working all the bugs out of fallout 2 before they come out with a fallout 3. It was so bad that the fans had to end up patching the bugs for them, the fans!
- Drakoola, on 03/25/2008, -0/+2I bet it'll be like Mass Effect's way of describing your character at the start.
"He grew up on the colonies so he's seen a lot"->load next clip
"He's a tough leader but that's what we need"->load next clip
They were obviously spliced together depending on what you chose for your character, they could have a series of movies at the end depending on what you did. If they actually have 200 endings though, that means none of them will be as good as if they made one. Kind of like some of the fighting games where they have 300 characters but 280 of them are just copy characters, might as well just have 30.
- fadetoone, on 03/25/2008, -2/+74It would be great if the last ending was obtained by getting the other 199 endings, and the ending also took a page from South Park's Guitar Hero episode.
- lacronicus, on 03/25/2008, -34/+11I'll be honest, I don't see the great appeal in multiple endings. When I play a game (and I admit, I've never played a fallout game, or even a non-linear RPG at all before oblivion, so it may be better than I imagine it), I'd like to be able to talk with my friends about how awesome the game was, the huge plot twist before the final battle, that sort of thing, but all that goes away when you we all play what are effectively different games. I might have an ending where my character sacrifices himself for the good of all mankind, while my friend's character lives happily as a maniacal dictator, and while it is a neat idea to have a game that lets you do either, it's hardly a good conversation piece IMO.
- CaptMonkey, on 03/25/2008, -0/+33I have to disagree, I think multiple endings are much better. If you only play once, you get an ending catered to how you played. If you play more than once, you can see totally different endings. I'll cite the previous Fallout games, Star Wars: Knights of the Old Republic, and Chrono Trigger as proof that mutliple endings are a good thing.
- thebaron2, on 03/25/2008, -0/+1Chrono Trigger... I friggin LOVED that game.
Just reminiscing about it brought a smile to my face. Thanks, now I'm going to have to go and dig up the SNES!
- thebaron2, on 03/25/2008, -0/+1Chrono Trigger... I friggin LOVED that game.
- zengonzo, on 03/25/2008, -0/+26I want to make sure I understand - you're arguing that a limited game environment is better for a game, to better facilitate a conversation afterwards?
Couldn't you just have a conversation about the many things each person did differently? Couldn't you talk about what ending you received? Wouldn't expanded possibilities open more doors to conversation?- Kurlumbenus, on 03/25/2008, -1/+2I play games to play games, not to brag about playing them.
- ilves7, on 03/25/2008, -0/+21So basically you love JRPGs
- ninetimes, on 03/25/2008, -0/+7It seems the opposite to me in some ways. If you want conversation, which is more likely to give you things to talk about, "I liked that ending." or "What happened in your ending?"? I would think the latter.
- nallelcm, on 03/25/2008, -1/+5Works for me, I don't have friends
- paradigmx, on 03/25/2008, -2/+2I think the industry should stop worrying about endings in general and spend more time on the mid-game content anyway. Whats the point of playing the game 200 times to get 200 endings when the middle of the game is *almost* exactly like the last time you played. I want a game where I can play it 200 times and literally have 200 different games and storylines, some playthroughs would be short because My character got hit by a car and died, others would take weeks to finish because I die of old age.
Now I trust Betheseda to bring me a fantastic Fallout game from beginning to end, but I don't think i'll get much more than 2 or maybe 3 playthroughs of it anyway.- Lukesed, on 03/25/2008, -1/+1Yeah... if you want to "literally have 200 different games and storylines" you should probably go buy 200 games.
- SpaceMonkeyZero, on 03/25/2008, -2/+1Those are all the same reasons I hate linear JRPGs. Let me guess, you love the asthetics of a sword that is 20 feet long and 10 feet wide carried by a 5'3 tall kid with arms like toothpicks. Yeah. JRPGs suck like that.
I would rather discuss a non-linear game and hear about what I missed out on by becoming evil instead of good in a scenario.
- CaptMonkey, on 03/25/2008, -0/+33I have to disagree, I think multiple endings are much better. If you only play once, you get an ending catered to how you played. If you play more than once, you can see totally different endings. I'll cite the previous Fallout games, Star Wars: Knights of the Old Republic, and Chrono Trigger as proof that mutliple endings are a good thing.
- Four20, on 03/25/2008, -1/+34i miss games like this
- keithburgun, on 03/25/2008, -7/+1you miss oblivion?
- thebaron2, on 03/25/2008, -1/+3The Fallout series is/was infinitely better than Oblivion.
No doubt about it.
- thebaron2, on 03/25/2008, -1/+3The Fallout series is/was infinitely better than Oblivion.
- SniperSlap, on 03/25/2008, -0/+1I miss them a lot too. Seems like this kind of development has just become too time consuming and costly....
Why tell a story when you can make money?
- keithburgun, on 03/25/2008, -7/+1you miss oblivion?
- CerMakAlot, on 03/25/2008, -6/+87200 endings sounds awesome, but I think that 12 more focused and satisfying endings would be the better solution. I'm hoping that there is maybe 20 endings that are completely different, with small variations on those making up 200.
- theaceoffire, on 03/25/2008, -0/+1O.o if they are too different, it would destroy the lives of that one guy who HAS to see them all...
>.< Playing a game 200+ times to see the endings... gonna be painful.- SeriousMite, on 03/25/2008, -4/+2Agreed. Bethesda's mantra always seems to be quantity over quality. Having 200 endingst just means that they'll all be generic and forgetable.
- GeekyGerge, on 03/25/2008, -1/+1Youtube?
- vhold, on 03/25/2008, -0/+11I'm guessing that based the ending will be made up of various epilogues concatenated together that will show different things based on what you did. If this is the case, you only need to play through two or three times to see all the ending components.
Quest for Glory 2 had an ending like this, where many of the people you helped in side quests come forward to praise you. If you don't help them, they don't show up. So technically that game had at least 64 endings or so, based on all the possible combinations. ( I forget exactly how many people you can help this way )- bitterbug, on 03/25/2008, -0/+4Kind of like the last episode of Seinfeld? :)
- dn11, on 03/25/2008, -0/+2It all depends on the context of those "200 endings". are they talking subtle differences? Basically subtle variations on a few major themes - which acknowledge unique actions you took throughout the game? or 200 totally different outcomes?
- thebaron2, on 03/25/2008, -0/+1Probably the former.
- theaceoffire, on 03/25/2008, -0/+1O.o if they are too different, it would destroy the lives of that one guy who HAS to see them all...
- 1337Einstein, on 03/25/2008, -3/+8I like the sound of this, too many games touting how much of an influence the player has over the gameworld end up falling short, reducing the player's influence to good "ending/bad ending/meh ending." Granted, 200 is still very finite, but it offers a hell of a lot more promise in allowing the players to tell their own stories than even the best of what we have right now.
- SniperSlap, on 03/25/2008, -0/+1"too many games touting how much of an influence the player has over the gameworld and end up falling short"
That's the whole mantra of the gaming market today. Too many stupid mainstream gamers have watered the quality of the content down to action/adventure and FPS.
- SniperSlap, on 03/25/2008, -0/+1"too many games touting how much of an influence the player has over the gameworld and end up falling short"
- chingy1788, on 03/25/2008, -1/+13I'd like them to implement a (possibly) complex system of changing from FPS/3RD Person view to the old High angle overview of the old fallout games
- CrazyArcher, on 03/25/2008, -3/+1I'm not sure, but I think it's only FPS during battles. And then only if you want it to be. I'm really not sure though. I think I read it some months ago...so...meh.
- SpaceMonkeyZero, on 03/25/2008, -0/+2FPS battles in Fallout would kill the fallout franchise.
As long as they leave in the option for turn based combat all will be good.- zengonzo, on 03/25/2008, -0/+4Not entirely sure, but what I've read lately is that it will be realtime by default, and when your action point meter fills up it will freeze gameplay to allow you to use your VATS-whatever ..
I don't really like the sound of that, but I'm going to stay my judgement until harder details come out.
'The Vault-tec Assisted Targeting System, or V.A.T.S. will be implemented. Various actions cost action points, and both the player and enemies can target specific body areas for attacks, inflicting specific injuries. While using V.A.T.S., real-time combat is paused creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat.'
You can also only have one companion, apparently (apart from Dogmeat) .. So this might not be the Fallout that we've known and loved.- SpaceMonkeyZero, on 03/25/2008, -0/+2I guess until they give us a video of combat... I'll wait to pass judgment.
Maybe this time they'll allow movement and firing (albeit at a disadvantage) to avoid the gun duel at 1 hex like in Fallout 1&2 in the early stages of the game.
I still would prefer turn based, but I'd settle for plan your attack, and then everyone goes at once.
- SpaceMonkeyZero, on 03/25/2008, -0/+2I guess until they give us a video of combat... I'll wait to pass judgment.
- zengonzo, on 03/25/2008, -0/+4Not entirely sure, but what I've read lately is that it will be realtime by default, and when your action point meter fills up it will freeze gameplay to allow you to use your VATS-whatever ..
- SpaceMonkeyZero, on 03/25/2008, -0/+2FPS battles in Fallout would kill the fallout franchise.
- CrazyArcher, on 03/25/2008, -3/+1I'm not sure, but I think it's only FPS during battles. And then only if you want it to be. I'm really not sure though. I think I read it some months ago...so...meh.
- zengonzo, on 03/25/2008, -0/+87Not sure if everyone assumes that this means two hundred individually-written epilogues ..
It is much more likely that there will be various permutations of events which will add up to two hundred distinct possible endings, as in the original Fallouts.- BBoombastic, on 03/25/2008, -0/+15That sounds most likely. Fallout 1 had somewhere around 30 different endings like that.
- YamiJim, on 03/25/2008, -2/+3bah, there was only 1 REAL ending.
- NoMiT, on 03/25/2008, -0/+13I would say Fallout had more endings than 30. Each town had at least 2 endings. Many had more, Shady Sands had at least 3, Ghoultown had 6 or 7, the Hub at at least 10+.
- BBoombastic, on 03/25/2008, -0/+15That sounds most likely. Fallout 1 had somewhere around 30 different endings like that.
- starblink, on 03/25/2008, -9/+3You might consider getting out more if you are gonna try to view every ending.
- ZenMojo, on 03/25/2008, -3/+8As a guy who found every Chrono Trigger ending on his own...I will MAKE time.
- keithburgun, on 03/25/2008, -6/+1big difference: CT was a GOOD GAME.
- strictnein, on 03/25/2008, -0/+5You've played Fallout 3?
- Kurlumbenus, on 03/25/2008, -1/+2As a guy who has friends: You will die a virgin.
- keithburgun, on 03/25/2008, -6/+1big difference: CT was a GOOD GAME.
- ZenMojo, on 03/25/2008, -3/+8As a guy who found every Chrono Trigger ending on his own...I will MAKE time.
- luke16, on 03/25/2008, -28/+1Did anyone else read it as 'Firefox 3 will have over 200 endings'.....no just me.
- Chassit, on 03/25/2008, -0/+7I actually thought I was mistaken when I read "Fallout 3" simply because I've been waiting so damn long!
- shotmenot, on 03/25/2008, -4/+2its hard enough getting the few endings in games like Stalker, yet alone 200. That is just crazy.
- Dumbledorito, on 03/25/2008, -0/+10I figure that there are two hundred possible outcomes to various events that will comprise some kind of epilogue at the end. I wonder if they'll be said in a neutral tone or give hints as to what you should have done differently.
- edborden, on 03/25/2008, -2/+23Yeah, getting a game with some re-playability would be horrible. I hope the idea gets implemented soundly, and doesn't just turn out to be something like Bioshock's horrible dual ending.
- theaceoffire, on 03/25/2008, -10/+5I liked Bioshock's ending.
Maybe you should stop killing children to get the better one.- wafflesomd, on 03/25/2008, -2/+7Ha, you're so stupid.
- theaceoffire, on 03/26/2008, -0/+1In my defense, I was drunk.
- wafflesomd, on 03/25/2008, -2/+7Ha, you're so stupid.
- mustang460, on 03/25/2008, -0/+2STALKER also had a really crappy multi ending, there was only one good one the rest were pretty dumb
i'd rather them spend the time making a single/few great endings there is no way in hell they will have 200 good endings in the time they've had to develop this game- Tyrghast, on 03/25/2008, -0/+3are you retarded? Stalker's multi-endings rocked, even if the factors that determined which ending were simplistic. I got the greed ending and I thought it was badass.
- Kurlumbenus, on 03/25/2008, -0/+3Bioshock originally only had one ending, but the publisher pressured the designer to add the second.
- trdrstv, on 03/25/2008, -0/+3Technically there's 3... 1 If you harvest no little girls you get the "All is right in the world Ending", and Then 2 that are really the same (images and text), but with a different narrative tone (If you harvest all the Little girls the Narrator is ANGRY at you and you can hear it in the voice vs. if you harvested "some" she sounds disappointed in you.)
- LegendarySock, on 03/27/2008, -0/+1Sadly, both endings were ***** too.
Quite unfortunate, considering Bioshock was probably one of the best games I've ever played.
- theaceoffire, on 03/25/2008, -10/+5I liked Bioshock's ending.
- popolop, on 03/25/2008, -17/+2Video of the interview: http://youtube.com/watch?v=eBGIQ7ZuuiU
- OrangeSoda31, on 03/28/2008, -0/+1Tip: A youtube video ending in uuiU is rick roll.
- jtbndy, on 03/25/2008, -0/+16If anyone has played Fallout 2, the different endings probably wont be fullscale synopsis endings. I'm sure what they are doing is making a couple different endings for each town/city you visit, then at the very end of the game, depending on what you did, they'll play the ending for that city ala Fallout 2.
Even if they did that it seems like alot. Either FO3 is going to have alot of cities. If you figure 3 different endings per town/city thats still like 67 towns.
It'll be interesting to see how this plays out.- jtbndy, on 03/25/2008, -1/+3On a side note, they could also put in like a screen when you die in different places with a different audio clip, and consider that an ending too. If they did that, it might rocket the number of endings up.
- SpaceMonkeyZero, on 03/25/2008, -2/+167 towns each with 3 possible endings is a lot more than 200 possible endings. All Good, All Neutral, and All Evil would have 201 endings, (which is really only 3 endings) then there's all the combinations therein.
- Altanar, on 03/25/2008, -3/+9Uh huh. Don't get me wrong; I'm really excited to play Fallout 3. However, I don't see it happening, at least not in any meaningful way. It doesn't count as an alternate ending if the closing dialogue is only a word or two different and that it doesn't affect the plot.
- Shogi, on 03/25/2008, -0/+3At least I know where I'll be for the next few months after this game comes out.
- Kurlumbenus, on 03/25/2008, -0/+1The same basement you're in now?
- Shogi, on 03/25/2008, -0/+1Actually no, I'm in a 4th floor dorm.
Jackass.
- Shogi, on 03/25/2008, -0/+1Actually no, I'm in a 4th floor dorm.
- Kurlumbenus, on 03/25/2008, -0/+1The same basement you're in now?
- Warpstone, on 03/25/2008, -0/+52It's not REALLY 200 endings. It's more like 9-12 endings with some slight tweaks to each one based on what you accomplished throughout the game.
Here's the follow up article:
http://www.destructoid.com/update-fallout-3-s-200- ...- Warpstone, on 03/25/2008, -0/+6Stupid comment system: http://www.destructoid.com/update-fallout-3-s-200- ...
- sgiffy, on 03/25/2008, -1/+1Thats what I figured. Hell if you had 7 ending segments each with two options, thats 182 'endings' right there.
- ChildeRoland420, on 03/25/2008, -0/+3What?
- sgiffy, on 03/25/2008, -0/+1Lets suppose an ending has 7 scenes and lets say each scene has a good and a bad version. If you can mix and match at will then you have 182 possible combinations and hence endings.
- strictnein, on 03/25/2008, -0/+1What's this new math you are using?
- aladrin, on 03/25/2008, -0/+1I think it's a typo and he meant 128. (2^7)
- sgiffy, on 03/25/2008, -0/+0Yup. And I did it twice. lol
- aladrin, on 03/25/2008, -0/+1I think it's a typo and he meant 128. (2^7)
- ChildeRoland420, on 03/25/2008, -0/+3What?
- BigManOnCampus, on 03/25/2008, -2/+6Is it too much to hope that Fallout 3 will be available for multiple OS platforms?
- ilves7, on 03/25/2008, -1/+3Probably
- BigManOnCampus, on 03/25/2008, -1/+1Yeah, you're probably right. In the wait between Fallout 2 & Tactics and this new game I have completely abandoned Windows at home... I just didn't want to re-install a Windows version to play Fallout 3.
- Chassit, on 03/25/2008, -1/+2Such as Mac? If so, it is very unlikely.
- SpaceMonkeyZero, on 03/25/2008, -0/+6It's already going to be on consoles. Let's just hope that the PC/Mac/Linux version isn't just a port FROM a console.
- Tyrghast, on 03/25/2008, -4/+3Buwahahahahahahhahahahahahahahahaha macs...
- ilves7, on 03/25/2008, -1/+3Probably
- DesignEx, on 03/25/2008, -1/+5Why would you say excessive?
Developers going that 'excessive' extra mile is what makes good games great, not the I necessarily think this game will fall into that category. - blanktarget, on 03/25/2008, -0/+7So....Star Ocean? That had a bunch too. Star Ocean 2 was out on the ps1 so I dont see why this is huge now so many years later that another game may do the same?
- Chassit, on 03/25/2008, -3/+1Star Ocean, wtf?
- thanakar, on 03/25/2008, -0/+3A very great RPG on the PS1. Give it a shot if you can.
- Chassit, on 03/25/2008, -0/+1Cool! Will do, thanks!
- thanakar, on 03/25/2008, -0/+3A very great RPG on the PS1. Give it a shot if you can.
- smackafiyah, on 03/25/2008, -0/+2I loved that game, just can't see myself playing it 80+ times to see all the endings, especially how hard that game is
- Chassit, on 03/25/2008, -3/+1Star Ocean, wtf?
- blah247, on 03/25/2008, -14/+0I don't understand how a game developer in today's market can produce a game with absolutely no multilayer support... co-op or otherwise. It's been stated that will be the case with Fallout 3. I figured they learned the mistake of that with Elder scrolls IV: Oblivion...
- geartype2, on 03/25/2008, -1/+3they probably learned from the "mistake" of bioshock.
- blah247, on 03/25/2008, -0/+0I didn't buy Bioshock because it had no Multiplayer... I'm a fan of FPS style games but only if they have a multiplayer element. How hard is it to throw in some maps, weapon drops and a network link....
- Kurlumbenus, on 03/25/2008, -0/+1How will they ever survive without the valuable blah247 market?!?
- blah247, on 03/25/2008, -0/+0I didn't buy Bioshock because it had no Multiplayer... I'm a fan of FPS style games but only if they have a multiplayer element. How hard is it to throw in some maps, weapon drops and a network link....
- sgiffy, on 03/25/2008, -0/+12There are a lot of us who could care less about multiplayer. I am not saying there is not a huge market for online play and MMO's, but there is also a decent market for solely singleplayer games as well.
- mickhead, on 03/25/2008, -0/+11Yes, because oblivion was sooo bad and sold sooo poorly...
Mutliplayer is not everything, and it has no place in some games.- keithburgun, on 03/25/2008, -6/+3oblivion WAS so bad, seriously. but good marketing + idiot bush voters = good sales for ***** like oblivion and nickelback. thanks idiots.
- mickhead, on 03/25/2008, -2/+2Give several reasons why.
- strictnein, on 03/25/2008, -1/+2Amazing thoughts there Keith Burgun! It's always nice to have someone of your intellect help us figure out the difficult issues in life.
- blah247, on 03/25/2008, -0/+0Oblivion was a great game. I didn't say it was bad... however if it would of had some Co-Op ability in which I could play with some people I know then it would of had a lot more re-playability than it has now. I also wasn't insinuating that you should be forced to play mulitplayer or make it into an MMO. Diablo series of games is a good example of a single player game with some multiplayer functions.
- keithburgun, on 03/25/2008, -6/+3oblivion WAS so bad, seriously. but good marketing + idiot bush voters = good sales for ***** like oblivion and nickelback. thanks idiots.
- asdfrewq, on 03/25/2008, -0/+2Interplay still has the rights to produce a MMO based on the Fallout franchise. I'm presuming part of that contract states that Fallout 3 will have no multiplayer aspect.
- ilves7, on 03/25/2008, -0/+2The only way multiplayer would work for something like this is an MMO... which would be AWESOME if done correctly, but ain't happening anytime soon. You can't just make a deathmatch for something like this
- SpaceMonkeyZero, on 03/25/2008, -0/+2I don't want Multi player. The last thing I want to do is get frustrated and quit playing a game because of some bunny hopping chode who has too much free time on their hands to play MP.
- geartype2, on 03/25/2008, -1/+3they probably learned from the "mistake" of bioshock.
- RoyaleCheese, on 03/25/2008, -0/+13And I shall see all 200.
- keithburgun, on 03/25/2008, -3/+1i pity you, honestly
- U83rn008, on 03/26/2008, -0/+1I pity you for caring about what people (who you don't even know) do with there time. Get a hobby douche bag.
- texpundit, on 03/25/2008, -0/+1As will I...when the YouTube video(s) come out.
I'll definitely be getting the game and playing it...but 200+ times? Hell, I haven't even played Starcraft or Blade Runner through that many times...not even Fallout 1. - U83rn008, on 03/26/2008, -0/+1whatever make you happy dude.
- keithburgun, on 03/25/2008, -3/+1i pity you, honestly
- sagat, on 03/25/2008, -7/+2Bethesda are the dogs danglies.
- schizogony, on 03/25/2008, -4/+5199 bad ones and 1 good one.
- aladrin, on 03/25/2008, -0/+1That was my first thought... Like the old games where there was 100 ways to die and only 1 way to beat the game. They were all endings... It's just that most of them weren't really the end of your gaming experience.
Obviously, that's not what they've really done... But it was my first thought.
- aladrin, on 03/25/2008, -0/+1That was my first thought... Like the old games where there was 100 ways to die and only 1 way to beat the game. They were all endings... It's just that most of them weren't really the end of your gaming experience.
- the1danimal, on 03/25/2008, -0/+6Yeah I just see it as gamers getting their "own" ending for their play style. It's not like you HAVE to play it 200 times.
- schizogony, on 03/25/2008, -0/+3That won't stop the diehard fans.
- NenDaiKi, on 03/25/2008, -2/+4According to another source what was said was "240 variations on the final cutscene" which rapes the whole concept. It probably isn't that many more ending scenarios than any other game, just with more variables within them.
"Butterfly Effect: The Game" has not arrived yet. - zyryx, on 03/25/2008, -0/+2no
- Amorn, on 03/25/2008, -3/+12over 200 but not OVER 9000!
- plytheman, on 03/25/2008, -0/+4Vegeta, whats the website say about the ending levels?!
- markstory, on 03/25/2008, -0/+3Its over NINE THOUSAND!
- someone173406, on 03/25/2008, -1/+1What, 9000?
- markstory, on 03/25/2008, -0/+3Its over NINE THOUSAND!
- plytheman, on 03/25/2008, -0/+4Vegeta, whats the website say about the ending levels?!
- YamiJim, on 03/25/2008, -0/+20lets just hope we get to see one.
I heard there are like 128937127893 million endings in Duke Nuke 'em forever.
it's true.- RuthlessPirate, on 03/25/2008, -0/+5Yeah I heard they finished the game itself back in the 90's but have been making cool endings this whole time.
- leerayIG88, on 03/25/2008, -0/+1*plays the duke nukem theme song on my cell*
- Iggins, on 03/25/2008, -1/+6I want to make (or see) a game that can't use a walkthrough.
- leszek, on 03/25/2008, -0/+6real life ?
- MrESaulved, on 03/25/2008, -0/+1Sorry, that's what books are for. Life FAQ's.
- cleverdiggname, on 03/25/2008, -0/+2True, but many books have contradicting points so it would be hard to get anywhere without knowledge of life already
- MrESaulved, on 03/25/2008, -0/+1Sorry, that's what books are for. Life FAQ's.
- aladrin, on 03/25/2008, -0/+3Rogue. (Or any of the other games that are essentially the same thing.)
- leszek, on 03/25/2008, -0/+6real life ?
- buddamus, on 03/25/2008, -0/+4I like game to be different every time I play
- Azriel7, on 03/25/2008, -0/+4I think Bethesda better get out and explain to everyone that they did not mean 200 different endings, but 7-12 actual endings with slight variation. If they do not then they are going to have the same fiasco that they had with the Radiant AI. A LOT of over hyped promises with nothing to show for it.
- sagat, on 03/25/2008, -0/+5Have you not seen some of the bizarrely excellent Radiant AI stuff in Oblivion? Such as one townsman randomly fighting 10 guards or a key NPC falling off a bridge making progress a little bit difficult.
- ChildeRoland420, on 03/25/2008, -1/+1According to one article it's 60 endings with 4 variations each.
- petebot, on 03/25/2008, -0/+3In Oblivion, I was in an inn in Bruma talking to the innkeeper. After our conversation was over, I happened to see a man sneaking into the bedrooms upstairs. He was the local rep from the thieves guild! Awesome.
- antipoet, on 03/25/2008, -0/+1It sounds like I am going to have to rethink the whole 'burned out on Bethesda' thing.
- omnithought, on 03/25/2008, -0/+24UPDATE FROM TODD HOWARD::
Todd Howard: Being that we are Bethesda…everything gets a bit big. So as of last week we’re over 200 endings. That is not an exaggeration, but it deserves some description. 200 endings…that’s a lot. So originally when we started, we had various iterations of the ending. The ending is kind of cinematic, that’s dynamic based on the things you’ve done.
When we started, it was kind of fuzzy, it was like “well there’s like 9 maybe 12″ and we started adding things to it. So if you had done this or not this, you’d get this other tweak to the ending. And we kept doing that. And you know even just two weeks ago someone had this idea, “Oh we should add this idea to the ending” (sorry I’m not going to spoil what that is). And I said, “oh that’s a genius idea, we have to do that.” But then it became, “oh, but there’s four versions of that.” So i was like, “okay there’s like four different versions of that part,” and that multiplies by, at the time we were at about 60 endings…so now there’s four versions of that, so now there are around 240 versions.”
The games on paper when we get started…they’re alot smaller, and then as we go they get bigger…we can’t stop ourselves. We’re have tons of people with good ideas here, and if they’re good and fit the tone, we’re going to try to jam as much into the game as possible. Fallout is probably twice the size of what we originally had on paper…it’s pretty big, so that’s what’s happened with the endings.
So some of that stuff is the big things of what you do very late in the game, some of those are things like your karma — how you’ve lived your life from the beginning of the game — you get certain scenes based on your karma. But we kind of like the ending as much as like the game itself at the beginning is you tailoring your character and then you play throughout this game, and unlike Elder Scrolls, where it’s a game where you can keep playing, Fallout 3 has a definite ending. So we wanted to go to efforts to make sure that the actual ending you get when you finish and get the ending, and make that ending reflect and make it individual to the user’s experience. We’ve definitely gone a little overboard.- Treshnell, on 03/25/2008, -1/+2"So originally when we started, we had various iterations of the ending. The ending is kind of cinematic, that’s dynamic based on the things you’ve done"
That kind of sounds like "oh, you let that guy live while you were playing...let's stick him in the corner in the ending and call that an ending. Two endings, actually, because he's not there if you killed him. Dynamically." - Brainclone, on 03/25/2008, -0/+1These guys had ALOT of time to screw around with endings... they must really love the game.
- Treshnell, on 03/25/2008, -1/+2"So originally when we started, we had various iterations of the ending. The ending is kind of cinematic, that’s dynamic based on the things you’ve done"
- Iggins, on 03/25/2008, -0/+2For some reason when I read the title, I thought of the Supreme Demonstration from UMK3:
http://www.youtube.com/watch?v=VRJ8QnLvGNo - SnyderMan32x33, on 03/25/2008, -0/+3200 endings is not a bad thing. the key here is that the developers are excited about these ideas and put them in the game. this IS bethesda, we should expect nothing less.
- blinkatron, on 03/25/2008, -0/+1Does anyone remember the game Guardian Heroes? That had a boat load of endings and that's what made it hella fun :)
- fKafka, on 03/25/2008, -2/+0welcome to a new dawn in Electronic Gaming.
- lokee73, on 03/25/2008, -4/+2THEY BETTER NOT ***** THIS UP!
- keithburgun, on 03/25/2008, -1/+2they will. I promise
- lokee73, on 03/25/2008, -0/+2I hope you're wrong...but I think you are going to be right...
- keithburgun, on 03/25/2008, -1/+2they will. I promise
- Ladymongoose, on 03/25/2008, -1/+42 endings or 200. I don't really care. I just care that they are finally making it.
- SovereignZ, on 03/25/2008, -1/+0I just hope there is open exploration of the land like TES IV. I'm the only one of my friends who even played Fallout back in 97, everyone else seems to have just jumped on the bandwagon. Meeting the master was so creepy back then, I look back and see it pales today but nothing like the text you got when approaching him back in the day.
- doktorrocket, on 03/25/2008, -1/+31I played a bowling game with 300 possible endings. I only ever saw endings 80-120, though, because I'm not a good bowler.
- psychosid, on 03/25/2008, -0/+1Too funny!
- Urza47, on 03/27/2008, -0/+0There's actually 301 possible endings.
- NiGHTSChao, on 03/25/2008, -8/+3Goddamnit
This just means we'll get 190 endings that are just MINOR DETAILS SLIGHTLY TWEAKED
Like:
Ending 1: "Person A became leader of Town"
Ending 2: "Person A was killed by Person B and Person B became leader of Town"
What the *****...
I dont want stupid ***** like Ending 50: "Town was saved".... Ending 60: "Town was wreaked but somehow survived"
Minor details like that are ***** stupid, I realize they did that in Fallout 1/2 but they didn't have over 200 of them- melkore, on 03/25/2008, -0/+2I want that so I can see how my actions altered the future. If the NPCs are interesting I want to see what happened to them. Like Harold in FO2, I wanted to see what happened to Gecko after I did certain things. Did I save him, the tree growing out of his head and the town? Was it gunned down and all the Ghouls died because I didn't do anything to help them?
I wouldn't know if there was a single static ending but I found out what happened to Gecko when I beat the game.
- melkore, on 03/25/2008, -0/+2I want that so I can see how my actions altered the future. If the NPCs are interesting I want to see what happened to them. Like Harold in FO2, I wanted to see what happened to Gecko after I did certain things. Did I save him, the tree growing out of his head and the town? Was it gunned down and all the Ghouls died because I didn't do anything to help them?
- Chassit, on 03/25/2008, -3/+2Awesome!!! Fallout 3 appears to be living up to the legacy of the last two installments!
- praetorian1, on 03/25/2008, -0/+2The ending most likely is a summary of the effects of your actions on the various places you visit. For example, if you help the people of whatever town with their problems, you get a good ending sequence for that town. If you kill everyone in a particular area, you probably get the bad sequence.
Based on this assumption (assuming the ending will be similar to the previous endings), you get a cinematic ending with either the good or bad ending for each area strung together, meaning there would be 2^8 (two to the power of eight) possible combinations of endings, which makes 256.
It's not all that unreasonable.- cesig, on 03/25/2008, -0/+2I don't know why this got dugg down. This is how the endings for Fallout 1 and 2 worked.
- YouRookies, on 03/25/2008, -3/+3Chrono Trigger, the only game to successfully do multiple endings.
- lorddazzer, on 03/25/2008, -2/+2Taking a leaf out of Dating Sim games? lol
[Bad Ending]
[Good Ending]
[Harem Ending] Wootz ^^ - xNIBx, on 03/25/2008, -1/+4Nice to see that fallout 3 will have Dogmeat.
- smek2, on 03/25/2008, -1/+7"”Fans sending death threats” says one of the OXM guys" -- that's really a shame. Fallout is actually one of the few games i actually care about, but even though i have fond memories about the series, i do not want to be associated with these sickos at all. First of all, it's just a game. Even if they would ***** it up completely, which would be very unfortunate, i would shrug and say, so what? Because i have a life and lots of things to deal with which are actually really important. And besides, what's the big deal with these raging fanboys anyway? It's Bethesda, one of the last great makers of single player RPGs. The Fallout franchise could have gotten in considerable worse hands. In fact, besides BioWare maybe, Bethesda is the only company which i bet is capable of pulling it of nicely. So shut the hell of and think a moment about how pathetic your life is, if you actually send death threats to game developers.
- lime148, on 03/25/2008, -1/+3"Bethesda, one of the last great makers of single player RPGs"
Oh man, you cannot possibly imagine how hard I laughed.- smek2, on 03/26/2008, -0/+1And why is that?
- lime148, on 03/25/2008, -1/+3"Bethesda, one of the last great makers of single player RPGs"
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