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238 Comments
- zengonzo, on 03/25/2008, -0/+87Not sure if everyone assumes that this means two hundred individually-written epilogues ..
It is much more likely that there will be various permutations of events which will add up to two hundred distinct possible endings, as in the original Fallouts. - CerMakAlot, on 03/25/2008, -6/+86200 endings sounds awesome, but I think that 12 more focused and satisfying endings would be the better solution. I'm hoping that there is maybe 20 endings that are completely different, with small variations on those making up 200.
- fadetoone, on 03/25/2008, -2/+74It would be great if the last ending was obtained by getting the other 199 endings, and the ending also took a page from South Park's Guitar Hero episode.
"You've unlocked the 200th ending! Congratulations! You.... are... FAGS!" - wontstoptalking, on 03/25/2008, -5/+73They probably ran out of ideas of endings around the 50th, so after they are probably all hilariously stupid. I want to see every one. Someone should post a youtube video showing each one. When it comes out.
- Warpstone, on 03/25/2008, -0/+52It's not REALLY 200 endings. It's more like 9-12 endings with some slight tweaks to each one based on what you accomplished throughout the game.
Here's the follow up article:
http://www.destructoid.com/update-fallout-3-s-200- ... - Four20, on 03/25/2008, -1/+35i miss games like this
- CaptMonkey, on 03/25/2008, -0/+33I have to disagree, I think multiple endings are much better. If you only play once, you get an ending catered to how you played. If you play more than once, you can see totally different endings. I'll cite the previous Fallout games, Star Wars: Knights of the Old Republic, and Chrono Trigger as proof that mutliple endings are a good thing.
- doktorrocket, on 03/25/2008, -1/+31I played a bowling game with 300 possible endings. I only ever saw endings 80-120, though, because I'm not a good bowler.
- CaptMonkey, on 03/25/2008, -0/+30I guess no one got the reference since you're probably one of the few people who played that game. Sorry.
- zengonzo, on 03/25/2008, -0/+26I want to make sure I understand - you're arguing that a limited game environment is better for a game, to better facilitate a conversation afterwards?
Couldn't you just have a conversation about the many things each person did differently? Couldn't you talk about what ending you received? Wouldn't expanded possibilities open more doors to conversation? - xTRUMANx, on 03/25/2008, -3/+28Your replying to the submitter.
- omnithought, on 03/25/2008, -0/+24UPDATE FROM TODD HOWARD::
Todd Howard: Being that we are Bethesda…everything gets a bit big. So as of last week we’re over 200 endings. That is not an exaggeration, but it deserves some description. 200 endings…that’s a lot. So originally when we started, we had various iterations of the ending. The ending is kind of cinematic, that’s dynamic based on the things you’ve done.
When we started, it was kind of fuzzy, it was like “well there’s like 9 maybe 12″ and we started adding things to it. So if you had done this or not this, you’d get this other tweak to the ending. And we kept doing that. And you know even just two weeks ago someone had this idea, “Oh we should add this idea to the ending” (sorry I’m not going to spoil what that is). And I said, “oh that’s a genius idea, we have to do that.” But then it became, “oh, but there’s four versions of that.” So i was like, “okay there’s like four different versions of that part,” and that multiplies by, at the time we were at about 60 endings…so now there’s four versions of that, so now there are around 240 versions.”
The games on paper when we get started…they’re alot smaller, and then as we go they get bigger…we can’t stop ourselves. We’re have tons of people with good ideas here, and if they’re good and fit the tone, we’re going to try to jam as much into the game as possible. Fallout is probably twice the size of what we originally had on paper…it’s pretty big, so that’s what’s happened with the endings.
So some of that stuff is the big things of what you do very late in the game, some of those are things like your karma — how you’ve lived your life from the beginning of the game — you get certain scenes based on your karma. But we kind of like the ending as much as like the game itself at the beginning is you tailoring your character and then you play throughout this game, and unlike Elder Scrolls, where it’s a game where you can keep playing, Fallout 3 has a definite ending. So we wanted to go to efforts to make sure that the actual ending you get when you finish and get the ending, and make that ending reflect and make it individual to the user’s experience. We’ve definitely gone a little overboard. - edborden, on 03/25/2008, -2/+23Yeah, getting a game with some re-playability would be horrible. I hope the idea gets implemented soundly, and doesn't just turn out to be something like Bioshock's horrible dual ending.
- ilves7, on 03/25/2008, -0/+21So basically you love JRPGs
- TheUngod, on 03/25/2008, -1/+21You know it is possible they mean 200 possible ending COMBINATIONS. For instance, if you save one town and kill another, you get a positive ending for one and negative for the other. If there are 10 towns to save with 2 possible endings each, that's 2^10 possible ending combinations. Doesn't seem like so many if you think about it that way.
- YamiJim, on 03/25/2008, -0/+20lets just hope we get to see one.
I heard there are like 128937127893 million endings in Duke Nuke 'em forever.
it's true. - jtbndy, on 03/25/2008, -0/+16If anyone has played Fallout 2, the different endings probably wont be fullscale synopsis endings. I'm sure what they are doing is making a couple different endings for each town/city you visit, then at the very end of the game, depending on what you did, they'll play the ending for that city ala Fallout 2.
Even if they did that it seems like alot. Either FO3 is going to have alot of cities. If you figure 3 different endings per town/city thats still like 67 towns.
It'll be interesting to see how this plays out. - BBoombastic, on 03/25/2008, -0/+15That sounds most likely. Fallout 1 had somewhere around 30 different endings like that.
- Hayaemsay, on 03/25/2008, -4/+19You're... ¬_¬
- Matt2k, on 03/25/2008, -0/+15Yeah exactly. Isn't this how fallout 2 worked? This is completely plausible. More than 200 distinct endings.
- NoMiT, on 03/25/2008, -0/+13I would say Fallout had more endings than 30. Each town had at least 2 endings. Many had more, Shady Sands had at least 3, Ghoultown had 6 or 7, the Hub at at least 10+.
- RoyaleCheese, on 03/25/2008, -0/+13And I shall see all 200.
- sgiffy, on 03/25/2008, -0/+12There are a lot of us who could care less about multiplayer. I am not saying there is not a huge market for online play and MMO's, but there is also a decent market for solely singleplayer games as well.
- chingy1788, on 03/25/2008, -1/+13I'd like them to implement a (possibly) complex system of changing from FPS/3RD Person view to the old High angle overview of the old fallout games
- mickhead, on 03/25/2008, -0/+11Yes, because oblivion was sooo bad and sold sooo poorly...
Mutliplayer is not everything, and it has no place in some games. - vhold, on 03/25/2008, -0/+11I'm guessing that based the ending will be made up of various epilogues concatenated together that will show different things based on what you did. If this is the case, you only need to play through two or three times to see all the ending components.
Quest for Glory 2 had an ending like this, where many of the people you helped in side quests come forward to praise you. If you don't help them, they don't show up. So technically that game had at least 64 endings or so, based on all the possible combinations. ( I forget exactly how many people you can help this way ) - Dumbledorito, on 03/25/2008, -0/+11I figure that there are two hundred possible outcomes to various events that will comprise some kind of epilogue at the end. I wonder if they'll be said in a neutral tone or give hints as to what you should have done differently.
- Kral, on 03/25/2008, -1/+11Some of us try not to play games rated below 50%.
- inactive, on 03/25/2008, -2/+12Doubtful, this is Fallout we are talking about.
- Amorn, on 03/25/2008, -3/+12over 200 but not OVER 9000!
- TrevorBelmont, on 03/25/2008, -0/+9You should have stated that you submitted both of them. I nearly buried you myself before I noticed your name.
- inactive, on 03/25/2008, -0/+8I actually thought I was mistaken when I read "Fallout 3" simply because I've been waiting so damn long!
- kaythecraven, on 03/25/2008, -1/+9400 Babies!
- theuber1337, on 03/25/2008, -1/+8I doubt you've played Fallout then. The ending depends on how you play the game, everything you do in your journey affects the future end. 200 variations of the end are possible in Fallout 3.. as opposed to the dozen or so in the originals.
- aladrin, on 03/25/2008, -0/+7Yeah, like '200 flavor combinations'... Not that hard to get when you have several components involved.
- strictnein, on 03/25/2008, -0/+7WTF?
- blanktarget, on 03/25/2008, -0/+7So....Star Ocean? That had a bunch too. Star Ocean 2 was out on the ps1 so I dont see why this is huge now so many years later that another game may do the same?
- ninetimes, on 03/25/2008, -0/+7It seems the opposite to me in some ways. If you want conversation, which is more likely to give you things to talk about, "I liked that ending." or "What happened in your ending?"? I would think the latter.
- Altanar, on 03/25/2008, -3/+9Uh huh. Don't get me wrong; I'm really excited to play Fallout 3. However, I don't see it happening, at least not in any meaningful way. It doesn't count as an alternate ending if the closing dialogue is only a word or two different and that it doesn't affect the plot.
- Warpstone, on 03/25/2008, -0/+6Stupid comment system: http://www.destructoid.com/update-fallout-3-s-200- ...
- the1danimal, on 03/25/2008, -0/+6Yeah I just see it as gamers getting their "own" ending for their play style. It's not like you HAVE to play it 200 times.
- smek2, on 03/25/2008, -1/+7"”Fans sending death threats” says one of the OXM guys" -- that's really a shame. Fallout is actually one of the few games i actually care about, but even though i have fond memories about the series, i do not want to be associated with these sickos at all. First of all, it's just a game. Even if they would ***** it up completely, which would be very unfortunate, i would shrug and say, so what? Because i have a life and lots of things to deal with which are actually really important. And besides, what's the big deal with these raging fanboys anyway? It's Bethesda, one of the last great makers of single player RPGs. The Fallout franchise could have gotten in considerable worse hands. In fact, besides BioWare maybe, Bethesda is the only company which i bet is capable of pulling it of nicely. So shut the hell of and think a moment about how pathetic your life is, if you actually send death threats to game developers.
- allocate, on 03/25/2008, -0/+6I can't understand why anybody is mad about this. I constantly find myself pissed off with games that have me making 10,000 decisions, only to change the game enough to give me 2 or 3 endings.
The argument that they're purposely trying to get people to play 3000 hours is moronic. It's not a pay per play game. They don't get extra money out of you. They're just adding some variety. Stop bitching. - leszek, on 03/25/2008, -0/+6real life ?
- SpaceMonkeyZero, on 03/25/2008, -0/+6It's already going to be on consoles. Let's just hope that the PC/Mac/Linux version isn't just a port FROM a console.
- RuthlessPirate, on 03/25/2008, -0/+5Yeah I heard they finished the game itself back in the 90's but have been making cool endings this whole time.
- Iggins, on 03/25/2008, -1/+6I want to make (or see) a game that can't use a walkthrough.
- sagat, on 03/25/2008, -0/+5Have you not seen some of the bizarrely excellent Radiant AI stuff in Oblivion? Such as one townsman randomly fighting 10 guards or a key NPC falling off a bridge making progress a little bit difficult.
- ZenMojo, on 03/25/2008, -3/+8As a guy who found every Chrono Trigger ending on his own...I will MAKE time.
- strictnein, on 03/25/2008, -0/+5You've played Fallout 3?
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