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63 Comments
- SoulMaster2, on 10/12/2007, -0/+8You forgot the slo-mo >:(
- Waltezmo, on 10/12/2007, -1/+7I have to agree about the environments, but the firefights were some of the most intense battles I have had. I didn't this it was all that scary, aside from a couple of moments where something would jump out (i.e the dropping skeleton). Over all I enjoyed the experience.
- samdu, on 10/12/2007, -6/+11FPSs are always better on a PC than on a console. The Revolution has the potential to change that, though.
- dclowd9901, on 10/12/2007, -0/+5Okay Mr. Ubisoft Forum Crawler, the jigg is up.
- Lumiras, on 10/12/2007, -2/+7I was actually kinda disappointed with F.E.A.R., and not just because of the overuse of acronyms. They made the characters look amazing, but the environments were pretty bland and had low poly counts
- Sanchez, on 10/12/2007, -0/+5Low? I think it's still the most resource intensive PC game out there, running slower than Oblivion in some cases.
- teamparadox, on 10/12/2007, -1/+5"Even if you were the abolute best console gamer on the planet, I'd be willing to bet that the average PC gamer could easily destroy you in a deathmatch (assuming you were using the controller and he was using a keyboard and mouse). This has always been obvious when FPS titles were ported to other consoles and cross-platform online gaming was allowed (ie. Q3 for Dreamcast, Xbox)."
I dunno about that. I remember when Sega let Dreamcast users play against PC users in Quake 3 and I know of a couple people who used the controller that managed to beat people using Mouse/KB and the Dreamcast controller wasnt even good for FPS. - jgtg32a, on 10/12/2007, -0/+4The interesting thing is how basic the AI was there was an article on it a while back
Find Player
Shoot at Player
If Player looks at me find cover
else Shoot Player
I think that is how it worked
That coupled with a lay out that basically meant that the AI choices always lead to them preforming "flanking" maneuvers, made it damn good. - rothgar, on 10/12/2007, -2/+5I prefer the console because i spend 8+ hours a day working at a computer. The last thing I want to do is go home and use the computer even more to play games. It isn't about being competitive. Who cares if someone of equal skill could beat me if they were using keyboard and mouse. The point is to play the game and to have fun. Fear wasn't about multiplayer anyway, it was all about AI.
- SoulMaster2, on 10/12/2007, -0/+3There's nothing special about this screenshot, someone could have made a screenshot of the PC version and used it. It doesn't prove anything
- aguita, on 10/12/2007, -0/+3I never played it, but my friends were always talking about the AI.. How it reacted to the situation better than most other games.
- dclowd9901, on 10/12/2007, -0/+3Thank you for pointing me to that website. I now know that SelectiveGamers isn't very selective about their news articles, given they just rehashed a news release for Ubisoft. I will never visit that domain again.
- synthetikbmz, on 10/12/2007, -2/+5I feel the same way rothgar.
I used to play lot of computer games, but now that I work in a cubicle all day staring at a computer I have a hard time finding it fun sitting at home in front of my computer. I'd much rather sit on my couch, relax and play games. - Ahnteis, on 10/12/2007, -1/+4Our alternatives are what?
Books:
read read read read?
TV:
sit sit sit sit?
Baseball:
hit run run run
watch catch throw
etc etc
If you purposefully ignore things like the story, of course it's going to sound dull. - nannerla, on 10/12/2007, -0/+2yea and until you got to the end of F.E.A.R it was boring ou were just going throgh building after building and at times it was very hard to find your way around.
- Chompy, on 10/12/2007, -0/+2Fear could have used about 2 less hours in the boring office complex and 2 more hours in the underground bunker.
- Dabellah, on 10/12/2007, -0/+2Oblivion is a perfect example. Single player only with great gameplay and focus on uniqueness made the game what it is. I never liked the Elder Scrolls series until I picked up Oblivion and realized the openness of the gameplay methods. Now I want to go back and attempt the other games.
- Dabellah, on 10/12/2007, -1/+3How can you not shoot better with Wii??? I assume you understand its technology and how it works, so how would pointing at something and pressing the trigger button on the remote control not be easier? It seems to me like the Wii could very well give me a new phrase other than "Keyboard and Mouse are the only way to go" in relation to an FPS. Console FPS gaming just sucks and the controls are to blame. The Wii's sole purpose is to revolutionize this (among all genres).
- richjwild, on 10/12/2007, -0/+2Higher res:
www.feargame.net/images/first360full.jpg - pfdogs, on 10/12/2007, -0/+2The PC version of F.E.A.R. is awesome.
- tiuk, on 10/12/2007, -3/+4Yeah, you may be.
Even if you were the abolute best console gamer on the planet, I'd be willing to bet that the average PC gamer could easily destroy you in a deathmatch (assuming you were using the controller and he was using a keyboard and mouse). This has always been obvious when FPS titles were ported to other consoles and cross-platform online gaming was allowed (ie. Q3 for Dreamcast, Xbox). - tenchiws, on 10/12/2007, -0/+1This is relatively good news, thought it does look better on the PC. Always nice to give a new market the ability to play a really great game though.
- inactive, on 10/12/2007, -0/+1It really pisses me off how consoles always get ports of PC games, but the PC gamers hardly ever get ports of good console games, like the Gran Turismo series, or Perfect Dark Zero. :
- inactive, on 10/12/2007, -0/+1BMWcrazy you aren't being logical.
GTA San Andreas came out for the console first. Why would they bring it to the PC unless they expected to make money off it?
Galactic Civilizations: DL doesn't have any serious copyright protection, and it is one of the best selling games. Why? Because it's a GOOD game. You really get your value there.
Pirates are not hurting the sales of computer games. It's just multiplayer games are the big thing now and a lot of SP games tend to be boring clones and half ass sequels (with notable exceptions) and that doesn't inspire great sales. - inactive, on 10/12/2007, -5/+6I may be the only one, but I prefer a controller to the keyboard and mouse. Console games were the first games I played (Playstation 1), and for me, playing games on the computer feels strange. So, this is what I love about the Xbox 360, most of the PC Games are being ported to it. Then again I could just connect an Xbox 360 controller to the computer...
- FinalKnight, on 10/12/2007, -1/+2Haven't had a chance to play it, so I can't wait to see how it works out for the 360.
- ArcaneDevice, on 10/12/2007, -0/+1I thought the reason they were porting this is because they already used the basic game engine for Condemned on the Xbox 360 so they already had a head start.
- exnor, on 10/12/2007, -0/+1The image is still online here: http://img.pro-g.co.uk/images/xbox2/fear/screens/fear_1.jpg
- exnor, on 10/12/2007, -0/+1Ok... appears to be up again
- Ahnteis, on 10/12/2007, -1/+2What, your PC isn't hooked up to your bigscreen TV? Whose fault is that?
(I have a PC hooked up to my projector.) - afpunk, on 10/12/2007, -1/+2Its quite obvious that you didn't play F.E.A.R. if that's what you think playing it is like. The only bad thing was the drab environments. There was varied gameplay, a pretty good unfolding story, and plenty of parts to make you mess up your pants.
- Knoton, on 10/12/2007, -0/+1Actually the AI wasn't all that hot, the levels were designed with the AI in mind JUST so they could flank you with the simple shoot hide shoot logic
- GodPants, on 10/12/2007, -0/+1Gamespot said it was BS then retracted and said it looks legit because of the preponderance evidence.
Its coming to 360 -
PREDICTION - The game will be announced at E as coming to the 360 - EXCLUSIVELY
M$ is going to kill in this E3 with FPS console crowd. - PRESS_00, on 10/12/2007, -0/+1No HUD, no LUV.
- inactive, on 10/12/2007, -0/+1FEAR gave the impression of the coolest AI ever. Still rocks even now that the developers admit it is heavily scripted.
But the game play sucks. It's like looking at a jpg. Every damn level is the same. Reminds me of those old target practice carnival games with the same moving objects going back and forth over some lame background. - Phyltre, on 10/12/2007, -0/+1But you're not interested in explaining WHY you think that?
- Phyltre, on 10/12/2007, -0/+1I loved FEAR. But I thought that if the horror aspects and the FPS aspects had been considered as separate games rather than the same game, it would have been better.
I don't really want my FPSs to try and scare me between gunbattles--I don't want there to be "between' battle times. - zbeast, on 10/12/2007, -0/+1Pirates is not the reason. I think your a little confused on why company's port to game platforms.
1) its lots easier than it use to be.
2) not everyone can afford a game machine.
Consoles give the average person. Well OK the average person with a spare $400.00 dollars laying around.
The ability to play these games that all the gamers or game review sites are raving about.
My Video cards cost more than $400 dollars. $600 X 2 = $1200 7900GXT.
Face it a good PC that's capable of playing games rings in at $1500.00 min! I spent a cool $4000 on my game rig. - pozzoe, on 10/12/2007, -0/+1Yes, it was fun at first, until the hype efect ended. The game is a resource hog, the story predictable and the graphics are not worth the amount of graphical procesing power it devours. However, I must admit the game had the best AIs I've seen in a long time.
- anamanaman, on 10/12/2007, -0/+1Youre mostly right. Though I got a pretty great gaming system for 800 (slickdeals).
- inactive, on 10/12/2007, -0/+1How many people have an XBOX 360 and not a PC?
- anamanaman, on 10/12/2007, -2/+2Yeah, I agree with Rothgar & Synth. Even though I hate console FPS control schemes, its sooo much more fun to sit on the couch and play an FPS on a hi-def big screen tv. When you're at a desk to play games, the environment kind of ruins the experience. I would definately jump at any opportunity for a console keyboard/mouse combination to play the next Halo. They would have to separate the control types in multiplayer (gamepad section separated from mouse/keyboard section) but it would totally be worth it.
- sundancekid503, on 10/12/2007, -3/+3Yeah, FEAR was fun at first, but got stale really quick. Waaaaay too many overused horror movie cliches
- zbeast, on 10/12/2007, -1/+1I think it would make a great 360 title but as a fps's go it's not all that and a
bag of chips. Room envroments were kind of bland. The AI was not all that smart.
After a few combat sections you could see from the room layouts where and how the
attacts would be comming. I got more fear and combat stress and pressure from call of duty on the pc.
The low system requiremes of Fear should make it a good play on the 360. - Gawtie, on 10/12/2007, -1/+1The link isn't working for me, is it broken for anyone else?
- superhans, on 10/12/2007, -0/+0cause it's a tired lazy comment inelloquently made. well put ahnteis.
- genetic, on 10/12/2007, -4/+4yea the game really isn't all that and insanely simple. waste of my money
- DigDugDigger, on 10/12/2007, -0/+0"...as Day 1 Studios and Monolith are brining the game to the Microsoft console."
Don't they proofread their articles before they post? - strangeone, on 10/12/2007, -1/+1picture looks fake.. the xbox buttons on the bottom are the same opacity as the logo. not to mention no hud..etc.etc
also gamespot said this was false in their rumor control I believe - lament, on 10/12/2007, -1/+1The game is cool at first, but you'll see later on in the game that the levels don't change and it gets really boring.
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