46 Comments
- radu79, on 10/12/2007, -1/+8Well, actually, there are a few more or less indie MMOs on that list, but they all have some financial backup. We don't have any, except for what we get from our players by selling ingame items and some donations as well.
Sites such as mpogd.com have a list of MMOs, many of them free. They have a very good search, so you can sort by free, trial, web based, client based, and so on.
The problem with them is thatmost of the games listed there have a very small community, many of them being abandoned projects.
For what it's worth, our MMO is Eternal Lands ( www.eternal-lands.com ).
Now that I put the URL, expect this comment to have like -40 diggs in 10 minutes :) - radu79, on 10/12/2007, -0/+7Although this is a E3 related thing, as an indie MMO developer I really wished they would have had a list with the independent MMOs as well, especially because they don't get that much press coverage, due to the lack of money for advertising and for an E3 booth.
I won't post a link to our game because it would be moded down instantly. - Agret, on 10/12/2007, -0/+4No its the shorthand for massively multiplayer online games, not rpgs specifically. MMORPG is the shorthand of massively multiplayer online rpg. Get it right.
- deadbaby, on 10/12/2007, -0/+4Has anyone noticed that after you play MMORPG's for a few months they just start to feel like a job? I just kind of dread all the frustration and grind that will go with extended playing. One day I logged into FFXI and thought to myself "Is this even fun anymore?" and about 10 minutes later the game was off my HD forever.
These days I'm much more interested in virtual worlds with open ended game play. I'm sick of leveling up and doing FedEx missions for NPCs. I'd rather just have a world where I can entertain myself. - VenDrake, on 10/12/2007, -0/+4MMO is used in leu of MMOG because there are several letter combinations that could come after 'O'. Right now we only have 'RP' as in MMORPG, but it's quite concievable that there will be more. MMOFPSG, MMORTSG, etc...
That said; it would be nice if everyone just used MMOG because you can pronounce MMOG (mog) without swallowing your tongue. - inactive, on 10/12/2007, -0/+4planetside is an MMOFPS- it's just easier for the entire massivly multiplayer industry to go with MMO, because sometimes these acronyms just get too long.
- RichPowers, on 10/12/2007, -1/+5*sigh* more of the same "fight low-level D&D-based monsters for hours until you get enough exp. to fight high-level D&D-based monsters all while paying some Chinese kid to farm gold for you."
Who the hell ordained that all MMOs must follow this crappy game model? Seriously, this genre had so much potential, but it's become just like the FPS and RTS genres: glutted with generic crap.
Here's an idea: how about creating a game that doesn’t use a level-up treadmill to hook players, a game that relies on simple fun to keep people playing. MMO doesn’t have to be synonymous with hours of tedium. I’d pay good money to play a MMO in the vein of Team Fortress: sheer fun without the extraneous complications or level grinding. - vorakthemad, on 10/12/2007, -1/+3I'd love to have a list of indie MMO developers. What game are you working on? Do you know of any other indie MMO's that are worth checking out? I'm intrigued.
- digitaldivider, on 10/12/2007, -0/+2I have to agree with deadbaby. After a while MMO's tend to not be fun anymore. I've played (in chronological order) Everquest (with expansions up to shadows of luclin), DAoC (with expansions up to ToA) The Star Wars MMO (very briefly--gave the trial version a run and found out it sucked horribly), WoW, Second Life (If you wanna count this as an MMO) and Silk Road (another lesser-known free MMO).
The only game I got my character up to the level cap was my Enchanter on DAoC because I was bound and determined to hit it. After a while (in WoW especially) you come to realize all you're doing is going from one end of the world to the other to start a quest chain just to find out you have to go back to the other end of the world to do the next quest after you spent twenty minutes or so just to get on the side of the world where you went to pick up the next step of the quest in the first place.. (if ANY of that made sense.) - radu79, on 10/12/2007, -0/+1You have to realize that most of the MMOs out there, including ours, use the 'level grind' because it is the best thing there is.
The players feel the need to be better than others, and many of them have an imense feeling of satisfaction whenever they level up.
Of course, not everyone likes that, which is why not everyone plays MMOs.
From what I've heard, Eve uses a different model, where the leveling up is done without much player intervention, and it happens even while the player is AFK.
This model has the dissadvantage that someone who is playing for 3 years will always have a higher level, no matter how much time he or she is playing the game. So someone playing every day for 2 years will have lower levels than someone playing for 3 years, 2 times a week. - Razerious, on 10/12/2007, -0/+1Yeah. Warhammer Online looks good. Looking forward to getting more info on it from E3. Now get ready for some ignorant comments about comments on how they "omfg ripped" Warcraft. ;)
- satanicsocks, on 10/12/2007, -0/+1Gosh, there are plenty of those still around. "Not MMO" covers a HUGE number of games.
- Agret, on 10/12/2007, -0/+1I can't find any info on the games of which you speak on the link provided. Maybe you copied the wrong tab?
- Drizzit, on 10/12/2007, -0/+1I think MMO's need to be scaled down a bit. I would love something like Oblivion that you could invite up to 10 people into a private game and play as you're online.
- vorakthemad, on 10/12/2007, -2/+3MMO is the commonly used term for an MMORPG. Technically, yes it should be MMOG but many people just call them MMO's.
- endersadvocate, on 10/12/2007, -0/+1or you could run an instance to break the tedium or pvp. thats the thing about WoW is once u get bored with one aspect there other stuff just as rewarding and compelling you can participate in.
Also quests that make you go literally across the world are rare up untill the end levels and are usually worth it in terms of XP and items. - seanalltogether, on 10/12/2007, -0/+1The MMO I've been waiting for is Heros Journey, all the reviews I've read of it claim that GM's will have constant hand in shaping each server and scripting new events for players.
http://www.warcry.com/scripts/columns/view_sectionalt.phtml?site=15&id=440&colid=7216 - ViRaZ, on 10/12/2007, -0/+1I like the idea of a MMO pirate game: Pirates of the Burning Sea. Just sail around and destroy people's ships on a whim. http://www.flyinglab.com/pirates/index.php
- Jaroki, on 10/12/2007, -0/+1Warhammer Online: Age of Reckoning is going to rock... end of.
- evirus, on 10/12/2007, -0/+1phantesy star is not MMO they even say it themselfs, whats it doing on the list? its essentialy diablo with a massive user lobby, there nothing "playing" about it even you just log in and join a room with it, or you could chat but thats it
- satanicsocks, on 10/12/2007, -0/+1"I'd rather just have a world where I can entertain myself."
Welcome to Second Life... - bigboehmboy, on 10/12/2007, -0/+1im still waiting for an MMORTS XD
- subversive1, on 10/12/2007, -0/+1That list is pretty craptacular.I have played a lot of MMO's and I refuse to play anymore from Korea.They are insane level grinders.The only one that piques my interest is Warhammer.
- anti_hax0r, on 10/12/2007, -0/+1no, only if you're a n00b
- endersadvocate, on 10/12/2007, -0/+1agreed, Warhammer, Huxley,Tabula Rasa, and Pirates of the burning sea look good but we will see.
very hard to judge an mmo b4 playing it - Beelzebub, on 10/12/2007, -0/+1Where is the ninja MMO...or even better a Ninjas Vs. Pirates MMO*
*Yes i know they didn't exist in in the same time frame, but get some of those little Asian boats and voila ninjas can attack the pirates on the sea. :^) - sinner0423, on 10/12/2007, -0/+1MMO's are ruining the gaming industry.
Seriously, I wish they'd just go away. What happened to the games I could buy and not have to pay monthly for? - endersadvocate, on 10/12/2007, -0/+1have you ever played WoW??
ive only had about 3 or 4 periods where i got bored with the game and that was only for a few days...
there is just so much to do in the game - endersadvocate, on 10/12/2007, -0/+1In EVE online you procrue skill points from just having a character.. you can train as many skills as you want and they each have an amount of time for you to gain that skill. their are skills that make the time shorter but to level something to like 5 or 6 the wait is something like 60 days.. the game is very fun but its a very AFK game. to travel across the entire galaxy would take you about a full day in real life and you would get ganked before making it. all the travel is automated and just takes lots of time. Nevertheless, if you can get past the need to have something else to do whilst traveling its a great game. i only played the trial... twice, so someone else probably knows more about it than i do
- everfalling, on 10/12/2007, -0/+1i donno about you, but exteel looks bad ass. finally an MMO with mechs! and not those mech warrier type blucky things, gundam like mechs!
- endersadvocate, on 10/12/2007, -0/+1ill have to check the link for those once i get home
cant comment if u cant go their through the firewall :( - Runesabre, on 10/12/2007, -0/+1MMOs require a lot more ongoing maintenance expenses than a typical non-MMO game.
Network bandwidth is expensive and goes up as more players play the game, regardless if they are free trial players or paying subscribers.
MMOs are generally persistent which requires a whole back-end infrastructure and expensive support administrators.
The technical difference between connecting 8-64 players in a typical online game world like Unreal, Starcraft, or Counterstrike and 1000s of players in a game world is substantial which translates to typically more expensive specialized developers.
Finally, MMOs typically have a complete 24/7 support staff above and beyond standard technical support and an ongoing development team dedicated to enhancing the game continually on a monthly, sometimes even weekly basis. Launching an MMO is only the beginning for the development team as compared to launching a non-MMO product where the development team is essentially finished and re-assigned to another project once the box hits Wal-mart. The personnel devoted to an MMO after it officially launches is substantially greater than any other type of game product which adds a large ongoing expense as compared to other games where the development costs are effectively no longer contributing to the expense overhead of the product once it is finished. - MiRK, on 10/12/2007, -0/+0Good luck with the Anti-WoW part....ha and feh!
- mandarin, on 10/12/2007, -1/+1Isnt Planetside the game where you spent more time trying to get to the action than actually playing?
- BeringLogic, on 10/12/2007, -0/+0Mankind has been around since 1999... I was playing this with my brand new Voodoo 3 at the time LOL
http://www.mankind.net/ - pupkevicius, on 11/30/2008, -0/+0mmorpg reviews and news http://www.mmorpg-finder.com
- Yenly, on 10/12/2007, -0/+0Hands down, best MMO of all time... Ultima Online. Played Great Lakes server for many, many years (97-01)
It's funny how despite its primitive graphics, UO (at least when I played) is still more enjoyable than Guildwars, WoW, EQ, or matrix online... the irony! ; ) When will developers realize that gameplay is where its at, not spectacular spell effects, great scenery, or hack'n'slash leveling?
Also, what happened to PvP?
I really appreciated UO for it's ability to NOT force you into a class and a level. A lower level character could still take on a 'better' character if the right skills/tactics were used. That was what made the game fun! - vorakthemad, on 10/12/2007, -0/+0:). Its all good.
I saw this somewhere else today but I can't remember if it was on digg or slashdot... hrm. Interesting article non-the-less. Darkfall, BOTS, Dark and Light and Roma Victor look pretty interesting. Not to mention the pirate MMO. - kaplanfx, on 10/12/2007, -0/+0"what are the trends that we'll see over the next 2 years as these games are released?"
Most likely people will continue to play WoW. It's a good game with a huge user base, and it takes a lot of time investment so it is unlikely players will want to give up their chars or play other games at the same time. - Abarax, on 10/12/2007, -0/+0I think whats most rewarding about MMOs is the end game raid content. The only reason there are levels is to give developers time to come up with new raid content.
- WailOS, on 10/12/2007, -0/+0MMO[RPG]s succeed because the idea of constantly improving your character is addictive. Many games put a high level cap on because it extends the playable life of the game by giving you more opportunity to play for longer. Of course this extended gameplay isn't good gamplay, it's more experience grinding, but you're paying your monthly fee so who cares?
- dclowd9901, on 10/12/2007, -4/+3Use the reply command, people...
- Pile, on 10/12/2007, -5/+3The vast majority of the new games seem to fall into boring and predictable categories: fantasy and level-based hack-and-slash, or variations on first-person-shooters. I don't see much innovation, although the hello kitty and naughty sex MMOs are intriguing.
http://BSAlert.com/ - slash101, on 10/12/2007, -4/+2MMO is just a short hand version of MMORPG (Massively Multiplayer Online Role Playing Game). Damn, vorakthemad beat me to it.
- snoopgst1, on 10/12/2007, -7/+1I have never really gotten into MMOs.
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http://aljitech.com/ Old Skool Gamers - tonicboy, on 10/12/2007, -13/+4Uh, what's an MMO, a Massively Multiplayer Online? Shouldn't the generic term be MMOG, Massively Multiplayer Online Game?


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