138 Comments
- blocguy, on 10/12/2007, -1/+39Scratch that. Give us the entire town to explore - now that would be something!
- erkayae, on 10/12/2007, -1/+38No more Otis, hopefully, I hated his incessant calling.
- Lunarshadow, on 10/12/2007, -2/+26I wonder what it would use as a setting. An amusement park would rock.
- viewdrix, on 10/12/2007, -0/+24"Frank! Just callin' to make sure you're killing those zombies surrounding you. You are? That's good.
...So, this whole situation's pretty messed up, huh?" - inactive, on 10/12/2007, -1/+24Reminded of my ex-girlfriend. She always knew the perfect time to call me when I was busy. Example: she called me during my solo check flight for my private pilots certificate and she knew I was flying because she drove me to the air field! I answered my cell because I figured it had to be an emergency because I she won't call for anything else? Right? NO. She wanted to know what we wanted to eat after my flight.
- Pix869, on 10/12/2007, -0/+22I couldn't read the article. The text was far too small. =(
- strictnein, on 10/12/2007, -2/+21Or a big complex of skyscrapers. Helicopter to the top, work your way down?
- LogicBomB, on 10/12/2007, -1/+18Maybe they'll include a better save system this time. Boss battles that weren't so frustrating might have been nice as well. Better NPC AI would be terribly useful - Such options as "don't stop to attack 40 zombies with a stick" and "don't run against a wall while you are eaten" might be nice.
Love Dead Rising to death (no pun intended), don't get me wrong but you can't just sit down and play it for a few minutes, you need to dedicate a chunk of time to get anything done and then save it. - Jagdwulfe, on 10/12/2007, -1/+18It was a great game though as the original poster states Otis pissed me the ***** off to no end.
Otis "Frank are you busy?"
Frank meanwhile is surrounded by hordes of some zombies
Frank "Kinda bad time Otis"
Otis "Well there is something over by blah blah blah blah blah"
Frank dies under horde of zombies
Otis "Frank you are ignoring me again and that is just rude!" - strictnein, on 10/12/2007, -3/+15Better AI? They're zombies! All they're supposed to do is shuffle around and say "brains..."
- HullCrushDepth, on 10/12/2007, -0/+10The problem was that your companions were about as smart as the zombies.
- KenDigg, on 10/12/2007, -2/+10Why? PS3 fans are boycotting Capcom, remember?
- watership, on 10/12/2007, -0/+8Your companions were stupid, until you got the book that reduced their fear and they followed you better. Did anyone actually play the game?
- tatltat, on 10/12/2007, -0/+7i meant better AI for the companions, not the zombies! i should have made that more clear.
- dygel, on 10/12/2007, -0/+6No! It doesn't! "Dead Rising 2 confirmation from Capcom still pending"! Learn! To read! Nub.
- inactive, on 10/12/2007, -0/+5The Umbrella Corporation underground facility from resident evil, the whole thing.
best part is, Resident Evil = Capcom, Dead Rising = Capcom, no legal issues. hell, for ***** and giggles just give us the whole town its under too :P - BillDoE, on 10/12/2007, -0/+5Damn, does this mean the rumored Co-Op patch for Dead Rising is dead and reborn as part 2? I mean yeah, the game had a lot of annoying issues but for a 1st gen launch game it was pretty innovative and fun.
Also verry innacurate title. - g3buz, on 10/12/2007, -3/+8nothing is confirmed.
They drop little hints of this in the story like... "We've also caught word that creator Keiji Inafune said Dead Rising 2 'is in talks'. So, don't get your hopes up just yet.", and the title... "Dead Rising 2 confirmation from Capcom still pending" - Jagdwulfe, on 10/12/2007, -0/+5Possible cool locations for a sequel
1>Federal Prison
2>Island Resort
3>Insane Asylum (Cliche I know)
4>Small Town
5>Norad Style Defense Silo - pixelate, on 10/12/2007, -0/+5http://www.vgcats.com/comics/?strip_id=205
- InitialDMP5, on 10/12/2007, -0/+5the game is not confirmed, read the actual article.
However, for Capcom not to make a sequel would be throwing money away. CAPCOM-watch planet terror, pay attention to how that movie progresses, and how the camera works. One scene in particular is when El Ray is in the hospital looking for Cherry. The camera is following him behind the back, very Gears of War style.
Dead Rising just wasn't scary. The intro movie with the mom and the daughter in the car, set up the game to be a great zombie action story, but most of the time you don't even kill zombies, you just run past them. And the stupid cult-man the game loses focus. Just make a game where you are some dood (or badass chick) and keep the focus on surviving and making it out of there alive. - AmidTheSnow, on 10/12/2007, -2/+7http://ctrlaltdel-online.com/comic.php?d=20060812
- ImADharmaBum, on 10/12/2007, -0/+4Better save system, better shooting mechanics, SDTV support. Make it so, Capcom, I believe in you!
- inactive, on 10/12/2007, -0/+4This helps:
http://www.visualwalkthroughs.com/deadrising/deadrisingwalkthrough.htm - Jagdwulfe, on 10/12/2007, -0/+3Actually Romero is doing a remake of Day of the Dead. Not sure where this one takes place. Being a big Romero Zombie film fan I have to collect them other than the one he had not part of "Day of the Dead 2" *shudders*.
- Flashman, on 10/12/2007, -0/+3Wonder if they'll bother with a German localization this time around.
- Jagdwulfe, on 10/12/2007, -0/+3The Save system was not that bad once you learn where all the restrooms are. :) As for the AI of your comrades.
FRANK!!!!
FRANK!!!!!!!
FRANK!!!!!!! - Jagdwulfe, on 10/12/2007, -0/+3@Flash
Mickeysoft won't allow releases where it is not rated. The German Board for doing such would not touch it due to it's violent nature. - Jagdwulfe, on 10/12/2007, -0/+3It never crashed my 360
- dscx, on 10/12/2007, -0/+2maybe thats what he means, crashing my xbox 0 times seems like an acceptable ammount to me...
- kelbear, on 10/11/2007, -0/+2The idea of the save system was adding some replay value to a single-player campaign. You can't get everything on your first play-through because you're not familiar with the game and the mall, plus you're at level one. You beat it, and start with knowledge plus levels, allowing you to get more done. Eventually you can hit pretty much every scoop. If you play through and get everything the first try, you don't have incentive to play through the second time because nothing new is offered.
However, it looks like this idea failed since the replay value is generally overlooked, while everybody notices that the save system opens them up to failure. First time I went through I saved with too little time to beat a certain main story boss. Usually as long as you arrive at the scoop before time runs out you have unlimited time to finish it, this particular bossfight required that you complete the scoop entirely before time ran out, and I barely had enough time to get there let alone beat it. This was frustrating but I started a new game and ended up finishing all the side-scoops I missed before and beat the boss with plenty of time to spare. That was what they wanted you to do. However, the frustration is very obvious, while the benefit is too subtle.
If I were them, I'd just keep the design traditional and allow multiple saves. - eliotmat, on 10/12/2007, -0/+2YES!!!!!
I loved Dead Rising.
Please, capcom, please give us a co-op mode! Let's make the most of xbox live - GGzah, on 10/12/2007, -0/+2Didn't anybody see the original "Day of the Dead"? The next one will be in an underground military bunker run by lunatic soldiers.
Instead of rescuing survivors your be rustling up zombies for a mad scientists experiments! - dist0rtedwave, on 10/12/2007, -0/+2Hrm weird... Although the title (and article) is all about how it isn't yet confirmed the url for the page boldly shouts confirmed.
Of course I doubt anyone would be surprised by a second one. Between the ending of Dead Rising, and the amount of money it made capcom would be silly not to make another one. I would hope they would make escort ai at least a little better... Did any of you ever try the hammer throw on them? Its disturbingly effective. They clear their own path. - AngryVoklav, on 10/12/2007, -4/+6Bury this, please. It's lies, all lies! I hate deceptive headlines. I also hate bananas, and Dead Rising reminds me of bananas. Bury.
- allisonaxe, on 10/12/2007, -0/+2i was wondering about sequels, and thinking.... surely they won't set it in a mall again..
the other night i watched return of the living dead 2, and it hit me: the game's ending leaves it open for plenty of further outbreaks in many other locations, and i think a small suburban environment would be PERFECT.
it would be a bit larger than the mall, but its not un-doably large: really, just a couple neighborhood with middle-class houses to explore, a small "main street" with mom and pop shops, a hospital, a grocery store, a park/playground, a 'big-box' store (like walmart), a graveyard, and maybe a network of zombie-filled sewers underneath the whole thing (like the service tunnels under the mall.)
perhaps a radio station, with a helipad on top, where you need to escort people to safety (survivors can call in to the radio station, which is broadcasting information for them to coordinate, and it would serve a similar role as the mall's "security room" in the first game). one way they could keep you "contained" to areas that you're not supposed to be yet is a similar time-limit structure (you're not supposed to visit market street yet! if you do you'll not have enough time to rescue the girl who gives you the next story point!)
one issue with taking it "out of the mall" is "how do we keep the player from just leaving the gameplay area?" in return of the living dead 2, the main characters were prevented from crossing the bridge out of town by a military checkpoint set up by the army for quarantine. that could work here, too.
also, as annoying as it could be, one hope i have is that they do NOT fix the save system. the idea of being "punished for losing" is long gone in gaming, and this made you play the first game a lot more carefully: if you screw something up, it can wreck your whole run through the game. only change i'd hope for is, maybe, a quicksave (that is deleted when you resume) and, perhaps, multiple save slots under each profile (so i don't have to delete my progress to start at the beginning without my upgrades, but once you've started in one of the slots, don't allow me to save an ongoing game to another one.) if they absolutely have to fix the save system, at least provide a "hardcore" difficulty level where, if you die, you have to start over. - tonicboy, on 10/12/2007, -0/+1You grab any weapon you can and bash zombies while saving survivors. What could be more intuitive?
- PaperMonkey, on 10/12/2007, -0/+1You could always go for the throwback points and have it set in the Black Mesa Research Compound. So long as they don't include the warp to the alien world. It's a little far fetched to be bouncing around in an alien world hunting down zombies....
- Hoffer, on 10/12/2007, -0/+1The first one could have been a great game for me, but just had too many minor issues. It was fun at first. Once there got to be a billion zombies, getting anywhere was just shaking one zombie off you after another. Plus, trying to aim and shoot was impossible. I gave up on the part with the chick on the motorcycle. I could not hit her to save my life. There is also the standard complaints like the save system and such.
- staticneuron, on 10/12/2007, -0/+1an entire town would be really damn cool but an island sounds appealing as well.
- Lokindo, on 10/11/2007, -0/+1PREQUEL: Dead Rising: Santa Cabeza Stories
play as Carlito or Isabella in the TOWN of Santa Cabeza
that would be SWEEEEEEEEEEEEEET
add more pistols such as revolvers and what not, and make it so that when a zombie tackles you, you can kill him by stabbing him under the chin or shooting him... like in the movies
More than just human zombies; i want to kill zombie cows and zombie dogs
add the "video" ability to the camera so you can save that and have footage of zobmies eating someone - chadlewis76, on 10/12/2007, -0/+1Hopefully they get rid of the time limit, or I'll pass on this one as well. If there are two things I hate in video games, they're
1) Having to replay stuff I've already done.
2) Time limits.
Please Capcom, fix those in the sequel. - wozley, on 10/12/2007, -0/+1"I've covered wars, you know."
- Eleo, on 10/12/2007, -0/+1I just hope the game's text is readable on a standard definition TV.
- kelbear, on 10/11/2007, -0/+1They knew how to improve the AI, the cult book made the survivors considerably more effective. Especially when you armed them with decent weapons. Unfortunately, more effective survivors means less protection work from the player, so beefing up survivor AI becomes a tricky balancing act.
They should have just made more effective survivors, but made them much more fragile instead. - turbod33, on 10/12/2007, -0/+1Cruise ship!
- kelbear, on 10/11/2007, -0/+1I liked the save system a great deal as well. However, the reality that I can't ignore is that most people did /not/ like it.
It gave replay value by making all the events occur with or without the player's presence, and the save was great because it forced you to go back and discover other things that you'd missed.
But the strong-armed design grates on nerves and that can't be ignored. If they do choose to keep the same design, they'll have to find ways to make the save system appear less spiteful to the player. - Amadeus2490, on 10/11/2007, -0/+1Well, if you get the "real" ending of the game, you get to Overtime mode. Once you complete that you get to Infinity mode (survival mode). One of the first things you get to do is go out on the roof and beat the ever loving ***** out of Otis until he dies.
So yeah. . .tons of replay value. lol - TheRealDj, on 10/12/2007, -0/+1Yeah did anyone actually read this article? Its like the guy who posted it read the first four words and then skipped actually reading the article.
- Amadeus2490, on 10/11/2007, -0/+1"and maybe you could change your body, like if you were a fat ass you couldn't run, but the fat would help protect you."
hahaha They can't bite through the fat. That sounds like one fat *****. -
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