100 Comments
- BloodJunkie, on 10/12/2007, -17/+88That's not exactly a fair fight. Kind of like Mike Tyson fighting a baby. The Wii controller would mop the floor with the P$3.
- rebrad, on 10/12/2007, -7/+62Not surprising, Sony always over promises and under delivers. That's just their nature.
- afrazkhan, on 10/12/2007, -4/+46"Like they underdelived with the PS1 and PS2 right? Oh wait... no... those two systems revolutionized gaming, what was I thinking."
From dictionary.com;
--
Revolution:
(Definition 3) A sudden or momentous change in a situation: the revolution in computer technology.
Imitate:
(Definition 1) To use or follow as a model.
--
I think you may have your definitions mixed up. - Xoligy, on 10/12/2007, -5/+39Face it, Sony have never revolutionised gaming. They've always been the copycats. The only good thing they've done is brought more grown-up games to the masses.
- InternetUser, on 10/12/2007, -5/+32The Wii also has a "standard" controller available for those types of games:
http://www.nintendo.co.jp/n10/e3_2006/wii/controller.html - jono1, on 10/12/2007, -7/+33"those two systems revolutionized gaming, what was I thinking."
No, they just popularised gaming with the dumb masses. - birdadderley, on 10/12/2007, -4/+25Keep in mind that Nintendo is going for a "revolution" with the Wii.. . .. .. . .....
- afrazkhan, on 10/12/2007, -0/+20
The people vote, it gets on the front page. Get over it. - inactive, on 10/12/2007, -3/+22They said it was just a "beta" version of both controllers.
And if the Wiimote was better, it was precisely because of the fact that they had been working on it for a longer period of time.
Did anyone stop Sony from implementing it earlier? NO.
Did Sony do it after looking at the Wii-mote? YES. - InternetUser, on 10/12/2007, -2/+21Hey, it's an improvement over the NES controller. Go 80s ergonomics!
- rpdillon, on 10/12/2007, -0/+16jono1: actually, yes, we have seen it in action. All the reviews I read (about 6) really liked it.
I know there seems to be a strong anti-Sony, pro-Nintendo lean on Digg, and even I myself plan on ditching the PS3 for a Wii. But...
The controllers are quite different, really. The Wiimote uses an extra piece of hardware ( a bar near your TV) to determine its position in space absolutely...in other words, it's not the motion relative to its last location that matters as much as where it sits in a field of view in front of the TV. This information could be used to produce relative motion numbers quite easily, but the underlying data is absolute.
Sony's controller is more simple from a tech standpoint. All they have is one (or two) 3d accelerometer chips and they detect a change in the orientation and movement of the conroller. This is (in a lot of ways) a totally different product than the Wiimote. It won't care where you're sitting relative to the television, only the direction you've moved your controller - in other words, it only transmits relative movement data.
This may not seem like a big deal, but it is essentially the same difference as you see between the common mouse (Sony) and the Wacom tablets professionals use (Nintendo): one sends relative motion data, the other sends absolute position data. In practice, there is quite a difference.
It will be interesting to see how they each handle during actual gameplay. - MouseCircus, on 10/12/2007, -2/+17Eh, well Sony claims they've been working on this controller for a year or so now, so they should have gotten a developer to create a demo for it in enough time. It's their fault and their fault alone that they didn't get a tech demo for this until a week and a half ago.
- winampman2, on 10/12/2007, -1/+14http://www.youtube.com/watch?v=DJ5PY9CS9TA
- afrazkhan, on 10/12/2007, -3/+16
You're right, we should wait for Sony to catch up again, because it's not fair to criticise them while they're still in the early stages of a rip-off. Poor Sony.
Having said that, I do see your point. Of course the Wii controller would win at this stage so what reason is there to do a comparison? Well my opinion is that the Sony controller, at this early stage, is a good indicator of the quality of the final product.
Nintendo didn't show anyone the Wii controller in it's early stages because they thought it wasn't good enough. Sony showed theirs in it's early stage because I guess they thought it would be acceptable (which is an indication of what they think about it's current quality). - ccanni1028, on 10/12/2007, -0/+12For some of us, Digg is the best way to get E3 coverage. The G4 coverage was crap, I mean who gets Gilbert Godfreid to do interviews at a technology/gaming conference? If G4 wasn't included in my cable package, I would have removed it the day they killed The Screen Savers.
- navster15, on 10/12/2007, -5/+16The Dual Shock 3 is kind of stuck in an uncomfortable middle position of controller design. Whereas the Wii-mote is on the bleeding edge of input technology, and the 360 controller is the pinnacle of refinement of the classic design, the Dual Shock is stuck in a dated control scheme (i.e. no triggers, d-pad and control stick are in reversed positions) and half hearted motion sensing capabilities. This just proves the old engineering axiom, "The more your product does, the less it does well."
- mirunit, on 10/12/2007, -1/+12IT depends on the game, wii will win in party/sports games.
- Splitt3rxx, on 10/12/2007, -3/+14I don't have a problem with it, I think a lot of people have been wanting to see sony get pwned by nintendo.
- LycoLoco, on 10/12/2007, -4/+15"Yeah, all sony does is under deliver. Like they underdelived with the PS1 and PS2 right? Oh wait... no... those two systems revolutionized gaming, what was I thinking."
Yeah, because, ya know, any game that hit all three major consoles (or four if you include PC) looked AWESOME since development was always done on PS2 before the others since it had the least graphical capablilties, keeping the graphics standard lower than it should have been on ported games for a long time. THAT'S innovation and revolutionizing. - Paroparo, on 10/12/2007, -3/+11I'm totally going to get the Wii and no other console for the next generation, but just to be fair there were people saying the Wiimote was hard as hell to use and the PS3 controller worked like a charm. I still vastly prefer the Wiimote, but I don't think ruling out the PS3 controller is wise at the moment.
- gingerbreadMan, on 10/12/2007, -1/+8Why do we need this kind of comparison? Sony is not marketing games based on their controller like the Wii is. the motion sensor was added after the fact.
Of course Wii's controller is going to be superior; their whole market is based on the controller While Sony is based on the Blu-ray and other high-end (read: expensive) technology. - BruceCLin, on 10/12/2007, -0/+7Untrue.
Nintendo N64's analog stick was released in June 1996.
Sony PS1's Dule Shock was released in November 1996.
Edit: Jappi beat me to it. :)
Edit2: And Gdjrptryjg too. - mutantmagnet, on 10/12/2007, -1/+8Can't Digg it because it was obvious who would be the winner based on shape and known utility alone.
I did enjoy reading that for another perspective on the weaknesses of the Wii controller, specifically the varying degree at which developers are adjusting to designin their games around the sensoring. - fani, on 10/12/2007, -0/+7I don't give a ***** anymore. I got an Xbox 360 recently and am happy with it.
I know that I will be buying a PS3 for sure. With 60GB HDD.
If the Nintendo impresses with its controller and it works as shown and is fun, heck, I will be buying the Wii too. - Gdjrptryjg, on 10/12/2007, -1/+8@killerofkiller
Nintendo 64 had an analog stick before PS1. - bringonts2, on 10/12/2007, -8/+15The only problem I see is that Engadget is doing this far too early. Nintendo has been working on this concept from day one, while Sony said that they had only added it in recently. Natrually Nintendo's going to have a more refined feel. Why do an article in which everyone already knows the results, or nobody cares? Engadget should just scrap this article and run it again in 8 months when everything is final final.
- chicken101, on 10/12/2007, -5/+11Judging from how much fun people were having using the Wii controller, and the apparent impossibility of playing warhawk with the tilt sensor on Sony's controller (just watch the e3 conference). I'd say Nintendo wins.
- wedgea18, on 10/12/2007, -1/+7Lycoloco...
Your sarcasm is appreciated :) - JAppi, on 10/12/2007, -0/+6Nope, the n64 was first. Then Sony copied their design and came out with the Dualshock. (which also had rumble)
- jobobshishkabob, on 10/12/2007, -0/+5no. xbox 360 is the most un-interesting console... its just an xbox with better graphics and slightly better games... it really brings nothing that new to the floor.
- psbp, on 10/12/2007, -2/+7One thing that annoys me is peoples confusion about the rumble. Can't playstation not use rumble because they were sued for it? I'm suprised engadget doesn't remember this.
- therage96, on 10/12/2007, -4/+9Simplicity. That is what Nintendo understands is a large part of the key to getting non-gamers into playing games, and what Sony apparently doesn't.
Sony, in response to Nintendo, adds their tilt functionality but doesn't remove any other buttons or anything (only the non-interactive rumble), so in essence, they make the controller even more complex.
Nintendo on the other hand designs the controller and system to use their new free-motion capability while removing many buttons. Therefore, simplifying the learning experience.
One company understands who their customers are and the other company just wants to have the longest list of features. - spokenrope, on 10/12/2007, -1/+6Boy. Do I wish I could drop over a thousand dollars on video games in a year.
- jobobshishkabob, on 10/12/2007, -4/+8This isnt a fanboy posting.... i wouldnt exactly call this lame... you have to expect many post-E3 stuff like this.
and i wouldnt really be talking because you dont seem to have submitted any articles that are "not lame" enough to get on the home pg :D ... - barnett25, on 10/12/2007, -0/+4Or you could just play with a Game Cube controller. But I think that most gamers could use getting off thier asses and actually moving something besides thier thumbs.
- LycoLoco, on 10/12/2007, -0/+4From Wikipedia.org (Dual Shock entry):
In March 2005, Sony and Microsoft were sued by force-feedback company Immersion for patent infringement for the use of vibration functions in their controllers. While Microsoft settled out of court, purchasing a 10% share in the company, Sony continued to defend the case. Sony lost and was required to pay considerable royalties (approximately $91 million) to Immersion and suspend the sale of the controllers—including all PlayStation and PlayStation 2 console packages containing them. Sony appealed this decision and lost again.
If they lost twice, I'd say it's a safe bet that the reason they removed it wasn't for the gyro-control inclusion, because, as we know, the developer of the game demoed at E3 had just 10 days to add in functionality, and the Wii has force feedback, so obviously that's not a problem in playing with motion sensing controllers. The lawsuit is the only culprit left. - inactive, on 10/12/2007, -0/+4every one that says that digg is only for wii and there is too much wii articles, well first off the wii is popular and that's what People want. don't like it shut the hell up. second when the 360 came out there was non stop 360 this and 360 that. so I don't want to see your bitching. I'm sorry the ps3 isn't popular like the everything else. Its just the way it goes. Digg is great because we can choose what we like on the page. if you don't like it to bad.
- EtherGnat, on 10/12/2007, -1/+5Wikipedia: "According to Sony, because of inclusion of the motion-sensing function, the rumble capability of the previous controllers was omitted, so as not to interfere with motion sensing."
The claims about the reasoning for the removal are straight from Sony. It seems strange to me they would lie. "We wanted to include rumble but can't because those money grubbing bastards sued us" sounds better than "we tried, but it was like really hard and we couldn't figure it out". Then again this is Sony so who knows. - BruceCLin, on 10/12/2007, -0/+4"I'm just saying that the PS3 controller will at least start out being easier to use for most people simply because it's what they're used to."
I think what you mean is it will start out being easier to use for most people who are already gamers. But remember that Nintendo is trying to get non-gamer to play with Wii. - sark666, on 10/12/2007, -0/+3What I'd like to hear is just exactly how the wii controller works with a fps.
We all know the venerable mouse/keyboard combo is the superior method for most, with consoles lacking in the precision using a dual analog method.
I'm trying to picture exactly how a fps would work with I assume would be the nunchuck mode.
So the addon part of the controller would replace the wasd, but how would the actual aiming work.
Because what's perfect with the mouse is, you can position it slowly for accurate aiming, or whip it around to do a quick 180'. Now the thing is when one does this quick movement of the mouse, you have to lift the mouse to recenter it, how would that work when translated to the wii?
In one scenario I can picture the motion sensing tracking where your aiming and the onscreen gun actually remains center like a traditional fps and just your view changes.
This works fine when facing one direction, but say you want to quickly turn around? Wouldn't one end up not facing the screen if they simulate a turning around motion? Because the problem is, how do you simulate the lifting of the mouse to recenter?
Or they could make it that the onscreen gun is 'free floating' and can aim at the edge of the screen, and you could use the analog stick to actually change orientation or by aiming at the far edge of the screen, your view rotates. But I could see that being a fixed speed, kind of like rotating in descent.
So even though this controller looks really cool, and might add some truely new styles of gameplay, I'm curious how the nunchuk fairs with a fps. I think it's obvious that it's going to be superior to console's dual analog history of controlling fps's, but can it match a mouse? Or maybe the added 'submersion' by just playing with the controller would make up for any shortcomings?
None of the articles so far really spoke in detail of how a fps would work. - EtherGnat, on 10/12/2007, -1/+4No, I'm sure you're not the only one. You ought to try it before you make up your mind so conclusively though. Anything new is going to seem strange until you get used to it. Hell, if you had shown me a dual shock controller back in the Atari 2600 days I would have thought you were on crack. Who needs--or could even control--more than one button?
Personally I think the Wii controller looks like a lot of fun but I can't know for sure until I've actually played the games. Developers probably won't figure out how to really make use of the controllers until the second generation of games. I'm hoping they include standard controller schemes for games so I can use my trusty Wavebirds when the fancy strikes. - NeoTechni, on 10/12/2007, -7/+10http://ps3.ign.com/articles/707/707070p1.html
The new DualShake controller is awesome, trust us.
Doubters of the PlayStation 3's new controller (as well as haters for it following in the footsteps of the Wii) will hopefully at least come to terms with the fact that this is a good thing for gaming once they get their hands on the controllers
after getting a hands-on feel of the game with the new WarHawk (the only game on the main show floor with motion control support, although developers have confirmed with us that games like Resistance will use it), I have a good feeling for what Sony has done here.
In hands-on play, the controller works beautifully. - LycoLoco, on 10/12/2007, -0/+3Thank god for Podcasts and shows like Diggnation and TWiT
- ZargonX, on 10/12/2007, -7/+10Whenever I see the words "X is great, trust us," it usually means I shouldn't trust them...
- wedgea18, on 10/12/2007, -2/+5winampman2...
HAHAHA!!!!!!! CASE AND POINT!
Eat that Sony and anyone who thinks they innovate squat!
You just made my day winampman2!!!!!! - jobobshishkabob, on 10/12/2007, -6/+9^^
to answer your question in lamens terms... yes - jobobshishkabob, on 10/12/2007, -0/+3again, i must say this...
microsoft took the "lets redo our old console" approach to the 360... its not really different... its basically a white xbox with better graphics and a bigger hdd.... not saying that the xbox 360 is bad, but they didnt show anything new. its just the same old same old... - dave5700, on 10/12/2007, -0/+3I'm sure most people have been following E3 religiously and have been reading the testimonials from the people who used the wiimote.
That being said, all I can say about this article is "dhuurrrr"
Next time you fire up Oblivion, GRAW, or any other intense visual game, play with the resolution at 1200x1600, and drop it to 10x7, most people can only pick out the details if you ask them to look for them.
I think everyone knew that the new nintendo controller was going to be the winner, no surprises here. - Lordieth, on 10/12/2007, -0/+3The sad truth is, is that when the majority of casual consumers see two products that offer "Motion sensing", they're not really going to know the difference until they see the games in action. The Wii will really have to push the boat out on advertising and demo kiosks to get people to understand that it can do and what the PS3 can't, which is quite a lot really, it's just been tacked on to blow a little wind out of Nintendo's sails, after all.
Contrary to the way I've worded this comment, Nintendo isn't a boat. - jobobshishkabob, on 10/12/2007, -1/+4oops... put my comment on the wrong place... please bury.
-
Show 51 - 100 of 103 discussions



What is Digg?