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116 Comments
- Vosem, on 06/21/2009, -4/+126Apple's still pissed about the C64 kicking their ass for years back in the 80's.
- larryjr88, on 06/21/2009, -15/+108The reasoning is typical Apple greed. It's an emulator in a sense... it allows multiple games. Apple is just pissed because they wouldn't charge for every game, rather the system.
-1 for Apple, yet again. - Ares3, on 06/21/2009, -2/+75Bring it to Android.
- inactive, on 06/21/2009, -9/+64When Apple does it, its fine.. when Microsoft does it, its anti competitive .
- castanova, on 06/21/2009, -8/+56The reality is that - in terms of gameplay at least - most of the 20+ year old C64 games are better than most of the pitiful games currently served up by Apple.
- jrm125, on 06/21/2009, -4/+28Solution: Cydia
Done. - kotatsu, on 06/21/2009, -1/+25And yet Sega is allowed to publish their abysmally bad Genesis emulator on the iPhone (of course 15fps is fine for Sonic the Hedgehog, why wouldn't it be!).
- rompom7, on 06/21/2009, -7/+22I'm sure it is more to do with:
- running interpreted code (security vulnerabilities);
- game licensing (how do apple pay royalties to the game copyright holders?) and;
- operating system licensing (obtaining license from Amiga or whoever owns the rights to Commodore 64 these days).
I'm sure they would allow some kind of all-in-one game pack if there was no interpreted code and it was all fully licensed. In fact, I have a seen such packs already on the App Store (e.g., solitaire game packs). - IHaveCrayons, on 06/21/2009, -1/+15On Android we have Genesis, SNES, NES, and Game Boy Color emulators.
- etx313, on 06/21/2009, -0/+14This is why I stopped developing for iphone.
- Pardis, on 06/21/2009, -1/+14problem is Apple does not always apply the rules, Here ya go
http://ax.itunes.apple.com/WebObjects/MZStore.woa/ ...
it is an Emulator and available for the iPhone - inactive, on 06/21/2009, -1/+13way to miss the point....
- Freegoo, on 06/21/2009, -1/+13According to Touch Arcade, the developer did pay a license for the Commodore emulator and the ROMS included. He even contacted Apple prior to spending time developing the project and they seemed enthusiastic about the idea.
http://toucharcade.com/2009/06/20/full-commodore-6 ... - dtele, on 06/21/2009, -8/+18As the article states, the game violated a clause in the iPhone SDK agreement which states, "an Application may not itself install or launch other executable code by any means."
Sounds like sour grapes to me. - pinheadj, on 06/21/2009, -3/+13Actually, they were going to sell additional games as seperate apps in the app store so Apple would indeed have gotten their 30% of each game. http://c64.manomio.com/index.php/games/
Whatever the reason though, I hope they change their mind, I would buy this in a heartbeat. - inactive, on 06/21/2009, -1/+11This is the exact reason I went with Android.
- adriaaan, on 06/21/2009, -2/+12Hence why he said served up by Apple, and not developed by Apple. As in, on Apple's AppStore.
- motocrossmann, on 06/21/2009, -0/+10Kicking thier ass in the 80s? I think my old c64 was still the funnest computer I've ever owned!
- Rufunki, on 06/21/2009, -1/+10I was about to say the same thing,, probably true..
- Cole2026, on 06/21/2009, -0/+9Bring it to Android and WebOS.
- altgeeky1, on 06/21/2009, -1/+10Actually, "interpreted code" is reasonably safe... that's what Java is, Flash is, and even PDF (PDF can be a Postscript language interpreted script more than a document format)
Even random POKE commands in Commodore BASIC would not affect the iPhone, where on a real C64 it could lock up the system.
I have a feeling this decision is because the emulator may contain copyrighted ROM material - most emulators do (or require you to "find your existing copy and plug it in). Frotz does not work this way, even though technically it may be an emulator (or it may just be a game format parser, I do not know). - mlarma, on 06/21/2009, -5/+13This is the reason I REFUSE to EVER get an iPhone. BTW, this has been available on the Windows Mobile platform for a while now.
- whiteblackninja, on 06/21/2009, -2/+10I believe you are spot on with that comment.
- thoule, on 06/21/2009, -2/+10This is exactly the reason why Apple will eventually loose in the handheld market. Consumers will eventually become frustrated with limitations, and developers with waisted time and 30% profit loss.
- jrm125, on 06/21/2009, -1/+9Well, a profit is questionable, but Cydia has paid apps. If it's worth it to people, they'll pay and a profit will be made.
Examples: Intelliscreen and PDANet - rexdude, on 06/21/2009, -0/+7You already signed up to Big Brother when you decided to buy an Apple product, so u might as well get used to taking it up the ass.
- radu79, on 06/21/2009, -1/+8That's why I never developed for Iphone. Oh, and the fact that I'd have to pay for the SDK and buy an Apple computer to do that. No, thanks.
- Kuci06, on 06/21/2009, -5/+12***** THE APPLE
- headzoo, on 06/21/2009, -0/+7In this case, I wouldn't call it sour grapes. He contacted Apple before starting the project, and spending the money to license the ROMs, and they seemed to have given him the thumbs up. So the SDK agreement doesn't matter.
I'd be a little pissed too if I was in his position. - Unreal595, on 06/21/2009, -0/+6Put it on Android!
- blakflag, on 06/21/2009, -3/+9This will keep happening as long as the iPhone only has one store to purchase apps at. The issue is that the iPhone looks and feels so much like a general computing device that people think of it like one, and think they can write and sell any program they can dream of.
But it's really not. It's a closed ecosystem that Apple controls.
I really want an iPhone but I'm holding out in the hopes that someone comes out with a competitor that's worthy AND completely open. - jscnet, on 06/21/2009, -1/+7Technically, it's not "executable code" - at least, not iPhone OS executable code. The emulator is a sandbox and essentially the "programs" loaded would run isolated within the emulator. If true, I believe that Apple violated the spirit of its agreement here. It would be no different than say, a game which loads levels. In this case, the "levels" would be other games, however, when it comes to the iPhone OS it wouldn't know any different and certainly wouldn't be a threat to the iPhone (programmatically speaking.)
Unless this is an infringement on Commodore or the various game makers, Apple should allow it. - FreddieD, on 06/21/2009, -1/+6haentz,
He meant that statement as if it was coming from Apple's mouths, not his own. - tavisjohn, on 06/21/2009, -1/+6Screw the iPhone! Bring it to the Palm Pre! Real Keyboard FTW!!!
- norman619, on 06/21/2009, -4/+9People bitch abotu MS being anticompetition...
- JustinPM, on 06/21/2009, -0/+5But they also show that Frotz and many other applications that were approved do the same thing.
- emecks, on 06/21/2009, -1/+6I want Manic Miner on my iPhone dammit!
- zetsurin, on 06/21/2009, -0/+5I can't wait to try this on my HTC Magic. Bring it over to Android.
- Arkanok, on 06/21/2009, -3/+7Before you call someone else an idiot, you might wanna check your sentence for errors.
:D - norman619, on 06/21/2009, -1/+5Either that or the government will step in and force them to open up like they have done to others who have done what they are doing in the past.
- worldgate989, on 06/21/2009, -2/+6You probably meant,
When apple does it, its innovation, when microsoft does it, its anti-competitive. - worldgate989, on 06/21/2009, -1/+4So a program where you can shake a baby to death is ok but a emulator to enjoy the classics on is not. Seems a bit off.
- supermanred, on 06/21/2009, -1/+4It's called a job. You should try it some time.
- mrdeadhead, on 06/21/2009, -0/+3man. how does apple suck so much, but make such enjoyable *****?
computers excluded. - max1001, on 06/21/2009, -2/+5I love the way Apple spin it into an issue of security. Always pretending to care about the user best interest but I bet majority of iPhone users will buy the BS excuse anyway.
- johnkemp, on 06/21/2009, -0/+3The Neo Freerunner is great, a handset even rms wouldn't mind.
- NeoTechni, on 06/22/2009, -0/+2"When will people learn to use the Totally Original I Swear button"
When Digg stops putting the user who posted a story on the page, and gives no credit whatsoever for submitting. - FreddieD, on 06/21/2009, -1/+3The saddest thing is that they've actually been less douche-like than they had in the past. Not too long ago the SDK's license agreement said that you couldn't release any of your code as open source.
- rompom7, on 06/22/2009, -0/+2@Freegoo:
Fair enough. I stand corrected. - hordak, on 06/22/2009, -0/+2Who the frack is dissing the n8x0 series? Stopping digging the man down! :)
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