162 Comments
- TotalHalibut, on 08/03/2008, -2/+123Is anyone honestly surprised at the poor performance? The PC version of DMC3 was an atrocious port, as was Resident Evil 4, which didn't even come with mouse-support natively. The sheer laziness of Capcom when it comes to PC never ceases to amaze me and doesn't exactly put them in much of a position of respect and trust among PC gamers. After those two travesties, I wouldn't risk buying their game either.
- dsmx, on 08/03/2008, -1/+82Hmm low sales of a game on the PC that was released months ago on the consoles, a genre of game that doesn't tend to get released on the PC anyway, anyone who cares about the game would of already bought the console version, history of crappy capcom PC ports. Anyone surprised by the low number of sales?
- SomeOneBig, on 08/04/2008, -6/+41Why people don't want to buy DMC4?
1. No Multiplayer.
2. Sucks with keyboard.
Those are the main 2 reasons... - robEstyles, on 08/04/2008, -7/+37Then why wouldn't I just play it on my 360
- dsmx, on 08/04/2008, -4/+31I'm getting sick and ***** tired of developers saying there game sold poorly because of piracy, no game sells poorly because of piracy. Piracy is an easy thing to blame because you don't need proof you can just say we made a good game but it got pirate 400 million times and for some insane reason no-one asks them to prove it.
- thrillki1l, on 08/03/2008, -3/+25did they even port the first 3? why would i want to start on 4?
- Shogi, on 08/04/2008, -0/+21Beat me to it. The whole time I was reading that article I was wondering why in the hell they would be expecting amazing sales on a port of a months old game. I'd bet that most people even interested in this game already owned it for a console. Not to mention the fact that I never even saw the PC release advertised.
- LMN8R, on 08/04/2008, -0/+19It sucks that the game hasn't sold any better and was pirated so much, but come on:
-It was released months upon months after the console version
-PC gamers in general often own consoles too
-Practically any multiplatform owner who wanted this game likely already has it
-DMC 4 just isn't the type of game that would appeal to PC-only gamers
-It's not on any digital distribution sites - as the article says, Capcom Japan's fault. What the ***** is wrong with them? Why wouldn't they want it on digital distribution sites?
-No marketing at all for the game
It's just a complete recipe for disaster, what did they honestly expect? - mattyice11, on 08/04/2008, -1/+19DMC4 is a great port though - optimized well and definitely the best version of the game, even if it was 5 months late.
- Fmunkey, on 08/04/2008, -0/+17I have the wireless xbox 360 adapter, and I also have this game. It's just as good as on the console, as long as you have a controller to play with. There is no way you could play this on the keyboard and get anywhere.
It's a great game, and I love it. But I got lucky and saw it in a store, they need to market the pc version so people actually know about it.
Also, I love that games for windows requires xbox 360 controller support, makes life so much easier to not have to map buttons. - TotalHalibut, on 08/03/2008, -2/+18They ported 3, and it wasn't too good at all.
- thePTS, on 08/04/2008, -0/+12This is the PC, people here now are almost exclusively multiplayers, and expect flawless products full of features. "Good" isn't good enough. (Console will also be like this in a few years)
Remember how UT3 for PS3 got a higher review rating than the PC version, despite being the same game, but drastically reduced in quality and features?
When a game gets higher "try-numbers" than "buy-numbers", there's always a reason for it. - thePTS, on 08/04/2008, -2/+13Exactly. A bad habit in the entertainment industry nowadays, to blame piracy every time their products fail. Then how do Blizzard and Valve still make millions?
It's quite incredible that these people, who should be the most cynical and realistic capitalists around, can allow themselves to stoop to whining rather than find the correct cause. - snareguy17, on 08/04/2008, -0/+10Anyone ever try Silent Hill 4 on PC? That was an atrocious experience.
- roflbrothel, on 08/04/2008, -0/+8iTunes for video games?
What a great idea!
We can call it Steam! - ModX, on 08/04/2008, -0/+8Interviews from Blizzard and Valve about how the PC market is booming makes me scratch my head when these articles are published.
- rblancarte, on 08/04/2008, -0/+8They ported Devil May Cry 4?
- crashingechelon, on 08/04/2008, -4/+12The only way you'd win that argument is if DMC4 were a shooter. The only games I've found a keyboard and mouse good for is Shooters, RTS, and Point-n-Click Adventures. For every other game type it's better to use 'n00bsticks' as you put it.
- seavers, on 08/04/2008, -1/+8But DMC4 is a great port :/
- Tape99, on 08/04/2008, -1/+8DMC3 for the pc was ported so badly that i reely dont want to buy any more Capcom pc games as i dont know if there going to be buggy/crap.
Start making good pc games and you will have me buying some. - cthellis, on 08/04/2008, -2/+9@robEstyles
...you might not own one? (Or a PS3.) Your computer's display might be better than your TV? Your PC might be capable of higher graphics and performance? - deweyhewson, on 08/04/2008, -0/+6Fortunately, though, you can "fix" the terrible port of Resident Evil 4 yourself:
http://digg.com/pc_games/Resident_Evil_4_PC_Make_I ... - SomeOneBig, on 08/04/2008, -0/+6Actually DMC4 and almost any other action game like this play's better on the controller, also, racing games are better with a controller too...
- dougmc, on 08/04/2008, -1/+7> This is the PC, people here now are almost exclusively multiplayers
Not true. Granted, lots of PC gamers play multiplayer games, but the PC is nowhere near `exclusively multiplayer'. It's not all WoW and Team Fortress, you know.
PC Gamers certainly don't expect `flawless products full of features'. Sure, it would be nice, but I'm not holding my breath. The closest I've seen a game come to that was Portal -- and it was an anomaly. (Well, not from Valve, they've been putting out great stuff for a while now. But Portal was good even for them. And yet what made it great wasn't `flawlessness' or `features' -- it was the sum of the parts I guess.)
But sure, a game that crashes every 15 minutes will suck, no matter how great the game is otherwise. As for features. who cares? The only feature I really care about is `fun' -- and that's probably not something that will be listed in a features list. - lolinyerface, on 08/04/2008, -1/+7Maybe if they gave the PC version more then an afterthought, it wouldn't be treated as an afterthought.
I knew people that found it easier to download a pirate copy w/ a hack to get GOOD mouse support on RE4. This was after they had purchased a copy. What the hell, Capcom? - inactive, on 08/04/2008, -3/+9FPS, RTS & MMO? Is that all the games you think should be played on a PC? Good grief, no wonder quality titles for the platform are drying up faster than ice-cream on a hot day!
You know, plug a decent pad into a PC and you can play any game out there. This unecessary snobbery towards genres that haven't classically worked well on PC - simply because people try to play them with the wrong controller, ie KB and mouse - really boils my blood. - otros, on 08/04/2008, -1/+7It's really simple, good games do well.
- roxya, on 08/04/2008, -0/+6Yeah, I played the PC demo using a Sixaxis. It played great and looked amazing on my PC, but I already own it on PS3.
Maybe if they released it at the same time as the console versions... - mysticalone, on 08/04/2008, -0/+5honestly I don't think it's the developers saying it's piracy. I think it's the executives forcing everyone to say it's the piracy. Surely the developers are a tad smarter than blaming piracy?
- dougmc, on 08/04/2008, -0/+5Blizzard and Valve make millions because they make games that are better than most of what's out there, and have the marketing behind them to push them.
EA made millions on the Sims alone because while the game was good (not awesome, but very solid), it filled a niche that had been mostly unfilled until then. (And how many expansion packs did they put out? They milked that baby for all it was worth! The Sims 2 was more of the same, their MMO version of the Sims didn't do so hot, however.)
The whole `piracy' angle never held much weight with me. Sure, people will pirate the game, but most of them probably wouldn't have bought it anyways. Valve and Blizzard do have an advantage in the piracy department, however -- Steam games are hard to pirate, and MMORPG games are extremely hard to pirate. But the Sims didn't have these complications -- and yet EA still made millions on it.
Ultimately, it looks like the way to make money on a game is to 1) make a great game, and 2) market it effectively. If you only do one of these, you might make some money, but nowhere near as much as if you'd done both. - grimward, on 08/04/2008, -0/+5Fathom, steam is not a secure distributing channel, I was shocked to learn that not only have pirates managed to get "de-steamed" versions of all the Half-life games, but they've also made multiplayer games work on pirate servers too.
So no, steam is NOT secure, however it does promote cheap prices which is always a good thing. - SSUK, on 08/04/2008, -0/+5Some games aren't designed to be a 2 player. However, your second reason is very valid.
- Scrappy1850, on 08/04/2008, -2/+6bioshock wasnt multiplayer. if you have $2000 to throw at a gaming rig then shell out another $30 for a logitech controller
- medfreak, on 08/04/2008, -2/+6$2000???
A gaming rig that plays this on high would not cost more than $500 - xtrench, on 08/04/2008, -0/+4Yes, because Steam single player games were NEVER pirated.
- reed311, on 08/04/2008, -1/+5That's funny that you use Blizzard as an example, since they make a large portion of their money from subscription fees. You really can't pirate a subscription fee. Sure, you can play on a pirated server but it's just not the same.
- knowitman, on 08/04/2008, -2/+6For the people that say piracy isn't to blame, I can't think of one PC gamer that actually buys games.
- crashingechelon, on 08/04/2008, -0/+4Honestly I didn't even know this was on the PC until I walked into Target and saw it sitting on the PC self. They really should have made a bigger announcement or atleast market it better. When they released it for the PS3 and 360 they made it known that the games were out. Atleast you can use the 360 controller to get the same experience as a console. Besides that it's DMC, I didn't care for 4 to much and I didn't play 3 and that's mainly from how lackluster part 1 and 2 had been. Well 1 not that much it was 2 that made me wonder what they were thinking.
- aterimperator, on 08/04/2008, -0/+4Yet blaming piracy seems to be the easy way out. Releasing a game months later for a PC port is a strong incentive not to buy it. I didn't even know a PC port was available (though now that I do, I'll probably go buy it (or at least torrent try it (I don't think my computer can run it smoothly, but if it can))), so poor marketing is a strong reason no one would buy it. And while most ports were done by ubisoft and this one was not, people simply don't know that, all they see is that it's another capcom game that was ported and past capcom ported games didn't work out so well. On top of that list, that genre isn't a huge market of PC gamers (generally speaking). So summing all that up, there's fairly strong market forces at work to lead to a poor set of sales.
And usually those number of downloads on torrent sites are number of times the tracker was downloaded. There are a lot of reasons that the tracker download number does not necessarily indicate the number of people who have downloaded the game. And there are even more reasons that it does not indicate how many sales they lost. Many of those who pirated it would never have bought it in the first place as well as a few would have bought it only if they were sure that it was a good game they'd enjoy (the "try before buy" approach). Simply saying "oh the tracker has been downloaded 400 million times means we lost 400 million sales" is far from correct. - thePTS, on 08/04/2008, -0/+4@reed311
"That's funny that you use Blizzard as an example, since they make a large portion of their money from subscription fees."
1) Wrong. Blizzard have made most of their money from selling copies upon copies of SC, WC3, Diablo II, etc. Many who still hold games sales records, and none of these being subscription-dependent. Right enough, the multiplayer is dependent on a valid key.
2) Even if that was true, wouldn't that be a hint to game developers to start developing in ways that actually work (in this case, subscription), rather than try to develop on a dead concept? The internet should be seen as an "ether" where digital codes WILL multiply and copy, rather than trying to blame the individuals and control the anonymous masses. - LunaticFringe, on 08/04/2008, -3/+6The reason their PC sales suck is because they have a reputation for horrible ports filled with bugs and glitches. Piracy isn't a big issue there. I had the opportunity to buy DMC for the PC for $10, and I still passed on it.
- 20grams, on 08/04/2008, -0/+3I'm an active member of Capcom forums, this article is poorly written, Sven made one statement about piracy based on a hunch with no real evidence, He said he "bets" DMC4 is being pirated to hell and back based on the fact that it was up on torrents at launch day as if all other pc games aren't that way, Yet they push it as if Capcom is b***in' about piracy which is clearly not the case, This is not the first time this has happened, Lots of devs have been misquoted or taken out of context to push fanboy agenda,
It's sad that gaming journalism has stooped so low, Just another lame attempt to push propaganda that'll create more hits, Sven is more like a PR person on the Capcom forums who intercedes for gamers to the higher execs, He doesn't have as much info, He made an obvious statement, FYI, every pc game goes up on torrents on day one, even World of Warcraft, The only exceptions were Mass Effect, Bioshock and Alone in the Dark which had draconian DRM , Some even come out right after the game goes gold, DMC4 torrent stats are very low compared to your average pc game
He was just making a blanket statement that barely had anything to do with the propaganda the article is pushing, Let's dissect the information from the forums and the argument being made from the article for a second for a moment here
For instance, Piratebay, one of the biggest torrent suppliers and leechers has only 244 seeders for DMC4 and about 30 leechers,
http://thepiratebay.org/torrent/4284271/...Cry.4-R ...
Even Orange Box came long after retail and mainly on steam has over 900 leechers and 100 seeders,
http://thepiratebay.org/tor/4015192/..._Box_%5BDVD ...
Even Sins of a Solar empire has more seeders, 346 and even more leechers 72
http://thepiratebay.org/tor/4022218/...D%5BEnglish ...
Oh and another fun fact that even makes this attempt to blackball pc gamers even more pathetic, DMC4 for 360, there are 3 different pirated rips, This is just one of them, Vortex on just one torrent site, It shows over 2000 downloads, Do the math
http://www.mininova.org/tor/1161677
What does that tell you? DMC4's relatively low sales has barely anything to do with piracy, What do you expect when you re release a game that has been available for over 5 months? It's stupidity to make direct comparisons to console sales when first of all both platforms show different sales patterns, PC games get off to a slow start and have longevity, Console games sell like crackers in the first week and die off, Second off, they should be comparing DMC4 pc sales to something like Lost Planet ps3 sales, I bet that didn't sell that well since it's been available on 360 and pc for quite well, People aren't going to buy the same game twice on the norm
Oh and let's not forget the game barely got any press or advertisement for pc, The console versions were hyped to death yet there was barely any coverage on the pc version, PC gamers had to literally hunt for information on the pc version, Hence why Sven came in as the communicator who provided updates, Barely any pc magazine ads or press, How can you expect the DAMN game to sell if you don't market it? Heck, so many millions of pc gamers don't even know this game is available on pc, That's how bad their marketing was, Too much focus on console versions and nada for the pc version
We all know US retail sales for pc games are at all time low due to the skyrocketing trend of digital distribution and the fact that more and more Game retailers are cutting down on their pc stock, If you read the forum posts, you'd notice piracy wasn't even the main point of the thread and it was more about the overall reception of the game, He didn't even talk about Europe sales where pc gaming retail is still going strong, Also, Games sell like wild fire on digital distribution networks, Reception for Lost Planet was exponentially larger on Steam alone than total retail sales, Heck it was still in the top selling Steam games for a long time when it came out - staticneuron, on 08/04/2008, -0/+3Your right! When will the learn and just decide not to port things.
If you ever noticed on certain tracers the number is available for those currently DL and how many copies have been DLed. Unless someones incredibley stupid you can at least count how many times its been torrented. The other methods are harder to find though but less accessible.
And DMC3 just like many other japanese console titles, were ported to PC by Ubisoft. They did a buggy job on most of the PC ports they touched. So DMC4 runs great... capcom themselves did it and it recieves poor sales and reports of it being pirated. I am sure this isn't going to please the japanese big wigs and they just might go back to handing thir stuff to Ubi or just not porting at all.
The more stories like this pop up, with the responses it seems to get (oh well the game sucks, they have no proof!!) I just waiting to see how much longer befor the OP realise this is a waste of time and effort and stop funding for devs to have a PC port. - seavers, on 08/04/2008, -1/+4How many of you have actually played the game?
Its not a bad port! - Nezacant, on 08/04/2008, -0/+3If I remember right the cut scenes were capped at 15 FPS. Why?! Looked horrible. In Konami's defense, Silent hill 2 and 3 ran fine on PC and looked great.
- lamiaconfitor, on 08/04/2008, -0/+3True, I was happy to buy it the weekend after it came out, and did not regret it.
- aterimperator, on 08/04/2008, -1/+4Adding to all of this poor marketing. I don't own a playstation but I knew when DMCIV came out. I do own a PC and have always wanted to try a DMC game, and I had absolutely no idea there was a port available for PC. How do they expect sales when people like me have no idea that they have a PC version?
- inactive, on 08/04/2008, -3/+6What an elitist, wrong-headed attitude that is! The power and attraction of the PC is that given the right hardware and software it can do ANYTHING, not just stick rigidly to games that work better with a mouse and keyboard!
- lamiaconfitor, on 08/04/2008, -0/+3Yeah, they let us down so often in the past, and where the hell are they getting accurate statistics on piracy? Them and Sega too. Most of the industry sucks at giving PC games lately though... I think the big thing that hurts PC sales, is that we have to wait so damned long, that either we stop caring or just give in and buy the console version.
- ps3udonym, on 08/04/2008, -0/+3Well, I had no idea that this game was for PC. Not that I really care. I don't like the console ports that come out. Crappy controlls and bad perspective. As for pirating games.. well I won't buy games until I have really played them on downloaded copies first. I have been burned FAR to many times. The latest two were with Test Drive Unlimited where I was forced to play a game that simply wasn't finnished, and Bioshock where the DRM installed software that required me to reformat my computer before I could get rid of it.
After experiences like that, is it any wonder people are driven to download, rather than buy? As for the "Tripwires".. sorry, haven't experienced them. Well, not in any sense more than the ussual bugs in the game. I can't see that idea being anything other than counter-productive. Pirates also tend to be Alpha-Consumers. They get it first, and if they like it they not only buy it, but the convince all their friends to buy it as well. Having those Alpha-Consumers think your product is buggy and poorly designed is a recipe for a public relations disaster.
I hate to bring up Sins, but it IS the example to follow. No DRM, it is pirated to hell and back, yet outsold all the big titles without breaking a sweat. Make a game that people WANT to play, and people WILL play it. Make a game that is a crap console port, and guess what? People will only download it to taste, and then pan it, That is the way Alpha-Consumerism works. It is time that game companies learn to USE the pirates. It is, after all, only free advertising. -
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