89 Comments
- econoar, on 10/12/2007, -5/+36Most unnecessary 26 second intro ever
- kLacK, on 10/12/2007, -5/+33Looks like a bunch of warez group intros...
...I'm told - inactive, on 10/12/2007, -0/+24It's pretty amazing. A C64 is a machine with a 1MHz, 8-bit, processor, without math or graphics coprocessor, 64 kilobyte of RAM, and no harddisk.
An entry level PC these days will have a processor with a 3000 times higher clock frequency, and 16000 times larger memory.
There is more processing power in an MP3 player or printer, probably even in an average present-day microwave, than there was in a C64.
So that it could do that is pretty damn impressive. - Vryz, on 10/12/2007, -0/+17Cool c64 demo: http://www.youtube.com/watch?v=UyvLSuChvNc&mode=related&search=
- OnoTadaki, on 10/12/2007, -5/+18Impressive, but still, a large percentage of those demos were simply full screen 8 bit pictures ran in succession to 'simulate' something rendered in 3D.
- Katowitz, on 10/12/2007, -1/+13I think strictnein meant that there was no sound from the original demos. The soundtrack is for the video. The sounds of the original demos are missing.
- g3buz, on 10/12/2007, -1/+11you can still capture that 'cup of tea' feeling by getting any of the battlefield 2 games. ah, nostalgia.
- himey, on 10/12/2007, -0/+11Actually these demos relied heavily on using sprites and machine language hacks to make the machine do things it wasn't really intended to do.
Screen flipping sounds feasible until you realize that "8-bit" graphics imply a 256 color palette. The Commodore 64 could only do 16 colors at 320x200. It had a whopping 512 bytes of color RAM.
Since you I/O was probably to a floppy disk, you also wouldn't get smooth animation. A floppy could hold all of 160K (unless you notched the side & flipped it over) and was horribly slow. - kubak, on 10/12/2007, -0/+9http://www.youtube.com/watch?v=jXeMtKrqtFY&eurl=
- s0l0m0n, on 10/12/2007, -0/+9yeah, he's probably thinking Load "*",8,1 which loads and runs first
prog on disk to it's appointed address - Vryz, on 10/12/2007, -0/+9Check out the part at 4:20 -- real time phong shading on a c64!
- elderly, on 10/12/2007, -1/+9ah yes the c64, a full head of hair....when demos were like movie trailers and you could make a cup of tea waiting for a game to load
- kLacK, on 10/12/2007, -4/+12That came off sounding a little negative, as a big fan of the C64, they were no doubt impressive.
- dziban303, on 10/12/2007, -1/+8I didn't have a Commodore at all. I had an old TI system with the audio cassette tape drive.
Played Parsec on that ***** for hours when I was three.
No, this comment has no relevance to anything but itself.
Does that make this a Prime comment? - Teaboy, on 10/12/2007, -1/+8I never had a Commodore 64, I had the cheaper Commodore 16, but this video reminds me of my old Amiga.
- strictnein, on 10/12/2007, -7/+15Why'd I get dugg down? Probably mostly by little boys and girls who think piracy started with bittorrent and don't understand what a demo is.
- smokinjuan, on 10/12/2007, -1/+8That soundtrack is from the Last Ninja (grab a copy for your C=64 today!) and was not made for that video.
- laserdisc, on 10/12/2007, -0/+7It is LOAD "*",8,1. What was that command you had to use to run some games, it was sys2042 or something like that. Memory fades with age my friends.
- Marmot, on 10/12/2007, -0/+7The Commodore 16 was a very different beast from the 64. It shared the same basic exterior shell, but molded in dark grey instead of beige.
The C-16 was basically the little brother of the ill-fated Plus/4, which came with 64K and a built in set of applications (word processor, spreadsheet, etc). The Plus/4 and 16 could display more colors than the 64, and I believe they had the same screen resolution. However, they lacked hardware sprites, and came with a fairly basic tone generator (instead of the 64's very cool SID chip). They were incompatible with the vast library of C64 software. You couldn't even use the same joysticks.
They were positioned as productivity / business machines (for when you're tired of playing with your 64). However, they were late to that party, since the PC was becoming the de-facto standard by that point.
The C-16 and Plus/4 were basically market flops, at least in North America. That said, the Plus/4 looked very cool. There's still a bit of a scene with those machines -- they're definitely unique in their own right. - lesosso, on 10/12/2007, -0/+7load'"$",8 not ,8,1 it would not work on the catalog of the disk the ,1 standing for assembler language.
- vhold, on 10/12/2007, -0/+6Culturally, it has more in common with gaming then the links you'll find under either of those categories. I think it was a decent choice.
- Gnome1300, on 10/12/2007, -3/+8Didn't actually think it was a negative comment... Just tried to explain what it is you're seeing....
- Phyltre, on 10/12/2007, -0/+6Well, theoretically, that's all you ever see (on a refreshing screen): images flashing by quickly to imitate motion.
- vhold, on 10/12/2007, -0/+6The song is Instant Remedy's remix of Ben Daglish's Last Ninja.
You can find it, and a ton of other C64 tune remixes at http://remix.kwed.org - Gnome1300, on 10/12/2007, -1/+6Well, actually it's not. Not only at least. There might be a cracktro in there, but mainly it's pure demoscene stuff... :)
- inactive, on 10/12/2007, -1/+6you guys are going to make me impusively buy one on ebay- i'm missing my C64 :( (screw the emus)
- Gnome1300, on 10/12/2007, -6/+11The soundtrack is excellent and it IS 100% demoscene...
- Rockarollr, on 10/12/2007, -0/+5You're close. The C64 was released in 1982, actually.
- pencilneck, on 10/12/2007, -0/+5http://www.mindcandydvd.com/
I'm sure that 99% of the people who already know about the scene have that DVD, for those who are just getting a first taste of it, this CD has some of the best classic PC demos. You can also watch a lot of demos streaming at:
http://www.demoscene.tv
..... I've been watching this stuff for nearly 20 years now... intros on a C64, waiting forever for ***** to d/l over a 300baud modem from some nameless BBS. Anyone remember the "hornet" archive? Have a GUS? Got super good at tweaking config.sys and autoexec.bat files to max out the 640K for some demo when running DOS. - mikeazorin, on 10/12/2007, -2/+7I would much rather read an insightful background from a blog on what we are watching, than deal with the racism and spam that youtube users post in their comments. So, why is it bad that it links to a blog?
- Obvioustroll, on 10/12/2007, -0/+5Cup of tea?
I used to go eat dinner while Castle Telengard was loading off the cassette deck.
Laserdisc, you have no idea. When Compute! magazine published the TurboTape driver it was revolutionary. Turbotape sped up cassette loads by turning off the vertical blank on the video and using the extra processor power to do compressed signal processing. Basically, it overclocked the tape player! - exipolar, on 10/12/2007, -0/+5SYS(2048) or SYS($400) that's when the empty ram began, and actually right after the character memory ended, at first it seemed like a big waste to allocate 1k to every spot you could put a character on the screen until you realized that you could hack ever one of those and use your character map as a pallette
those were the days when programming and hacking were the same thing. - djgargamel, on 10/12/2007, -0/+4Yes! ALF.
- laserdisc, on 10/12/2007, -0/+4Come on loading times weren't really that bad. In any case the C=64 had hardly any memory to store anything huge. Don't tell me you mostly bought your software on tape? If some company came back with the old C=64 with a 3.5" floppy drive and sold it for $100 I'd buy it in a second. My old C=64 is lacking a power supply and I doubt the old floppies I have still function after all these years.
- samnmax, on 10/12/2007, -1/+5My understanding is the demo scene's origins is from the intros from cracks. Some decided they prefered the intro part and took it further.
- inactive, on 10/12/2007, -0/+4it's a demoscene compilation, perhaps they should show the loading time on some of the individual ones :-P
- Rockarollr, on 10/12/2007, -0/+4SYS64738
Ahhhhh...the memories... :) - jarielbs, on 10/12/2007, -4/+8Ah, the good old days. load "$",8,1
- cyssero, on 04/18/2009, -2/+6strictnein, you got dugg down because this is a soundtrack for a COLLAGE of intros/outros/cracktro. How retarded would it sound if you heard a different music track every few seconds? Very. Therefore they just slapped on an excellent soundtrack to go with the collage. CORE still package intros with their releases too, I believe..
- Mr.Scientist, on 10/12/2007, -0/+4Just so the kids around here know what they're looking at:
The Commodore C64 was a 1MHz 8bit-computer. The CPU (6502) has no multiply or division instructions (except for bitshifts). It had 64kbytes of RAM in a unified memory architecture, as you would call it today. The colors are from a fixed 16 color palette. Display resolution was 320x200 for "hires" graphics (limited to 2 colors per 8x8 pixel block) and 160x200 for "multicolor" graphics. Sound was generated by a three-voice synthesizer which modulated noise, sine-, sawtooth- and rectangle-waves with an attack, decay, sustain and release envelope. - Marmot, on 10/12/2007, -0/+4The C64 and 1541 disk drive were legendary for their slow transfer speed and long load times.
The problem came from a bug in the 6522 VIA chip used to control the serial bus in the VIC-20 and 1541 disk drive. At the last minute, Commodore hacked together serial routines that would literally have the CPU send one bit at a time over the serial bus (rather than let the hardware handle that job). Very tedious, and a waste of CPU power. However, Commodore didn't want to spend the time / money to redesign the hardware, so they opted for the software solution.
The 64 had a 6526 CIA chip, which didn't share the same bug that the 6522 did. However, to save money, Commodore didn't redesign the 1541 to use the 6526 chip, so the 1541 disk drive still used the same bit-banging routines that it needed to use with the VIC-20. The 64 basically inherited its serial routines from the VIC-20 to ensure compatibility with the VIC-20 peripherals. Had Commodore gone back and reworked the 1541 disk drive to also use the 6526 chip (or set up a parallel interface like they had on the PET) then things would have been much faster.
There were a number of aftermarket fast-loaders that implemented much more efficient serial communication--the Epyx FastLoad cartridge was one of the most popular. - Klarth, on 10/12/2007, -0/+4C64 isn't a game console
- lesosso, on 10/12/2007, -3/+6never heard of a commodore 16, Vic 20 maybe?
- SgtCrispy, on 10/12/2007, -0/+3Viva la Scene!
- Shaft0rz, on 10/12/2007, -0/+3favorite demo
http://www.youtube.com/watch?v=8G_aUxbbqWU - garyfranz, on 10/12/2007, -0/+3www.pouet.net
good demo source - Obvioustroll, on 10/12/2007, -1/+4Wasn't the 16 one of those modified 64s that had built-in software?
- Marmot, on 10/12/2007, -0/+2Using load "$",8,1 was a neat trick for when you wanted to look at a directory listing without overwriting the BASIC program you were working on (or trying to save with a unique filename).
This would cause the directory listing to be loaded into memory starting at $0400 rather than $0800 (where BASIC programs begin). Screen memory just happened to start at $0400, so you would end up dumping the disk's directory right to screen memory and thus the display. It looked like a hideous tangled mess of filenames, but at least you didn't overwrite with the program you were trying to save. - GSocling, on 10/12/2007, -0/+2Mmm...my first experience with wasting days loading were the amazing number of combat rounds in Curse of the Azure Bonds. Over and over, load load load. I remember a friend spilled lemonade on one of the discs, no worries tho!
Been a long time since I've seen a demo or a crack into. Hell, I can barely remember...I enjoyed that video tho! -
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