155 Comments
- CapnDeviance, on 10/11/2007, -5/+226Because, you know, all the Pixar films were real time, because we watched those too.
- swrostmore, on 10/11/2007, -18/+199LOL there is no existing hardware capable of doing this in real-time.
- Wartz, on 10/11/2007, -10/+115the ps3 ISN'T capable of doing this in real time.
- tizz66, on 10/11/2007, -3/+81ryancalderoni: You win the award for 'Thickest comment of the day'. Put your tail between your legs and start whimpering, please.
- jtibble, on 10/11/2007, -0/+70THESE ANIMATIONS ARE RON FEDKIW'S
http://graphics.stanford.edu/%7efedkiw/
at least the first and last few.
give the man some mad props for them - brocklese, on 10/11/2007, -5/+72That is going to be one laggy game...
- HalFTW, on 10/11/2007, -1/+68Lies, it's running on an Abacus.
- DeskFlyer, on 10/11/2007, -3/+54Caps Lock should be removed from all keyboards.
- SamKellett, on 10/11/2007, -12/+60It's running on the Wii, not the PS3
- spudnic, on 10/11/2007, -4/+44Gameplay and graphics aren't mutually exclusive you know.
- j4200, on 10/11/2007, -0/+30Don't speak on subjects you know nothing about. A simulation does not have to run in real time in order to render accurately. The calculations for each frame in these sequences take seconds, if not minutes or hours, at a time. Just taking seconds is enough to botch up a real time though. It won't be till the next gen untill we see these kind of detailed physics modeled in real time.
- Dayz, on 10/11/2007, -1/+29always got shift :)
- PATSCRU, on 10/11/2007, -1/+29slideshow party
- Hootyea, on 10/11/2007, -0/+27And here I've been pressing the caps lock key twice every time I started a new sentence... :(
- Toridas, on 10/11/2007, -1/+24"How about we "vow" to always use spell check?"
Spell check would have found that "bow" was spelled wrong?? - HalFTW, on 10/11/2007, -3/+24@jivemasta (#7195013)
Plasma Pong for one. http://www.plasmapong.com/ - GenerousLinus, on 10/11/2007, -2/+23(caps lock is cruise control for cool)
*ducks - estacado, on 10/11/2007, -2/+19It's amazing how some people act as if they know stuff about something, but the acting is only convincing to themselves. I usually let them live in their own world and continue to make a fool of themselves.
- j4200, on 10/11/2007, -1/+16you're not considering that the next gen is a good 5-6 years off
look back at what was possible 5-6 years ago from this gen and think about that agani. If you're still not convinced, look at the prior 5-6 years before that. - Shootfast, on 10/11/2007, -0/+14This looks like the FumeFX plugin for 3ds max, its a very useful and realistic fluid dynamics simulator
http://www.youtube.com/watch?v=JljSUt-ufZI - Novagenesis, on 10/11/2007, -2/+13Tell that to modern games.
Even I admit I find the new "awesome games" are more memorable by graphics than gameplay - xerox, on 10/11/2007, -1/+11@stevethegreat
"Such physics were possible in real time by Mid-November by buying a $400 DX10 card, but nooo, you instead bought the useless PS3 for $600"
Okay so lets recap here: You can buy a PS3 for $600, which is a complete 'media system' or whatever they market it as, or for $400, you can buy ONE component to a computer... so, $600 and I can play games, watch movies, boot a linux distro, something like that, or shell out $400 for a video card, then another $1000-$1500 for a motherboard, cpu, ram, etc etc. that you are just going to replace within 2 years anyways, unlike the console that you'll have for probably 5 years at least. You sure do have this all figured out. Shame on us for buying those stupid consoles. - jefffm, on 10/11/2007, -1/+11this is seriously nothing compared to realflow
http://www.nextlimit.com/realflow/img/videos/demoreel06.html - outbreakofevil, on 10/11/2007, -0/+10Anyone else think of The Terminator 2 when watching the third video? :D
- ahawks, on 10/11/2007, -4/+13@jivemasta
I gave you a thumbs up, because I agree that flashy graphics don't make a good game.
However, the first thing that came to my mind is a stealthy/shooter/hunter style game scene played in a sewer, where you could observe waves to know if an enemy was near. Still, that's a lot of cpu power for effectively the same thing as Metal Gear Solid gameplay. - CaptainLando, on 10/11/2007, -0/+9http://graphics.stanford.edu/%7efedkiw/
I have to echo this. Just checked out this guy's page and it's amazing. An incredible amount of publications as well (if anyone wants to know the technical stuff behind it) - adml_shake, on 10/11/2007, -1/+10pfft I thought this was something that would let me play with virtual fire.
- husker6294, on 10/11/2007, -0/+8Is it just me or is anyone else pumped that animated fire is making a comeback on the web? If you don't remember, check this out. http://homepage.ntlworld.com/curly.johnson/fire.htm
- Anoobis, on 10/11/2007, -5/+13No because I use it everyday for most of my work (CAD Drawings). There are many useful situations for it but it just gets abused :(
- Flendon, on 10/11/2007, -3/+10@spudnic
Tell that to the developers. - jguy584, on 10/11/2007, -0/+7@stevethegreat
The Nvidia dx10 demo is cool, but a far cry from being realistic in gaming terms. The reason the demo runs so smooth is because it was custom made to run on DX10 nvidia cards (probably quad-core), and more importantly the only work the card is doing is rendering the fluid/smoke physics, the box their in, and a simple lighting setup.
Now put that same demo in the middle of a gaming environment and you will see the card screaming bloody mary, at 1 fps. - inactive, on 10/11/2007, -9/+16@bigbadgoat
Sorry, but the PS3 is not capable of this. I saw the rub-a-dub thing and it was not like these video's. The next generation consoles will most definitely be capable of this. - Disjunto, on 10/11/2007, -5/+12looks pretty and cool :P
- Zephir62, on 10/11/2007, -0/+6Super Rub-a-Dub was using the same particle physics as demonstrated in these videos, in exception that the particles used in Rub-a-Dub were 10 times larger(10 times less particles = lots lots lots less calculations) so that it actually COULD run in real-time. Running physics calculations like shown in the article in real-time are atleast 5 years off - even if you put in your comp a Physics Processing Unit(PPU) like the PhysX card.
- LordSkywalker, on 10/11/2007, -2/+7I'll be impressed when the PS3 gets Matrix-like 4th Dimensional gameplay like Ken Kutaragi promised.
Or some good games. Either way... - jt123, on 10/11/2007, -0/+5THANKS for pointing that out. its pretty bad how the posted site just put the videos up without citing a source.
- adinb, on 10/11/2007, -0/+5Anyone have any idea of the hardware used and render times?
And while these are impressive demonstrations of fire & water physics, I'll be *really* impressed when they get sand/sugar/granule resting & flowing physics simulations down. (Granules exhibit properties of solids at rest and solids/liquids in flow) - swrostmore, on 10/11/2007, -0/+5The render would pretty much have to be farmed out. The technically impressive aspect of these videos is NOT the shaders, it is the mixing of fluids with different properties - like water & oil, or the video with gaseous bubbles suspended in water and then bursting into steam.
- phatvolvo, on 10/11/2007, -0/+5@jivemasta: Chess.
- shableep, on 10/11/2007, -0/+4that orange guy is... kinda creepy as hell.
- BruceBogtrotter, on 10/11/2007, -1/+5@phronk
Lag is where a result of an action appears later than expected. So low fps is lag. - phyle, on 10/11/2007, -1/+5I use realflow all the time at work and I have to say even though it is an awesome program, it is still a level below a lot of the other stuff in the videos.
Realflow is awesome because although its not fast, its still fast enough for most small companies to use in production. And its actually the only thing at that sort of level you can buy licenses for. In a lot of these R&D videos, theres a lot of stuff I don't think realflow could do, its to do with the way it handles surface tension I think. Plus realflow couldn't do all that fire and smoke stuff. - swrostmore, on 10/11/2007, -0/+4You are seeing a rendered simulation of fluid dynamics. The technical aspect of the dragon/fire one is that the fire realistically generates smoke. Part of the notability factor might have something to do with how realistic the algorithms they are using are, but the general theme of the videos seems to be simulations with two or more parametrically unique fluids interacting with each other.
- WaterSoul, on 10/11/2007, -0/+3It's too bad that the simulation doesn't care about the water volume that is being removed (like when the guy is making ducks and such). It would be much more realistic.
- CoreBurn, on 10/11/2007, -0/+3http://digg.com/hardware/Real_time_ray_tracing_Quake_3_and_Quake_4_Engine_Tests
- CoreBurn, on 10/11/2007, -0/+3Pre-rendering might have been ok for 2d games of the past, but how would you use pre-rendering for todays 3d realtime games?
- j4200, on 10/11/2007, -1/+4how is this related to the ps3 at all?
- ElectricGrandpa, on 10/11/2007, -2/+5"Such physics were possible in real time by Mid-November by buying a $400 DX10 card"
I hate to tell you, but no graphics card is ever going to make *physics* run better. - Kingfisherx, on 10/11/2007, -1/+4This would be for the generation of consoles after the current crop. While render technology has vastly improved in game engines with each consecutive evolution, the same can't be said for particle systems which are still very rudimentary. The possibilities of what this could add to game play let alone just eye candy boggles my mind.
- dynamitehacker, on 10/11/2007, -0/+3These are not particle systems, they're done with fluid dynamics.
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