92 Comments
- sockpuppets, on 07/23/2008, -2/+45Making a penis monster in spore does not constitute "game design."
- inactive, on 07/22/2008, -1/+37Games may be the key to "stealth education," whereby all kids have such a good time that they don't realize they're also learning. "Education will be so much fun because it will be played and enacted.
- zephyear, on 07/23/2008, -0/+35it walks on its balls! you can't tell me that's not good game design!
- BlockedUser, on 07/23/2008, -0/+22"It's hard to ignore just how large the business of video games is becoming."
WTF have you been the last 20 years?? - ltkerr0r, on 07/23/2008, -0/+21No game design school is complete without a cheesy inaccurate commercial.
http://www.youtube.com/watch?v=spSGNMJhWV0 - paulot, on 07/22/2008, -0/+14With kids in control, how much longer before we get another version of Leisure Suit Larry?
- CalcProgrammer1, on 07/23/2008, -1/+12I'm 18, just graduated high school, and I've been interested in game design, programming, and 3d modeling for a long time. 2 years ago I started playing around in GTKRadiant and made some maps for Jedi Academy, and just recently I've started playing around with Valve Hammer, making a map for HL2:Deathmatch and Garry's Mod. Level design, in my opinion, is probably the most fun part of game development. I've tried programming before (started off with Game Maker, learned the basic GUI stuff, then went into using the code functions, and eventually worked up a little 3d game in it), and it too is fun, but not as fun as level design. I would like to try making map object models or player models, but all the applications required to do so cost ridiculous loads of money (most commonly used is 3d Max or whatever and it costs hundreds of dollars, ridiculous just to mod a few games).
I don't consider myself very "creative," so my maps often come out lacking detail, but after I go through and revise them a lot, they look pretty good and I have fun playing on my maps (I host a server on one of my older PC's) with friends. My only real problem is that I've never finished a map...got pretty close but never finalized one, always got started on something, made a good deal of it, then came up with a better idea and started that... :( I did make a map of the inside of a PC, that was a cool place, especially standing on the spinning fans while shooting people. - FatLoser, on 07/23/2008, -7/+17Reminds me of an ITT Tech commercial...
"LIKE PLAYING GAMES ALL DAY, *****?"
-Yeah!
"THEN GET YOUR EDUCATION AT ITT TECH AND BEFORE YOU KNOW IT, NEXT THING YOU KNOW, GOD DAMN, YOU'RE MAKING GAMES LIKE THIS!!!:" (some ***** flash animation)
-AWESOME!
Long story short, making games isn't nearly as much fun as playing them. It's just another set of problems to figure out... and if you think tweaking a physics engine for 4 months repetitiously is fun, then you're a ***** *****. - inactive, on 07/23/2008, -0/+9If you want to get in the video game industry don't try to become a designer. There are too few positions.
Get a degree in computer science and learn how to program. Programmers are in much much higher demand.
This is coming from someone who works in the industry. - Pinkshisno, on 07/23/2008, -0/+8Try walking on your balls. Tell me that won't be painful.
- linuxpenguin, on 07/23/2008, -0/+8It's not that learning/education isn't fun, it's just the way it's usually done that isn't fun.
- rearlgrant, on 07/22/2008, -0/+8Funny, this I've been doing some work with a camp that does this. What I find ironic is that it's really more like summer school than camp. I've enjoyed watching young game consumers broaden their perspective and begin critiquing the games they play critically -- tech nerds realize the importance of storytelling and artsy types being to realize that math can have a practical application. Except for the problem of activity-to-sitting ratio, I think these are a great idea. The one I'm attached to is pricey, and that's a drag. The local public recreation center has a similar program for a lower price, but it's still a bit out of reach for part of the community.
- kds405, on 07/23/2008, -0/+7You can't make education seem like it is a bad thing. By attempting to make it "fun", you reinforce the notion that work is punishment.
- arunforce, on 07/23/2008, -0/+6Are you kidding? That's all I ever wanted in a game!
- oriondr, on 07/23/2008, -0/+6Tip for kids who want to get into the game industry:
Don't go to a game design "college" - Remmiz, on 07/23/2008, -1/+6Coincidentally, mapping is also the easiest part of game design.
- XXXXXXXXXXXXXX, on 07/23/2008, -0/+4Playing games doesn't mean you're learning how to make them.
- Elum, on 07/23/2008, -0/+4lol.. I'm making a physics engine.. 2d.. but it's still a physics engine.. from scratch.. it's not FUN but it's... kinda fun if you like programming.. which I do.. but it's also really frustrating. "..." ftw
- lblitzer, on 07/23/2008, -2/+6My parents said I'd never get anywhere with these games!
- elshizzo, on 07/22/2008, -1/+5They've had these for a long time now.
- meanfish, on 07/23/2008, -1/+5Game design as a career opportunity has been reduced to an assembly line operation like any other software profession, but with longer hours for crappy pay which you are expected to accept for the "love" of it.
I'm not sure how I feel about this. Maybe 15 years ago, I would have felt great hearing this. Now, I'm not so certain that there aren't far more gainful ways for children to spend their time. - captnkurt, on 07/23/2008, -0/+4Those kids are never gonna graduate until they finish up level 3 and tighten up the graphics.
- Nauru, on 07/23/2008, -0/+4We can't teach kids our valuable skills, then they will rise up and take us over!
- inactive, on 07/23/2008, -0/+3Anyone can do "game design". Everyone who has ever played a video game probably has an idea for a game. The hard part is actually turning that "design" into an actual playable game. If I had the time to learn how to program, I have one already designed anyway.
- kyleokeefe, on 07/23/2008, -0/+3Sweet, now I can blame all of the ***** games out there on a ten year old...it just makes the world a better place
- isntreal, on 07/23/2008, -0/+3Game Maker != Game Design
- Pyehole, on 07/23/2008, -0/+3Welcome to Ric Romero's world.
- scottsutherland, on 07/23/2008, -0/+3This gets you thinking about what things will be like in the future. I remember being in 4th grade and typing raw html code into a geocities website and thinking it was the coolest ***** ever. Within fifteen years, we'll probably look back on this and laugh.
- Owwmykneecap, on 07/23/2008, -0/+3Stealth education, Puhlease.
Kids being taught well, in a good environment, by good teachers, with good equipment, and are raised well by good families is the key. - inactive, on 07/23/2008, -0/+3Doesn't surprise me. Video games are becoming more and more popular and the industry is growing. I think, though, that a lot of the kids are going to be discouraged when they figure out that the industry is (pardon the pun) not all fun and games. Video games do take a lot of work to make.
- Seaseme, on 07/23/2008, -3/+5fat loser?
- buckchoris, on 07/23/2008, -0/+2yeah shove this article down their throat.
- KaiUno, on 07/23/2008, -0/+2Though I'm pretty sure it helps if you're ever going to design any.
- m0zzie, on 07/23/2008, -0/+2this is very cool, and a great opportunity for these kids. as a software engineer in the hospitality industry, i would've loved if this was available to me when i was in school.
i'd still love to get into game dev in a few years once i've got a fair bit of experience in what i'm currently doing though. any game developers here? - ovset, on 07/23/2008, -0/+2Expage was my launch pad.
- Worldchrisis, on 07/23/2008, -0/+2I took a Game Design class in high school(I just graduated this year), it was really basic because it was the first year the teacher was teaching the class. We were using Gamemaker( www.gamemaker.nl ) to make games, it's pretty basic but you can do some interesting stuff with it. The emphasis was more on game design elements than programming.
- chillypacman, on 07/23/2008, -0/+2It's intelligent design... or not.
- chillypacman, on 07/23/2008, -0/+2You mean drag and drop game making software?
Or libraries creating new programs to increase attendence?
They've had both for eons and by this definition 'kids have been learning game design' for yonks.
(the system in which I measure time does not make any sense) - elshizzo, on 07/23/2008, -0/+2They've had camps and colleges for kids to learn about making video games for a while now. $hit, i'm 23 and I went to a summer camp where we made games when I was like ten. This is nothing new
- nathanww, on 07/23/2008, -0/+2Definatley agree.
The human brain is designed to acquire and process information, much like the human body is designed to aquire and process carbohydrates. Ergo, most people enjoy sweet foods and are at least somewhat curious about the world.Unfortunatley, the current school systems use the "more learning is bettter" philosophy, ignoring the fact that the human brain is not designed to learn from someone talking for an hour. - isntreal, on 07/23/2008, -0/+2Angelfire
- EinHarJar, on 07/23/2008, -0/+2i tried learning programming once...
hard!
i think im more of story writer. supposedly my words move people. ;) - Craftkiller, on 07/23/2008, -0/+2haha I just finished a summer program for video game programming at RPI. It was 2d games written in python using SDL (through "pygame")
- Kflo, on 07/23/2008, -0/+2Haha I did that (my lovely creation was aptly titled "twig and berries") and my account got suspended for 7 days.
Just a heads up, they're actually watching. - Uberinuka, on 07/23/2008, -0/+2Digg me down but they are probably just trying to be nice, depending on who it is
- allnone, on 07/23/2008, -0/+2You mean those commercials, that I see late at night on my TV won't deliver what they claim? They said, "We have had students, that went on to make millions." I was hoping to be one of them, but now...
- kidd3ckz, on 07/23/2008, -0/+2CC? Our camps sponsered by the school district, who collected funding from a variety of organizations. Its an interesting gig.
Big booty, Big booty, Big booty! - kidd3ckz, on 07/23/2008, -0/+1Imagine going to college in a WoW type MMORPG, characters played by students. Proctors have their own classrooms in a virtual building, and retain administrative priveledges in it to maintain conduct. People could be late to class, with or without penalty depending on the type of class.
I wanna take e-basketweaving.
But no seriously, given the technology isn't far away for efficient network computing, wirelessly, you could get online anywhere, and goto class. It would at least capture certain audience's attention, instead of leveling up their imaginary character and trying to sell it on ebay, they could level up their minds.
Sell that to Blizzard for me, and then buy me lunch. - StandardsDT, on 07/23/2008, -0/+1Glad to see that more and more schools are getting involved in the Game Development program. Being in this field I'd like to say that my college is a community college and from what I understand we are the only community college in New Jersey that offers Game Development as a Major. My professor attends GDC, has the creator of The 300 board game come in and talk to his classes, and were soon getting a top designer in 3D Modeling coming to the school to teach a class and we may be soon partnering some companies and universities. Can't wait to see what these other schools have in store for other students like myself.
- BertEatsDirt, on 07/23/2008, -0/+1Whaddya mean programming isn't as fun as map design, programming is the most fun you can have with your clothes on!
(Clothing is optional) -
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