150 Comments
- inactive, on 10/12/2007, -6/+175Because the duck dies
- Aden, on 10/12/2007, -9/+135That was interesting but I be much more happier being able to shoot the dog when it laughs at me when I miss.
- spookybathtub, on 10/12/2007, -10/+76I have always wondered about that. One of life's mysteries solved.
- inactive, on 10/12/2007, -1/+54Your life is in shambles now. Sorry.
- kuribo, on 10/12/2007, -2/+45For another piece of Duck Hunt trivia, did you know that while the duck is flying around, the regular NES controller can control the duck? Turns Duck Hunt into a two player (simultaneous) game. My mind was blown when I heard that maybe 5 or 6 years ago, and it still amazes me to this day.
- sacherjj, on 10/12/2007, -3/+45Am I the only one that used a VCR to record the output of the Nintendo, then single framed the playback until I figured this out, almost 20 years ago?
- Raider8654, on 10/12/2007, -3/+44great game, good memories
- Zippo, on 10/12/2007, -1/+41Put a magnifying glass in front of the Zapper... turns the Zapper into a bazooka.
- ayeroxor, on 10/12/2007, -2/+42I could always see it. The entire screen goes black except for a white square where the duck is. If the gun's optical sensor is fed the white light, it's registered as a hit.
Not exactly string theory... - Misanthrope, on 10/12/2007, -4/+41Digg != Chicks?
- mblitch, on 10/12/2007, -3/+37It wasn't possible in the Nintendo game console version, but you could do so in one of the bonus rounds in the arcade version . IIRC, after being shot he would pop up on crutches.
- ngmcs8203, on 10/12/2007, -4/+37Their went my one piece of Video Game trivia that I could answer before my super nerd friends. Thanks for ruining it for me!
- dustedbunny, on 10/12/2007, -4/+30I always thought the door at the grocery store opened automatically due to my aura of awesomeness...
Damnit. :( - ElGuano, on 10/12/2007, -4/+30Site is down. I assume when the screen "flashes" on pulling trigger, the duck sprite becomes a certain color or short pattern, and the gun is just a photosensor that can register that pattern (if it sees the pattern, then hit; if not, then miss)?
- 6502programmer, on 10/12/2007, -2/+28@ vonskippy:
"Any sufficiently advanced technology is indistinguishable from magic." Arthur C. Clarke - pvtjohndoe, on 10/12/2007, -0/+26When I was a kid I always wondered "Why the hell does the screen flash when I shoot?" so I took my Zapper apart. Ended up breaking it. Still didn't know how it worked.
- panique, on 10/12/2007, -1/+21It's a trick question. The TV never "knows", the game deck does.
- dustedbunny, on 10/12/2007, -9/+29That was a very unnecessary....
gap between the beginning and ending of your comment. - guytoronto, on 10/12/2007, -8/+27!= < ≠
- DelMonte, on 10/12/2007, -0/+19Ok the article is a little confusing, let me explain it so you can understand that you cannot cheat by pointing the Zapper to a light bulb.
1. The players pulls the trigger.
2. The screen becomes -completely- black. The program checks that the Zapper doesn't see any light at this precise moment. If it does, the shot is considered a miss.
3. A white rectangle appears where the duck was. The program checks if the Zapper sees light. If it does, AND it didn't see light when the screen was blackened, it registers a hit.
For two ducks, step 2 and 3 are repeated. That's why there wasn't more than 2 ducks at a time, since for 10 ducks it would have needed to flash the screen 10 times and probably induce epilepsy :)
So no you cannot cheat by pointing the Zapper at a light source, since the program would detect light when the screen is black, and cancel your shot for cheating. The game could technically detect cheating as opposed to a missed shot, and it could have made the dog angry or something, but in Duck Hunt both resulted in a "miss!".
This process was invented by Gunpei Yokoi (Metroid, Kid Icarus, UltraHand, GameBoy) He build the first Nintendo arcade machines, which were electro-mechanical games using two 8mm movie projectors, one with the animated cartoon characters, and the other with white targets on a black background. The game would turn off both projectors when shooting to check for cheating, then flash the targets projector for a brief moment, then back to the game projector.
Gumshoe actually started as an electro-mechanical arcade game (ie not the one in Back to the Future II). - raindogmx, on 10/12/2007, -1/+19No really, the TV knows!
- bpapa, on 10/12/2007, -0/+17I actually found this out about a year ago and wondered to myself at the time what the frick is wrong with me, why didn't I try to find out the answer 20 years ago?
Oh yeah, no internet. - r3z0nate, on 10/12/2007, -1/+18Give me a break, all of you people saying you knew when you were six. You may have noticed what was happening on the screen but you didn't know anything about photodiodes or what was actually happening between the tv, gun and console.
- SCraft, on 10/12/2007, -0/+17The "uneducated hoards"? It's spelled "hordes", genius.
- jerrygofixit, on 10/12/2007, -4/+20Who cares, I just used to get real close to the TV and point the gun at the lower right hand corner and fire, works everytime :).
- virtualmachine, on 10/12/2007, -8/+23http://duggmirror.com
- dustedbunny, on 10/12/2007, -5/+20@Misanthrope
Well. There is at least one of us digg chicks here.
And I know a few others. We tend to stick together for our own safety.
:) - jocnnor, on 10/12/2007, -3/+17http://www.howstuffworks.com/question273.htm
- alienvenom, on 10/12/2007, -1/+14Might be worth pointing out that the light gun does not work with LCD monitors/TVs as LCDs don't handle the refresh rate like televisions do. Also, the gun has to be tuned to interpret PAL versus NTSC as its entirely dependent on the frequency of the television (50 Hz and 60 Hz).
- dustedbunny, on 10/12/2007, -1/+14From the article:
"Here's what happens. You shoot at a duck, which appears on an ordinary TV screen. The gun is connected to the game console; pressing the trigger blackens the screen, then causes a duck-shaped white target to appear momentarily. If your aim is true, a photo sensor in the gun detects the shift from dark to light, and bingo--dead duck. In short, the TV emits the light pulse and the gun detects it, not the other way around."
:) - prockcore, on 10/12/2007, -3/+16The way the superscope works is way cooler. When you pull the trigger, the screen flashes to white. The gun tells the console exactly when the pixel it's pointed at goes white, and then the console checks the horizontal and vertical refresh counters and know which coordinates you are pointing at.
- dustedbunny, on 10/12/2007, -1/+14vonskippy is angry because his belief that magic elves inside his television were the ones alerting that you just indeed shot a duck have just ben debunked.
You poor thing. :( - Exhaust, on 10/12/2007, -1/+12"hoards" hahahahaha
I love when someone makes a spelling or grammar mistake when ranting about how someone else is uneducated.
Bet you feel like douche now... - Punisher2K, on 10/12/2007, -0/+10Yes it is amazing. Mostly because that leetness was hidden in that freakin manual of all places! And by hidden I mean plainly written.
- merreborn, on 10/12/2007, -0/+10"Yeah, that's why you can cheat at duck hunt just by pointing the gun at a lightbulb. The gun will always see white, and will register a hit."
No you can't. I tried that as a kid. Flashlights, everything. If you RTFA, it explains that that doesn't work, and links to the patent explaining why. - EricAnderton, on 10/12/2007, -1/+9Fantastic.
I've had that game for 16 years and I didn't know that! Sweet. - gyrfalcon, on 10/12/2007, -0/+8They flash at different rates dumba$$.... Stop lying to be cool.
- ElGuano, on 10/12/2007, -1/+8Pork: From the article: "The patent explains how the dark-to-light shift prevents you from cheating by pointing the gun at a steadily shining light source, a weakness of earlier light guns."
Wish I still had my light gun to test this. - shortcircuit13, on 10/12/2007, -1/+8Whoa. I've gotta try that now.
My girlfriend still has her NES with Duckhunt, but we've never even considered controlling the duck.
To me, this is more awesome than the lightgun detection "blink", which I could always somehow see. - ayeroxor, on 10/12/2007, -2/+9This is, consequently, how light pens work. That is, if anyone remembers light pens...
- underthelinux, on 10/12/2007, -3/+9Wow, when you're beautiful doors magically open for you!
- stealthboy, on 10/12/2007, -1/+7It doesn't register the pattern; just the change from dark to light. The whole screen flashes black except for the shape of the duck, which is drawn white.
- dustedbunny, on 10/12/2007, -7/+12@aurrea
No no no...you don't understand....for those without the awesome aura like myself....if you say "Open Sesame!" and flail your arms up, the door will open magically!
Works every time. try it! - nmaster64, on 10/12/2007, -0/+5Everybody knows Nintendo systems run off the magic of the laughter of Japanese children...
- stryker2you, on 10/12/2007, -3/+8I've never thought about this until now, but its my #1 concern.
- nepawoods, on 10/12/2007, -3/+8"comon now, was it really a mystery? i figured this out when i was six." ... "Yeah it's not really, if you have a keen eye. I figured it out a few years ago when I dusted off the NES."
You don't even need the keen eye. Just think for a few seconds about how it can be made to work. Do people here actually wonder how it works, and give up before they have it figured out? It's not that difficult. - prockcore, on 10/12/2007, -8/+14Yeah, that's why you can cheat at duck hunt just by pointing the gun at a lightbulb. The gun will always see white, and will register a hit.
That trick doesn't work with the superscope (see my comment below). - yeahbuddy, on 10/12/2007, -0/+5The Nintendo R.O.B was much better and cooler than duck hunt.
For all you kids who weren't born then, here is a link to a comprehensive video:
http://www.youtube.com/watch?v=08VrKFl6vJ8&eurl=
It works on the same premise as the Duck Hunt gun.
They go for like $300 on feebay now. Wish I still had mine. It was awesome technology for the 80's! - stinkypyper, on 10/12/2007, -5/+9Finally! I have waited and eternity for the answer to this question!
- DelMonte, on 10/12/2007, -0/+4The Wiimote has accelerometers that can detect movement and rotation, but they are not perfect at detecting absolute position and rotation. That's why the PS3 controller cannot be used as a pointer.
So the Wiimote, in addition to accelerometers, has a new kind of pointing device. This is the part that uses the sensor bar.
A little infra-red camera inside the Wiimote detects an image of the IR leds in the sensor bar, then calculate the position, presumably with a neural network process. -
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