55 Comments
- dantidote, on 10/12/2007, -3/+15holy cow, we're learning this in our journalism class. I thought it was some ***** that my teacher made up. Sweet.
- Berkana, on 10/12/2007, -0/+10Is that like when your boss forces you to endure his S.H.I.T.? (Special High Intensity Training)
^_~ - anti-net, on 10/12/2007, -0/+8my site design is very crap...not to sure about C.R.A.P
- hoofarted, on 10/12/2007, -2/+8It looks like every day someone is trying to come up with something that has the acronym C.R.A.P.
- goodnewsevery1, on 10/12/2007, -0/+5The C.R.A.P stuff all stems from the 3 stages of human visual processing (http://cscl.ist.psu.edu/public/users/mrosson/HCI-Theories/2-Perception.pdf)
Stage 1: Early Vision: Really pre-attentive processing in which the eye picks up things that "stand out"
Stage 2: Pattern Perception: This is where common regions, connectiveness, proximity, symmetry are detected (see Gestalt)
Stage 3: Objects in working memory. How the mind mentally maps an object for use in problem solving.
Also if your really interested in learning how some people just know a design is right by looking at it, try Gladwell's book called "Blink: The Power of Thinking Without Thinking " - brhad56, on 10/12/2007, -0/+5Cars Really Are Purple.
Carefully Remove All Packaging - ubergmr, on 10/12/2007, -1/+5same here, this was the first thing I was told in web design class
- proton, on 10/12/2007, -0/+3Very basic design principles. But that's a good thing..
- sembetu, on 10/12/2007, -1/+4Wow, somebody shares something useful, and because it is a basic principle, all the self-proclaimed elitists condemn him. I would suggest that you can never hear the basics often enough. It is easy to lose touch with the basics of design.
- fullcollapse, on 10/12/2007, -0/+3You don't need some article to know how to design properly. When your designing, you have just to learn how to constantly step back from your design and judge it as if your never saw it before, then change anything that seems funny about it. You'll hardly make a crappy design if you do that.
- spaceblink, on 10/12/2007, -1/+4good article, basic or not. not everyone starts off as a "guru", and even the gurus could use a refresher now and then.
- ventaur, on 10/12/2007, -0/+3You know.... Maybe you're young enough to remember every detail of your first class in school. Maybe you got out of school and immediately started working in the design field. For a lot of us, it's been a while and we didn't start out engulfed in the field of design. In fact, some of us are coders with a decent eye for things, but just need a little hint as to why the sites we know look good are in fact so good.
I think this is great. I didn't go to school for design, but I have to do it nonetheless when a client doesn't want to pay extra for a designer to make a good looking site.
Yeah, it's simple. That's why it's so damn powerful! - l0g1c, on 10/12/2007, -2/+4Not to be confused with CARP, which is a fish. A fish that has very little to do with design methodology for that matter.
- defectDS, on 10/12/2007, -0/+2This is quite informative for people who want to make this their living like me. I thought the most useful bit was on Proximity. Now it's gonna me something I am always looking out for. :)
- joeyjojo, on 10/12/2007, -0/+2"No, everyone has their specialty. The problem is when when people try to mix skills. A web programmer should never be a visual designer which should never be an interaction designer."
I disagree.
There are a variety of roles that need to be filled in software/product/etc design. Sometimes, these roles are best handled by individuals who specialize. Sometiems they're best handles by multiple people that have a broader understanding of things.
Personally, the BEST web developers I've ever met have been the jack-of-all-trades folks. The Painter who programs in Java. The classical composition major who develops Flash interfaces.
Design is a broad thing and I, personally, find the best designers (be them DB designers, app designer, visual designers, writers, IAs, what-have-you) are those that do not specialize but dip their toes into anything they can.
In the end, my dream dev team is a handful of generalists that bring in specialists as needed.
"All people look at the world differently, and everyone brings something else to the table."
I completely agree. - kevinrosesmom, on 10/12/2007, -0/+2Same for my typography and design course :) Made me smile to see it on digg.
- brhad56, on 10/12/2007, -1/+3Crappie is a fish that is very good at web design
- furto, on 10/12/2007, -1/+3they said my site was S.H.I.T.....
thats not good ay - Erixxxxx, on 10/12/2007, -0/+2Accolades come flooding in? Is there a reward thats a little more substantial, one that you can pay your electric bill with? I mean, accolades are great; if youre a 13 year old girl in a mall.
Youll know good site design over bad based on how many users access and use your site. All design is a hypothesis which is then empirically tested on your users. If, after a new design, your site usage (and thus revenue) increases then a priori its a good design. If it stays flat or decreases, its the opposite.
This is what bothers me about design discusions like this; the lack of numbers. Demonstrate that a particular design strategy leads to increased usage and thus revenue. Show some numbers. Yahoo and Google dont seem too concerned about the accolades of their design; theyre too busy pleasing their users, which is of course the purpose of design in the first place, n'est ce pas?
So, some users say they like your design. Words mean nothing, actions are what matter; were they more or less likely to spend money and/or increase their usage of your site? Are their words matched by their actions, or are their words just so much BS?
Yes, good design can and does make a difference. But what is good and bad is determined by the behavior of your particular users, not some college professor or meaningless design award. - kozie, on 10/12/2007, -0/+2I'm not a design student so I have't really come accross most of the knowledge in this article. This is interesting and helpful for me.
If it's flawed, I'd like to hear comments about that, but not because it's basic. - sainathkm, on 10/12/2007, -1/+3Great Article
- ageofinnosence, on 10/12/2007, -0/+1Yeah this is basically the crux of the design program that I'm in currently. Literally everything we do will get critiqued based on those basic principles.
- wild, on 10/12/2007, -0/+1Depends on how you look at it. When it comes to things like taste in music, or movies, elitism is a pretty stupid thing.
When it comes to skills based on training, like design, you have to have standards and basics that everyone should know. - rjmills, on 10/12/2007, -2/+3His example for a site with good contrast actually has very poor contrast. The regions with supposedly good contrast are exactly the same size. Yes they're visually different in many ways, but size and shape are the most important characteristics of visual contrast if you ask me. This lack of contrast does make the page hard to read.
This just goes to show that no one knows what they're talking about when it comes to web design. I guess the art is still too new? - wild, on 10/12/2007, -0/+1I think the most important part is visual hieararchy, however that is achieved.
- nocode, on 10/12/2007, -0/+1is his name really mike rundle?
- kickarse, on 10/12/2007, -0/+1Not always true because not everyone is as talented as you Sembetu ;)
- xLiKx, on 10/12/2007, -0/+1cool tips. very insightful. better than the lame PS tutes we usually get around here.
- kickarse, on 10/12/2007, -0/+1@Shinglor - While this is great to help with design it's really content that drives design. You might have a kickass idea for a design, but, you can't wholly know what to design for if you don't know what the content is or how it's going to work on the site. Therefore a content plan is a the FIRST stage of development. Not the last. This then drives navigation for, usability sake.
Therefore this site isn't design poorly it's just not designed to your liking.
Dugg for helping the competency of pseudo web designers - inactive, on 10/12/2007, -0/+1i hope the guy that wrote the article doesn't visit myspace.
- Shinglor, on 10/12/2007, -0/+1Am I the only one noticing how ugly this site design is?
- jeffjonez, on 10/12/2007, -0/+1The rules seem good enough, but the sites he note as examples of great design are crap, not C.R.A.P.
- wild, on 10/12/2007, -0/+1I am getting into the later end of my 20s and have been out of school for long while, but thats beyond the point. Web sites should have a programmer and designer team. I don't open dreamweaver and call myself a programmer.
- MrKite, on 10/12/2007, -0/+1His guidelines don't fall under the rules of Web 2.0. Just look at his example... where in hell is the pastels!?!? :)
- ModernDayDarwin, on 10/12/2007, -0/+1CRAP is all well and good, but it's generally only a "list" for visual designers, and most visual designers I've met are so spatially in tune that they don't have to put a conscious effort into it. What needs more attention is interaction design, or how the user interacts wiht the site. You can have all the CRAP you'd like, but if people can't USE your site, then what's the point of how good it looks? they'll get frustrated and leave.
- eurotransient, on 10/12/2007, -0/+1Great comment. I triple digg you, though only in theory, since reality only lets me digg you once.
- sandrat44, on 10/12/2007, -0/+1Well that was the most informative C.R.A.P. I've ever read!
- Savetechtv, on 10/12/2007, -0/+1Sounds like more people giving opinions on how a site should look. Remember its not one person telling you that your site design sucks. Its all the people that visit your site.
- inactive, on 10/12/2007, -0/+1I thought his site looked like crap...
- rYno, on 10/12/2007, -0/+1Just goto the site - the whole thinkvitamin.com site is important and an asset for us all
- furto, on 10/12/2007, -0/+1an update on my comment up there ^^nni have completed the site ( xfactor computers ) and i have it on a domain and everything, u can check it if u like.nnwww.xfactorpcs.com - The X factor Computers websiten- ryan furtnern
- joeyjojo, on 10/12/2007, -0/+1"Just goto the site - the whole thinkvitamin.com site is important and an asset for us all"
Yes, we web developers were just DYING for yet ANOTHER blog where the 'blogosphere web geeks' can inflate their egos some more. ;o) - m00nmaster, on 10/12/2007, -0/+0Reminds me of http://www.webpagesthatsuck.com/ -- study sites that "suck" to learn what not to do.
- Macster, on 10/12/2007, -0/+0This reminds me of another webdesign theory I was tought in college: K.I.S.S. - Keep It Simple, Stupid!
- boycy, on 10/12/2007, -0/+0I've never heard of CRAP, looks extremely useful, so this gets dugg!
- alej744, on 10/12/2007, -1/+1crocodiles ripped animated pictures
- furto, on 10/12/2007, -1/+1i agree with u man, the example isnt that good at all, i was using it and i found the site confusing with the split down the middle thing and i tried figuring out but i couldnt.. i just got over it! so i quit.. lol
im still pretty noobie at web deign but here is the site i made (i only published it for testing purposes)
http://xfactorpcs.freewebpage.org/ (i will prob get burried lol meh) - goodnewsevery1, on 10/12/2007, -1/+1Drgn said: No matter people's experience, they know what they like, so opinions are also valuable.
Everyone thinks they have taste and style...very few actually have it. - steveholt42, on 10/12/2007, -0/+0I always learned it this way:
D.U.B.Y.A. - Don't Use the Blink tag, You ***** - Drgn547, on 10/12/2007, -1/+1I agree. At various stages of creating a layout, or any graphic design for that matter, step back and look at it, or ask others opinions. If you look at your own work and you don't think it's something you would like if you were surfing the web, then change it until it is. No matter people's experience, they know what they like, so opinions are also valuable.
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