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69 Comments
- painting, on 10/05/2009, -2/+37ah... to be negative 6 year old again.
- Iwantawii, on 10/05/2009, -0/+27It's amazing the amount of work and knowledge required to create such a graphics engine. I remember in a Computer Graphics class in college 3 years ago we made a 3D engine that rendered cubes with perspective and dumped the images to BMP files. We started with a blank C++ window and went from the ground up. Sometimes I still cry for no reason.
- Regulator980, on 10/05/2009, -0/+19This film was done only 4 years later.
http://www.youtube.com/watch?v=GeKxrpooeu4 - badqat, on 10/05/2009, -2/+20That is quite cool...and to think it was done in 1980 - amazing.
- shark72, on 10/05/2009, -0/+14For you younger folks who might be wondering why the video begins and ends with a tea pot resting on the ground:
http://en.wikipedia.org/wiki/Utah_teapot - getter1, on 10/05/2009, -0/+10I've seen this mentioned before in PBS Nova. Its actually one of the first programs that utilized fractal geometry to create objects that were more than just simple polygons.
http://www.pbs.org/wgbh/nova/fractals/program.html - venomweilder, on 10/05/2009, -0/+9it made more sense than GI Joe, dugg...
- novenator, on 10/04/2009, -1/+10Sort of reminds me of my days back in college.
- MrChunks, on 10/05/2009, -0/+8It looks amazing by 1980s standards. It looks average, at best, by today's standards.
- withoutamartyr, on 10/05/2009, -2/+9Forgive me if "much more better" doesn't instill a lot of faith in your abilities.
- digggggggggg, on 10/05/2009, -0/+7Yup, I remember computer graphics... We had to write a raytracer, with a bunch of different features. It looked easy on paper, but debugging it was near impossible. After a straight week of messing around with the code for at least 14 hours a day, the image of a ray-traced teapot graced the screen of my Sun terminal.
It was absolutely beautiful. I think I was in tears. - ChileanGoD, on 10/05/2009, -1/+7It's older than the internet!
- rpgmakr, on 10/05/2009, -3/+8It looks fugly by today's standards, I can do something much more better than that with little to no effort. But it's great by 1980 standards.
- zmhdesigns, on 10/05/2009, -0/+4This video is a perfect match for The Beatles "Flying".
- Eliseo, on 10/05/2009, -0/+4Thanks! Now I know the CGI equivalent of the Wilhelm scream :P
- jordantneff, on 10/05/2009, -0/+4Not sure what you're high on, but it definitely doesn't look "good" by todays standards. I've seen better CG in flash games. I'm sure it was mind blowing in 1980, and I'm certainly not dissing it in any way, but you're seriously kidding yourself if you still think that looks good now.
- darklights, on 10/05/2009, -0/+4Yeah, I doubt that. Unless by Apple //c you mean a PC, and by 1984 you mean the mid-nineties?
- saltyjustice, on 10/05/2009, -0/+4inspiration
http://www.youtube.com/watch?v=14flwvMjyAQ - rpgmakr, on 10/05/2009, -0/+4That's not my profession. I'm just telling you that with the tools out there any average schmuck can make an animation better than this one.
- LarkStew, on 10/05/2009, -0/+4Think about how hard it was just to write those perspective cubes next time you're playing Crysis...
- Zippo, on 10/05/2009, -0/+3This video was the precursor that led to the birth of Pixar... pretty damn cool.
- leamanc, on 10/05/2009, -0/+31980, despite being the first year of the '80s, was still very much stuck in the late '70s, fashion-wise. Yep, there were probably a lot of mustaches to be seen, but Members Only jackets were five or six years down the road. We're talking polyester here...both in the shirts and pants.
- Shoreyline, on 10/05/2009, -0/+3Prepare yourself for CUBE!
http://www.youtube.com/watch?v=4aGDCE6Nrz0 - Iwantawii, on 10/05/2009, -0/+2You are right, but it is completely impulsive now. It's hard to watch a video game without analyzing the tiny details and attempt to understand the math behind them. TBH it has sort of ruined video games for me, the immersion is totally gone - I see algorithms and vectors and matrices.
- graemee, on 10/05/2009, -0/+2Lucasarts then used it to make Rescue on Fractalus. A fantastic game at the time. I played the C64 version.
I think they used fractals in something else too. - TheMachine1, on 10/05/2009, -0/+2Cool this guy made it possible for Khan to utter the words , "No Kirk, The game is not over". I love you Khan RIP.
- Iwantawii, on 10/05/2009, -0/+2Nice! You guys were hardcore with that teapot. Our final project was a ray tracer that rendered spheres with reflections in space. It's easy to calculate the intersection/reflection of a "ray" on a sphere, at least compared to a teapot!
- digitalArtform, on 10/05/2009, -0/+2Then this...
http://www.digitalartform.com/archives/2004/11/ben ... - costumemaker, on 10/05/2009, -0/+2I picture like 500 moustached men wearing members only jackets huddled around a computer and trying to figure out the math to make this happen. Impressive for sure.
- saltyjustice, on 10/05/2009, -1/+3ever watch Vol Libre *(pause)* on weed?
- untreadatom, on 10/05/2009, -0/+2Thats how they did the genesis video in wrath of kahn. The 80's...
- ChileanGoD, on 10/05/2009, -0/+2Sorry for spamming the same link... but this reminded me the amazing pc demos that were done during the 90's. This one is the best that i can remember. It was simply amazing to watch this being rendered in real time with the music and all. Nothing at the time could achieve the same type of graphics. (...that's what i remember anyways)
http://www.youtube.com/watch?v=XtCW-axRJV8 - misternils, on 10/05/2009, -0/+2The significance to this is the introduction of fractals, not really the graphics itself. Its not like the poly count was higher than normal or any thing, its just that to create mountains like that by hand would have, and still would be impossible.
- LarkStew, on 10/05/2009, -0/+2I remember watching the demos of hardware scrolling on the Atari ST and thinking WTF???? It can't do that! Seriously, the hardware could NOT do hardware scrolling and yet there it was right in front of me. Turns out they were exploiting a bug in the video chip where they would change screen mode during the horizontal blank for a variable amount of time, which delayed the video chip just enough to make it offset the screen by however many pixels they wanted. Seriously impressive.
- teebird, on 10/05/2009, -0/+2The PBS series "Nova" has a show online called "Hunting the Hidden Dimension" that talks about fractal geometry and opens with Loren Carpenter talking about how he started using fractals as part of his work at Boeing:
http://www.pbs.org/wgbh/nova/fractals/program.html - teebird, on 10/05/2009, -0/+2Anyone here remember "Bryce?" It's still on the market but I remember having a very early version that I ran on an old Compaq 486.
- teebird, on 10/05/2009, -0/+1Believe it or not, that track is by the Beatles. It's called "Flying." It's on the "Magical Mystery Tour" album.
- planetidiot, on 10/05/2009, -0/+1it would be much more enjoyable to watch if it was hosted on a site that used a bufferable video player so it wouldn't lag every 10 seconds.
- darklights, on 10/05/2009, -0/+1alphgeek - sure, I had something similar on the Atari ST, they were available at least in the late 80s. However, they could not generate dynamic polygon based 3d environments. They could only generate static bitmap images, and they took a long time to do it too.
- Darthmaul4114, on 10/05/2009, -0/+1its pretty impressive how many pioneers of CG are still with Pixar. and it definitely shows in their work
- alphgeek, on 10/05/2009, -0/+1Yeah I had Rescue on Fractalus on my TRS-80 color computer. Kind of like a 3D version of Defender. Pretty mind blowing game on that system. MS flight sim was another awesome title - amazing they could squeeze those games into 64K.
- SystematicChaos, on 10/05/2009, -0/+1I know. That's why I was responding to a comment stating that it looks good by TODAY'S standards.
- miatman, on 10/06/2009, -0/+1I dont know why, but this reminded me of standing infront of a Software Ect. store back in 1993 and watching a demo of Starfox for the snes they had playing on a TV. I was so blown away by the graphics of that game it was literally all I could think about for the month or so leading up to its release. Still a great game.
- alphgeek, on 10/05/2009, -0/+1Vistapro on the Amiga could generate nice looking fractal landscapes in the early 90s. I got a free copy of it on a magazine coverdisk in 1991 - previously it sold for $50 or so.
- directedition, on 10/05/2009, -0/+1kinda reminds me of 2001
- miatman, on 10/06/2009, -0/+1I meant to post this link also =) http://www.youtube.com/watch?v=3EwRFnU3_ak&fea ...
- directedition, on 10/05/2009, -0/+1Largely due to the fact that the creator of Vol Libre was recruited into Lucas Films, which owned Pixar at the time.
- raydeen, on 10/05/2009, -1/+2Looks a lot like Vista Pro 3D. Used to run that on my old 486 and be amazed at the landscapes it would spit out. Now consider that it took roughly 10-12 years or so for that level of rendering and processing power to become available to the average consumer. Think of what we'll be doing on our PC's in another decade or so.
- bonj, on 10/05/2009, -0/+1Nearly 30 years later.
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