73 Comments
- hoopers, on 10/12/2007, -1/+34Truly unbelievable. That's some astounding work, though some of it looks more like a gel than water. I guess the viscosity setting is changed for different "tests."
- roguescout, on 10/12/2007, -3/+28That made me wet.
- spect3r, on 10/12/2007, -1/+24http://www.flowlines.info/
They do effects for movies, I'm sure we won't be seeing this in video games for quite some time.... Although, I'm sure DX10 will bring new features that we've never seen.
It would be pretty neat to see someone in a game of Half-Life2 Deathmatch open up a gate that floods the entire map :) Running from waves would be awesome! - SnuKs, on 10/12/2007, -3/+23Water.. check. Next up. Human hair.
- inactive, on 10/12/2007, -3/+21That is some amazing stuff... we've improved so much since that original Quake opaque water, eh?
- RandomEngy, on 10/12/2007, -2/+18Direct link to downloadable video:
http://engy.us/scanline_flowline_vfx.avi - inactive, on 10/12/2007, -0/+15The simple fact that they've nailed the near-lifelike physics of water is astounding in itself.
Great video..thanks. - masamunecyrus, on 10/12/2007, -0/+14If I understood it correctly, the clips were shown in order from earliest to most recent. If that is the case, then from the helicopter scene at the very end, I can confidently say that they've ironed out the 'gel' bugs.
- JavertHolmes, on 10/12/2007, -2/+15I expect Sony to have an announcement tomorrow claiming their water graphics will look far better than this. They will demonstrate how good the water graphics are with a 3 minute commercial about stamp collecting and how fast sorting algorithms will work (symbolized by putting stamps in the album) on the Playstation 3.
- Double-Z, on 10/12/2007, -1/+13I've been watching this company for well over a year. I wish this software was commercially available. It is without a doubt, the best CG fluid sim I've seen.
If you are listening Autodesk, buy this company and integrate it into 3DS MAX asap! - NSMike, on 10/12/2007, -2/+14 Much better than the one that hit the front page a few days ago. This one actually figured out that splash and air bubbles were important.
- kazem, on 10/12/2007, -1/+11That looks real. I can't believe it.
- Zyk0tiK, on 10/12/2007, -0/+9The shark and helicopter are clearly not real... There's no bridge or man dangling from a rope ;)
- inactive, on 10/12/2007, -1/+10Actually, I thought human hair was already solved (The Incredibles, etc.).
Many people say that humans are *so good* at finding flaws, animation pictures do realism on some things (hair, shadows, etc.), but leave other features intentionally cartoonish, simply because we would spend most of our time finding flaws instead of enjoying it.
To get the idea, check out this post further up the page: http://digg.com/videos_animation/Photorealistic_CG_Water#c3041824 - computerbynar, on 10/12/2007, -0/+9http://www.flowlines.info/rndreel01.html
better quality quicktime version from their site. - mrmidgetman, on 10/12/2007, -2/+10this still cant be generated in real time. its not like it could be used in a computor game with todays technology.
- masamunecyrus, on 10/12/2007, -0/+5There's a very good chance that you need a PC farm to even render this kind of water, unless you like your renders to take somewhere in the vicinity of months.
- MrSidnet, on 10/12/2007, -3/+8Mmm, gel bugs. *drools*
bury this. - TenebrousX, on 10/12/2007, -0/+5This is much better than the one of that dumb little cup!
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About the gel, I think that's because it was slowed down - Sp4nk, on 10/12/2007, -0/+5Awesome video, but what the hell was coming out of the shark's mouth when it was going for the chopper? Some sort of Jaws-Alien hybrid?
- inactive, on 10/12/2007, -0/+4This will make movie productions a LOT cheaper, since now you don't have to flood your studio.
- BESTenemy, on 10/12/2007, -0/+4Well, this is actually the best dynamics system available to the day for generating CG water. The alternatives are Fluids in Maya and Real Flow, that are substandard, combared to what Flowline can do. Notice one aspect it can produce successfully - air bubbles. Remember the last time you saw CG water and think of those. Most of the time bubbles had to be superimposed in comp, but this package can actually calculate air's physical behaviour underwater. It is truly amazing the job that they've done. I agree, it is still not fully photorealistic, but is close enough.
- inactive, on 10/12/2007, -3/+7Some of the first clips looked a little faky though, the water seemed to jump to high or be too reactive. I can't pinpoint it but it looks fake. The rest of them looked great, especially the flood, although the water seemed to fly up too high.
- geuisteses, on 10/12/2007, -0/+4No, he's right. This video was a collection of a couple different things this company has done in the last couple years. I remember seeing the very same water effects in the beginning on something they did quite a while ago. Still very very cool. Especially the ocean scenes.
- ahawks, on 10/12/2007, -1/+5Amazingly done. The scenes with the sharks triggered something in my brain that told me it wasn't real, but I don't know what.. it wasn't anything I visually noticed.
I especially enjoyed the parts at the beginning, pouring water into an open space or with obstacles and seeing it splash and flow around.
It would be really really interesting to play with the environment a little, simulate how it would flow under 1/2x, 2x, 10x gravity.
I can't imgaine what the render/compute times must have been for those clips, but I wouldn't guess it was very quick. - dclowd9901, on 10/12/2007, -0/+3Really? I thought next-up would be human facial movement. I figured we got hair down pretty well, what with the work in Monsters, Inc. and The Incredibles.
- kingfoot, on 10/12/2007, -0/+3new or remake of jaws anyone?
- NanoStuff, on 10/12/2007, -0/+3Perhaps if they had a quadrillion processors to render on in the days of Quake, it would be possible back then.
Being able to render something and being able to render it cost effectively in real-time are two very different things.
I'll reserve my amazement for the day when this can be rendered on a $300 CPU at 40FPS - Double-Z, on 10/12/2007, -0/+3Well, rendering isn't a problem, I've got the horsepower for that and I'm used to lengthy renders :) It's the calculation of the simulation, and the architecture needed to shift that amount of data that would be the problem.
- theragu40, on 10/12/2007, -3/+5I love watching stuff like this and seeing what videogames will look like in the future :)
- iignotus, on 10/12/2007, -0/+2It's already in production. Starring Vincent Chase.
- gd007, on 10/12/2007, -0/+1impressive.
- phogasmic, on 10/12/2007, -2/+3Once that video got the the under water effects, I was completly blown away. That looked so real. Maybe they can make a Aquaman movie now.
- MrSidnet, on 10/12/2007, -1/+2Umm, not to be rude, but dont you think that after who knows how many months (or years) of work this took to "perfect", a simple problem as "the shark moving too fast" would be noticed? After all, It must have been obvious enough for you to notice after the first or second viewing.
The reason I say this, is because Im like that myself. Quick to point out the small or even large details. One must realise, however, that these people have devoted many hours into this project. If they believed that the shark was moving too fast, Im sure they would have fixed this detail. - inactive, on 10/12/2007, -0/+1old
someone posted this a while back - zadadka, on 10/12/2007, -0/+1Impressive.
I particularly liked the open ocean shots. - AceTracer, on 10/12/2007, -0/+1They need to work on volume when scaling up or down. In every cut the water looked and behaved exactly the same, so even though the water looked perfectly photorealistic, the way it behaved made everything else look fake.
For example, those trucks looked like 6 inch scale models because of the weight and flow of the water. A ten foot tidal wave doesn't behave the same as a 1 liter splash of water and you can visually tell the difference. - shosterman, on 10/12/2007, -0/+1Why does that music sound familiar? Is it from something recent or created for the video?
- Chinzon, on 10/12/2007, -0/+1Hm, part of it was called "Megalodon". Shark Attack 3, anyone?
No? - timmay, on 10/12/2007, -0/+1I cant wait for gaming in 2020
- rageriot, on 10/12/2007, -1/+2Would look great in Halflife 3 :)
- friedcalamari, on 10/12/2007, -0/+1Pretty impressive but how long would that take to render?
- tw0bit, on 10/12/2007, -0/+1i think the viscousity of the water is a bit too high, as if its syrupy a bit when its thin in the air, but other than that i creamed my pants
- bigstinky, on 10/12/2007, -0/+1Makes me think back to the day I first saw the Dire Straits 'money for nothing' video. It blew me away. The thought that they had animated people with a computer. Pretty amazing to see how far they've come. Still looking for a decent tree in video games though. Enjoyed this post alot. Always cool to see examples of great work.
- kdehead, on 10/12/2007, -0/+1utterly amazing.
- Goombellaofgoom, on 10/12/2007, -0/+1Maybe we'll see this quality in prerendered cutscenes in a few years... but it'll be a while before any hardware (much less consumer hardware) can process physics or graphics like this in real time. It'll probably be at least a decade, not just a couple years.
- illicium, on 10/12/2007, -2/+2Yeah.. if it was, why would they present it at SIGGRAPH 2006?
- usp8riot, on 10/12/2007, -2/+2Incredible stuff. Here's their site with another movie: http://www.flowlines.info/index.html
- coheedcollapse, on 10/12/2007, -2/+2Wow, this blows away the cup full of liquid one. Is it by the same team, or are they separate organizations?
- Andero, on 10/12/2007, -0/+0Wow, I actually watched that whole video with my mouth open in awe. Part of me is having a hard time believing it's even real.
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