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- supermanred, on 06/17/2008, -3/+52I would pay 0.25, 0.99 heck even 1.99 for some of the apps on my iPhone right now if they were on the legit "App Store"
App developers who make good iPhone apps will benefit from the App Store greatly. - d4nie1, on 06/16/2008, -3/+50Well I think the ones who produce quality programs will make money. After all a lot of people are going to have this phone, and I think it's likely that a larger percent of iPhone users will be looking to download software for it than would users of more typical cell phones.
- rkettner, on 06/17/2008, -2/+38Let me just say, there will be a TON of money to be made. I used to work for two prominent internet companies that distributed software for the Palm OS and Pocket PC platforms (Handango.com and PocketGear.com - plus their network of sites). We would regularly be sending out checks upwards of 20k/month to each of the top developers. We're talking about individuals or small teams that were often just doing this as a side job.
I personally believe the iPhone market will be much better, due to the fact that Apple customers seem to be more inclined to "extend" their device with new software, etc. Most Palm OS users would NEVER buy applications (and rarely even download free apps), but I see the iPhone user base being far more receptive to purchasing software (especially when Apple makes the experience so easy - and directly promotes the app-store on every device). I've bought more software for my Mac Pro in the past two years than I'd ever bought for Windows during the previous 10 years... mostly because the apps hold true value for me, and are typically fun to work with (things like Coda, Transmit, CSSedit, MacHeist Bundles, etc). - sublime, on 06/17/2008, -3/+33I am receiving at least one job offer per day for iPhone development. There are TONS of jobs in this area right now.
- GREEDOnvrFIRED, on 06/17/2008, -4/+23Yeah won't benefit anyone but Apple... and a few million iPhone users.
- philodygmn, on 06/17/2008, -1/+19The Mac Shareware market is all the proof you should need. It's extremely strong. This being even more specialized, you can bet the incentive to purchase is going to be even stronger. Duh.
- dhmlco, on 06/17/2008, -3/+20Point 1: Apple is estimated by some to sell 14 million iPhone 3Gs this year alone, in addition to the 6 million or so V1s. Not to mention iPod Touch's. So 20M plus potential customers.
Point 2: One rather informal survey indicated that 70% of all iPhone applications would be free. Largely because doing so is cool, they want to contribute, or in some cases (ebay) they want to make it easier to use their service. So some developers don't WANT to make money.
Point 3: Apple's App Store will make it easy for customers to browse and purchase applications and games directly from their phones. Compare this to, say, the PDA market where you have to know Handango exists, go to the web site, register....
Point 4: Apple's App Store will make it easy for customers to PURCHASE applications and games directly from their phones. Every iPhone app for sale that's downloaded will be paid for, as opposed to some markets where you're going to be lucky if you get 10% to pony up the purchase price or shareware fee. - mastazed, on 06/16/2008, -5/+20since apple have to approve all programs before they are available for download on the app. store, you will be hard pressed to find hundreds of duplicates of an individual program. i personally feel that the smart developers will be the ones writing programs for hotels and larger companies to automate tasks also creating remote access to systems (since these will sell for well over 99c). While apple does not care about the individual they do care about the 30% they make on the programs, they will probably be ruthless when it comes to choosing apps or they could go the other way and flood the store to really boost revenue. thats just my thoughts.
- dmourati, on 06/17/2008, -1/+13My CEO is quoted in there. We're not planning to make any money directly from iPhone users. Rather, we are providing a free video service that generates revenue through pre-roll/post-roll targeted advertising. It remains to be seen how well this will work but that's our play.
- colincornaby, on 06/17/2008, -1/+13No refund period. Apple will allow the user to download a trial version, but there won't be any refunds.
- radarplane, on 06/17/2008, -1/+12Hey dude, would you like a job in iphone development?
- brownrecluse888, on 06/17/2008, -3/+13Clearing the gaming companies and other industries like medial can make big money on these apps. The possibilities of software for Doctors, dentists, vets, etc are endless.
- EntropyFan, on 06/17/2008, -10/+20Anyone who makes 'quality programs' for an Apple platform (hello Konfabulator ) will find their nuts cut off when Apple decides they want that revenue stream.
Don't get me wrong; MS, IBM, almost every company out there will do the same thing, but it seems only Apple gets praised for ***** over the very people that kept it afloat in the hard times. - jcannonb, on 06/17/2008, -4/+13It's been my experience with Apple users to start with that anyone who has a mac basically buys most if not all of their software anyway. There are apps for sale on a mac that would be free on a PC, and people pay for it. Apple/Mac users are loyal, and they are good customers, and Apple is good to them. I will purchase quality iPhone software, if I find something I have a true use for.
- varmit, on 06/17/2008, -2/+11Can someone explain how so many developers are going to make money exactly?
The programmer makes an application that solves a problem for people with good interface that people like and word of mouth and being on the top download list. Then you sell it and make money.
Or is this a typical herd effect that won't benefit anyone but Apple?
Well, you have to have an Apple computer running Xcode, so to be an iPhone developer, you need to run a Mac, so it does help them sell computers. But most people will be buying apps that do certain things from large name company's first. Then the smaller developers will find a niche that large developers are not looking to go in since it wont support their current company portfolio in extending their current apps to the iPhone. - blatantly, on 06/17/2008, -3/+11I don't think it's going to be as easy as Desktop mac apps due to the DRM included in every app. Every app will be signed to a particular phone.
- NSResponder, on 06/17/2008, -0/+8Apple's not picking and choosing the apps they'll put on the store, just making sure that they work and don't open security holes. If a dozen vendors want to offer apps that do the same thing, Apple doesn't care.
-jcr - charmaniac, on 06/17/2008, -3/+11Competition is good.
- neonfunk, on 06/17/2008, -2/+10huh. my guess is that the combined convienience/cheapness will outweigh most torrenting. unless it's really expensive
- lepton, on 06/17/2008, -0/+8Yes, I am pissed, for two reasons. I'm working on an app which uses the accellerometer, and therefore must test on a real phone, but can't since they won't let me in the program yet. And, not being in the program means I can't put my app on the store yet, and will miss the huge rush of curious folks buying during the first days.
But it is only temporary. Eventually I'll get in. But hurry up, Apple! I was hoping they would open things up for the developers at WWDC, but not one word about it. C'mon! - paulringo, on 06/17/2008, -0/+8Fail.
" The iPhone's capabilities are sure to become even greater after Apple rolls out its newest version, dubbed 3G for "third generation," which company CEO Steve Jobs says will operate twice as fast as the inaugural device, released just a year ago." - nbcaffeine, on 06/17/2008, -0/+8"Must have 2 years experience developing iPhone applications." DAMN!
- dhmlco, on 06/17/2008, -1/+9 Developers can and will make money. I doubt that there will be many iPhone millionaires... but you never know. All you need is 3.6% of the installed base to buy your really cool must-have $2 application. Or just 1.5% for a $5 game.
- roberto_deneero, on 06/17/2008, -2/+10It's not Apple's responsibility to manage your schizophrenic behaviors.
- superkendall, on 06/17/2008, -6/+13What kind of idiot needs MMS when you have email right there? 2001 called, they want their lame image transfer protocol back.
You inability to see what makes the iPhone useful and to focus on things like MMS, is really not presenting a flattering picture of your ability to reason. - Pinkertinkle, on 06/17/2008, -1/+8Something about how if you sell a program on the apps store you get 70% of the sales price.
- NSResponder, on 06/17/2008, -1/+8"Is there a way yet to write iPhone apps without having to learn Objective C?"
No, and if you're not willing to learn Objective-C, you have nothing to offer.
-jcr - superkendall, on 06/17/2008, -2/+9Over six million iPhones sold now. If you are wildly pessimistic as to how many have been shipped to China and say in fact there are four million phones remaining - well that's a hell of a large market no matter how you slice it. Just building something a small percentage of those people like and use, would be more than enough to sustain a small company - never mind the obvious market growth curve ahead with the 3G!
- dawheelo, on 06/17/2008, -1/+7Sounds like someone was denied!
- mal1964, on 06/17/2008, -0/+6"This is the iTunes Store for the iPhone," Munster said of the App Store. "If you build an application that is compelling, people will pay $10, $20 for it."
http://www.mercurynews.com/business/ci_9599971?ncl ... - RyeBrye, on 06/17/2008, -2/+8I'm not your target demographic. I hate pre-roll and post-roll advertising. I refuse to watch any video on CNN.com because of it.
Perhaps there are people who think watching a single 30-second ad is a good trade for watching a 2-minute video clip, but I am not one of them. - enzomedici, on 06/17/2008, -1/+7
Whoa. 8-10% is way too high. Only the top 5 apps would ever get anywhere near that. The rest will be lucky to get .05% of the market. Plus, people are going to pay much over $10 for most of those apps, I know I won't.
Try 10 million iPhones * $3 license fee at around .05 % penetration is the best you will do. That's $150k, not horrible, but that great either. Most people will do much worse than this. - macslut, on 06/17/2008, -2/+7For anyone questioning the money to be made here, do the math... In roughly 3 years, there will be about 100 million iPhones.
Suppose you create a nice little app that 1% of the user base decides to pay $2 for. You'll end up with $1.4 million dollars.
It's entirely possible that a dedicated developer could make over a billion dollars on this platform in 5-10 years. - filmbandit, on 06/17/2008, -0/+5anybody have any ideas about how google android driven phones will compete with iphone?
- fugazied, on 06/17/2008, -0/+5With so many developers devloping on this so-called "Internet" how will they all make money?
- NSResponder, on 06/17/2008, -1/+6"Most developers are pissed off at Apple."
What's your next guess?
I was at the WWDC this year, and they sure looked happy to me.
"The fact that Apple is limiting developers is just plain ***** stupid."
They aren't limiting developers. They're processing the applications as fast as they can. Mine came through about a week before the conference.
-jcr - homer420032003, on 06/17/2008, -1/+5there is a difference between the two. on the macs there is no central download center, you have to look through numerous websites to find and app while the iphone will have the app store. Consumers will be better exposed to the apps leading to more purchases
- Kelmon, on 06/17/2008, -1/+5Hurray, a baseless comment backed up with nothing. It's 10x easier to find free Windows software than free Mac software. Hahahaha. Please, at least consider doing research first.
With respect to the 10x more choice, it very much depends on what you are looking for as to whether you have 10x more choice, or even a choice at all. Further, choice is only good if there is quality as well, so sheer volume of applications is not a useful measurement. Consider measuring the number of applications that have a 5-star rating from users instead. - s0ny, on 06/18/2008, -1/+5[Sarcasm] Yeah because Macs cant compile or run any of the free source code that runs on Linux. [/Sarcasm]
- Justice101, on 06/17/2008, -0/+4Does anyone know if they'll let you redownload deleted software, like they don't let you do now with music that you've already purchased?
- indiekiduk, on 06/17/2008, -1/+5handango and pocket gear rip off developers
- yabos, on 06/17/2008, -0/+4Yeah you can write web apps if you don't want to learn the native frameworks.
- inactive, on 06/17/2008, -2/+6It sounds like to me that you're buying into a stereotype. There are hundreds of free apps for Macs. Try this site:
http://web.mac.com/simon_elliott/simon_elliott%40m ...
To say nothing of the download page at Apple or the programs that come free with most Mac purchases.
http://www.apple.com/downloads/ - mrsteveman1, on 06/17/2008, -2/+6Lots of things are being absorbed into the operating system now. At one time I and everyone i knew were complaining about Microsofts inclusion of IE in their Windows client while Netscape was trying to get people to use their browser.
Hell MS even got themselves slapped with an anti-trust case for what they did with IE, and yet here we are in 2008 and every operating system in use comes with a browser, even Apple bundles Safari, and every Linux distro comes with Konqueror or Epiphany if not also Firefox.
We expect the OS to do more at this point, and if significant functionality remained as nickle and dime add-ons computers would be significantly less useful. - inactive, on 06/17/2008, -0/+4But Facebook apps ***** suck.
- dmourati, on 06/17/2008, -0/+4More like 10 seconds for us and it's frequency capped. I hear you though. I'm not the target demo either.
Would it help if it was for a brand you actually liked? Part of our pitch to advertisers is that we can target gender and age range. For the same clip a 20 yo women might get the herbal essences shampoo spot while the 50 yo guy gets the bmw spot.
Thanks for the feedback. - jimmies, on 06/17/2008, -1/+5Yes, money will be made. I work for a company developing some business apps for the iPhone. We don't have pricing nailed yet, but we will make money on this.
- mitchua, on 06/17/2008, -0/+3Anyone want to write an iPhone app for ScribbleLive? My objective-C is a little rusty ;)
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