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35 Comments
- superkendall, on 12/13/2008, -0/+13They dropped that restriction about TWO MONTHS AGO.
Apple haters have such problems keeping on top of current events. - superkendall, on 12/13/2008, -0/+8It's not Apple hiding it. If Apple starts revealing revenue for every title sold, a lot of big names would stay away from the app store. Heck, a lot of smaller developers too - not everyone wants the whole world to see just how successful any one app is, lest the competition swarm in to try and get a share...
- SickofSects, on 12/13/2008, -1/+9yes, alanr, I understand you are really proud of that comment and believe you offered some great insight as you have been writing the same thing in other apple threads, but since you have finally managed to take the opportunity you've been waiting for and put it at the top of the comments, I can let you know that it is actually a very retarded comment.
Ignoring the fact that, as the resident Apple troll, you don't have an iPhone and so are unqualified to say "hardly the killer apps we were were promised", the developers themselves, if they wanted to, could all share this information at some public site. As superkendall said, they don't want to.
Even if we accepted your wildly exaggerated "99% are crap" (for you, since that is subjective), claim, that makes 100 great apps. 100 apps on your phone! I don't know about you but I barely have those many on my computer. And another person might have a different set of 100 apps which are "killer" apps for them. For someone who spews on and on about Apple not offering people "choice", it sounds rather hypocritical.
Also, does Google seem to you like a fairly "big developer"? Microsoft? (http://blog.wired.com/gadgets/2008/09/microsoft-to ... Yahoo? Oracle? Salesforce? SEGA? Bloomberg? Beejive (huuge app on blackberry platform)? Facebook? Pandora? AIM? Gameloft? EA? Pangea? The list goes on; whether you like it or not, Apple has opened up a whole new platform for mobile apps. - enntee, on 12/13/2008, -0/+7I really think the app store needs some way to do trialware. Reviews and screenshots can only go so far. Even as an app store junkie who has paid for a bunch of stuff, I'm always a little reluctant to pull the trigger on a purchase because I have no way of knowing for sure if the app will be any good.
A $16 app like Beejive is going to move more copies if people can try it out and really see what they're getting for their money. Right now, it's always a gamble. - Daiken, on 12/13/2008, -1/+8Sorry to go off topic, but damn insaincain02! I've been a regular Digg member for over 4 times as long as you have, and I've only dugg 3,600 stories (I try to digg frequently). In 8 months, you somehow managed almost 55,000 diggs, and over half your submissions make it to the front page. How do you do it?
- inactive, on 12/13/2008, -0/+7He's a ***** spammer.
- bruce1q, on 12/13/2008, -0/+6Not anymore. Those restrictions have been lifted for months now.
- mphree, on 12/13/2008, -0/+6Because he, like many others, probably games the site with the stupid shout system and his friends list. Get used to it. Welcome to Digg. :)
- superkendall, on 12/13/2008, -0/+5I don't think they exactly take away, it's just that games seem to make more money (or at least some games) so everyone feels compelled to make a game and get on the bandwagon.
- branndon, on 12/13/2008, -3/+8I like how apple actually listens to the people. A lot of big companies don't do that.
- RyomaNagare, on 12/13/2008, -0/+4apple should license or develop a digg-like algorithm, like how appstorefeed works http://appstorefeed.com/
there you only get apps people find compelling. I've often got apps that sucked mayor ***** like Joost, it never worked, but just the action of downloading it increases its popularity. Its still on top popular apps, even after adding a bad review, only its star counts comes down, discouraging future downloads, but since its position depends on the total number on downloads it will remain a top 50 for some time still.
Also its baffling that even if I can only see and read localized reviews for an app, its star rating and position on the popular list, depend on the global market, making apps like the aforementioned Joost to have a 2.5 star rating, when in my country everyone has rated it with a 1 star review. they should unify the reviews and make english mandatory. - inactive, on 12/13/2008, -0/+4Just because its not made public I think its safe to assume that the 'premium developers' you talk about will have discussions with apple about how much they think they will get from sales.
- MtheoryX, on 12/13/2008, -0/+31: Genius is not an app.
2: The article is about the app store.
3: The app store contains apps.
Given 1, 2, and 3 are true, your comment makes no sense, and you should have used the "delete" feature for your comment. - Ari1, on 12/13/2008, -0/+3Daiken - insaincain02 sold his soul to devil for digg.com ;)
- redwallhp, on 12/13/2008, -0/+3I know. They get a lot of flak for *not* listening to the people, but I can think of few companies that do listen besides Apple.
- BrynF, on 12/13/2008, -0/+2Well, I can offer one data point: I wrote a simple app in a weekend that does essentially nothing but shows pretty pictures. I'm selling about 5 copies/day at 3$. I suspect the top 10 popular titles takes the vast majority of the income while the rest make a few hundred bucks per month.
- DelMonte, on 12/13/2008, -0/+2Actually you can already do that. Click on "Power Search" in the iTunes store main page, choose the "Application" category and click on "Search for free applications".
And if you want to look for "cheap but not free" apps, you can always sort the results by price. - BrendanSheehan, on 12/13/2008, -1/+3Yeah, copy & paste.
- MtheoryX, on 12/13/2008, -0/+2Unsuccessful troll is horribly unsuccessful.
- inactive, on 12/13/2008, -0/+2Thanks for checking up on us.
- DelMonte, on 12/13/2008, -0/+2"Speaking in an interview with the Wall Street Journal, Apple CEO Steve Jobs revealed that the App Store saw more than 60 million downloads in its first month, with an average of $1 million in sales per day, for a monthly total of around $30 million."
There's now over 300 million downloads, so we could estimate that the total revenues would be around $150 million, if the ratio didn't change since. - inactive, on 12/13/2008, -0/+2I'm sure it does exactly as advertise and works very well but its not a killer app, or even a useful one.
- halbe, on 12/18/2008, -0/+1I wonder if Steve Jobs has ever wanted copy & paste on his iPhone.... wait I guess not.
- omnivector, on 12/14/2008, -0/+1They're working on it. They've repeatedly said the reason is "This is likely going to be the interface for copy and paste on touch screens for 20 years to come. We want to get it right the first time because of it." So chill out, idiot.
- MattBD, on 12/13/2008, -1/+2I'd like a way to limit search for apps by price, so you can search for something and have it only return free apps, or ones below a certain price. That would be a very useful feature for cheapskates like me!
- inactive, on 12/13/2008, -1/+2I'm not talking about an itemized listing of sales for each item, just what percentage of app downloads are free, what percentage are paid, and how much revenue is being spent in App Store, as I already stated. Simple figures, reasonable request.
- teshkovano, on 07/28/2009, -2/+2I wish they would fix genius so that I can have some say in how it gives me songs. The suggestions it gives me are fairly rotten, and the option to upvote or downvote a song based on a certain seed would be awesome.
- captcoolguy, on 12/13/2008, -0/+0People actually give a ***** about this?
- masskurec, on 03/01/2009, -0/+0apple are going in the right direction
http://xptweak.net - inactive, on 12/13/2008, -3/+2lol are you stalking me? loser.
- Photar, on 12/13/2008, -4/+2Its all better now I'm sure.
- BlindingDawn, on 12/13/2008, -8/+5How about this..~60% of the Top 100 apps are games. Clear them out into their own section and give room for more productivity apps. Oh.. I forgot, They do have their own section. They take away from true application driven developers.
- inactive, on 12/12/2008, -17/+13How about revealing exactly what percentage of app downloaded are paid and what percentage are free, and what its revenues are?
All I hear are whispers about some guy who made thousands selling his game or some other guy who made $50k doing something else.
We need hard data on actual money coming into App Store. It seems to me Apple are hiding something. Until this data is forthcoming, the big quality premium App makers will stay away and App Store will be left with the crud that currently makes up 99% of the store like the beer pouring app or tetris knockoffs. There are too many apps that look interesting or funny for a few minutes then you never use them again.
Hardly the "killer" apps we were promised. - mmmben, on 12/13/2008, -6/+2I've made a huge mistake.
- virtualonliner, on 12/13/2008, -19/+2Something tells me that Apple does not really care about developers. Their EULA for iPhone development platform forbids discussion of APIs and stuff online. What can be worse than that?
What is Digg?